# File: blows.txt


# This file is used to initialize the "lib/data/blows.raw" file, which
# is used to initialize the "blows" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/blow.raw" file.

# Note that all monster blows and projection effects are specified
# in this file.

# The monster.txt spell.txt, terrain.txt, rune.txt and other files
# depend on this file to provide the blow names, in order that they
# can be parsed.

# We alias hit to 50% hit cut, 50% hit stun and handle bolt with a 10%
# chance of beam in the actual blow setup (hit_cut:50:hit_stun and
# bolt:10:beam respectively). Because 99% of blows are always identical
# (except hits), we alias all other blows to mean blow:0:(undefined)

# Remember all hurt huge attacks are MON_BEAM | RAD_2 so all melee
# attacks need to be set up with this as the default.

# I:mana_cost:best_range:max_range
# A:arc in degrees:diameter_of_source:degree factor
# R:radius + radius / levels
# D:damage mult:divisor:variation:maximum:type
# M:max range + max range / levels
# U:number + number / levels

# Note need to move diameter of source to I:, as this applies
# to any attack with a radius, not just arcs.

# MISS - Check to see if this blow hits or not.
# TOUCH - Report misses and disturb the character.
# MAGIC - Attack is resisted by RES_MAGIC.
# MELEE - Melee attack.
# STUN - Attack can stun the player.
# CUTS - Attack can cut the player.
# RANGED - Ranged attack.

# Corresponding projection flags.

# Version stamp (required)


V:0.6.4

N:0:MISS
T:0-9999:miss||es| &
M:20
D:miss||es|:

N:1:HIT
T:30-9999:gouge~ &
T:30-9999:bludgeon~ &
T:20-29:slash||es| &
T:20-29:batter~ &
T:5-19:cut~ &
T:5-19:bash||es| &
T:0-4:scratch||es| &
T:0-4:hit~ &
F:MISS | HIDE |
F:MELEE | CUTS | STUN | TOUCH | ALTERNATE |
D:hit~:one target

N:2:TOUCH
T:0-9999:touch||es| &
F:MISS | HIDE |
F:MELEE | TOUCH |
D:touch||es|:

N:3:PUNCH
T:0-9999:punch||es| &
F:MISS | HIDE |
F:MELEE | STUN | TOUCH |
D:punch||es|:

N:4:KICK
T:0-9999:kick~ &
F:MISS | HIDE |
F:MELEE | STUN | TOUCH |
D:kick~:

N:5:CLAW
T:25-9999:slash||es| &
T:5-24:claw~ &
T:0-4:scratch||es| &
F:MISS | HIDE |
F:MELEE | CUTS | TOUCH |
D:claw~:

N:6:BITE
T:5-9999:bite~ &
T:0-4:nip~ &
F:MISS | HIDE |
F:MELEE | CUTS | TOUCH |
D:bite~:

N:7:STING
T:0-9999:sting~ &
F:MISS | HIDE |
F:MELEE | TOUCH |
D:sting~:

N:8:VOMIT
T:0-9999:vomit~ on &
F:MISS |
F:MELEE | TOUCH |
D:vomit~:@ target#

N:9:BUTT
T:10-20:trample~ &
T:0-9:butt~ &
F:MISS | HIDE |
F:MELEE | STUN | TOUCH |
D:trample~:@ target#

N:10:CRUSH
T:10-9999:crush||es| &
T:0-9:squeeze~ &
F:MISS | HIDE |
F:MELEE | CUTS | TOUCH |
D:crush||es|:@ target#

N:11:ENGULF
T:0-50:envelope~ &
T:0-9999:engulf~ &
F:MISS | HIDE |
F:MELEE | TOUCH |
D:envelope~:@ target#

N:12:PECK
T:0-9999:peck~ &
F:MISS | HIDE |
F:MELEE | STUN | TOUCH |
D:peck~:@ target#

N:13:CRAWL
T:0-9999:crawl~ on &
F:MISS | HIDE |
F:MELEE | TOUCH |
D:crawl~:@ target#

N:14:DROOL
T:0-9999:drool~ on &
F:MISS | HIDE |
F:MELEE | TOUCH |
D:drool~:@ target#

N:15:SLIME
T:0-9999:slime~ &!
F:MISS |
F:MELEE | SLIME | TOUCH |
D:slime~:@ target#

N:16:SPIT
T:0-9999:spit~ on &
M:4
F:MISS | GRID | KILL | PLAY | STOP |
F:MELEE | RANGED | TOUCH |
D:spit~:@ target#

N:17:GAZE
T:20-30:gaze~ terribly at &
T:5-30:gaze~ upon &
T:0-4:gaze~ at &
W:3:0:0
M:20
F:MISS | KILL | PLAY | MAGIC | HIDE | JUMP | LOS |
F:MELEE | RANGED | EYESIGHT |
D:gaze~:@ target#

N:18:WAIL
T:0-9999:wail~ horribly
W:5:0:0
R:4
F:SELF | HIDE | SAFE |
F:MELEE | RANGED |
D:wail~:@ target#

N:19:SPORE
T:0-9999:release~ a cloud of spores
W:0:9:2
R:1
M:3
F:BOOM | WALL | MISS | KILL | PLAY | STOP |
F:MELEE | RANGED |
D:release~ spores:@ adjacent target#

N:20:LASH
T:0-9999:lash||es| & with a whip
M:3
F:BEAM | MISS | GRID | ITEM | KILL | PLAY | MAGIC | THRU |
F:MELEE | RANGED | TOUCH |
D:lash||es|:@ adjacent target#

N:21:BEG
T:0-9999:beg~ & for money
M:4
F:KILL | PLAY | MAGIC | HIDE | JUMP |
F:MELEE | RANGED |
D:beg~:@ adjacent target#

N:22:INSULT
T:0-9999:insult~ &!
T:0-9999:insult~ % mother!
T:0-9999:give~ & the finger!
T:0-9999:humiliate~ &!
T:0-9999:defile~ &!
T:0-9999:dance~ around &!
T:0-9999:make~ obscene gestures!
T:0-9999:moon~ &!!!
M:4
F:KILL | PLAY | MAGIC | HIDE | JUMP |
F:MELEE | RANGED |
D:insult~:@ adjacent target#

N:23:MOAN
T:0-9999:seem~ sad about something.
T:0-9999:ask~ if & have seen his dogs.
T:0-9999:tell~ & to get off his land.
T:0-9999:mumble~ something about mushrooms.
M:4
F:KILL | PLAY | MAGIC | HIDE | JUMP |
F:MELEE | RANGED |
D:moan~:@ adjacent target#

N:24:SING
T:0-9999:start~ to read & a poem.
T:0-9999:sing~ a happy tune.
T:0-9999:pick~ a flower for you.
T:0-9999:skip~ in a circle.
M:4
F:KILL | PLAY | MAGIC | HIDE | JUMP |
F:MELEE | RANGED |
D:sing~:@ adjacent target#

