# File: effect.txt


# This file is used to initialize the "lib/data/effect.raw" file, which
# is used to initialize the "effect" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/effect.raw" file.

# See "lib/docs/modding.rtf" to understand this file and how to modify
# it and related files.

# Version stamp (required)


V:0.6.4

N:0:NOTHING
I:0
#D:do||es|:::no effect:::
T:nothing

N:1:STORM
I:10
D:lash||es|:::with wind, rain and lightning:::
T:storm

N:2:WIND
I:10
D:blast~:::with wind::damage against flying or climbing monsters, less against others:
T:wind

N:3:HELLFIRE
I:20
D:blast~:::with hellfire:::
T:hellfire

N:4:MANA
I:5
D:blast~:::with magic:::
T:mana

N:5:HOLY_ORB
I:5
D:blast~:::with holy magic::damage, doubled against evil monsters:
T:holiness

N:6:LITE_WEAK
I:5
D:light~ up:::::damage to monsters vulnerable to light:
T:light

N:7:DARK_WEAK
I:5
D:plunge~:::into darkness::power:pow
T:darkness

N:8:WATER_WEAK
I:10
D:soak~:::with water:::
T:water

N:9:PLASMA
I:10
D:blast~:::with plasma:::
T:plasma

N:10:METEOR
I:10
D:blast~:::with meteors:::
T:meteors

N:11:ICE
I:10
D:cover~:::with ice:::
T:ice

N:12:GRAVITY
I:20
D:crush||es|:::with gravity:::
T:gravity

N:13:INERTIA
I:20
D:slow~:::with inertia:::
T:inertia

N:14:FORCE
I:20
D:impact~:::with force:::
T:force

N:15:TIME
I:20
D:take~:::back in time:::
T:time

N:16:ACID
I:0
D:dissolve~::::::
T:acid

N:17:ELEC
I:10
D:electrif|y|ies|::::::
T:electricity

N:18:FIRE
I:10
D:burn~::::::
T:fire

N:19:COLD
I:10
D:freeze~::::::
T:cold

N:20:POISON
I:5
D:poison~::::::
T:poison

N:21:ANIM_DEAD
I:0
D:animate~::dead::::
T:animating the undead

N:22:LITE
I:5
D:blast~:::with powerful light:::
T:powerful light

N:23:DARK
I:5
D:blast~:::with powerful darkness:::
T:powerful darkness

N:24:WATER
I:10
D:blast~:::with water:::
T:water

N:25:CONFUSE
I:10
D:confuse~::::::
T:powerful confusion

N:26:SOUND
I:10
D:deafen~::::::
T:sound

N:27:SHARD
I:10
D:blast~:::with shards:::
T:shards

N:28:NEXUS
I:0
D:blast~:::with nexus:::
T:nexus

N:29:NETHER
I:5
D:blast~:::with nether:::
T:nether

N:30:CHAOS
I:5
D:blast~:::with chaos:::
T:chaos

N:31:DISENCHANT
I:15
D:blast~:::with disenchantment:::
T:disenchantment

N:32:EXPLODE
I:0
D:explode~:::/:::
T:explosions

N:33:KILL_WALL
I:0
D:remove~:rock from::::damage to monsters made from rock:
T:rock removal magic

N:34:KILL_DOOR
I:0
D:remove~:doors from:::::
T:door removal magic

N:35:KILL_TRAP
I:0
D:remove~:traps from:::::
T:trap removal magic

N:36:MAKE_WALL
I:0
D:create~:walls around:::::
T:wall creation magic

N:37:MAKE_DOOR
I:0
D:create~:doors around:::::
T:door creation magic

N:38:MAKE_TRAP
I:0
D:create~:traps around:::::
T:trap creation magic

N:39:BRIDGE
I:0
D:create~:a stone bridge under:::::
T:bridge creation magic

N:40:ANIM_ELEMENT
I:0
D:animate~::elements::::
T:animating the elements

N:41:AWAY_UNDEAD
I:0
D:teleport~:::away if undead::distance on average:range
T:turning undead

N:42:AWAY_EVIL
I:0
D:teleport~:::away if evil::distance on average:range
T:teleporting away evil