N:25:TRAP
T:0-9999:trap~ &
F:MISS | KILL | PLAY | MAGIC | HIDE | JUMP |
F:MELEE | RANGED |
D::@ target#

N:26:BOULDER
T:0-9999:throw~ a boulder at &
W:0:3:1
M:8
F:MISS | GRID | KILL | PLAY | STOP |
F:RANGED |
D:throw~ a boulder at:@ adjacent target#

N:27:AURA
T:0-9999:intensif|y|ies| % aura
W:4:0:0
R:2
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | SELF | MAGIC | HIDE | SAFE |
D:surround~ & with @ aura#:$ enemies

N:28:SELF
T:0-9999:concentrate~ on &
W:3:0:0
F:GRID | ITEM | KILL | PLAY | SELF | HIDE |
D::&

N:29:ADJACENT
T:0-9999:surround & with *
W:3:0:0
R:1
F:BOOM | GRID | ITEM | KILL | PLAY | SELF | SAFE |
D:surround~:all enemies adjacent to &

N:30:HANDS
T:0-9999:shoot~ * from % fingers at &
W:2:0:0
M:3
F:BEAM | GRID | ITEM | KILL | PLAY | MAGIC | THRU |
F:RANGED |
D:shoot~ @ beam#:$ enemies

N:31:MISSILE
T:0-9999:shoot~ a * missile at &
W:2:0:0
M:20
F:MISS | GRID | KILL | PLAY | MAGIC | STOP |
F:RANGED |
D:create~ @ missile#:$ enemies

N:32:BOLT_10
T:0-9999:shoot~ a bolt of * at &
W:4:0:0
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:RANGED | BEAM_CHANCE |
D:create~ @ bolt#:$ enemies

N:33:BOLT
T:0-9999:shoot~ a bolt of * at &
W:4:0:0
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:RANGED |
D:create~ @ powerful bolt#:$ enemies

N:34:BEAM
T:0-9999:shoot~ a beam of * at &
M:10
F:BEAM | GRID | ITEM | KILL | PLAY | MAGIC | THRU |
F:RANGED |
D:create~ @ beam#:$ enemies

N:35:BLAST
T:0-9999:blast~ & with magical *
W:3:0:0
R:1
M:1
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:create~ @ adjacent blast#:$ enemies

N:36:WALL
T:0-9999:rais||es| a wall of *
W:6:0:0
M:12
F:BEAM | GRID | ITEM | KILL | PLAY | MAGIC | THRU |
F:RANGED |
D:create~ @ wall#:$ enemies

N:37:BALL
T:0-9999:throw~ a ball of * at &
W:4:0:0
R:2
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ ball#:$ enemies

N:38:CLOUD
T:0-9999:surround~ & with a cloud of *
W:5:0:0
R:2
M:20
F:BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ cloud#:$ enemies

N:39:STORM
T:0-9999:hurls a storm of * at &
W:6:0:0
R:3
M:20
F:BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ storm#:$ enemies

N:40:BREATH_20
T:0-9999:breathe~ * at &
I:0:0:20
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | BREATH |
D:breathe~ in @ arc#:$ enemies

N:41:AREA
T:0-9999:call~ * around &
T:0-9999:summon~ * around &
T:0-9999:create~ * around &
W:3:0:0
R:1+1/10
M:1
F:BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | SELF | MAGIC | SAFE |
F:RANGED |
D:surround~ & with magic:

N:42:LOS
T:0-9999:call~ down *
W:6:0:0
M:20
F:ITEM | KILL | PLAY | SELF | MAGIC | SAFE |
F:RANGED | ALL_IN_LOS |
D::all $ enemies in line of sight

N:43:LINE
T:0-9999:creat||es| a path of *
W:4:0:0
M:8
F:BEAM | GRID | ITEM | KILL | PLAY | THRU |
F:RANGED |
D::@ direction#

N:44:AIM
T:0-9999:aim~ * at &
W:4:0:0
M:20
F:KILL | PLAY | MAGIC | JUMP |
F:RANGED |
D::@ target#

N:45:ORB
T:0-9999:hurl~ an orb of * at &
W:5:0:0
R:2+1/30
M:20
F:BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ orb#:$ enemies

N:46:STAR
T:0-9999:create~ * in eight directions
W:5:0:0
R:10
F:4WAY | 4WAX | BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | SELF |
F:MAGIC | SAFE |
F:RANGED |
D:surround~ & with @ star#:$ enemies

N:47:SPHERE
T:0-9999:create~ a sphere of * around &
W:6:0:0
R:4
M:20
F:BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ sphere#:$ enemies

N:48:PANEL
T:0-9999:call~ down * on all nearby
W:6:0:0
M:20
F:ITEM | KILL | PLAY | SELF | SAFE |
F:RANGED | PANEL |
D::the current panel

N:49:LEVEL
T:0-9999:call~ down * across this level
W:8:0:0
M:20
F:ITEM | KILL | PLAY | SELF | SAFE |
F:RANGED | LEVEL |
D::the current level

N:50:CROSS
T:0-9999:create~ a cross of *
W:4:0:0
R:3
M:20
F:4WAY | KILL | PLAY | GRID | ITEM | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ cross#:$ enemies

N:51:STRIKE
T:0-9999:strike~ at & with *
W:3:0:0
M:20
F:BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:strike~:$ enemy

N:52:EXPLODE
T:0-9999:explodes!
R:2
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | SELF | MAGIC | 
F:RANGED | AUTOMATIC | MELEE
D::& and all enemies adjacent to &

N:53:ARROW
T:0-9999:shoot~ & with an arrow
W:0:17:0
M:10
F:MISS | GRID | KILL | PLAY | STOP |
F:RANGED | SCALE_AMMO |
D:create~ @ arrow#:@ target#

N:54:XBOLT
T:0-9999:shoot~ & with a crossbow bolt
W:0:18:0
M:12
F:MISS | GRID | KILL | PLAY | STOP |
F:RANGED | SCALE_AMMO |
D:create~ @ crossbow bolt#:@ target#

N:55:DART
T:0-9999:throw~ a dart at &
W:0:22:1
M:6
F:MISS | GRID | KILL | PLAY | STOP |
F:RANGED |
D:create~ @ dart#:@ target#

N:56:DAGGER
T:0-9999:throw~ a dagger at &
W:0:23:4
M:6
F:MISS | GRID | KILL | PLAY | STOP |
F:RANGED |
D:create~ @ dagger:@ target#

N:57:SHOT
T:0-9999:hurl~ a shot at &
W:0:16:0
M:8
F:MISS | GRID | KILL | PLAY | STOP |
F:RANGED | SCALE_AMMO |
D:create~ @ shot#:@ target#

N:58:ARC_20
T:0-9999:create~ a narrow arc of * at &
I:0:0:20
W:4:0:0
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:create~ @ arc#:

N:59:ARC_30
T:0-9999:create~ an arc of * at &
I:0:0:20
W:5:0:0
A:30:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:create~ @ arc#:

N:60:ARC_40
T:0-9999:create~ a broad arc of * at &
I:0:0:20
W:5:0:0
A:40:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:create~ @ arc#:

N:61:ARC_50
T:0-9999:create~ a wide arc of * at &
I:0:0:20
W:6:0:0
A:50:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:create~ @ arc#:

N:62:ARC_60
T:0-9999:create~ a sweeping arc of * at &
I:0:0:20
W:6:0:0
A:60:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:create~ @ arc#:

N:63:FLASK
T:20-9999:throw~ a primed grenade at &
T:0-19:throw~ a fizzing flask at &
W:0:77:0
R:1
M:6
F:BOOM | WALL | MISS | GRID | ITEM | KILL | PLAY | STOP |
F:RANGED | SCALE_AMMO
D:create~ @ ball#:$ enemies

N:64:TRAIL
T:0-9999:spray~ around &
W:4:0:0
M:1
F:BEAM | MISS | GRID | ITEM | KILL | PLAY | MAGIC |
F:MELEE | RANGED | TOUCH | SPECIAL_CASE |
D:spray~:@ adjacent target#

N:65:SHRIEK
T:0-9999:shriek~ horribly
R:6
M:20
F:HIDE |
F:MELEE | RANGED | SHRIEK |
D:shriek~:@ adjacent target#

N:66:BOLT_MINOR
T:0-9999:shoot~ a minor bolt of * at &
W:3:0:0
M:6
F:GRID | KILL | PLAY | MAGIC | STOP |
F:RANGED |
D:create~ @ bolt#:$ enemies

N:67:BALL_MINOR
T:0-9999:throw~ a minor ball of * at &
W:3:0:0
R:1
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC | STOP |
F:RANGED |
D:throw~ @ ball#:$ enemies

N:68:BALL_II
T:0-9999:throw~ a large ball of * at &
R:3
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ ball#:$ enemies

N:69:BALL_III
T:0-9999:throw~ a huge ball of * at &
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ ball#:$ enemies

N:70:AURA_MINOR
T:0-9999:intensify|y|ies| % aura
W:3:0:0
R:1
M:1
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | SELF | MAGIC | HIDE | SAFE |
D:surround~ & with @ aura#:$ enemies

N:71:8WAY
T:0-9999:throw~ a ragged ball of * at &
W:4:0:0
R:2
M:20
F:4WAY | 4WAX | BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ beam# in 8 directions:$ enemies

N:72:8WAY_II
T:0-9999:throw~ a large jagged ball of * at &
W:5:0:0
R:3
M:20
F:4WAY | 4WAX | BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ beam# in 8 directions:$ enemies

N:73:8WAY_III
T:0-9999:throw~ a huge forked ball of * at &
W:6:0:0
R:4
M:20
F:4WAY | 4WAX | BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP |
D:create~ @ beam# in 8 directions:$ enemies

N:74:SWARM
T:0-9999:throw~ a swarm of * at &
W:6:0:0
R:1
M:20
U:2+1/20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC | STOP |
F:RANGED |
D:create~ @ ball#:$ enemies

N:75:SPIKE
T:0-9999:shoot~ & with a spike
W:0:5:0
M:6
F:MISS | GRID | KILL | PLAY | STOP |
F:RANGED |
D:create~ @ spike#:one target

N:76:AIM_AREA
T:0-9999:call~ * around &
T:0-9999:summon~ * around &
T:0-9999:create~ * around &
W:3:0:0
R:1+1/10
M:20
F:BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:affect~ @ area#:

N:77:SCATTER
T:0-9999:scatter~ * around &
W:4:0:0
M:5
R:0
U:3+1/10
F:GRID | ITEM | KILL | PLAY | SELF | MAGIC | SAFE |
F:RANGED | SCATTER | BOOM |
D:scatter~ magic around & affecting @ grid#:$ enemies

N:78:HOWL
T:0-9999:howls~ at &
W:2:0:0
R:4
F:SELF | SAFE |
F:MELEE | RANGED |
D:howl~:

N:79:BREATH_30
T:0-9999:breathe~ * at &
I:0:0:20
A:30:60
M:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | BREATH |
D:breathe~ in @ arc#:$ enemies

N:80:BREATH_40
T:0-9999:breathe~ * at &
I:0:0:20
A:40:60
M:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | BREATH |
D:breathe~ in @ arc#:$ enemies

N:81:BREATH_50
T:0-9999:breathe~ * at &
I:0:0:20
A:50:60
M:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | BREATH |
D:breathe~ in @ arc#:$ enemies

N:82:FORKED_BOLT
T:0-9999:shoot~ a forked bolt of * at &
M:10
F:BEAM | GRID | ITEM | KILL | PLAY | MAGIC | THRU |
F:RANGED |
D:create~ @ forked bolt#:$ enemies

N:83:AIM_STAR
T:0-9999:create~ * in eight directions
W:5:0:0
R:10
M:20
F:4WAY | 4WAX | BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:surround~ & with @ star#:$ enemies

N:84:LINE_LOS
T:0-9999:creat||es| a path of *
W:4:0:0
M:8
F:BEAM | GRID | ITEM | KILL | PLAY | THRU | LOS |
F:RANGED |
D::@ direction#

N:85:SCATTER_PASS
T:0-9999:scatter~ * around &
W:4:0:0
M:20
R:0
U:1
F:PASS | GRID | ITEM | KILL | PLAY | SELF | MAGIC |
F:RANGED | SCATTER | BOOM |
D:scatter~ magic around &:$ enemies

N:86:MIST
T:0-9999:call~ * around &
T:0-9999:summon~ * around &
T:0-9999:create~ * around &
W:3:0:0
R:1+1/10
M:1
F:BOOM | WALL | AREA | GRID | ITEM | KILL | PLAY | SELF | MAGIC | SAFE |
F:MYST |
F:RANGED |
D:surround~ & with mist:

N:87:STARE
T:0-9999:stare~ at &
I:0:0:20
W:5:0:0
A:30:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC | LOS |
F:RANGED |
D:stare~:

N:88:LINE_WIDE
T:0-9999:creat||es| a wide path of *
W:4:0:0
R:1
M:10
F:BEAM | FLOW | GRID | ITEM | KILL | PLAY | THRU |
F:RANGED |
D::@ direction#

N:89:ARC_40_SHORT
T:0-9999:create~ a broad, short arc of * at &
I:0:0:20
W:5:0:0
A:40:60
R:6
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:create~ @ short arc#:

N:90:BEAM_MINOR
T:0-9999:shoot~ * from % fingers at &
W:2:0:0
M:6
F:BEAM | GRID | ITEM | KILL | PLAY | MAGIC | THRU |
F:RANGED |
D::@ beam#

N:91:QUAKE_AREA
T:0-9999:call~ * around &
T:0-9999:summon~ * around &
T:0-9999:create~ * around &
W:3:0:0
R:10
F:BOOM | WALL | PASS | AREA | GRID | ITEM | KILL | PLAY | SELF | HIDE |
F:RANGED | SAFE
D:surround~ & with magic:

N:92:DESTROY_AREA
T:0-9999:call~ * around &
T:0-9999:summon~ * around &
T:0-9999:create~ * around &
W:3:0:0
R:15
F:BOOM | WALL | PASS | AREA | GRID | ITEM | KILL | PLAY | SELF | HIDE |
F:RANGED | SAFE
D:surround~ & with magic:

N:93:HAMMER
T:0-9999:throw~ a hammer at &
W:0:21:1
M:5
F:MISS | GRID | KILL | PLAY | STOP |
F:RANGED |
D:create~ @ hammer:@ target#

N:94:DARTS
T:0-9999:throw~ a dart at &
W:0:22:1
M:6
U:2+1/5
F:MISS | GRID | KILL | PLAY | STOP |
F:RANGED |
D:create~ @ dart#:@ target#

N:95:ZAP
T:0-9999:zap~ * around &
W:3:0:0
R:1+1/10
M:6
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | FORK
D:zap~ @ area#:

N:96:BLOW_1
C:40:0:0:5:0:0:100
M:20
D::

N:97:BLOW_2
C:40:0:0:5:0:0:100
M:20
D::

N:98:BLOW_3
C:40:0:0:5:0:0:100
M:20
D::

N:99:BLOW_4
C:40:0:0:5:0:0:100
M:20
D::

#Note these messages are based on the tval of the ammo being added.