N:43:AWAY_ALL
I:0
D:teleport~:::away::distance on average:range
T:teleportation

N:44:TURN_UNDEAD
I:0
D:turn~:::if undead::power:pow
T:turning undead

N:45:TURN_EVIL
I:0
D:turn~:::if evil::power:pow
T:turning evil

N:46:FEAR_WEAK
I:10
D:scare~:::::power:pow
T:fear

N:47:DISPEL_UNDEAD
I:0
D:dispel~:::if undead:::
T:dispelling undead

N:48:DISPEL_EVIL
I:0
D:dispel~:::if evil:::
T:dispelling evil

N:49:DISPEL_ALL
I:0
D:dispel~::::::
T:dispelling

N:50:ANIM_OBJECT
I:0
D:animate~::objects::::
T:animating objects

N:51:CLONE
I:0
D:clone~:::::power:pow
T:cloning magic

N:52:POLYMORPH
I:0
D:polymorph~:::::power:pow
T:polymorphing magic

N:53:HEAL
I:0
D:heal~:::::hit points:heal
T:healing

N:54:HASTE
I:0
D:hasten~:::::power:pow
T:hasting

N:55:SLOW_WEAK
I:10
D:slow~:::::power:pow
T:slowing

N:56:CONFUSE_WEAK
I:10
D:confuse~:::::power:pow
T:confusion

N:57:SLEEP
I:10
D:send~:::to sleep::power:pow
T:sleep

N:58:DRAIN_LIFE
I:20
D:drain~:life from:::::
T:life draining

N:59:BWATER
I:10
D:scald~:::with boiling water:::
T:boiling water

N:60:BMUD
I:10
D:splash||es|:::with boiling mud:::
T:boiling mud

N:61:HURT
I:60
D:hurt~::::::
T:pain

N:62:LAVA
I:10
D:burn~:::with lava:::
T:lava

N:63:UN_BONUS
I:20
D:disenchant~::$ armour and weapons::::
T:disenchantment

N:64:UN_POWER
I:15
D:drain~:charges from:$ wands and staffs::::
T:static

N:65:EAT_GOLD
I:5
D:steal~:gold from:::::
T:stealing gold

N:66:EAT_ITEM
I:5
D:steal~:items from:::::
T:stealing items

N:67:EAT_FOOD
I:5
D:eat~::$ food::::
T:eating food

N:68:EAT_LITE
I:5
D:absorb~:light from:::::
T:absorbing light

N:69:FALL
I:0
D:drop~:::into a pit:::
T:pit creation magic

N:70:FALL_MORE
I:0
D:drop~:::through the floor:::
T:trap door creation magic

N:71:FALL_SPIKE
I:0
D:drop~:::into a spiked pit:::
T:spike pit creation magic

N:72:FALL_POISON
I:0
D:drop~:::into a poison spiked pit:::
T:spike pit creation magic

N:73:BLIND
I:10
D:blind~:::::damage, doubled against eye monsters:
T:blindness

N:74:SLOW
I:10
D:slow~::::::
T:slowing

N:75:TERRIFY
I:10
D:terrif|y|ies|::::::
T:terror

N:76:PARALYZE
I:2
D:paralyze~::::::
T:paralyzation

N:77:LOSE_STR
I:0
D:reduce~:strength and size from:::::
T:weakness and smallness

N:78:LOSE_INT
I:0
D:reduce~:intelligence from:::::
T:stupidity

N:79:LOSE_WIS
I:0
D:reduce~:wisdom from:::::
T:naivity

N:80:LOSE_DEX
I:0
D:reduce~:dexterity and agility from:::::
T:clumsiness

N:81:LOSE_CON
I:0
D:reduce~:constitution from:::::
T:unhealth

N:82:LOSE_CHR
I:0
D:reduce~:charisma from:::::
T:ugliness

N:83:LOSE_ALL
I:0
D:reduce~:all stats from:::::
T:ruination

N:84:SHATTER
I:60
D:shatter~::::::
T:earthquakes

N:85:EXP_10
I:5
D:drain~:experience (by 10d6+) from:::::
T:experience drain

N:86:EXP_20
I:5
D:drain~:experience (by 20d6+) from:::::
T:experience drain

N:87:EXP_40
I:5
D:drain~:experience (by 40d6+) from:::::
T:experience drain

N:88:EXP_80
I:5
D:drain~:experience (by 80d6+) from:::::
T:experience drain

N:89:RAISE
I:0
D:raise~:water around::::damage to monsters made from water:
T:raising water