N:100:ADD_AMMO
T:22-9999:grows more darts.
T:18-21:grows more bolts.
T:17-17:grows more arrows.
T:16-16:grows more shots.
T:9-15:grows more spores.
T:5-8:grows more spikes.
T:3-4:grows more rocks.
I:0:20:0
C:60:0:0:5:0:0:100
F:RANGED | ADD_AMMO |
D::

N:101:QUAKE
T:0-9999:call~ * around &
T:0-9999:summon~ * around &
T:0-9999:create~ * around &
I:0:8:0
W:3:0:0
X:0:0:0:0:0:0:QUAKE
C:40:0:0:5:0:0:100
R:8
F:BOOM | WALL | PASS | AREA | GRID | ITEM | KILL | PLAY | SELF | HIDE |
F:SAFE
D:surround~ & with magic:

N:102:EXPLODE
T:0-9999:explodes!
I:0:1:0
X:0:0:0:0:0:0:EXPLODE
C:20:0:0:5:0:0:100
R:2
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:explode~:

N:103:AURA
I:0:1:0
C:40:0:0:0:0:0:100
R:2
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | SELF | MAGIC | HIDE | SAFE |
D:surround~ & with @ aura#:$ enemies

#R:2 if powerful

N:104:BRTH_ACID
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:93:0:20
X:0:3:0:1600:3:1600:ACID
C:75:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:105:BRTH_ELEC
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:92:0:20
X:0:3:0:1600:3:1600:ELEC
C:75:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:106:BRTH_FIRE
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:95:0:20
X:0:3:0:1600:3:1600:FIRE
C:75:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:107:BRTH_COLD
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:91:0:20
X:0:3:0:1600:3:1600:COLD
C:75:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:108:BRTH_POIS
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:94:0:20
X:0:3:0:800:3:800:POISON
C:65:0:0:5:0:0:90
A:30:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 50:20:120

N:109:BRTH_PLAS
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:108:0:20
X:0:6:0:150:3:400:PLASMA
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120
#If powerful: D:0:3:0:400:PLASMA

N:110:BRTH_LITE
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:101:0:20
X:0:6:0:400:6:400:LITE
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:111:BRTH_DARK
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:102:0:20
X:0:6:0:400:6:400:DARK
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:112:BRTH_CONFU
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:96:0:20
X:0:6:0:400:6:400:CONFUSE
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:113:BRTH_SOUND
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:100:0:20
X:0:9:0:150:4:500:SOUND
C:65:0:0:5:0:0:90
A:30:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 50:20:120
#If powerful: D:0:4:0:500:SOUND

N:114:BRTH_SHARD
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:99:0:20
X:0:6:0:500:6:500:SHARD
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:115:BRTH_INERT
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:106:0:20
X:0:8:0:150:4:400:INERTIA
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120
#If powerful: D:0:4:0:400:INERTIA

N:116:BRTH_GRAV
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:107:0:20
X:0:8:0:150:4:300:GRAVITY
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120
#If powerful: D:0:4:0:300:GRAVITY

N:117:BRTH_WIND
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:0:0:20
X:0:9:0:150:4:500:WIND
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120
#If powerful: D:0:4:0:500:WIND

N:118:BRTH_FORCE
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:109:0:20
X:0:6:0:150:3:400:FORCE
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120
#If powerful: D:0:3:0:400:WIND

N:119:BRTH_NEXUS
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:104:0:20
X:0:6:0:450:6:450:NEXUS
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:120:BRTH_NETHR
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:103:0:20
X:0:6:0:550:6:550:NETHER
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:121:BRTH_CHAOS
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:98:0:20
X:0:6:0:500:6:500:CHAOS
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:122:BRTH_DISEN
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:97:0:20
X:0:6:0:500:6:500:DISENCHANT
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:123:BRTH_TIME
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:105:0:20
X:0:3:0:150:3:400:TIME
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120
#If powerful: D:0:3:0:400:TIME

N:124:BRTH_MANA
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:0:0:20
X:0:3:0:250:3:400:MANA
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120
#If powerful: D:0:3:0:400:TIME

N:125:BRTH_HOLY
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:0:0:20
X:0:6:0:550:6:550:HOLY_ORB
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:126:BRTH_FEAR
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:0:0:20
X:0:6:0:400:6:400:TERRIFY
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120

N:127:BRTH_DISEA
T:0-9999:breathe~ * at &
T:0-9999:breathe~
I:0:0:20
X:0:3:0:150:3:400:DISEASE
C:65:0:0:5:0:0:90
A:20:60
R:20
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:BREATH | HEARD |
D::

#Powerful: 40:20:120
#If powerful: D:0:3:0:400:DISEASE

N:128:BALL_ACID
T:80-9999:invoke~ a storm of * around &
T:80-9999:intones in a caustic breath
T:40-79:invoke~ a storm of * around &
T:40-79:chant~ powerfully
T:10-39:cast~ @ * ball at &
T:10-39:murmur~ deeply
T:0-9:cast~ @ * ball at &
T:0-9:mumble~ sarcastically
I:0:6:0
W:4:0:0
X:4:1:6:0:1:0:ACID
C:50:0:0:0:0:0:100
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | SCALE_RADIUS |
D::

N:129:BALL_ELEC
T:40-9999:calls a massive stroke of lightning down upon &!
T:80-9999:intones in a booming voice
T:80-9999:invoke~ a storm of * around &
T:80-9999:intones in a booming voice
T:40-79:invoke~ a storm of * around &
T:40-79:chant~ powerfully
T:10-39:cast~ @ * ball at &
T:10-39:murmur~ deeply
T:0-9:cast~ @ * ball at &
T:0-9:mumble~
I:0:6:0
W:4:0:0
X:4:1:6:0:1:0:ELEC
C:50:0:0:0:0:0:100
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | LIGHTNING_STROKE | SCALE_RADIUS |
D::

N:130:BALL_FIRE
T:80-9999:conjure~ up a maelstrom of fire upon &!
T:80-9999:intones in rising wrath
T:40-79:invoke~ @ *storm around &
T:40-79:chant~ powerfully
T:10-39:cast~ @ * ball at &
T:10-39:murmur~ deeply
T:0-9:cast~ @ * ball at &
T:0-9:mumble~ angrily
I:0:6:0
W:4:0:0
X:4:1:6:0:1:0:FIRE
C:50:0:0:0:0:0:100
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | SCALE_RADIUS |
D::

N:131:BALL_COLD
T:80-9999:invoke~ a storm of * around &
T:80-9999:intones in frosty cadences
T:40-79:invoke~ @ storm of * around &
T:40-79:chant~ powerfully
T:10-39:cast~ @ * ball at &
T:10-39:murmur~ deeply
T:0-9:cast~ @ * ball at &
T:0-9:mumble~ coldly
I:0:6:0
W:4:0:0
X:4:1:6:0:1:0:COLD
C:50:0:0:0:0:0:100
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | SCALE_RADIUS |
D::

N:132:BALL_POIS
T:80-9999:invoke~ a storm of * around &
T:80-9999:intones in a venomous tongue
T:40-79:invoke~ a storm of * around &
T:40-79:chant~ powerfully
T:10-39:cast~ a venomous cloud at &
T:10-39:murmur~ deeply
T:0-9:cast~ a stinking cloud at &
T:0-9:mumble~ bitterly
I:0:6:0
W:4:0:0
X:3:1:6:0:1:0:POISON_WEAK
C:50:0:0:0:0:0:100
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | SCALE_RADIUS |
D::

N:133:BALL_LITE
T:0-9999:concentrates *... and releases it
T:0-9999:mumble~
T:40-9999:invoke~ a powerful explosion of * around &
T:40-9999:intones in a celestial timbre
T:10-39:cast~ an explosion of * around &
T:10-39:murmur~ deeply
T:0-9:cast~ a sphere of * around &
T:0-9:mumble~ lightly
I:0:6:0
W:5:0:0
X:3:1:6:0:1:0:LITE
C:40:0:0:0:0:0:100
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | CONCENTRATE_LITE | SCALE_RADIUS |
D::

N:134:BALL_DARK
T:0-9999:concentrate~ *... and release~ it
T:0-9999:mumble~
T:110-9999:invoke~ a powerful explosion of * around &
T:110-9999:intones in dark echoes
T:70-109:invoke~ a powerful explosion of * around &
T:70-109:chant~ powerfully
T:20-69:cast~ a storm of * at &
T:20-69:murmur~ deeply
T:0-19:cast~ a ball of * at &
T:0-19:mumble~ darkly
I:0:6:0
W:5:0:0
X:3:1:6:0:1:0:DARK
C:40:0:0:0:0:0:100
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | CONCENTRATE_LITE | SCALE_RADIUS |
D::

N:135:BALL_CONFU
T:40-9999:invoke~ a powerful explosion of * around &
T:40-9999:chant~ powerfully
T:10-39:cast~ a storm of * at &
T:10-39:murmur~ deeply
T:0-9:cast~ a ball of * at &
T:0-9:mumble~
I:0:6:0
W:6:0:0
X:3:1:6:0:1:0:CONFUSE
C:40:0:0:0:0:0:100
R:3
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | SCALE_RADIUS |
D::

N:136:BALL_SOUND
T:40-9999:unleash||es| a cacophony of * around &
T:40-9999:chant~ powerfully
T:10-39:invoke~ a thunderclap around &
T:10-39:murmur~ deeply
T:0-9:call~ up a blast of * around &
T:0-9:mumble~
I:0:6:0
W:4:0:0
X:2:1:6:0:1:0:SOUND
C:40:0:0:0:0:0:100
R:3
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | SCALE_RADIUS |
D::

N:137:BALL_SHARD
T:40-9999:invoke~ a storm of knives around &!
T:40-9999:chant~ powerfully
T:10-39:call~ up a whirlwind of * around &
T:10-39:murmur~ deeply
T:0-9:call~ up a blast of * around &
T:0-9:mumble~
I:0:6:0
W:4:0:0
X:3:1:6:0:1:0:SHARD
C:40:0:0:0:0:0:100
R:3
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | SCALE_RADIUS |
D::

N:138:BALL_WIND
T:40-9999:gesture~ fluidly. & $ lost in a raging tornado!
T:40-9999:chant~ powerfully
T:22-39:gesture~ fluidly. & $ engulfed in a twister.
T:22-39:murmur~ deeply
T:0-21:gesture~ fluidly. & $ surrounded by a dust devil.
T:0-21:mumble~
I:0:6:0
W:4:0:0
X:2:1:6:0:1:0:WIND
C:40:0:0:0:0:0:100
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | SCALE_RADIUS | LARGE_RADIUS |
D::

N:139:BALL_STORM
T:40-9999:gesture~ fluidly. & $ lost in a raging tempest of wind and water!
T:40-9999:chant~ powerfully
T:22-39:gesture~ fluidly. & $ engulfed in a whirlpool.
T:22-39:murmur~ deeply
T:0-21:gesture~ fluidly. & $ surrounded by a little storm.
T:0-21:mumble~
I:0:4:0
W:5:0:0
X:3:1:4:0:1:0:STORM
C:40:0:0:0:0:0:100
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | SCALE_RADIUS | LARGE_RADIUS |
D::

N:140:BALL_NETHR
T:40-9999:call~ up a storm of * magics around &
T:40-9999:intones with deadly menace
T:10-39:cast~ @ * ball at &
T:10-39:murmur~ a deadly word
T:0-9:cast~ an orb of * at &
T:0-9:whisper~ nastily
I:0:6:0
W:6:0:0
X:3:1:6:0:1:0:NETHER
C:40:0:0:0:0:0:100
R:3
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD |
D::

N:141:BALL_CHAOS
T:40-9999:call~ up a storm of * around &
T:40-9999:chant~ powerfully
T:13-39:cast~ casts an exlosion of raw * at &
T:13-39:murmur~ deeply
T:0-12:cast~ an orb of * at &
T:0-12:mumble~
I:0:4:0
W:7:0:0
X:3:1:4:0:1:0:CHAOS
C:40:0:0:0:0:0:100
R:3
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD |
D::

N:142:BALL_MANA
T:50-9999:call~ up a storm of * around &
T:50-9999:chant~ powerfully
T:25-49:cast~ @ * ball at &
T:25-49:murmur~ deeply
T:0-24:cast~ @ * burst at &
T:0-24:mumble~
I:0:8:0
W:7:0:0
X:3:1:8:0:1:0:MANA
C:40:0:0:0:0:0:100
R:3
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD |
D::

N:143:BALL_WATER
T:120-9999:invoke~ a storm of * around &
T:120-9999:chant~ powerfully
T:40-119:invoke~ a storm of * around &
T:40-119:chant~ powerfully
T:15-39:cast~ @ * ball at &
T:15-39:murmur~ deeply
T:0-14:cast~ a small * ball at &
T:0-14:mumble~
I:0:6:0
W:7:0:0
X:3:1:6:0:1:0:WATER
C:40:0:0:0:0:0:100
R:4
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD |
D::

N:144:BOLT_ACID
T:50-9999:cast~ @ bolt of * at &
T:50-9999:murmur~ deeply
T:0-49:cast~ @ * bolt at &
T:0-49:mumble~
I:0:6:0
W:4:0:0
X:4:1:6:0:1:0:ACID
C:40:0:0:0:0:0:100
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:HEARD |
D::