N:90:LOWER
I:0
D:lower~:water around::::damage to monsters made from water:
T:lowering water

N:91:PROBE
I:60
D:probe~:::for weaknesses:::
T:probing

N:92:LOCK_DOOR
I:0
D:magically lock~:doors on:::::
T:door locking

N:93:SALT_WATER
I:10
D:soak~:::with salt water:::
T:salt water

N:94:HALLU
I:10
D:cause~:::to hallucinate:::
T:hallucination

N:95:FEATURE
I:0
D:magically create~:::::damage, destroying living monsters that cannot escape to an adjacent grid:
T:terrain creation

N:96:STEAM
I:10
D:scald~:::with steam:::
T:steam

N:97:VAPOUR
I:10
D:dissolve~:::with acidic vapour:::
T:acidic vapour

N:98:SMOKE
I:10
D:burn~:::with smoke:::
T:smoke

N:99:SUFFOCATE
I:20
D:suffocate~::::::
T:suffocation

N:100:HUNGER
I:20
D:starve~::::::
T:starvation

N:101:DISEASE
I:2
D:infect~:::with disease:::
T:disease

N:102:HURT_MANA
I:60
D:drain~:mana from::::damage, plus spell points:dam
T:mana drain

N:103:WOUND
I:60
D:wound~::::::
T:wounding

N:104:BATTER
I:60
D:batter~::::::
T:battering

N:105:BLIND_WEAK
I:10
D:blind~:::::power:pow
T:blindness

N:106:RAISE_DEAD
I:0
D:raise~::dead::::
T:raising the dead

N:107:GAIN_MANA
I:0
D:return~:mana to::::spell points:mana
T:mana gain

N:108:FORGET
I:10
D:cause~:::to forget:::
T:amnesia

N:109:CURSE
I:10
D:curse~::::::
T:cursing

N:110:DISPEL
I:10
D:remove~:enchantments from:::::
T:dispelling magic

N:111:STASTIS
I:2
D:trap~:::in time loops:::
T:stastis

N:112:PETRIFY
I:2
D:petrif|y|ies|::::::
T:petrification

N:113:WEB
I:20
D:build~:webs around:::::
T:webs

N:114:BLOOD
I:20
D:cover~:::in blood:::
T:blood

N:115:SLIME
I:20
D:cover~:::in slime:::
T:slime

N:116:RESIST_MAGIC
I:0
D:resist~:magic:::::
T:magic resistance

N:117:FALL_LESS
I:0
D:rise~:::through the ceiling:::
T:ceiling exit creation

N:118:AWAY_DARK
I:0
D:teleport~:::away only in darkness::distance on average:range
T:teleporting away in darkness

N:119:AWAY_JUMP
I:0
D:jump~:::away to a location still in line of fire::distance on average:range
T:jumping away

N:120:HURT_WOOD
I:10
D:warp~::wood out of shape:::damage to monsters made from wood:
T:warping wood

N:121:AWAY_NATURE
I:0
D:teleport~:::away if adjacent to water or nature::distance on average:range
T:teleporting away near nature

N:122:AWAY_FIRE
I:0
D:teleport~:::away if adjacent to fire, smoke or lava::distance on average:range
T:teleporting away in fire

N:123:ANIM_TREE
I:0
D:animate~::trees::::
T:animating trees

N:124:CHARM_INSECT
I:0
D:charm~::insects:::power:pow
T:charming insects

N:125:CHARM_ANIMAL
I:0
D:charm~::birds or mammals:::power:pow
T:charming animals

N:126:CHARM_REPTILE
I:0
D:charm~::reptiles or amphibians:::power:pow
T:charming reptiles

N:127:CHARM_MONSTER
I:0
D:charm~::living monsters other than dragons:::power:pow
T:charming living monsters, except dragons

N:128:CHARM_PERSON
I:0
D:charm~::elves, dwarves, humans, orcs, trolls or giants:::power:pow
T:charming people

N:129:BIND_DEMON
I:0
D:bind~::demons to a cursed item:::power:pow
T:binding demons

N:130:BIND_UNDEAD
I:0
D:bind~::undead to a cursed item:::power:pow
T:binding undead