N:145:BOLT_ELEC
T:50-9999:cast~ @ bolt of * at &
T:50-9999:murmur~ deeply
T:0-49:cast~ @ bolt of electricity at &
T:0-49:mumble~
I:0:6:0
W:4:0:0
X:4:1:6:0:1:0:ELEC
C:40:0:0:0:0:0:100
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:HEARD |
D::

N:146:BOLT_FIRE
T:50-9999:cast~ @ fiery sphere at &
T:50-9999:murmur~ deeply
T:0-49:cast~ @ * bolt at &
T:0-49:mumble~
I:0:6:0
W:4:0:0
X:4:1:6:0:1:0:FIRE
C:40:0:0:0:0:0:100
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:HEARD |
D::

N:147:BOLT_COLD
T:50-9999:cast~ @ * bolt at &
T:50-9999:murmur~ deeply
T:0-49:cast~ @ * bolt at &
T:0-49:mumble~
I:0:6:0
W:4:0:0
X:4:1:6:0:1:0:COLD
C:40:0:0:0:0:0:100
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:HEARD |
D::

N:148:BOLT_POIS
T:50-9999:cast~ @ bolt of venom at &
T:50-9999:murmur~ deeply
T:0-49:cast~ @ * bolt at &
T:0-49:mumble~
I:0:6:0
W:4:0:0
X:3:1:6:0:1:0:POISON
C:40:0:0:0:0:0:100
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:HEARD |
D::

N:149:BOLT_PLAS
T:50-9999:cast~ @ bolt of * at &
T:50-9999:murmur~ deeply
T:0-49:cast~ @ * bolt at &
T:0-49:mumble~
I:0:6:0
W:5:0:0
X:3:1:6:0:1:0:PLASMA
C:50:0:0:0:0:0:100
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:HEARD |
D::

N:150:BOLT_ICE
T:50-9999:cast~ @ bolt of * at &
T:50-9999:murmur~ deeply
T:0-49:cast~ a * bolt at &
T:0-49:mumble~
I:0:6:0
W:5:0:0
X:3:1:6:0:1:0:ICE
C:50:0:0:0:0:0:100
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:HEARD |
D::

N:151:BOLT_WATER
T:50-9999:cast~ @ * bolt at &
T:50-9999:murmur~ deeply
T:0-49:cast~ @ * bolt at &
T:0-49:mumble~
I:0:6:0
W:5:0:0
X:3:1:6:0:1:0:WATER
C:35:0:0:0:0:0:100
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:HEARD |
D::

N:152:BOLT_NETHR
T:50-9999:hurls a black bolt of * at &
T:50-9999:murmur~ a deadly word
T:0-49:cast~ @ * bolt at &
T:0-49:whisper~ nastily
I:0:6:0
W:5:0:0
X:3:1:6:0:1:0:NETHER
C:35:0:0:0:0:0:100
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:HEARD |
D::

N:153:BOLT_MANA
T:50-9999:cast~ @ * bolt at &
T:50-9999:murmur~ deeply
T:0-49:cast~ @ magic missile at &
T:0-49:mumble~
I:0:6:0
W:5:0:0
X:2:1:6:0:1:0:MANA
C:30:0:0:0:0:0:100
M:20
F:GRID | KILL | PLAY | MAGIC | STOP |
F:HEARD | MAGIC_MISSILE |
D::

N:154:HOLY_ORB
T:40-9999:cast~ a large orb of holy might at &
T:40-9999:chant~ powerfully
T:15-39:cast~ a powerful orb of draining at &
T:15-39:murmur~ deeply
T:0-14:cast~ an orb of draining at &
T:0-14:mumble~
I:0:8:0
W:5:0:0
X:5:2:8:0:2:0:HOLY_ORB
C:60:0:0:0:0:0:100
M:20
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD |
D::

N:155:BEAM_ELEC
T:0-9999:shoot~ a spark of * at &
T:0-9999:You feel a crackling in the air.
I:0:6:0
W:6:0:0
X:3:1:6:0:1:0:ELEC
C:50:0:0:0:0:0:90
M:10
F:BEAM | GRID | ITEM | KILL | PLAY | MAGIC | THRU |
F:HEARD |
D::

N:156:BEAM_ICE
T:50-9999:cast~ an icy lance at &
T:50-9999:murmur~ deeply
T:0-49:cast~ an icy lance at &
T:0-49:mumble~
I:0:6:0
W:6:0:0
X:4:1:6:0:1:0:ICE
C:50:0:0:0:0:0:90
M:12
F:BEAM | GRID | ITEM | KILL | PLAY | MAGIC | THRU |
F:HEARD |
D::

N:157:BEAM_NETHR
T:50-9999:unleash||es| a ray of death at &
T:50-9999:intones with deadly menace
T:25-49:hurl~ a * lance at 
T:25-49:murmur~ a deadly word
T:0-24:cast~ a beam of * at &
T:0-24:whisper~ nastily
I:0:6:0
W:7:0:0
X:3:1:6:0:1:0:NETHER
C:50:0:0:0:0:0:90
M:10
F:BEAM | GRID | ITEM | KILL | PLAY | MAGIC | THRU |
F:HEARD |
D::

N:158:ARC_HFIRE
T:50-9999:invoke~ a hellfire blast around &!
T:50-9999:speak~ a word of peril
T:0-49:gesture~, and & $ enveloped in hellfire
T:0-49:mutter~ darkly
I:0:6:20
W:7:0:0
X:5:6:0:0:6:0:HELLFIRE
C:50:0:0:0:0:0:80
A:60:60
R:6
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | POWER_ARC |
D::

N:159:ARC_FORCE
T:0-9999:call~ up a wall of force around &
T:0-9999:mutters
I:0:8:20
W:5:0:0
X:3:0:0:0:0:0:FORCE
C:40:0:0:0:0:0:90
A:60:60
R:8
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD |
D::

N:160:HASTE
W:6:0:0
C:50:0:0:0:5:5:100
X:0:0:0:0:0:0:HASTE
F:SPECIAL_CASE |
F:SELF |
D::&

N:161:ADD_MANA
C:15:0:0:25:0:0:100
X:0:0:0:0:0:0:GAIN_MANA
M:20
F:SPECIAL_CASE |
F:SELF |
D::&

N:162:HEAL
W:3:0:0
C:10:0:30:0:0:0:100
X:0:0:0:0:0:0:HEAL
F:SPECIAL_CASE |
F:SELF |
D::&

N:163:CURE
W:3:0:0
C:50:0:0:0:0:0:100
F:SPECIAL_CASE |
F:SELF |
D:cure~ % of ills:

N:164:BLINK
W:3:0:0
C:27:0:0:0:10:15:100
X:0:0:0:0:0:0:AWAY_ALL
F:SPECIAL_CASE |
F:SELF |
D::

N:165:TPORT
W:8:0:0
C:3:0:0:0:20:10:100
X:0:0:0:0:0:0:AWAY_ALL
F:SPECIAL_CASE |
F:SELF |
D::

N:166:INVIS
W:3:0:0
C:50:0:0:0:0:0:100
F:SPECIAL_CASE |
F:SELF |
D:make~ % invisible:

N:167:TELE_SELF_TO
W:4:0:0
C:30:0:0:0:0:0:100
F:SPECIAL_CASE |
D:teleport~ % to $ enemies:

N:168:TELE_TO
W:4:0:0
C:30:0:0:0:0:10:100
F:SPECIAL_CASE |
D:teleport~ $ enemies to %:

N:169:TELE_AWAY
W:8:0:0
C:3:0:0:0:20:10:100
F:SPECIAL_CASE |
D:teleport~ & away:

N:170:TELE_LEVEL
W:8:0:0
C:3:0:0:0:20:10:100
F:SPECIAL_CASE |
D:teleport~ & up or down a level:

N:171:WRAITHFORM
W:4:0:0
C:50:0:0:0:0:0:100
F:SPECIAL_CASE |
F:SELF |
D:make~ % insubstantial:

N:172:DARKNESS
W:1:0:0
C:20:0:0:0:5:0:100
X:0:0:0:0:0:0:DARK_WEAK
F:SPECIAL_CASE |
D::&

N:173:TRAPS
W:2:0:0
C:25:0:0:0:5:0:100
X:0:0:0:0:0:0:MAKE_TRAP
F:SPECIAL_CASE |
D::&

N:174:FORGET
W:6:0:0
C:45:0:0:0:0:0:100
X:0:0:0:0:0:0:FORGET
F:SPECIAL_CASE |
D::&

N:175:DRAIN_MANA
W:2:0:0
X:0:0:0:0:0:0:LOSE_MANA
C:25:0:0:15:0:0:100
F:SPECIAL_CASE |
D::&

N:176:CURSE
I:0:6:0
W:4:0:0
X:3:2:6:0:2:0:CURSE
C:45:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:177:DISPEL
W:4:0:0
C:45:0:0:0:0:0:100
X:0:0:0:0:0:0:DISPEL
F:SPECIAL_CASE |
D::&

N:178:MIND_BLAST
I:0:6:0
W:3:0:0
X:3:2:6:0:2:0:MENTAL
C:30:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:179:ILLUSION
W:4:0:0
X:0:0:0:0:0:0:HALLU
C:30:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:180:WOUND
I:0:6:0
W:4:0:0
X:5:2:6:0:2:0:WOUND
C:40:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:181:BLESS
W:2:0:0
C:50:0:0:0:0:0:100
F:SPECIAL_CASE |
F:SELF |
D:bless||es| %:

N:182:BERSERK
W:3:0:0
C:35:0:0:10:0:0:100
F:SPECIAL_CASE |
F:SELF |
D:drive~ % berserk:

N:183:SHIELD
W:4:0:0
C:50:0:0:0:0:0:100
F:SPECIAL_CASE |
F:SELF |
D:create~ a magical shield around %:

N:184:OPPOSE_ELEM
W:3:0:0
C:50:0:0:0:0:0:100
F:SPECIAL_CASE |
F:SELF |
D:make~ % resistant to the elements:

N:185:HUNGER
W:2:0:0
X:0:0:0:0:0:0:HUNGER
C:25:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:186:PROBE
W:1:0:0
X:0:0:0:0:0:0:PROBE
C:50:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:187:SCARE
W:1:0:0
X:0:0:0:0:0:0:FEAR_WEAK
C:25:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:188:BLIND
W:3:0:0
X:0:0:0:0:0:0:BLIND_WEAK
C:30:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:189:CONF
W:4:0:0
X:0:0:0:0:0:0:CONFUSE_WEAK
C:30:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:190:SLOW
W:5:0:0
X:0:0:0:0:0:0:SLOW_WEAK
C:40:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:191:HOLD
W:6:0:0
X:0:0:0:0:0:0:SLEEP
C:35:0:0:0:0:0:100
F:SPECIAL_CASE |
D::&

N:192:S_KIN
T:0-9999:magically summon~ $ allies
T:0-9999:cr|y|ies| out for help
T:0-9999:You hear distant cries for help.
W:12:0:0
C:0:15:0:0:0:0:100
S:SUMMON_KIN
U:6
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:193:R_KIN
T:0-9999:magically reanimate~ $ kin from death
T:0-9999:whisper~
T:0-9999:You hear distant whispering.
W:4:0:0
X:0:0:0:0:0:0:RAISE_DEAD
C:0:15:0:0:0:0:100
R:3
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | INDIRECT | SUMMON | NO_ECOLOGY |
D::

N:194:A_DEAD
T:0-9999:animates dead bodies near &
T:0-9999:whisper~
T:0-9999:You hear distant whispering.
W:8:0:0
X:0:0:0:0:0:0:ANIM_DEAD
C:0:15:0:0:0:0:100
R:3
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | INDIRECT | NO_ECOLOGY |
D::

N:195:S_MONSTER
T:0-9999:magically summons help
T:0-9999:chant~
T:0-9999:You hear distant chanting.
W:10:0:0
C:0:15:0:0:0:0:100
U:1
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:196:S_MONSTERS
T:0-9999:magically summons monsters
T:-9999:chant~
T:0-9999:You hear distant chanting.
U:4
W:15:0:0
C:0:15:0:0:0:0:100
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:197:R_MONSTER
T:0-9999:magically reanimate~ monsters
T:0-9999:chant~
T:0-9999:You hear distant chanting.
W:5:0:0
X:0:0:0:0:0:0:RAISE_DEAD
C:0:15:0:0:0:0:100
R:3
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:HEARD | INDIRECT | NO_ECOLOGY |
D::

N:198:R_MONSTERS
T:0-9999:magically reanimate~ many monsters
T:0-9999:chant~
T:0-9999:You hear distant chanting.
W:6:0:0
X:0:0:0:0:0:0:RAISE_DEAD
C:0:15:0:0:0:0:100
R:10
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | SELF | MAGIC |
F:HEARD | INDIRECT | NO_ECOLOGY |
D::

N:199:S_PLANT
T:0-9999:magically summons plants
T:0-9999:chant~ in a rustling tongue
T:0-9999:You hear distant rustling.
W:8:0:0
C:0:15:0:0:0:0:100
F:SELF |
F:HEARD | INDIRECT | SUMMON |
U:4
S:SUMMON_PLANT
D::