N:131:BIND_DRAGON
I:0
D:bind~::dragons to a cursed item:::power:pow
T:binding dragons

N:132:BIND_FAMILIAR
I:0
D:bind~::a familiar to you:::power:pow
T:binding familiars

N:133:VAMP_DRAIN
I:20
D:drain~:health from:::::
T:stealing health

N:134:MANA_DRAIN
I:20
D:drain~:mana from::::spell points:mana
T:stealing mana

N:135:MENTAL
I:60
D:blast~:::with mental energy:::
T:mental energy

N:136:SNUFF
I:0
D:snuff~:the life from::if & has less than a maximum:of:hit points:max hp
T:snuffing small life

N:137:RAGE
I:10
D:enrage~:::::power:pow
T:rage

N:138:HEAL_PERC
I:0
D:heal~:::::percent of hit points:% heal
T:healing

N:139:GAIN_MANA_PERC
I:0
D:return~:mana to::::percent of spell points:% mana
T:gaining mana

N:140:TANGLE
I:10
D:entangle~, then strangle~:::with nearby plants or waterweeds::power, then damage:pow
T:entangling, then strangling

N:141:POISON_WATER
I:10
D:soak~:::with poisonous water:::
T:poisonous water

N:142:INVISIBILITY
I:0
D:turn~:::invisible:::
T:invisibility

N:143:DELAY_POISON
I:10
D:poison~:::with delayed effect:::
T:delayed poison

N:144:STICKS_TO_SNAKES
I:0
D:transmute~::junk, arrows, staffs and wands:into snakes:::
T:transmuting junk to snakes

N:145:LOSE_MANA
I:0
D:drain~:mana from::::spell points:mana
T:mana drain

N:146:LOSE_MANA_PERC
I:0
D:drain~:mana from::::percent of spell points:% mana
T:losing mana

N:147:DESTROY
I:60
D:destroy~::::::
T:destroying

N:148:QUAKE
I:60
D:shake~::the foundations::::
T:quaking

N:149:POISON_WEAK
I:10
D:poison~::::::
T:poison

N:150:POISON_HALF
I:5
D:poison~::::::
T:poison

N:151:HURT_POISON
I:20
D:hurt~ and poison~::::::
T:poison

N:152:POTS
I:10
D:hit~:::with valuable pottery:::
T:smashing pots

N:153:CHARM_PLANT
I:0
D:charm~::plants:::power:pow
T:charming plants

N:154:TANGLE_WEAK
I:10
D:entangle~:::with nearby plants or waterweeds::power:pow
T:entangling

N:155:LITE_BODY
D:cause~::bodies and body parts:to glow:::
T:corpse lighting

N:156:IMAGE_ACID
I:0
D:dissolve~::weak-willed, sleeping or hallucinating monsters:without waking them up:::
T:illusory acid

N:157:IMAGE_ELEC
I:10
D:electrif|y|ies|::weak-willed, sleeping or hallucinating monsters:without waking them up:::
T:illusory electricity

N:158:IMAGE_FIRE
I:10
D:burn~::weak-willed, sleeping or hallucinating monsters:without waking them up:::
T:illusory fire

N:159:IMAGE_COLD
I:10
D:freeze~::weak-willed, sleeping or hallucinating monsters:without waking them up:::
T:illusory cold

N:160:IMAGE_POIS
I:5
D:poison~::weak-willed, sleeping or hallucinating monsters:without waking them up:::
T:illusory poison

N:161:ILLUSION
I:5
D:appear~ to be safe ground::all but the wary::::
T:illusion

N:162:VAMP_DRAIN_FAMILIAR
I:20
D:drain~:health from::and give~ it to you:::
T:stealing health

N:163:MANA_DRAIN_FAMILIAR
I:20
D:drain~:mana from::and give~ it to you::spell points:mana
T:stealing mana

N:164:DRAIN_LIFE_PERC
I:20
D:drain~:life from::::percent of hitpoints:% life
T:life draining

N:165:DRAIN_BLOOD
I:20
D:drain~:blood from:::::
T:stealing blood

N:166:DRAIN_BLOOD_FAMILIAR
I:20
D:drain~:blood from::and give~ it to you:::
T:stealing health

N:167:VAMP_DRAIN_BLOOD
I:20
D:drain~:blood from:::::
T:stealing blood