N:200:S_INSECT
T:0-9999:magically summons insects
T:0-9999:chant~ in a chittering voice
T:0-9999:You hear distant chittering.
W:10:0:0
C:0:15:0:0:0:0:100
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:201:S_ANIMAL
T:0-9999:magically summons animals
T:0-9999:whistle~
T:0-9999:You hear distant whistling.
W:12:0:0
C:0:15:0:0:0:0:100
U:3
S:SUMMON_ANIMAL
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:202:S_HOUND
T:0-9999:magically summons hounds
T:0-9999:howl~
T:0-9999:You hear distant howling.
W:14:0:0
C:0:15:0:0:0:0:100
U:2
S:SUMMON_HOUND
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:203:S_SPIDER
T:0-9999:magically summons spiders
T:0-9999:chant~ in a chittering voice
T:0-9999:You hear distant chittering.
W:15:0:0
C:0:15:0:0:0:0:100
U:4
S:SUMMON_SPIDER
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:204:S_CLASS
T:0-9999:magically summons allies
T:0-9999:chant~ in a foreign cant
T:0-9999:You hear distant chanting.
W:10:0:0
C:0:15:0:0:0:0:100
U:3
S:SUMMON_CLASS
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:205:S_RACE
T:0-9999:magically summons allies
T:0-9999:chant~ in a foreign cant
T:0-9999:You hear distant chanting.
W:10:0:0
C:0:15:0:0:0:0:100
U:3
S:SUMMON_RACE
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:206:S_GROUP
T:0-9999:magically summons allies
T:0-9999:chant~ in a foreign cant
T:0-9999:You hear distant chanting.
W:15:0:0
C:0:15:0:0:0:0:100
U:3
S:SUMMON_GROUP
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:207:S_FRIEND
T:0-9999:magically summons a friend
T:0-9999:call~ out for help
T:0-9999:You hear distant cries for help.
W:5:0:0
C:0:15:0:0:0:0:100
U:1
S:SUMMON_FRIEND
F:SELF |
F:HEARD | INDIRECT | SUMMON
D::

N:208:S_FRIENDS
T:0-9999:magically summons friends
T:0-9999:call~ out for help
T:0-9999:You hear distant cries for help.
W:10:0:0
C:0:15:0:0:0:0:100
U:1
S:SUMMON_FRIEND
F:SELF |
F:HEARD | INDIRECT | SUMMON
D::

N:209:S_ORC
T:0-9999:magically summons orcs
T:0-9999:beat~ on a drum
T:0-9999:You hear distant drums.
W:10:0:0
C:0:15:0:0:0:0:100
U:4
S:SUMMON_ORC
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:210:S_TROLL
T:0-9999:magically summons trolls
T:0-9999:beat~ on a drum
T:0-9999:You hear distant drums.
W:10:0:0
U:4
S:SUMMON_TROLL
C:0:15:0:0:0:0:100
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:211:S_GIANT
T:0-9999:magically summons giants
T:0-9999:chant~ in a thundering voice
T:0-9999:You hear distant thunder.
U:4
S:SUMMON_GIANT
W:10:0:0
C:0:15:0:0:0:0:100
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:212:S_DRAGON
T:0-9999:magically summons a dragon
T:0-9999:chant~ in a roaring voice
T:0-9999:You hear distant roars.
U:1
S:SUMMON_DRAGON
W:14:0:0
C:0:15:0:0:0:0:100
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:213:S_HI_DRAGON
T:0-9999:magically summons ancient dragons
T:0-9999:chant~ in a cacophonous voice
T:0-9999:You hear cacophonous roars.
W:20:0:0
C:0:17:0:0:0:0:100
U:4
S:SUMMON_HI_DRAGON
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:214:A_ELEMENT
T:0-9999:magically animate~ the elements around &
T:0-9999:chant~ in a rumbling voice
T:0-9999:You hear distant rumbling.
W:6:0:0
X:0:0:0:0:0:0:ANIM_ELEMENT
C:0:15:0:0:0:0:100
R:10
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | SELF | MAGIC |
F:HEARD | INDIRECT | NO_ECOLOGY |
D::

N:215:A_OBJECT
T:0-9999:magically animate~ the objects around &
T:0-9999:chant~ in a clanking voice
T:0-9999:You hear distant clanking.
W:6:0:0
C:0:15:0:0:0:0:100
R:3
F:BOOM | WALL | GRID | ITEM | KILL | PLAY | SELF | MAGIC |
F:HEARD | INDIRECT | NO_ECOLOGY |
D::

N:216:S_DEMON
T:0-9999:magically summons a hellish adversary
T:0-9999:chant~ in an infernal voice
T:0-9999:You hear infernal chanting.
W:14:0:0
C:0:15:0:0:0:0:100
U:1
S:SUMMON_DEMON
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:217:S_HI_DEMON
T:0-9999:magically summons greater demons
T:0-9999:chant~ in an infernal voice
T:0-9999:You hear infernal chorus.
W:20:0:0
C:0:17:0:0:0:0:100
U:4
S:SUMMON_HI_DEMON
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:218:R_UNIQUE
T:0-9999:magically raises one of your former opponents
T:0-9999:chant~ in a powerful voice
T:0-9999:You hear powerful, invocative chanting.
W:25:0:0
C:0:15:0:0:0:0:100
U:1
S:RAISE_UNIQUE
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:219:S_UNIQUE
T:0-9999:magically summons special opponents
T:0-9999:chant~ in a powerful voice
T:0-9999:You hear powerful, invocative chanting.
W:15:0:0
C:0:15:0:0:0:0:100
U:3
S:SUMMON_UNIQUE
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:220:S_HI_UNIQUE
T:0-9999:magically summons legendary opponents
T:0-9999:chant~ in a powerful voice
T:0-9999:You hear powerful, invocative chanting.
W:20:0:0
C:0:18:0:0:0:0:100
U:3
S:SUMMON_HI_UNIQUE
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:221:S_UNDEAD
T:0-9999:magically summons an undead adversary
T:0-9999:whisper~
T:0-9999:You hear distant whispering.
W:12:0:0
C:0:15:0:0:0:0:100
U:1
S:SUMMON_UNDEAD
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:222:S_HI_UNDEAD
T:0-9999:magically summons greater undead
T:0-9999:whisper~
T:0-9999:You hear loud and imperious whispering.
W:20:0:0
C:0:17:0:0:0:0:100
U:4
S:SUMMON_HI_UNDEAD
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:223:S_WRAITH
T:0-9999:magically summons mighty undead opponents
T:0-9999:whisper~
T:0-9999:You hear thunderous, echoing whispers.
W:20:0:0
C:0:18:0:0:0:0:100
U:6
S:SUMMON_WRAITH
F:SELF |
F:HEARD | INDIRECT | SUMMON |
D::

N:224:ARC_60_SHORT
T:0-9999:create~ a broad, short arc of * at &
I:0:0:20
W:5:0:0
A:60:60
R:6
F:ARC | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED |
D:create~ @ broad short arc#:

N:225:STARBURST
T:0-9999:create~ a starburst of * at &
I:0:0:20
W:5:0:0
R:3+1/12
M:20
F:STAR | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP
D:create~ @ starburst#:

N:226:STARBURST_V
T:0-9999:create~ a starburst of * at &
I:0:0:20
W:5:0:0
R:5
M:20
F:STAR | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP
D:create~ @ starburst#:

N:227:STARBURST_VI
T:0-9999:create~ a starburst of * at &
I:0:0:20
W:5:0:0
R:6
M:20
F:STAR | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP
D:create~ @ starburst#:

N:228:STARBURST_VII
T:0-9999:create~ a starburst of * at &
I:0:0:20
W:5:0:0
R:7
M:20
F:STAR | BOOM | WALL | GRID | ITEM | KILL | PLAY | MAGIC |
F:RANGED | DIR_STOP
D:create~ @ starburst#:
