# File: terrain.txt

# This file is used to initialize the "lib/raw/terrain.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/raw/terrain.raw" file.

# Note that terrain feature zero contains the "darkness" picture.

# Note that terrain feature one should contain the "unsafe" picture for
# unknown grids that may be trapped (With the view_unsafe_grid option
# on) but currently doesn't.

# === Understanding f_info.txt ===

# N : serial number : terrain name
# G : symbol : color
# M : feature to mimic
# W : level : rarity : priority : edge with feature
# K : change on this action : change to feature
# T : trap effect : damage
# S : trap spell
# F : flags

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item.

# 'G' is for graphics - symbol and color. There are 16 colors, as
# follows:

# D - Black        w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# d - Dark Gray    W - Light Gray     v - Violet        y - Yellow
# R - Light Red    G - Light Green    B - Light Blue    U - Light Brown

# 'W' is for where the feature appears, its rarity, the priority number used
# when viewing the condensed map, and the index of a feature that surrounds
# this feature when it is generated on a level.

# 'K' is for state changes, where the feature changes when it has action
# applied to it. This works with various flags to handle state changes to
# an object. Note that we can apply state under some circumstances even when
# a feature does not support that flag. So it is important to have a DEFAULT
# type in many instances. Features support up to 4 state changes, plus a DEFAULT
# change.

# 'M' is the index of a feature to mimic.

# 'T' is for trap effects. These may be any effect and damage from attack that
# a monster may use, but a feature only has one possible trap effect per feature.

# 'S' is for trap spells, which are selected from monster spells. Each feature
# may only have one spell.

# 'F' is for flags. These are fairly self-explanatory, but clarified below. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.

# 'D' is for description. As many D: lines may be used as are needed
# to describe the feature. Note that lines may need spaces at their
# ends to prevent words from running together in the monster memory.

# ==== Feature flags ====

# Features now have flags, which are broken up into 2 sets of 32 flags, plus 2
# dummy flags (LOS and POWER_X). Feature flags simplify handling of transition
# of one feature to another (OPEN, CLOSE, HURT_FIRE etc.) and allow the cmd2.c
# code to be written cleaner and more flexibly.

# Note that LOS is implied implicitly by the 5th bit of the feature number. We do
# this for backwards compatibility with current save files.

# It is going to be replaced by using the CAVE_WALL bit set in the cave_info.
# This will allow us to have 512 features, which we would really like. We could
# possibly expand this to 1024 features with replacing CAVE_ICKY with a feature
# flag.

# The flags (2 x 32 bits).

# Vanilla flags.

# POWER_X:      Power of bash/open/tunnel resistance. DUMMY FLAG.

# LOS:          LOS allowed through this location.
# PROJECT:      Project allowed through this location.
# MOVE:         Normal movement allowed through this location.
# PLACE:        Place monsters at this location.
# DROP:         Drop items in this location.
# SECRET:       Replace with another feature when found/walked over.
# NOTICE:       Notice this feature while running.
# REMEMBER:     Remember this feature.
# OPEN:         Can open this feature
# CLOSE:        Can close this feature.
# BASH:         Can bash this feature.
# SPIKE:        Can spike this feature.
# DISARM:       Can disarm this feature.
# ENTER:        Can enter this feature (shop)
# TUNNEL:       Can tunnel this feature.
# STREAMER:     Place as streamer through dungeon.
# HAS_ITEM:     Feature has item.
# HAS_GOLD:     Feature has gold.
# DOOR:         Detected by detect doors/destroyed by destroy doors. Tunnel
# power of 20.
# TRAP:         Detected by detect traps/destroyed by destroy traps.
# STAIRS:       Detected by detect doors/destroyed by destroy stairs.
# GLYPH:        Destroyed by powerful creatures.
# LESS:         Not allowed in town.
# MORE:         Not allowed on quest levels.
# RUN:          Can run over.
# FLOOR:        Can create floors, traps, doors here.
# WALL:         Blocks flow and treated as WALL by magic mapping/
# enlightenment.
# PERMANENT:    Never destroy/modify this location.
# INNER:        Inner wall of room - don't overwrite with corridor.
# OUTER:        Outer wall of room - OK to overwrite with corridor/turn to
# door.
# SOLID:        Outer wall of room - not OK to overwrite with corridor/turn to
# door.
# ATTR_LITE:    Attribute is modified by torchlight/blindness/not seen.

# Non-vanilla flags

# PATH:       Bridge this feature when generating a corridor here.
# RIVER:        Place as river through dungeon.
# LAKE:         Place as lake in dungeon.
# GLOW:         Lights itself and adjacent locations.
# PUSH:                 Terrain is pushed around by player/monsters.
# COVERED:      Take blows from mimiced feature instead, unless choose to go
# swimming/burrowing.
# WATER:        Never generate on ice, acid, oil or lava level. Mark level as
# water level.
# LAVA:         Never generate on water, acid, oil or ice level. Mark level as
# lava level.
# HIT_TRAP:     Apply blow/spell only when first moved onto.
# SHALLOW:      Double weight of load. Chance of sinking in feature and losing
# move.
# DEEP:         Triple weight of load. Chance of sinking in feature and losing
# move.
# FILLED:       Quadruple weight of load. Chance of sinking in feature and
# losing move.
# HURT_ROCK:    Destroyed by transmute rock to mud/rock remover.
# HURT_FIRE:    Destroyed by fire balls/bolts/breath.
# HURT_COLD:    Destroyed by frost balls/bolts/breath.
# HURT_ACID:    Destroyed by acid balls/bolts/breath.
# ICE:          Never generate on water, acid, oil or lava level. Mark level
# as water level.
# ACID:         Never generate on ice, water, oil or lava level. Mark level as
# acid level.
# OIL:          Never generate on ice, acid, water or lava level. Mark level
# as oil level.
# CHASM:        Replace with chasm if surrounded by CHASMs or chasm edge if
# adjacent to non-CHASM, non-COVERED.
# CAN_CLIMB:    Adjacent CAN_CLIMB creatures treated as CAN_FLY.
# CAN_FLY:      Creatures with CAN_FLY/MUST_FLY may enter and treated as
# flying.
# CAN_SWIM:     Creatures with CAN_SWIM/MUST_SWIM may enter, treated as
# swimming and ignore WATER blows.
# CAN_PASS:     Creatures with PASS_WALL may enter.
# CAN_OOZE:     Creatures that OOZE may enter.
# CAN_DIG:      Creatures with CAN_DIG may enter, treated as burrowing and
# ignore WATER blows.
# HIDE_ITEM:    Objects in this location only memorised if detected/walked on.
# HIDE_DIG:     Creatures in this location only seen/projectable if not
# burrowing or immediately after having attacked or cast a spell.
# HIDE_SNEAK:     Creatures in this location only seen/projectable if not
# sneaky or immediately after having attacked or cast a spell.
# KILL_HUGE:    Destroyed by powerful attacks or if huge creature moves on it.
# KILL_MOVE:    Destroy feature if any creature walks/burrows onto it.

# Extended flags --- very few implemented as of this version.

# PICK_CHAR:    Pick feature with same char and drops when altered.
# PICK_ATTR:    Pick feature with same attr and '^' graphic when altered.
# ALLOC:        Allocate at dungeon generation time, but do not pick otherwise.
# CHEST:        Chest.
# DROP_1D2:     Drop 1-2 items.
# DROP_1D3:     Drop 1-3 items (cumulative with DROP_1D2).
# DROP_GOOD:    Force good drops.
# DROP_GREAT:   Force great drops.
# HURT_POIS:    Destroyed by poison balls/bolts/breath.
# HURT_ELEC:    Destroyed by electricity.
# HURT_WATER:   Destroyed by water/lava/bwater (But not weak water).
# HURT_BWATER:  Destroyed by steam & fire balls/bolts/breath.
# USE_FEAT:     Use object from floor.
# GET_FEAT:     Get object from floor.
# OUTSIDE:      Climbers/flyers treated automatically HIDE on town level
# unless player is on an OUTSIDE location or climbing. Only locations with
# this flag are lit during daytime, and darken at night.
# EASY_HIDE:    Creatures in this location only seen/projectable if flying/
# climbing or not resistant to location damage, or immediately after having
# attacked or cast a spell.
# EASY_CLIMB:   Monsters and player can climb this location.
# INSTANT:      Change immediately.
# ADJACENT:     Erupt as radius 1 ball immediately of double blow damage.
# TIMED:    Change occasionally.
# ERUPT:        Erupt as radius 2 ball spell of three times blow damage 5% of time.
# STRIKE:       Erupt as radius 0 ball spell of ten times blow damage 5% of time.
# SPREAD:   Feature dynamically moves/changes using algorithm.

# ==== Additional features ====

# Additional features include the following:

# 1 replacement feature to handle case of unknown jammed door.

# 2 new features to correctly handle case of rubble with hidden items, and
# rubble with known items.

# 39 new traps, including 4 new types (magic symbol, stone visage, ancient hex
# and tripwire) and expanded previous types (deep pits, summoning
# runes of various flavours).

# 13 trapped doors, including unknown trapped doors. We replace a trapped door
# with the trap type whenever it is triggered to save having a door trap for
# each floor trap. They are treated as locked doors otherwise.

# 1 new streamer (SANDSTONE) which never has hidden or known treasure.

# The remaining new features are treated as terrain features.

# ==== Feature generation ====

# Terrain features are generated as lakes or rivers, or as a possible
# replacement for a lake or river or when two different terrain types
# overwrite each other. Zero, one or more terrain features are generated per
# level. Terrain features are generated before placement of rooms or
# corridors.

# A terrain feature with a LAKE flag generates a lake when selected. A
# terrain feature with a RIVER flag generates a RIVER when selected. A
# terrain feature with both flags generates both types when selected.

# A river grid is surrounded by grids containing the feature's edge terrain.
# A river grid is always placed adjacent to a previous river grid. A river
# tends to travel in one direction in the dungeon and stops when it reaches
# the edge of the dungeon.

# A lake grid is surrounded by lake grids, which are edged by grids containing
# the feature's edge terrain. Lake grids are scattered through the dungeon,
# adjacent to each other, until the maximum number of lake grids are placed
# on non-lake grids. Lake grids may be randomly replaced by the edge terrain,
# which means that a lake grid is not guaranteed to be reachable. XXX XXX XXX

# Rivers and regular lakes are guaranteed to be intersected by at least one
# corridor, and prevent rooms being placed in the same 11x11 location. Big
# lakes, which occur more frequently lower in the dungeon, may be have rooms
# placed over them, and may have parts of the lake cut off by room placement
# so that they become unreachable. XXX XXX XXX

# Corridors create paths through terrain that has PATH flags and tunnel through terrain
# that has TUNNEL flags. This is done to guarantee that there is always a
# safe path from room to room, even if that 'safe' path requires walking
# through shallow acid. Terrain that is neither COVERED or tunnelled through
# must otherwise be crossable. XXX

# Deep terrain comes in two varieties, hidden deep terrain and known deep
# terrain. Known deep terrain is crossed by stone or ice bridges. Hidden
# deep terrain is crossed by paths of shallow terrain. Hidden deep terrain
# should always be detectable as a secret, so that the paths of shallow
# terrain may be located and navigated across. Great care should be made to
# never mix known deep and either shallow or hidden deep terrain so that
# we don't get 'breaks' in bridges.

# The base of falls are an exception. They are known deep terrain, that we
# never bridge. They should be uncommon, even when generated, because the
# majority of the terrain they appear in will be hidden deep terrain. They
# are surrounded by shallow terrain, so can always be navigated around.

# Some terrain types overwrite other terrain types with intermediate terrain
# types. This is determined in generate.c but should be replaced in the 
# future with a smart algorithm because there are O(n^2) possible
# combinations of terrain to have to deal with. This has for the most part
# been done, but not tested thoroughly, as we had to support different 'types'
# of water.

# Some terrain types replace themselves with different terrain when placed.
# This is determined in generate.c, and is to break up the monotony of one
# type of terrain.

# Trails may be made through terrain of various sort by the player and
# monsters crossing that terrain. This may provide indirect evidence of
# invisible monsters, and movement of out of line of sight monsters. XXX

# Covered and deep terrain of various types can hide monsters. They can
# pop-up or bash up from this terrain to cast spells and attack the player,
# and remain visible until they move again.

# We do not have any terrain that only causes nuisance damage, because this
# would allow the player to take unnecessary advantage of such terrain,
# either by harassing monsters from it, or weakening or killing
# monsters through exploiting the movement algorithms. As it is, any terrain
# a monster moves over should will not damage it at all, except for traps.

# We don't make ice floors and geothermal floors damage the player. However,
# we do need to distinguish when there exists a terrain that a monster may be
# hidden under, and retain these terrain types for this possibility.

# We need to have a level 1, rarity 1 cave type or we generate lava at low
# levels. We use granite for this.

# We generate magma, quartz and sandstone cave types without treasure to add
# some variety to dungeon streamers.

# Limestone is actually a cave type with floor space in it, and rarely
# occuring limestone formations, which can be tunnelled easily.

# Ice is transparent walls of various types. However, we allow the player to
# block line of sight through ice to save them from distant monsters casting
# LOS spells at them. This is possible by huge ball spells of various sorts,
# which cause enough damage to crack the ice.

# Chasms use the CHASM flag to considerably neaten themselves up.

# Note that even shallow lava is dangerous (and COVERED) and there is no
# shallow BOILING MUD/WATER.

# Note that we use WATER | LAVA | ICE | ACID | OIL to mark a level as such,
# and prevent features marked with other types, being generated on the same
# level. Note that various WATER types are actually marked as LAVA or ICE
# types instead, to force generation of boiling or icy water only on the
# particular levels.

# Note that we use WATER | LAVA | ICE | ACID | CHASM to favour generation of
# creatures suitable for that level, ahead of those that are not. This is a
# hack. XXX XXX

# Note that we have to prevent monsters flowing whenever there is terrain that
# they cannot flow over within the flow space. We also allow more monsters to
# move on terrain than are technically immune to the damage. We allow IM_FIRE
# & CAN_SWIM monsters on BWATER blows, IM_FIRE and CAN_DIG monsters on BMUD
# blows. There is no ICE damage that can be caused by floor terrain
# currently. We allow BRTH_FIRE monsters on LAVA. Otherwise we would have to
# check monsters for elemental type and prefix, which adds expense to the
# movement computation.

# In order to allow this, we must make sure we never damage a monster that
# can flow through a particular terrain type. We make HIT_TRAPs an exception,
# because most monsters can DISARM or destroy the traps. 

# If a terrain has BLOWS and is not HIT_TRAP then the terrain does damage
# when moved onto and every (dungeon) turn (Actually 10 turns).

# Note that the graphics have expanded but consistant meaning, so that
# "%" is a mineral vein/cracks, ":" is a known deep feature (with rubble 
# being 'deep' open floor), ">" is a chasm/fall/stairs and "<" is stairs/base
# of falls. "#" is consistently a wall feature, passable by CAN_SWIM/CAN_DIG
# /CAN_PASS only (unlike other varients). ";" is either glyph or vent or
# dangerous shallow floor, ''' is an open door or cloud, and '.' is a floor
# or bridge.

# Note that the colours of various features are regularised, although in many
# instances different from creatures. It should provide pretty dungeon
# pictures though.

# 'w' is used for granite/quartz, 'W' is used for limestone/steam, 'y' for
# sand/sand stone, 'D' for oil/coal, 'b' for water, 'B' for ice,  'g' for
# acid, 'G' for gas, 'R' for lava, 'o' for boiling mud/burning oil, 'v' for
# boiling water/geothermal, 's' for broken/missing floor/magma.

# Note that 'R' should be carefully used as it is very hard to distinguish from
# 'r' (lava) particularly for '.', ';' and ':' graphics. Note however that lava
# GLOWs so should be much more easily recognisable.

# Note we also use 'o' to mark trails of various sorts through sand/mud/
# earth. This doesn't confuse the borg because of a couple of minor graphical
# switches (burning oil always 'looks' deep).

# All the traps/trapped doors of a particular appearance have the same colour.
# We don't want to have traps in 'U' because trapped doors will be
# indistinguishable from the plain type.

# We don't mimic traps so that particular users can mark traps with a
# particular style, to indicate 'deadly' traps if required.

# File: terrain.txt

# Version stamp (required)


V:0.6.4



# 0x00 --> nothing

N:0:nothing
G: :w
O:0
W:0:0:0:0
F:ATTR_LITE |

# 0x01 --> open floor

N:1:open floor
G:.:w
U:56
#$ granite wall
O:0
W:24:1:15:0
K:DEFAULT:1:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:162:0
#$ smoke
K:HURT_WATER:609:0
#$ a wave breaking over open floor
K:HURT_ACID:165:0
#$ acidic vapour
K:HURT_POIS:181:0
#$ poison gas
K:HURT_BWATER:173:0
#$ steam
K:TREE:541:0
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN | FLOOR |
F:LAKE | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_POIS | HURT_WATER | ATTR_LITE |

# 0x02 --> invisible trap (drawn as open floor)

N:2:invisible trap
G:x:D
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:2:0
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ALLOC | ATTR_LITE |
D:You have found a trap.

# 0x03 --> glyph of warding

N:3:glyph of warding
G:;:y
U:56
#$ granite wall
O:0
W:0:1:20:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | GLYPH |
F:CAN_CLIMB | CAN_FLY |
F:ATTR_LITE | TIMED |

# 0x04 --> open door

N:4:open door
G:':U
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:1:0
#$ open floor
K:CLOSE:32:0
#$ door
K:BASH:5:0
#$ broken door
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:HURT_WATER:619:0
#$ water through an open door
K:CHASM:141:0
#$ chasm
K:TREE:4:0
#$ open door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | BASH | DOOR |
F:RUN |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

# 0x05 --> broken door

N:5:broken door
G:':u
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:1:0
#$ open floor
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:CHASM:141:0
#$ chasm
K:HURT_WATER:307:0
#$ wet floor
K:CLOSE:5:0
#$ broken door
K:TREE:5:0
#$ broken door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |
D:The door appears broken.

# 0x06 --> up stairs (perm)

N:6:up staircase
G:<:w
U:56
#$ granite wall
O:0
W:1:1:25:0
K:DEFAULT:6:0
K:LESS:7:0
#$ down staircase
K:MORE:7:0
#$ down staircase
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
F:PERMANENT |
F:CAN_CLIMB | CAN_FLY |
F:ATTR_LITE |

# 0x07 --> down stairs (perm)

N:7:down staircase
G:>:w
U:56
#$ granite wall
O:0
W:0:1:25:0
K:DEFAULT:7:0
K:MORE:6:0
#$ up staircase
K:LESS:6:0
#$ up staircase
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
F:PERMANENT |
F:CAN_CLIMB | CAN_FLY |
F:ATTR_LITE |

# 0x08 --> shop -- general store (perm)

N:8:General Store
G:1:U
O:0
W:0:0:20:0
K:DEFAULT:8:1
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# 0x09 --> shop -- armoury (perm)

N:9:Armoury
G:2:s
O:0
W:0:0:20:0
K:DEFAULT:9:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# 0x0A --> shop -- weapon shop (perm)

N:10:Weapon Smiths
G:3:w
O:0
W:0:0:20:0
K:DEFAULT:10:3
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# 0x0B --> shop -- temple (perm)

N:11:Temple
G:4:g
O:0
W:0:0:20:0
K:DEFAULT:11:4
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# 0x0C --> shop -- alchemist (perm)

N:12:Alchemy Shop
G:5:b
O:0
W:0:0:20:0
K:DEFAULT:12:5
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# 0x0D --> shop -- magic shop (perm)

N:13:Magic Shop
G:6:r
O:0
W:0:0:20:0
K:DEFAULT:13:6
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# 0x0E --> shop -- black market (perm)

N:14:Black Market
G:7:D
O:0
W:37:0:20:0
K:DEFAULT:14:7
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# 0x0F --> shop -- home (perm)

N:15:Home
G:8:y
O:0
W:0:0:20:0
K:DEFAULT:15:8
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# 0x10 --> visible trap -- trap door

N:16:trap door
G:^:w
U:56
#$ granite wall
O:0
W:10:1:20:0
T:TRAP:FALL_MORE:6d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:16:5
#$ trap door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP | MORE |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:EASY_HIDE | ATTR_LITE |
D:You fall through a trap door!

# 0x11 --> visible trap -- open pit

N:17:pit
G:^:D
U:56
#$ granite wall
O:0
W:2:1:20:0
T:TRAP:FALL:2d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:SPIKE:18:5
#$ spiked pit
K:TUNNEL:64:5
#$ deep pit
K:HURT_WATER:155:5
#$ deep water
K:HIT_TRAP:17:5
#$ pit
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | SPIKE | DISARM | TUNNEL |
F:TRAP | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into a pit!

# 0x12 --> visible trap -- spiked pit

N:18:spiked pit
G:^:D
M:17
#$ pit
U:56
#$ granite wall
O:345
W:5:1:20:0
T:TRAP:FALL_SPIKE:4d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HURT_POIS:19:5
#$ poisoned spiked pit
K:TUNNEL:65:5
#$ deep spiked pit
K:HIT_TRAP:18:5
#$ spiked pit
K:HURT_WATER:155:5
#$ deep water
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TUNNEL | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_POIS | HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into a spiked pit!

# 0x13 --> visible trap -- poison pit

N:19:poisoned spiked pit
G:^:D
M:17
#$ pit
U:56
#$ granite wall
O:345
W:8:1:20:0
T:TRAP:FALL_POISON:4d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:TUNNEL:66:5
#$ deep poisoned spiked pit
K:HURT_WATER:155:5
#$ deep water
K:HIT_TRAP:19:5
#$ poisoned spiked pit
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TUNNEL | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into a spiked pit!

# 0x14 --> visible trap -- rune -- summon

N:20:strange rune
G:^:o
U:56
#$ granite wall
O:0
W:6:1:20:0
S:S_MONSTERS
K:DEFAULT:1:6
#$ open floor
K:CHASM:141:6
#$ chasm
K:TREE:541:6
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are enveloped in a cloud of smoke!

# 0x15 --> visible trap -- shimmering portal -- teleport

N:21:shimmering portal
G:^:Z
U:56
#$ granite wall
O:0
W:2:1:20:0
S:TELE_AWAY
K:DEFAULT:1:5
#$ open floor
K:HIT_TRAP:21:5
#$ shimmering portal
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You hit a teleport trap!

# 0x16 --> visible trap -- spot -- fire

N:22:discolored spot
G:^:u
U:56
#$ granite wall
O:348
W:4:1:20:0
T:FLASK:FIRE:4d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:22:5
#$ discolored spot
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# 0x17 --> visible trap -- spot -- acid

N:23:discolored spot
G:^:u
M:22
#$ discolored spot
U:56
#$ granite wall
O:344
W:5:1:20:0
T:FLASK:ACID:4d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:23:5
#$ discolored spot
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# 0x18 --> visible trap -- dart -- slow

N:24:spring-loaded trap
G:^:r
U:56
#$ granite wall
O:434
W:2:1:20:0
T:DARTS:SLOW:1d4
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:24:5
#$ spring-loaded trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A small dart hits you.

# 0x19 --> visible trap -- dart -- lose str

N:25:spring-loaded trap
G:^:r
M:24
#$ spring-loaded trap
U:56
#$ granite wall
O:434
W:4:1:20:0
T:DARTS:LOSE_STR:1d4
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:25:5
#$ spring-loaded trap
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A small dart hits you.

# 0x1A --> visible trap -- dart -- lose dex

N:26:spring-loaded trap
G:^:r
M:24
#$ spring-loaded trap
U:56
#$ granite wall
O:434
W:6:1:20:0
T:DARTS:LOSE_DEX:1d4
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:26:5
#$ spring-loaded trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A small dart hits you.

# 0x1B --> visible trap -- dart -- lose con

N:27:spring-loaded trap
G:^:r
M:24
#$ spring-loaded trap
U:56
#$ granite wall
O:434
W:8:1:20:0
T:DARTS:LOSE_CON:1d4
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:27:5
#$ spring-loaded trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A small dart hits you.

# 0x1C --> visible trap -- gas -- blind

N:28:gas trap
G:^:g
U:56
#$ granite wall
O:0
W:2:1:20:0
T:MIST:BLIND
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:28:5
#$ gas trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are surrounded by a black gas!

# 0x1D --> visible trap -- gas -- confuse

N:29:gas trap
G:^:g
M:28
#$ gas trap
U:56
#$ granite wall
O:0
W:1:1:20:0
T:MIST:CONFUSE
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:29:5
#$ gas trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are surrounded by a gas of scintillating colors!

# 0x1E --> visible trap -- gas -- poison

N:30:gas trap
G:^:g
M:28
#$ gas trap
U:56
#$ granite wall
O:0
W:3:1:20:0
T:MIST:POISON_WEAK:4d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:30:5
#$ gas trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are surrounded by a pungent green gas!

# 0x1F --> visible trap -- gas -- sleep

N:31:gas trap
G:^:g
M:28
#$ gas trap
U:56
#$ granite wall
O:0
W:4:1:20:0
T:MIST:PARALYZE
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:31:5
#$ gas trap
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are surrounded by a strange white mist!

# 0x2x --> locked door (power 0)

N:32:door
G:+:U
U:56
#$ granite wall
O:0
W:1:1:17:0
K:DEFAULT:5:0
#$ broken door
K:OPEN:4:0
#$ open door
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:SPIKE:41:0
#$ jammed door
K:CHASM:141:0
#$ chasm
K:HURT_WATER:40:0
#$ jammed door
K:TREE:32:0
#$ door
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

# 0x2x --> locked door (power 1)

N:33:locked door
G:+:U
M:32
#$ door
U:56
#$ granite wall
O:0
W:2:1:17:0
K:DEFAULT:5:1
#$ broken door
K:OPEN:257:1
#$ open door
K:HURT_FIRE:502:1
#$ fire
K:HURT_ACID:165:1
#$ acidic vapour
K:SPIKE:41:1
#$ jammed door
K:CHASM:141:1
#$ chasm
K:HURT_WATER:40:1
#$ jammed door
K:TREE:33:1
#$ locked door
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

# 0x2x --> locked door (power 2)

N:34:locked door
G:+:U
M:32
#$ door
U:56
#$ granite wall
O:0
W:4:1:17:0
K:DEFAULT:5:2
#$ broken door
K:OPEN:258:2
#$ open door
K:HURT_FIRE:502:2
#$ fire
K:HURT_ACID:165:2
#$ acidic vapour
K:SPIKE:42:2
#$ jammed door
K:CHASM:141:2
#$ chasm
K:HURT_WATER:40:2
#$ jammed door
K:TREE:34:2
#$ locked door
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

# 0x2x --> locked door (power 3)

N:35:locked door
G:+:U
M:32
#$ door
U:56
#$ granite wall
O:0
W:8:1:17:0
K:DEFAULT:5:3
#$ broken door
K:OPEN:259:3
#$ open door
K:HURT_FIRE:502:3
#$ fire
K:HURT_ACID:165:3
#$ acidic vapour
K:SPIKE:43:3
#$ jammed door
K:CHASM:141:3
#$ chasm
K:HURT_WATER:40:3
#$ jammed door
K:TREE:35:3
#$ locked door
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

# 0x2x --> locked door (power 4)

N:36:locked door
G:+:U
M:32
#$ door
U:56
#$ granite wall
O:0
W:12:1:17:0
K:DEFAULT:5:4
#$ broken door
K:OPEN:260:4
#$ open door
K:HURT_FIRE:228:4
#$ wall of fire
K:HURT_ACID:165:4
#$ acidic vapour
K:SPIKE:44:4
#$ jammed door
K:CHASM:141:4
#$ chasm
K:HURT_WATER:40:4
#$ jammed door
K:TREE:36:4
#$ locked door
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

# 0x2x --> locked door (power 5)

N:37:locked door
G:+:U
M:32
#$ door
U:56
#$ granite wall
O:0
W:16:1:17:0
K:DEFAULT:5:5
#$ broken door
K:OPEN:261:5
#$ open door
K:HURT_FIRE:228:5
#$ wall of fire
K:HURT_ACID:165:5
#$ acidic vapour
K:SPIKE:45:5
#$ jammed door
K:CHASM:141:5
#$ chasm
K:HURT_WATER:40:5
#$ jammed door
K:TREE:37:5
#$ locked door
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

# 0x2x --> locked door (power 6)

N:38:locked door
G:+:U
M:32
#$ door
U:56
#$ granite wall
O:0
W:20:1:17:0
K:DEFAULT:5:6
#$ broken door
K:OPEN:262:6
#$ open door
K:HURT_FIRE:228:6
#$ wall of fire
K:HURT_ACID:165:6
#$ acidic vapour
K:SPIKE:46:6
#$ jammed door
K:CHASM:141:6
#$ chasm
K:HURT_WATER:40:6
#$ jammed door
K:TREE:38:6
#$ locked door
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

# 0x2x --> locked door (power 7)

N:39:locked door
G:+:U
M:32
#$ door
U:56
#$ granite wall
O:0
W:24:1:17:0
K:DEFAULT:5:7
#$ broken door
K:OPEN:263:7
#$ open door
K:HURT_FIRE:228:7
#$ wall of fire
K:HURT_ACID:165:7
#$ acidic vapour
K:SPIKE:47:7
#$ jammed door
K:CHASM:141:7
#$ chasm
K:HURT_WATER:40:7
#$ jammed door
K:TREE:39:7
#$ locked door
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

# Note the changes here. We now use N:40 jammed door to indicate unknown stuck doors
# and 41-47 for known stuck doors. This lets us notice and remember jammed doors.
# Note that we supply OPEN transitions for jammed doors to allow 50% OPEN code to
# work when bashing.

# 0x2x --> jammed door (hidden)

N:40:jammed door
G:+:U
M:32
#$ door
U:56
#$ granite wall
O:0
W:3:1:17:0
K:DEFAULT:5:0
#$ broken door
K:SPIKE:41:0
#$ jammed door
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:CHASM:141:0
#$ chasm
K:OPEN:40:0
#$ jammed door
K:BASH:40:0
#$ jammed door
K:SECRET:40:0
#$ jammed door
K:TREE:40:0
#$ jammed door
F:SECRET | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:PICK_DOOR | ATTR_LITE |
D:The door appears to be stuck.

# 0x2x --> jammed door (power 1)

N:41:jammed door
G:+:u
U:56
#$ granite wall
O:0
W:6:1:17:0
K:DEFAULT:5:1
#$ broken door
K:SPIKE:42:1
#$ jammed door
K:HURT_FIRE:502:1
#$ fire
K:HURT_ACID:165:1
#$ acidic vapour
K:OPEN:4:1
#$ open door
K:CHASM:141:1
#$ chasm
K:TREE:41:1
#$ jammed door
F:NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x2x --> jammed door (power 2)

N:42:jammed door
G:+:u
M:41
#$ jammed door
U:56
#$ granite wall
O:0
W:12:1:17:0
K:DEFAULT:5:2
#$ broken door
K:SPIKE:43:2
#$ jammed door
K:HURT_FIRE:502:2
#$ fire
K:HURT_ACID:165:2
#$ acidic vapour
K:OPEN:4:2
#$ open door
K:CHASM:141:2
#$ chasm
K:TREE:42:2
#$ jammed door
F:NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x2x --> jammed door (power 3)

N:43:jammed door
G:+:u
M:41
#$ jammed door
U:56
#$ granite wall
O:0
W:16:1:17:0
K:DEFAULT:5:3
#$ broken door
K:SPIKE:44:3
#$ jammed door
K:HURT_FIRE:502:3
#$ fire
K:HURT_ACID:165:3
#$ acidic vapour
K:OPEN:4:3
#$ open door
K:CHASM:141:3
#$ chasm
K:TREE:43:3
#$ jammed door
F:NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x2x --> jammed door (power 4)

N:44:jammed door
G:+:u
M:41
#$ jammed door
U:56
#$ granite wall
O:0
W:20:1:17:0
K:DEFAULT:5:4
#$ broken door
K:SPIKE:45:4
#$ jammed door
K:HURT_FIRE:228:4
#$ wall of fire
K:HURT_ACID:165:4
#$ acidic vapour
K:OPEN:4:4
#$ open door
K:CHASM:141:4
#$ chasm
K:TREE:44:4
#$ jammed door
F:NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x2x --> jammed door (power 5)

N:45:jammed door
G:+:u
M:41
#$ jammed door
U:56
#$ granite wall
O:0
W:24:1:17:0
K:DEFAULT:5:5
#$ broken door
K:SPIKE:46:5
#$ jammed door
K:HURT_FIRE:228:5
#$ wall of fire
K:HURT_ACID:165:5
#$ acidic vapour
K:OPEN:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:TREE:45:5
#$ jammed door
F:NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x2x --> jammed door (power 6)

N:46:jammed door
G:+:u
M:41
#$ jammed door
U:56
#$ granite wall
O:0
W:28:1:17:0
K:DEFAULT:5:6
#$ broken door
K:SPIKE:47:6
#$ jammed door
K:HURT_FIRE:228:6
#$ wall of fire
K:HURT_ACID:165:6
#$ acidic vapour
K:OPEN:4:6
#$ open door
K:CHASM:141:6
#$ chasm
K:TREE:46:6
#$ jammed door
F:NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x2x --> jammed door (power 7)

N:47:jammed door
G:+:u
M:41
#$ jammed door
U:56
#$ granite wall
O:0
W:31:1:17:0
K:DEFAULT:5:7
#$ broken door
K:HURT_FIRE:228:7
#$ wall of fire
K:HURT_ACID:165:7
#$ acidic vapour
K:OPEN:4:7
#$ open door
K:CHASM:141:7
#$ chasm
K:SPIKE:47:7
#$ jammed door
K:TREE:47:7
#$ jammed door
F:NOTICE | REMEMBER | BASH | TUNNEL | DOOR |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x30 --> secret door

N:48:secret door
G:#:w
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:2:1:10:0
K:DEFAULT:1:0
#$ open floor
K:SECRET:32:0
#$ door
K:OPEN:4:0
#$ open door
K:BASH:5:0
#$ broken door
K:CHASM:141:0
#$ chasm
K:TREE:48:0
#$ secret door
F:SECRET | REMEMBER | TUNNEL | DOOR |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_DOOR | ATTR_LITE |
D:You have found a secret door.

# 0x31 --> pile of rubble

N:49:pile of rubble
G:::w
O:82
W:20:1:13:0
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:HURT_WATER:625:10
#$ a wave breaking over a pile of rubble
K:TREE:49:10
#$ pile of rubble
F:REMEMBER | TUNNEL |
F:LAKE | HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE | CAN_DIG |
F:HURT_WATER | GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE |

# 0x32 --> magma vein

N:50:magma vein
G:%:s
U:56
#$ granite wall
O:0
W:15:8:12:0
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:STREAMER:50:10
#$ magma vein
K:TREE:50:10
#$ magma vein
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:LAKE | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x33 --> quartz vein

N:51:quartz vein
G:%:w
U:56
#$ granite wall
O:0
W:4:6:11:0
K:DEFAULT:1:20
#$ open floor
K:CHASM:141:20
#$ chasm
K:TREE:51:20
#$ quartz vein
K:STREAMER:51:20
#$ quartz vein
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:LAKE | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x34 --> magma vein + treasure

N:52:magma vein
G:%:s
M:50
#$ magma vein
U:56
#$ granite wall
O:0
W:5:1:12:0
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:STREAMER:54:10
#$ magma vein with treasure
K:TREE:52:10
#$ magma vein
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x35 --> quartz vein + treasure

N:53:quartz vein
G:%:w
M:51
#$ quartz vein
U:56
#$ granite wall
O:0
W:3:2:11:0
K:DEFAULT:1:20
#$ open floor
K:CHASM:141:20
#$ chasm
K:STREAMER:55:20
#$ quartz vein with treasure
K:TREE:53:20
#$ quartz vein
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x36 --> magma vein + known treasure

N:54:magma vein with treasure
G:*:P
U:56
#$ granite wall
O:0
W:5:90:19:0
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:STREAMER:52:10
#$ magma vein
K:TREE:54:10
#$ magma vein with treasure
F:REMEMBER | TUNNEL | STREAMER | HAS_GOLD | WALL |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x37 --> quartz vein + known treasure

N:55:quartz vein with treasure
G:*:P
U:56
#$ granite wall
O:0
W:3:40:19:0
K:DEFAULT:1:20
#$ open floor
K:CHASM:141:20
#$ chasm
K:STREAMER:53:20
#$ quartz vein
K:TREE:55:20
#$ quartz vein with treasure
F:REMEMBER | TUNNEL | STREAMER | HAS_GOLD | WALL |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x38 --> granite wall -- basic

N:56:granite wall
G:#:w
O:0
W:1:3:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:HURT_ACID:728:40
#$ acid-marked granite wall
K:HURT_FIRE:729:40
#$ burnt granite wall
K:TREE:56:40
#$ granite wall
F:REMEMBER | TUNNEL | WALL |
F:LAKE | FILLED | HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x39 --> granite wall -- inner

N:57:granite wall
G:#:w
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:HURT_ACID:728:40
#$ acid-marked granite wall
K:HURT_FIRE:729:40
#$ burnt granite wall
K:TREE:57:40
#$ granite wall
F:REMEMBER | TUNNEL | WALL | INNER |
F:FILLED | HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x3A --> granite wall -- outer

N:58:granite wall
G:#:w
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:SOLID:59:40
#$ granite wall
K:INNER:57:40
#$ granite wall
K:HURT_ACID:728:40
#$ acid-marked granite wall
K:HURT_FIRE:729:40
#$ burnt granite wall
K:TREE:58:40
#$ granite wall
F:REMEMBER | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x3B --> granite wall -- solid

N:59:granite wall
G:#:w
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:HURT_ACID:821:40
#$ acid-marked granite wall
K:HURT_FIRE:828:40
#$ burnt granite wall
K:TREE:59:40
#$ granite wall
F:REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# 0x3C --> permanent wall -- basic (perm)

N:60:permanent wall
G:#:z
U:56
#$ granite wall
O:0
W:0:1:10:0
K:DEFAULT:60:0
F:REMEMBER | TUNNEL | WALL | PERMANENT |
F:FILLED | CAN_CLIMB |
F:ATTR_LITE |
D:This seems to be permanent rock.

# 0x3D --> permanent wall -- inner (perm)

N:61:permanent wall
G:#:z
M:60
#$ permanent wall
U:56
#$ granite wall
O:0
W:0:1:10:0
K:DEFAULT:61:0
F:REMEMBER | TUNNEL | WALL | PERMANENT | INNER |
F:FILLED | CAN_CLIMB |
F:ATTR_LITE |
D:This seems to be permanent rock.

# 0x3E --> permanent wall -- outer (perm)

N:62:permanent wall
G:#:z
M:60
#$ permanent wall
U:56
#$ granite wall
O:0
W:0:1:10:0
K:DEFAULT:62:0
F:REMEMBER | TUNNEL | WALL | PERMANENT | OUTER |
F:FILLED | CAN_CLIMB |
F:ATTR_LITE |
D:This seems to be permanent rock.

# 0x3F --> permanent wall -- solid (perm)

N:63:permanent wall
G:#:z
M:60
#$ permanent wall
U:56
#$ granite wall
O:0
W:0:1:10:0
K:DEFAULT:63:0
F:REMEMBER | TUNNEL | WALL | PERMANENT | SOLID |
F:FILLED | CAN_CLIMB |
F:ATTR_LITE |
D:This seems to be permanent rock.

N:64:deep pit
G:^:D
U:56
#$ granite wall
O:0
W:5:2:20:0
T:TRAP:FALL:5d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:SPIKE:65:5
#$ deep spiked pit
K:HIT_TRAP:64:5
#$ deep pit
K:HURT_WATER:155:5
#$ deep water
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | SPIKE | DISARM | TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM | HIT_TRAP
F:HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into a deep pit!

N:65:deep spiked pit
G:^:D
M:17
#$ pit
U:56
#$ granite wall
O:345
W:12:2:20:0
T:TRAP:FALL_SPIKE:12d6
K:DEFAULT:1:11
#$ open floor
K:CHASM:141:11
#$ chasm
K:TREE:541:11
#$ shady ground
K:HIT_TRAP:65:5
#$ deep spiked pit
K:HURT_POIS:66:11
#$ deep poisoned spiked pit
K:HURT_WATER:155:11
#$ deep water
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_POIS | HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into a deep spiked pit!

N:66:deep poisoned spiked pit
G:^:D
M:17
#$ pit
U:56
#$ granite wall
O:345
W:16:2:20:0
T:TRAP:FALL_POISON:12d6
K:DEFAULT:1:13
#$ open floor
K:CHASM:141:13
#$ chasm
K:TREE:541:13
#$ shady ground
K:HIT_TRAP:66:5
#$ deep poisoned spiked pit
K:HURT_WATER:155:13
#$ deep water
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into a deep spiked pit!

N:67:strange rune
G:^:o
M:20
#$ strange rune
U:56
#$ granite wall
O:0
W:12:2:20:0
S:S_UNDEAD
K:DEFAULT:1:12
#$ open floor
K:CHASM:141:12
#$ chasm
K:TREE:541:12
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are enveloped in a cloud of dust!

N:68:strange rune
G:^:o
M:20
#$ strange rune
U:56
#$ granite wall
O:0
W:18:2:20:0
S:S_DRAGON
K:DEFAULT:1:18
#$ open floor
K:CHASM:141:18
#$ chasm
K:TREE:541:18
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are enveloped in a cloud of smoke!

N:69:strange rune
G:^:o
M:20
#$ strange rune
U:56
#$ granite wall
O:0
W:24:2:20:0
S:S_DEMON
K:DEFAULT:1:24
#$ open floor
K:CHASM:141:24
#$ chasm
K:TREE:541:24
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are enveloped in a cloud of sulpher!

# --> visible trap -- silent watcher

N:70:silent watcher
G:^:s
U:56
#$ granite wall
O:0
W:2:2:20:0
T:STARE:TERRIFY
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:70:5
#$ silent watcher
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:It gazes at you.

N:71:silent watcher
G:^:s
M:70
#$ silent watcher
U:56
#$ granite wall
O:0
W:3:2:20:0
T:STARE:LOSE_CHR
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:71:5
#$ silent watcher
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:It gazes at you.

N:72:silent watcher
G:^:s
M:70
#$ silent watcher
U:56
#$ granite wall
O:0
W:6:2:20:0
T:STARE:LOSE_WIS
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:72:5
#$ silent watcher
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:It gazes at you.

N:73:silent watcher
G:^:s
M:70
#$ silent watcher
U:56
#$ granite wall
O:0
W:4:2:20:0
T:STARE:LOSE_INT
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:73:5
#$ silent watcher
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:It gazes at you.

N:74:silent watcher
G:^:s
M:70
#$ silent watcher
U:56
#$ granite wall
O:0
W:20:2:20:0
T:STARE:EXP_20
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:TREE:541:10
#$ shady ground
K:HIT_TRAP:74:5
#$ silent watcher
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:It gazes at you.

N:75:silent watcher
G:^:s
M:70
#$ silent watcher
U:56
#$ granite wall
O:0
W:40:2:20:0
T:STARE:EXP_40
K:DEFAULT:1:15
#$ open floor
K:CHASM:141:15
#$ chasm
K:TREE:541:15
#$ shady ground
K:HIT_TRAP:75:5
#$ silent watcher
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:It gazes at you.

N:76:silent watcher
G:^:s
M:70
#$ silent watcher
U:56
#$ granite wall
O:0
W:50:2:20:0
T:STARE:EXP_80
K:DEFAULT:1:20
#$ open floor
K:CHASM:141:20
#$ chasm
K:TREE:541:20
#$ shady ground
K:HIT_TRAP:76:5
#$ silent watcher
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:It gazes at you.

# ---> visible trap -- tripwire

N:77:tripwire
G:^:y
U:56
#$ granite wall
O:0
W:1:2:20:0
T:SHRIEK
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:77:5
#$ tripwire
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:An alarm goes off in the distance!

N:78:tripwire
G:^:y
M:77
#$ tripwire
U:56
#$ granite wall
O:0
W:4:2:20:0
T:HANDS:ELEC:4d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:78:5
#$ tripwire
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:79:ever burning eye
G:^:v
U:56
#$ granite wall
O:0
W:16:2:20:0
T:BEAM:UN_BONUS
K:DEFAULT:1:6
#$ open floor
K:CHASM:141:6
#$ chasm
K:HIT_TRAP:79:5
#$ ever burning eye
K:TREE:541:6
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You feel a burning presence searching for you.

N:80:ever burning eye
G:^:v
M:79
#$ ever burning eye
U:56
#$ granite wall
O:0
W:8:2:20:0
T:BEAM:UN_POWER
K:DEFAULT:1:8
#$ open floor
K:CHASM:141:8
#$ chasm
K:HIT_TRAP:80:5
#$ ever burning eye
K:TREE:541:8
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You feel a burning presence searching for you.

# ---> visible trap -- magic symbol

N:81:magic symbol
G:^:B
U:56
#$ granite wall
O:0
W:2:3:20:0
T:SCATTER:EAT_FOOD
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:81:5
#$ magic symbol
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:82:magic symbol
G:^:B
M:81
#$ magic symbol
U:56
#$ granite wall
O:0
W:3:3:20:0
T:SCATTER:EAT_LITE
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:82:5
#$ magic symbol
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:83:magic symbol
G:^:B
M:81
#$ magic symbol
U:56
#$ granite wall
O:0
W:8:3:20:0
T:SCATTER:HURT:20d1
K:DEFAULT:1:8
#$ open floor
K:CHASM:141:8
#$ chasm
K:TREE:541:8
#$ shady ground
K:HIT_TRAP:83:5
#$ magic symbol
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:84:magic symbol
G:^:B
M:81
#$ magic symbol
U:56
#$ granite wall
O:0
W:5:3:20:0
T:SCATTER:EAT_GOLD
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:84:5
#$ magic symbol
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:85:magic symbol
G:^:B
M:81
#$ magic symbol
U:56
#$ granite wall
O:0
W:6:3:20:0
T:SCATTER:EAT_ITEM
K:DEFAULT:1:6
#$ open floor
K:CHASM:141:6
#$ chasm
K:HIT_TRAP:85:5
#$ magic symbol
K:TREE:541:6
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:86:magic symbol
G:^:B
M:81
#$ magic symbol
U:56
#$ granite wall
O:0
W:6:3:20:0
T:SCATTER:HALLU
K:DEFAULT:1:6
#$ open floor
K:CHASM:141:6
#$ chasm
K:HIT_TRAP:86:5
#$ magic symbol
K:TREE:541:6
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- shaft of light

N:87:shaft of light
G:^:Y
U:56
#$ granite wall
O:0
W:2:3:20:0
T:LINE_LOS
S:DARKNESS
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:87:5
#$ shaft of light
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are lost in shadows.

# ---> visible trap -- ancient hex

N:88:ancient hex
G:^:G
U:56
#$ granite wall
O:0
W:4:3:20:0
S:FORGET
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:88:5
#$ ancient hex
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:Your memories fade away.

N:89:magic symbol
G:^:B
M:81
#$ magic symbol
U:56
#$ granite wall
O:0
W:8:3:20:0
S:DRAIN_MANA
K:DEFAULT:1:8
#$ open floor
K:CHASM:141:8
#$ chasm
K:TREE:541:8
#$ shady ground
K:HIT_TRAP:89:5
#$ magic symbol
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are drained of psionic energy.

N:90:ancient hex
G:^:G
M:88
#$ ancient hex
U:56
#$ granite wall
O:0
W:16:3:20:0
S:MIND_BLAST
K:DEFAULT:1:16
#$ open floor
K:CHASM:141:16
#$ chasm
K:TREE:541:16
#$ shady ground
K:HIT_TRAP:90:5
#$ ancient hex
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are blasted with psionic energy.

# ---> visible trap -- murder hole

N:91:murder hole
G:^:R
U:56
#$ granite wall
O:78
W:1:1:20:0
T:ARROW:HURT:1d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:91:5
#$ murder hole
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:An arrow hits you.

N:92:murder hole
G:^:R
M:91
#$ murder hole
U:56
#$ granite wall
O:80
W:3:1:20:0
T:ARROW:HURT:3d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:92:5
#$ murder hole
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A bolt hits you.

N:93:murder hole
G:^:R
M:91
#$ murder hole
U:56
#$ granite wall
O:793
W:5:1:20:0
T:ARROW:HURT:5d6
K:DEFAULT:1:8
#$ open floor
K:CHASM:141:8
#$ chasm
K:TREE:541:8
#$ shady ground
K:HIT_TRAP:93:5
#$ murder hole
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A steel-tipped arrow hits you.

N:94:murder hole
G:^:R
M:91
#$ murder hole
U:56
#$ granite wall
O:794
W:7:1:20:0
T:ARROW:HURT:7d6
K:DEFAULT:1:11
#$ open floor
K:CHASM:141:11
#$ chasm
K:TREE:541:11
#$ shady ground
K:HIT_TRAP:94:5
#$ murder hole
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A steel bolt hits you.

# -> visible trap -- loose rock -- no effect

N:95:loose rock
G:^:P
U:56
#$ granite wall
O:0
W:3:1:20:0
T:TRAP:HURT
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:541:1
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You hear a click!

# HACK --- We retain the LOS flag by inserting the next set of non-LOS features here.

# 0xxx --> pile of rubble (hidden item)

N:96:pile of rubble
G:::w
M:49
#$ pile of rubble
O:82
W:20:9:13:0
K:DEFAULT:1:10
#$ open floor
K:SECRET:97:10
#$ a pile of rubble containing something
K:CHASM:141:10
#$ chasm
K:HURT_WATER:625:10
#$ a wave breaking over a pile of rubble
K:GET_FEAT:96:10
#$ pile of rubble
K:TREE:96:10
#$ pile of rubble
F:SECRET | REMEMBER | TUNNEL | HAS_ITEM |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE | CAN_DIG | HIDE_ITEM |
F:HURT_WATER | GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE |
D:You have found something!

# 0xxx --> pile of rubble (known item)

N:97:a pile of rubble containing something
G:&:w
O:82
W:20:9:13:0
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:HURT_WATER:625:10
#$ a wave breaking over a pile of rubble
K:GET_FEAT:97:10
#$ a pile of rubble containing something
K:TREE:97:10
#$ a pile of rubble containing something
F:REMEMBER | TUNNEL | HAS_ITEM |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE | CAN_DIG | HIDE_ITEM |
F:HURT_WATER | GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE |

# trapped door (undetected) - treat as closed door
# Note we use pick door rather than pick trap.

N:98:trapped door
G:+:U
M:32
#$ door
U:56
#$ granite wall
O:0
W:11:3:17:0
K:DEFAULT:1:5
#$ open floor
K:OPEN:4:5
#$ open door
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:98:5
#$ trapped door
K:SECRET:98:5
#$ trapped door
K:TREE:98:5
#$ trapped door
F:SECRET | NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR |
F:TRAP | HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_DOOR | ATTR_LITE |
D:You have found a trap.

N:99:trapped door (trap door)
G:+:w
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:99:5
#$ trapped door (trap door)
K:TREE:99:5
#$ trapped door (trap door)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:100:trapped door (pit)
G:+:s
U:56
#$ granite wall
O:0
W:11:3:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:100:5
#$ trapped door (pit)
K:TREE:100:5
#$ trapped door (pit)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:101:trapped door (strange rune)
G:+:o
U:56
#$ granite wall
O:0
W:16:3:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:101:5
#$ trapped door (strange rune)
K:TREE:101:5
#$ trapped door (strange rune)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:102:trapped door (stone visage)
G:+:W
U:56
#$ granite wall
O:0
W:22:10:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:102:5
#$ trapped door (stone visage)
K:TREE:102:5
#$ trapped door (stone visage)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:103:trapped door (tripwire)
G:+:y
U:56
#$ granite wall
O:0
W:13:10:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:103:5
#$ trapped door (tripwire)
K:TREE:103:5
#$ trapped door (tripwire)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:104:trapped door (magic symbol)
G:+:B
U:56
#$ granite wall
O:0
W:14:11:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:104:5
#$ trapped door (magic symbol)
K:TREE:104:5
#$ trapped door (magic symbol)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:105:trapped door (ancient hex)
G:+:G
U:56
#$ granite wall
O:0
W:18:11:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:105:5
#$ trapped door (ancient hex)
K:TREE:105:5
#$ trapped door (ancient hex)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:106:trapped door (murder hole)
G:+:R
U:56
#$ granite wall
O:0
W:12:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:106:5
#$ trapped door (murder hole)
K:TREE:106:5
#$ trapped door (murder hole)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:107:trapped door (loose rock)
G:+:P
U:56
#$ granite wall
O:0
W:13:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:107:5
#$ trapped door (loose rock)
K:TREE:107:5
#$ trapped door (loose rock)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:108:trapped door (silent watcher)
G:+:D
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:108:5
#$ trapped door (silent watcher)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:109:trapped door (spring-loaded trap)
G:+:r
U:56
#$ granite wall
O:0
W:11:1:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:109:5
#$ trapped door (spring-loaded trap)
K:TREE:109:5
#$ trapped door (spring-loaded trap)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:110:trapped door (gas trap)
G:+:g
U:56
#$ granite wall
O:0
W:13:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:110:5
#$ trapped door (gas trap)
K:TREE:110:5
#$ trapped door (gas trap)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:111:limestone features
G:%:W
U:56
#$ granite wall
O:0
W:12:3:11:0
K:DEFAULT:1:4
#$ open floor
K:CHASM:141:4
#$ chasm
K:TREE:111:4
#$ limestone features
K:STREAMER:111:4
#$ limestone features
F:REMEMBER | TUNNEL | WALL |
F:LAKE | HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE |
F:ATTR_LITE |

N:112:sandstone
G:%:y
U:56
#$ granite wall
O:0
W:3:1:11:0
K:DEFAULT:1:8
#$ open floor
K:CHASM:141:8
#$ chasm
K:TREE:112:8
#$ sandstone
K:STREAMER:112:8
#$ sandstone
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:LAKE | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:113:cracked granite wall
G:%:w
U:56
#$ granite wall
O:0
W:21:3:12:0
K:DEFAULT:1:20
#$ open floor
K:CHASM:141:20
#$ chasm
K:HURT_WATER:577:20
#$ water-filled cracked granite wall
K:SOLID:562:20
#$ cracked granite wall
K:INNER:563:20
#$ weak granite wall
K:DOOR:562:20
#$ cracked granite wall
K:STREAMER:562:20
#$ cracked granite wall
K:TREE:113:20
#$ cracked granite wall
F:REMEMBER | TUNNEL | STREAMER | WALL | OUTER |
F:LAKE | HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE |
F:HURT_WATER | ATTR_LITE |

N:114:earth wall
G:#:u
O:0
W:30:2:12:0
K:DEFAULT:135:5
#$ earth floor
K:CHASM:141:5
#$ chasm
K:TREE:114:5
#$ earth wall
K:STREAMER:114:5
#$ earth wall
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:LAKE | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_DIG |
F:ATTR_LITE |

N:115:cracked ice wall
G:%:B
U:148
#$ ice wall
O:0
W:35:12:12:0
T:TRAP:ICE:4d4
K:DEFAULT:145:16
#$ ice
K:CHASM:144:16
#$ ice chasm
K:STREAMER:575:16
#$ cracked ice wall
K:TREE:115:16
#$ cracked ice wall
F:PROJECT | REMEMBER | TUNNEL | STREAMER | WALL | HIT_TRAP |
F:LAKE | ICE | CAN_PASS | CAN_OOZE |
F:ATTR_LITE |

N:116:cracked ice wall over a geothermal floor
G:%:B
M:115
#$ cracked ice wall
U:148
#$ ice wall
O:0
W:40:2:12:0
T:TRAP:ICE:4d4
K:DEFAULT:209:16
#$ geothermal floor
K:CHASM:144:16
#$ ice chasm
K:SECRET:117:16
#$ cracked ice wall over a geothermal floor
K:TREE:116:16
#$ cracked ice wall over a geothermal floor
F:SECRET | REMEMBER | TUNNEL | WALL | HIT_TRAP |
F:LAKE | ICE | CAN_PASS | CAN_OOZE |
F:ATTR_LITE |

N:117:cracked ice wall over a geothermal floor
G:%:B
U:148
#$ ice wall
O:0
W:42:2:12:0
T:TRAP:ICE:2d4
K:DEFAULT:209:16
#$ geothermal floor
K:CHASM:144:16
#$ ice chasm
K:TREE:117:16
#$ cracked ice wall over a geothermal floor
F:REMEMBER | TUNNEL | WALL | HIT_TRAP |
F:ICE | CAN_PASS | CAN_OOZE |
F:ATTR_LITE |

N:118:water under a cracked ice wall
G:%:b
M:115
#$ cracked ice wall
U:148
#$ ice wall
O:0
W:45:3:12:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:118:16
K:TUNNEL:155:16
#$ deep water
K:PATH:153:16
#$ water
K:CHASM:151:16
#$ waterfall
K:SECRET:119:16
#$ water under a cracked ice wall
F:MOVE | PLACE | DROP | SECRET | REMEMBER | TUNNEL |
F:PATH | RIVER | LAKE | FILLED | ICE | CAN_SWIM | CAN_PASS | HIDE_ITEM |
F:HIDE_SWIM |
F:ATTR_LITE |

N:119:water under a cracked ice wall
G:%:b
U:148
#$ ice wall
O:0
W:45:3:13:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:119:36
K:TUNNEL:155:36
#$ deep water
K:PATH:153:36
#$ water
K:CHASM:151:36
#$ waterfall
F:MOVE | PLACE | DROP | REMEMBER | TUNNEL |
F:PATH | RIVER | LAKE | FILLED | ICE | CAN_SWIM | CAN_PASS | HIDE_ITEM |
F:HIDE_SWIM |
F:ATTR_LITE |

N:120:underwater
G:#:b
M:56
#$ granite wall
U:56
#$ granite wall
O:224
W:45:2:13:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:155:36
#$ deep water
K:SECRET:121:36
#$ underwater
K:HURT_COLD:150:36
#$ deep water under an ice wall
K:CHASM:151:36
#$ waterfall
K:HURT_POIS:392:36
#$ underwater
K:PATH:153:36
#$ water
K:TREE:120:36
#$ underwater
F:MOVE | PLACE | DROP | SECRET | REMEMBER | TUNNEL |
F:PATH | RIVER | LAKE | WATER | FILLED | HURT_COLD | CAN_SWIM | CAN_PASS |
F:HIDE_ITEM | HIDE_SWIM |
F:HURT_POIS | USE_FEAT | ATTR_LITE |

N:121:underwater
G:#:b
U:56
#$ granite wall
O:224
W:45:2:13:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:155:36
#$ deep water
K:HURT_COLD:150:36
#$ deep water under an ice wall
K:CHASM:151:36
#$ waterfall
K:PATH:153:36
#$ water
K:HURT_POIS:393:36
#$ under poisonous water
K:USE_FEAT:121:36
#$ underwater
K:TREE:121:36
#$ underwater
F:MOVE | PLACE | DROP | REMEMBER | TUNNEL |
F:PATH | LAKE | WATER | FILLED | HURT_COLD | CAN_SWIM | CAN_PASS | HIDE_ITEM |
F:HIDE_SWIM |
F:HURT_POIS | USE_FEAT | ATTR_LITE |

N:122:oil shale
G:%:s
U:56
#$ granite wall
O:0
W:38:3:12:0
K:DEFAULT:219:32
#$ oil
K:CHASM:141:32
#$ chasm
K:STREAMER:123:32
#$ coal
K:TREE:122:32
#$ oil shale
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:LAKE | FILLED | HURT_ROCK | OIL | CAN_CLIMB | CAN_PASS | HIDE_ITEM |
F:ATTR_LITE |

N:123:coal
G:%:D
U:56
#$ granite wall
O:0
W:40:3:12:0
K:DEFAULT:222:16
#$ coal dust trail
K:HURT_FIRE:124:16
#$ burning coal
K:HURT_ROCK:1:16
#$ open floor
K:CHASM:141:16
#$ chasm
K:STREAMER:122:16
#$ oil shale
K:TREE:123:16
#$ coal
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:LAKE | FILLED | HURT_ROCK | HURT_FIRE | OIL | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:124:burning coal
G:%:r
U:56
#$ granite wall
O:0
W:46:3:13:0
T:TRAP:FIRE:8d6
K:DEFAULT:223:16
#$ deep oil under a stone bridge
K:HURT_ROCK:1:16
#$ open floor
K:CHASM:141:16
#$ chasm
K:TIMED:308:16
#$ burnt floor
K:STREAMER:123:16
#$ coal
K:TREE:124:16
#$ burning coal
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:LAKE | FILLED | HURT_ROCK | OIL | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE | TIMED | SPREAD |

# unstable ice wall in water sequence

N:125:unstable ice wall
G:%:B
U:148
#$ ice wall
O:0
W:35:2:13:145
#$ ice
T:TRAP:ICE:4d4
K:DEFAULT:145:16
#$ ice
K:ERUPT:931:16
#$ deep icy water
K:TIMED:933:16
#$ unstable pile of ice rubble
K:PATH:147:16
#$ deep water under ice under a stone bridge
F:NOTICE | REMEMBER | TUNNEL | LESS | HIT_TRAP |
F:PATH | LAKE | ICE |
F:OUTSIDE | ATTR_LITE | TIMED | ERUPT |

N:126:falling water
G:<:b
U:151
#$ waterfall
O:224
W:35:2:13:938
#$ rough water
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:126:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:125:0
#$ unstable ice wall
K:ADJACENT:601:0
#$ falling water
K:TIMED:938:0
#$ rough water
K:PATH:153:0
#$ water
F:LOS | MOVE | DROP | NOTICE | REMEMBER | LESS |
F:PATH | LAKE | WATER | DEEP | FILLED | HURT_COLD | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | ADJACENT | TIMED |

N:127:falling acid
G:<:g
U:56
#$ granite wall
O:344
W:54:2:13:940
#$ acidic vapour over acid
T:TRAP:ACID:6d6
K:DEFAULT:127:0
K:CHASM:126:0
#$ falling water
K:ADJACENT:602:0
#$ falling acid
K:PATH:171:0
#$ acidic vapour over acid
K:TIMED:940:0
#$ acidic vapour over acid
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | DEEP | FILLED | ACID | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | ADJACENT | TIMED |

N:128:loose rock
G:^:P
M:95
#$ loose rock
U:56
#$ granite wall
O:0
W:12:1:20:0
S:TRAPS
K:DEFAULT:1:6
#$ open floor
K:CHASM:141:6
#$ chasm
K:TREE:541:6
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You hear a click!

N:129:loose rock
G:^:P
M:95
#$ loose rock
U:56
#$ granite wall
O:598
W:6:1:20:0
T:TRAP:HURT:4d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are hit by a falling rock!

N:130:loose rock
G:^:P
M:95
#$ loose rock
U:56
#$ granite wall
O:598
W:24:1:20:0
T:TRAP:SHATTER:16d6
K:DEFAULT:1:14
#$ open floor
K:CHASM:141:14
#$ chasm
K:TREE:541:14
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are hit by falling rocks!

N:131:loose rock
G:^:P
M:95
#$ loose rock
U:56
#$ granite wall
O:0
W:1:1:20:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:541:1
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | HAS_ITEM |
F:TRAP | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM | KILL_MOVE |
F:ATTR_LITE |
D:Hmm... there was something under this rock.

# --> visible trap -- gas -- freeze

N:132:gas trap
G:^:g
M:28
#$ gas trap
U:56
#$ granite wall
O:0
W:4:1:20:0
T:MIST:COLD:4d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:132:5
#$ gas trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are surrounded by a freezing gas!

# Known deep water under ice

N:133:deep water under ice
G:;:B
O:0
W:33:3:7:148
#$ ice wall
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:155:0
#$ deep water
K:PATH:147:0
#$ deep water under ice under a stone bridge
K:HURT_FIRE:154:0
#$ hidden deep water
K:CHASM:151:0
#$ waterfall
K:TREE:133:0
#$ deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | BASH |
F:RIVER | LAKE | COVERED | WATER | HURT_FIRE | ICE | CAN_FLY | CAN_SWIM |
F:HIDE_SWIM | KILL_HUGE |
F:GET_FEAT | OUTSIDE | ATTR_LITE |

N:134:dusty floor
G:.:w
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:15:3:7:0
K:DEFAULT:1:0
#$ open floor
K:KILL_MOVE:137:0
#$ dusty trail
K:PATH:137:0
#$ dusty trail
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN | FLOOR |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY | KILL_MOVE |
F:HURT_WATER | ATTR_LITE |
D:The floor is thick with dust.

N:135:earth floor
G:.:u
U:114
#$ earth wall
O:0
W:16:3:7:114
#$ earth wall
K:DEFAULT:135:0
K:CHASM:141:0
#$ chasm
K:KILL_HUGE:49:0
#$ pile of rubble
K:TREE:541:0
#$ shady ground
K:HURT_WATER:199:0
#$ mud
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN | FLOOR |
F:LAKE | CAN_CLIMB | CAN_FLY | HIDE_DIG | KILL_HUGE |
F:HURT_WATER | ATTR_LITE |

N:136:broken floor
G:;:w
U:56
#$ granite wall
O:82
W:15:3:7:50
#$ magma vein
K:DEFAULT:136:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:163:0
#$ smoke over a broken floor
K:HURT_ACID:166:0
#$ acidic vapour over a broken floor
K:HURT_BWATER:174:0
#$ steam over a broken floor
K:HURT_POIS:182:0
#$ poison gas over broken floor
K:HURT_WATER:484:0
#$ the crest of a wave over hidden deep water
K:TREE:541:0
#$ shady ground
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN | FLOOR |
F:LAKE | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_POIS | HURT_WATER | HURT_BWATER | GET_FEAT | EASY_CLIMB | ATTR_LITE |

N:137:dusty trail
G:.:Y
U:56
#$ granite wall
O:0
W:12:3:6:0
K:DEFAULT:137:0
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN | FLOOR |
F:LAKE | CAN_CLIMB | CAN_FLY |
F:ATTR_LITE |

# -> visible trap -- loose rock -- opens adjacent

N:138:loose rock
G:^:P
M:95
#$ loose rock
U:56
#$ granite wall
O:0
W:3:1:20:0
T:TRAP:HURT
K:DEFAULT:139:1
#$ loose rock
K:DISARM:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:541:1
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You hear a click!

# -> visible trap -- loose rock -- opening adjacent

N:139:loose rock
G:^:P
M:95
#$ loose rock
U:56
#$ granite wall
O:0
W:3:1:20:0
T:TRAP:KILL_TRAP
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:541:1
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE | ADJACENT |

#stone bridge (over chasm)

N:140:stone bridge
G:x:w
O:0
W:35:1:8:0
K:DEFAULT:142:0
#$ chasm
K:PATH:140:0
#$ stone bridge
K:CHASM:140:0
#$ stone bridge
K:TREE:140:0
#$ stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | CAN_CLIMB | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

#Chasm center.

N:141:chasm
G: :D
O:0
W:45:2:1:142
#$ chasm
T:TRAP:FALL_MORE:10d6
K:DEFAULT:141:0
K:PATH:140:0
#$ stone bridge
K:CHASM:142:0
#$ chasm
K:TREE:558:0
#$ chasm in the shade
K:SPIKE:779:0
#$ rope bridge
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | SPIKE | MORE |
F:PATH | RIVER | CHASM | CAN_FLY |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into the chasm!

#Chasm edge

N:142:chasm
G:>:D
O:0
W:35:2:13:140
#$ stone bridge
T:TRAP:FALL_MORE:10d6
K:DEFAULT:141:0
#$ chasm
K:PATH:140:0
#$ stone bridge
K:TREE:558:0
#$ chasm in the shade
K:SPIKE:779:0
#$ rope bridge
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | SPIKE | MORE |
F:PATH | RIVER | LAKE | CHASM | CAN_FLY |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into the chasm!

#Ice floor (over chasm)

N:143:ice
G:.:B
M:145
#$ ice
U:148
#$ ice wall
O:0
W:48:3:7:148
#$ ice wall
K:DEFAULT:144:0
#$ ice chasm
K:TREE:143:0
#$ ice
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:RIVER | LAKE | HURT_FIRE | ICE | CAN_FLY | KILL_HUGE |
F:GROUND | ATTR_LITE |

N:144:ice chasm
G:>:B
O:0
W:48:2:13:148
#$ ice wall
T:TRAP:FALL_MORE:10d6
K:DEFAULT:144:0
K:PATH:796:0
#$ ice bridge
K:SPIKE:779:0
#$ rope bridge
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | SPIKE | MORE |
F:PATH | RIVER | LAKE | ICE | CHASM | CAN_FLY |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into the chasm!

N:145:ice
G:.:B
O:0
W:31:3:7:148
#$ ice wall
K:DEFAULT:145:0
K:HURT_FIRE:153:0
#$ water
K:CHASM:144:0
#$ ice chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:RIVER | LAKE | HURT_FIRE | ICE | CAN_FLY |
F:GROUND | OUTSIDE | ATTR_LITE |

# Hidden deep water under ice

N:146:hidden deep water under ice
G:.:B
M:145
#$ ice
U:145
#$ ice
O:0
W:33:3:7:148
#$ ice wall
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:155:0
#$ deep water
K:PATH:145:0
#$ ice
K:HURT_FIRE:154:0
#$ hidden deep water
K:SECRET:133:0
#$ deep water under ice
K:CHASM:151:0
#$ waterfall
K:TREE:146:0
#$ hidden deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | BASH | RUN |
F:RIVER | LAKE | COVERED | WATER | HURT_FIRE | ICE | CAN_FLY | CAN_SWIM |
F:HIDE_SWIM | KILL_HUGE |
F:GET_FEAT | OUTSIDE | ATTR_LITE |
D:The ice looks thin here.

#Stone bridge (over ice over deep water)

N:147:deep water under ice under a stone bridge
G:x:w
M:140
#$ stone bridge
O:0
W:33:1:8:0
T:TRAP:WATER_WEAK:6d6
K:DEFAULT:152:0
#$ deep water under a stone bridge
K:CHASM:151:0
#$ waterfall
K:PATH:147:0
#$ deep water under ice under a stone bridge
K:TREE:147:0
#$ deep water under ice under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | WATER | HURT_FIRE | ICE | CAN_CLIMB | CAN_FLY | CAN_SWIM |
F:HIDE_SWIM | KILL_HUGE |
F:OUTSIDE | ATTR_LITE |

N:148:ice wall
G:#:B
O:0
W:30:2:12:0
T:TRAP:ICE:4d4
K:DEFAULT:145:40
#$ ice
K:CHASM:144:40
#$ ice chasm
K:KILL_HUGE:115:40
#$ cracked ice wall
K:STREAMER:115:40
#$ cracked ice wall
K:TREE:148:40
#$ ice wall
F:LOS | REMEMBER | TUNNEL | STREAMER | WALL | HIT_TRAP |
F:LAKE | FILLED | ICE | CAN_PASS | KILL_HUGE |
F:ATTR_LITE |

N:149:geothermal floor under an ice wall
G:#:B
U:148
#$ ice wall
O:0
W:30:1:12:0
T:TRAP:ICE:4d4
K:DEFAULT:209:36
#$ geothermal floor
K:CHASM:144:36
#$ ice chasm
K:KILL_HUGE:118:36
#$ water under a cracked ice wall
K:TREE:149:36
#$ geothermal floor under an ice wall
F:LOS | REMEMBER | TUNNEL | WALL | HIT_TRAP |
F:LAKE | FILLED | ICE | CAN_PASS | KILL_HUGE |
F:ATTR_LITE |

N:150:deep water under an ice wall
G:%:b
U:149
#$ geothermal floor under an ice wall
O:0
W:45:3:12:0
T:TRAP:ICE:4d4
K:DEFAULT:155:36
#$ deep water
K:PATH:153:36
#$ water
K:CHASM:151:36
#$ waterfall
K:KILL_HUGE:119:36
#$ water under a cracked ice wall
K:TREE:150:36
#$ deep water under an ice wall
F:MOVE | PLACE | DROP | REMEMBER | TUNNEL | HIT_TRAP |
F:PATH | RIVER | LAKE | FILLED | ICE | CAN_SWIM | CAN_PASS | HIDE_ITEM |
F:HIDE_SWIM | KILL_HUGE |
F:ATTR_LITE |

N:151:waterfall
G:>:b
O:0
W:48:3:13:126
#$ falling water
T:TRAP:FALL_MORE:10d6
K:DEFAULT:151:0
K:PATH:140:0
#$ stone bridge
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | MORE |
F:PATH | RIVER | LAKE | WATER | DEEP | CHASM | CAN_FLY | HIDE_SWIM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into the chasm!

N:152:deep water under a stone bridge
G:x:w
M:140
#$ stone bridge
O:224
W:27:1:8:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:152:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:147:0
#$ deep water under ice under a stone bridge
K:HURT_POIS:394:0
#$ deep poisonous water under a stone bridge
K:HURT_WATER:482:0
#$ a wave breaking over a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | WATER | HURT_COLD | CAN_CLIMB | CAN_FLY | CAN_SWIM |
F:HIDE_SWIM |
F:HURT_POIS | HURT_WATER | USE_FEAT | OUTSIDE | ATTR_LITE |

N:153:water
G:;:b
O:224
W:18:2:7:0
K:DEFAULT:153:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:HURT_POIS:395:0
#$ poisonous water
K:HURT_WATER:483:0
#$ the crest of a wave over water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | RIVER | LAKE | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SNEAK | HIDE_SWIM |
F:HURT_POIS | HURT_WATER | USE_FEAT | OUTSIDE | ATTR_LITE |

N:154:hidden deep water
G:;:b
M:153
#$ water
U:153
#$ water
O:224
W:37:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:154:0
K:CHASM:151:0
#$ waterfall
K:PATH:153:0
#$ water
K:SECRET:155:0
#$ deep water
K:HURT_POIS:396:0
#$ hidden deep poisonous water
K:HURT_WATER:484:0
#$ the crest of a wave over hidden deep water
K:HURT_COLD:146:0
#$ hidden deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | RIVER | LAKE | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:HURT_POIS | HURT_WATER | USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:The water is deeper than it looks.

N:155:deep water
G:::b
O:224
W:27:2:12:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:155:0
K:CHASM:151:0
#$ waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:HURT_POIS:397:0
#$ deep poisonous water
K:HURT_WATER:485:0
#$ the crest of a wave over deep water
K:HURT_COLD:133:0
#$ deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | RIVER | LAKE | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:HURT_POIS | HURT_WATER | USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE |

N:156:deep acid under a stone bridge
G:x:w
M:140
#$ stone bridge
U:56
#$ granite wall
O:344
W:54:1:7:0
T:TRAP:ACID:4d6
K:DEFAULT:159:0
#$ deep acid
K:CHASM:151:0
#$ waterfall
K:HURT_ACID:168:0
#$ acidic vapour around a stone bridge
K:PATH:156:0
#$ deep acid under a stone bridge
K:USE_FEAT:156:0
#$ deep acid under a stone bridge
K:TREE:156:0
#$ deep acid under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | HURT_ACID | ACID | CAN_CLIMB | CAN_FLY | CAN_SWIM |
F:HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | SPREAD |

N:157:acid
G:;:g
U:56
#$ granite wall
O:344
W:47:1:13:51
#$ quartz vein
T:TRAP:ACID:2d6
K:DEFAULT:157:0
K:CHASM:226:0
#$ acid fall
K:HURT_ACID:171:0
#$ acidic vapour over acid
K:TIMED:171:0
#$ acidic vapour over acid
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:RIVER | LAKE | SHALLOW | HURT_ACID | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | TIMED |

N:158:deep acid
G:;:g
M:157
#$ acid
U:56
#$ granite wall
O:344
W:50:2:13:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:158:0
K:CHASM:226:0
#$ acid fall
K:PATH:157:0
#$ acid
K:SECRET:159:0
#$ deep acid
K:HURT_ACID:170:0
#$ acidic vapour over deep acid
K:TIMED:170:0
#$ acidic vapour over deep acid
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | RIVER | LAKE | DEEP | HURT_ACID | ACID | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | MUST_CLIMB | ATTR_LITE | TIMED |
D:The acid is deeper than it looks.

N:159:deep acid
G:::g
U:56
#$ granite wall
O:344
W:49:1:14:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:159:0
K:CHASM:226:0
#$ acid fall
K:PATH:156:0
#$ deep acid under a stone bridge
K:HURT_ACID:172:0
#$ acidic vapour over deep acid
K:TIMED:172:0
#$ acidic vapour over deep acid
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | RIVER | LAKE | DEEP | HURT_ACID | ACID | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | MUST_CLIMB | ATTR_LITE | TIMED |

N:160:falling boiling water
G:<:P
U:227
#$ boiling waterfall
O:0
W:55:2:14:942
#$ steam over geothermal ground
T:TRAP:BWATER:6d6
K:DEFAULT:160:0
K:CHASM:227:0
#$ boiling waterfall
K:ADJACENT:603:0
#$ falling boiling water
K:PATH:431:0
#$ geothermal ground
K:TIMED:942:0
#$ steam over geothermal ground
F:LOS | MOVE | PLACE | DROP | NOTICE | REMEMBER | LESS |
F:PATH | LAKE | LAVA | WATER | DEEP | FILLED | HIDE_ITEM | HIDE_SWIM |
F:OUTSIDE | ATTR_LITE | ADJACENT | TIMED | SPREAD |

N:161:falling lava
G:<:r
U:214
#$ lava fall
O:0
W:57:1:14:136
#$ broken floor
T:TRAP:LAVA:24d10
K:DEFAULT:161:0
K:PATH:432:0
#$ magma crust
K:CHASM:214:0
#$ lava fall
K:ADJACENT:604:0
#$ falling lava
F:MOVE | PLACE | NOTICE | REMEMBER | LESS |
F:PATH | LAKE | GLOW | LAVA | DEEP | FILLED | HIDE_ITEM | HIDE_SWIM |
F:OUTSIDE | ATTR_LITE | ADJACENT |

N:162:smoke
G:':D
U:56
#$ granite wall
O:0
W:41:1:14:308
#$ burnt floor
T:TRAP:SMOKE:2d4
K:DEFAULT:163:0
#$ smoke over a broken floor
K:CHASM:141:0
#$ chasm
K:SPREAD:308:0
#$ burnt floor
K:HURT_COLD:308:0
#$ burnt floor
K:HURT_WATER:307:0
#$ wet floor
K:TREE:162:0
#$ smoke
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:LAKE | HURT_COLD | OIL | CAN_FLY |
F:HURT_WATER | ATTR_LITE | SPREAD |

N:163:smoke over a broken floor
G:':D
U:56
#$ granite wall
O:0
W:43:3:14:136
#$ broken floor
T:TRAP:SMOKE:2d4
K:DEFAULT:163:0
K:SPREAD:136:0
#$ broken floor
K:HURT_COLD:136:0
#$ broken floor
K:HURT_WATER:484:0
#$ the crest of a wave over hidden deep water
K:CHASM:141:0
#$ chasm
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:LAKE | HURT_COLD | OIL | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | ATTR_LITE | SPREAD |

N:164:poisonous waterfall
G:>:p
O:0
W:48:3:13:126
#$ falling water
T:TRAP:FALL_MORE:10d6
K:DEFAULT:164:0
K:PATH:140:0
#$ stone bridge
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | MORE |
F:PATH | RIVER | LAKE | WATER | DEEP | CHASM | CAN_FLY | HIDE_SWIM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into the chasm!

N:165:acidic vapour
G:':G
U:56
#$ granite wall
O:0
W:46:1:14:309
#$ melted floor
T:TRAP:VAPOUR:2d4
K:DEFAULT:166:0
#$ acidic vapour over a broken floor
K:CHASM:141:0
#$ chasm
K:SPREAD:309:0
#$ melted floor
K:HURT_FIRE:181:0
#$ poison gas
K:TREE:165:0
#$ acidic vapour
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:HURT_FIRE | ACID | CAN_FLY |
F:ATTR_LITE | SPREAD |

N:166:acidic vapour over a broken floor
G:':G
U:56
#$ granite wall
O:0
W:48:3:14:309
#$ melted floor
T:TRAP:VAPOUR:2d4
K:DEFAULT:166:0
K:CHASM:141:0
#$ chasm
K:SPREAD:136:0
#$ broken floor
K:HURT_FIRE:182:0
#$ poison gas over broken floor
K:HURT_WATER:484:0
#$ the crest of a wave over hidden deep water
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:HURT_FIRE | ACID | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | ATTR_LITE | SPREAD |

N:167:fine net over a shallow pit
G:^:U
O:0
W:0:0:0:0
T:8WAY
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:TUNNEL:17:5
#$ pit
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | TUNNEL |
F:PATH | CAN_CLIMB | HIDE_ITEM |
F:EASY_HIDE | MUST_CLIMB | ATTR_LITE |

N:168:acidic vapour around a stone bridge
G:x:g
U:56
#$ granite wall
O:0
W:0:0:0:0
T:TRAP:ACID:8d6
K:DEFAULT:168:0
K:CHASM:226:0
#$ acid fall
K:SPREAD:156:0
#$ deep acid under a stone bridge
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:COVERED | HURT_ROCK | ACID | CAN_CLIMB | CAN_FLY | CAN_SWIM | HIDE_SWIM |
F:ATTR_LITE | SPREAD |

#Acidic vapours over acid - SECRET

N:169:acidic vapour over acid
G:':G
M:165
#$ acidic vapour
U:56
#$ granite wall
O:0
W:47:1:13:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:157:0
#$ acid
K:CHASM:226:0
#$ acid fall
K:SECRET:171:0
#$ acidic vapour over acid
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:RIVER | LAKE | SHALLOW | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:ATTR_LITE | TIMED | SPREAD |
D:The acidic vapours conceal a pool of acid.

#Acidic vapours over deep acid - SECRET

N:170:acidic vapour over deep acid
G:':G
M:165
#$ acidic vapour
U:56
#$ granite wall
O:0
W:50:2:13:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:158:0
#$ deep acid
K:CHASM:226:0
#$ acid fall
K:SECRET:172:0
#$ acidic vapour over deep acid
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:PATH | RIVER | LAKE | DEEP | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |
D:The acidic vapours conceal a pool of deep acid.

N:171:acidic vapour over acid
G:':G
U:56
#$ granite wall
O:0
W:47:1:13:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:157:0
#$ acid
K:CHASM:226:0
#$ acid fall
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:RIVER | LAKE | SHALLOW | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:ATTR_LITE | TIMED | SPREAD |

N:172:acidic vapour over deep acid
G:':G
U:56
#$ granite wall
O:0
W:49:1:13:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:159:0
#$ deep acid
K:PATH:168:0
#$ acidic vapour around a stone bridge
K:CHASM:141:0
#$ chasm
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:PATH | RIVER | LAKE | DEEP | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |

N:173:steam
G:':W
U:56
#$ granite wall
O:0
W:0:0:0:0
T:TRAP:STEAM:1d3
K:DEFAULT:173:0
K:CHASM:141:0
#$ chasm
K:SPREAD:1:0
#$ open floor
K:HURT_COLD:1:0
#$ open floor
K:HURT_FIRE:1:0
#$ open floor
K:HURT_WATER:307:0
#$ wet floor
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:HURT_FIRE | HURT_COLD | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE | SPREAD |

N:174:steam over a broken floor
G:':W
U:56
#$ granite wall
O:0
W:0:0:0:0
T:TRAP:STEAM:1d3
K:DEFAULT:174:0
K:CHASM:141:0
#$ chasm
K:SPREAD:136:0
#$ broken floor
K:HURT_COLD:136:0
#$ broken floor
K:HURT_FIRE:136:0
#$ broken floor
K:HURT_WATER:484:0
#$ the crest of a wave over hidden deep water
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:HURT_FIRE | HURT_COLD | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | ATTR_LITE | SPREAD |

# Stone well containing gold

N:175:stone well
G:0:T
U:56
#$ granite wall
O:224
W:1:8:20:0
K:DEFAULT:1:10
#$ open floor
K:SECRET:814:10
#$ water-filled well
K:USE_FEAT:391:10
#$ stone well
F:LOS | PROJECT | SECRET | NOTICE | REMEMBER | MORE | HAS_GOLD |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_SWIM | HIDE_SNEAK | HIDE_SWIM |
F:ALLOC | USE_FEAT | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |
D:You have found something!

N:176:steam around a stone bridge
G:x:P
O:0
W:0:0:0:0
T:TRAP:BWATER:3d6
K:DEFAULT:176:0
K:CHASM:227:0
#$ boiling waterfall
K:SPREAD:207:0
#$ boiling water under a stone bridge
K:HURT_FIRE:207:0
#$ boiling water under a stone bridge
K:HURT_COLD:207:0
#$ boiling water under a stone bridge
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:COVERED | HURT_ROCK | HURT_FIRE | HURT_COLD | CAN_CLIMB | CAN_FLY |
F:CAN_SWIM | HIDE_SWIM |
F:OUTSIDE | ATTR_LITE |

N:177:steam over geothermal floor
G:':W
U:56
#$ granite wall
O:0
W:0:0:0:0
T:TRAP:STEAM:1d3
K:DEFAULT:177:0
K:CHASM:141:0
#$ chasm
K:SPREAD:209:0
#$ geothermal floor
K:HURT_COLD:209:0
#$ geothermal floor
K:HURT_FIRE:209:0
#$ geothermal floor
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:RIVER | LAKE | HURT_FIRE | HURT_COLD | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE | SPREAD |

# This is used for melting crust created by cold water on deep lava.

N:178:broken magma crust
G:::o
U:216
#$ lava
O:0
W:56:1:7:50
#$ magma vein
T:TRAP:FIRE:4d6
K:DEFAULT:210:0
#$ deep lava under a magma crust
K:CHASM:214:0
#$ lava fall
K:HURT_FIRE:218:0
#$ deep lava
K:TIMED:218:0
#$ deep lava
K:TREE:178:0
#$ broken magma crust
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | BASH |
F:GLOW | LAVA | HURT_FIRE | HURT_COLD | CAN_FLY | HIDE_ITEM | KILL_HUGE |
F:ATTR_LITE | INSTANT | TIMED |

#Steam over boiling water -SECRET

N:179:steam over boiling water
G:':W
M:173
#$ steam
U:173
#$ steam
O:0
W:55:2:14:50
#$ magma vein
T:TRAP:BWATER:3d6
K:DEFAULT:179:0
K:CHASM:227:0
#$ boiling waterfall
K:SPREAD:208:0
#$ boiling water
K:SECRET:180:0
#$ steam over boiling water
K:PATH:176:0
#$ steam around a stone bridge
F:PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER |
F:RIVER | LAKE | LAVA | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE | SPREAD |
D:The steam conceals a pool of boiling water.

N:180:steam over boiling water
G:':W
U:173
#$ steam
O:0
W:55:2:14:50
#$ magma vein
T:TRAP:BWATER:3d6
K:DEFAULT:180:0
K:PATH:207:0
#$ boiling water under a stone bridge
K:CHASM:227:0
#$ boiling waterfall
K:SPREAD:208:0
#$ boiling water
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:PATH | RIVER | LAKE | LAVA | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE | SPREAD |

N:181:poison gas
G:':T
U:56
#$ granite wall
O:0
W:0:0:0:0
T:TRAP:POISON:3d4
K:DEFAULT:182:0
#$ poison gas over broken floor
K:CHASM:141:0
#$ chasm
K:SPREAD:1:0
#$ open floor
K:TREE:181:0
#$ poison gas
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ATTR_LITE | SPREAD |

N:182:poison gas over broken floor
G:':T
M:181
#$ poison gas
U:56
#$ granite wall
O:0
W:0:0:0:0
T:TRAP:POISON:3d4
K:DEFAULT:182:0
K:CHASM:141:0
#$ chasm
K:SPREAD:136:0
#$ broken floor
K:HURT_WATER:493:0
#$ the crest of a wave over poisonous water
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | ATTR_LITE | SPREAD |

N:183:murder hole
G:^:R
M:91
#$ murder hole
U:56
#$ granite wall
O:79
W:21:1:20:0
T:ARROW:PETRIFY:21d6
K:DEFAULT:1:11
#$ open floor
K:CHASM:141:11
#$ chasm
K:TREE:541:11
#$ shady ground
K:HIT_TRAP:94:5
#$ murder hole
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A seeker arrow pins you.

N:184:burning oil
G:::o
U:56
#$ granite wall
O:0
W:45:2:14:0
T:TRAP:FIRE:4d6
K:DEFAULT:184:0
K:CHASM:141:0
#$ chasm
K:TIMED:308:0
#$ burnt floor
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:RIVER | LAKE | GLOW | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE | TIMED | SPREAD |

N:185:burning coal dust
G:::o
U:56
#$ granite wall
O:0
W:45:2:13:0
T:TRAP:FIRE:4d6
K:DEFAULT:185:0
K:CHASM:141:0
#$ chasm
K:TIMED:308:0
#$ burnt floor
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:RIVER | LAKE | GLOW | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE | TIMED | SPREAD |

N:186:burning oil fall
G:>:o
U:56
#$ granite wall
O:0
W:48:1:13:184
#$ burning oil
T:TRAP:FALL_MORE:10d6
K:DEFAULT:186:0
K:TIMED:220:0
#$ oil fall
K:PATH:140:0
#$ stone bridge
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER | MORE |
F:PATH | RIVER | LAKE | GLOW | DEEP | OIL | CHASM | CAN_FLY | HIDE_SWIM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |

N:187:burning oil under a stone bridge
G:x:w
M:140
#$ stone bridge
U:56
#$ granite wall
O:0
W:27:1:8:0
K:DEFAULT:187:0
K:CHASM:186:0
#$ burning oil fall
K:TIMED:223:0
#$ deep oil under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:PATH | COVERED | HURT_ROCK | OIL | CAN_CLIMB | CAN_FLY |
F:OUTSIDE | ATTR_LITE | TIMED | SPREAD |

N:188:deep burning oil
G:::o
M:184
#$ burning oil
U:56
#$ granite wall
O:0
W:49:4:7:0
T:TRAP:FIRE:4d6
K:DEFAULT:188:0
K:PATH:187:0
#$ burning oil under a stone bridge
K:CHASM:186:0
#$ burning oil fall
K:SECRET:189:0
#$ deep burning oil
K:TIMED:184:0
#$ burning oil
F:PROJECT | MOVE | PLACE | DROP | SECRET | NOTICE | REMEMBER |
F:PATH | RIVER | LAKE | GLOW | DEEP | OIL | CAN_FLY | HIDE_ITEM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |
D:The burning oil is deeper than it looks.

N:189:deep burning oil
G:::o
U:56
#$ granite wall
O:0
W:47:4:12:0
T:TRAP:FIRE:4d6
K:DEFAULT:189:0
K:CHASM:186:0
#$ burning oil fall
K:PATH:187:0
#$ burning oil under a stone bridge
K:TIMED:184:0
#$ burning oil
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:PATH | RIVER | LAKE | GLOW | DEEP | OIL | CAN_FLY | HIDE_ITEM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |

N:190:falling oil
G:<:D
U:56
#$ granite wall
O:348
W:40:2:13:219
#$ oil
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:190:0
K:CHASM:220:0
#$ oil fall
K:HURT_FIRE:191:0
#$ falling burning oil
K:ADJACENT:605:0
#$ falling oil
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | DEEP | FILLED | HURT_COLD | OIL | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | ADJACENT | SPREAD |

N:191:falling burning oil
G:<:o
U:56
#$ granite wall
O:348
W:50:4:13:184
#$ burning oil
T:TRAP:FIRE:10d6
K:DEFAULT:191:0
K:CHASM:186:0
#$ burning oil fall
K:TIMED:190:0
#$ falling oil
K:ADJACENT:606:0
#$ falling burning oil
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:RIVER | LAKE | GLOW | DEEP | FILLED | HURT_COLD | OIL | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | ADJACENT | TIMED | SPREAD |

N:192:sand
G:.:y
U:56
#$ granite wall
O:0
W:16:1:7:0
K:DEFAULT:192:0
K:CHASM:141:0
#$ chasm
K:KILL_MOVE:194:0
#$ sandy trail
K:PATH:194:0
#$ sandy trail
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY | KILL_MOVE |
F:ATTR_LITE |

#Note - 'deep' sand is only partially deep (can hide monsters/but not sink).

N:193:deep sand
G:.:y
M:192
#$ sand
U:192
#$ sand
O:0
W:22:1:7:0
K:DEFAULT:193:0
K:KILL_MOVE:195:0
#$ deep sandy trail
K:CHASM:141:0
#$ chasm
K:PATH:195:0
#$ deep sandy trail
K:HURT_WATER:400:0
#$ wet sand
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY | CAN_DIG | HIDE_DIG | KILL_MOVE |
F:HURT_WATER | OUTSIDE | ATTR_LITE |

N:194:sandy trail
G:.:Y
U:56
#$ granite wall
O:0
W:16:3:6:0
K:DEFAULT:194:0
K:CHASM:141:0
#$ chasm
K:HURT_WATER:192:0
#$ sand
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

N:195:deep sandy trail
G:.:Y
M:194
#$ sandy trail
U:194
#$ sandy trail
O:0
W:22:3:6:0
K:DEFAULT:195:0
K:CHASM:141:0
#$ chasm
K:HURT_WATER:400:0
#$ wet sand
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:CAN_CLIMB | CAN_FLY | CAN_DIG | HIDE_DIG |
F:HURT_WATER | OUTSIDE | ATTR_LITE |

# quicksand (SECRET)

N:196:quicksand
G:::u
M:400
#$ wet sand
U:400
#$ wet sand
O:0
W:30:4:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:193:0
#$ deep sand
K:SECRET:197:0
#$ quicksand
K:KILL_MOVE:197:0
#$ quicksand
K:CHASM:141:0
#$ chasm
K:TREE:196:0
#$ quicksand
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET |
F:PATH | LAKE | WATER | DEEP | HURT_COLD | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HIDE_DIG |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:The sand is more dangerous than it looks.

N:197:quicksand
G:::u
U:400
#$ wet sand
O:0
W:20:4:13:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:192:0
#$ sand
K:TREE:197:0
#$ quicksand
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | WATER | DEEP | HURT_COLD | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HIDE_DIG |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |

N:198:deep mud under a stone bridge
G:x:w
M:140
#$ stone bridge
O:0
W:39:1:8:0
K:DEFAULT:201:0
#$ deep mud
K:CHASM:141:0
#$ chasm
K:PATH:198:0
#$ deep mud under a stone bridge
K:TREE:198:0
#$ deep mud under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_OOZE | CAN_DIG |
F:HIDE_DIG |
F:OUTSIDE | ATTR_LITE |

N:199:mud
G:;:m
O:0
W:21:3:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:199:0
K:KILL_MOVE:202:0
#$ muddy trail
K:PATH:202:0
#$ muddy trail
K:CHASM:141:0
#$ chasm
K:HURT_WATER:201:0
#$ deep mud
K:HURT_COLD:154:0
#$ hidden deep water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_OOZE | CAN_DIG |
F:HIDE_ITEM | KILL_MOVE |
F:HURT_WATER | OUTSIDE | ATTR_LITE |

N:200:deep mud
G:;:m
M:199
#$ mud
U:199
#$ mud
O:0
W:39:3:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:200:0
K:PATH:202:0
#$ muddy trail
K:KILL_MOVE:203:0
#$ deep muddy trail
K:CHASM:141:0
#$ chasm
K:SECRET:201:0
#$ deep mud
K:HURT_WATER:201:0
#$ deep mud
K:HURT_COLD:199:0
#$ mud
F:LOS | PROJECT | MOVE | DROP | SECRET | REMEMBER |
F:PATH | LAKE | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_OOZE | CAN_DIG |
F:HIDE_ITEM | HIDE_DIG | KILL_MOVE |
F:HURT_WATER | OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:The mud is deeper than it looks.

N:201:deep mud
G:::m
O:0
W:42:3:13:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:201:0
K:CHASM:141:0
#$ chasm
K:PATH:198:0
#$ deep mud under a stone bridge
K:HURT_WATER:636:0
#$ shady water over deep mud
K:HURT_COLD:199:0
#$ mud
F:LOS | PROJECT | MOVE | DROP | REMEMBER |
F:PATH | LAKE | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_OOZE | CAN_DIG |
F:HIDE_ITEM | HIDE_DIG |
F:HURT_WATER | OUTSIDE | MUST_CLIMB | ATTR_LITE |

N:202:muddy trail
G:.:Y
U:199
#$ mud
O:0
W:21:1:6:0
K:DEFAULT:202:0
K:CHASM:141:0
#$ chasm
K:HURT_WATER:201:0
#$ deep mud
K:TIMED:199:0
#$ mud
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_OOZE | CAN_DIG | HIDE_ITEM |
F:HURT_WATER | OUTSIDE | ATTR_LITE | TIMED |

N:203:deep muddy trail
G:.:Y
M:199
#$ mud
U:199
#$ mud
O:0
W:39:1:6:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:203:0
K:CHASM:141:0
#$ chasm
K:SECRET:201:0
#$ deep mud
K:HURT_WATER:201:0
#$ deep mud
K:TIMED:200:0
#$ deep mud
F:LOS | PROJECT | MOVE | DROP | SECRET | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_OOZE | CAN_DIG | HIDE_ITEM |
F:HIDE_DIG |
F:HURT_WATER | OUTSIDE | MUST_CLIMB | ATTR_LITE | TIMED |
D:The muddy trail is deeper than it looks.

N:204:boiling mud under a stone bridge
G:x:w
M:140
#$ stone bridge
O:0
W:45:1:8:0
T:TRAP:BMUD:6d6
K:DEFAULT:205:0
#$ boiling mud
K:CHASM:141:0
#$ chasm
K:PATH:204:0
#$ boiling mud under a stone bridge
K:TREE:204:0
#$ boiling mud under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | LAVA | WATER | CAN_CLIMB | CAN_FLY | CAN_OOZE | CAN_DIG |
F:HIDE_DIG |
F:OUTSIDE | ATTR_LITE | SPREAD |

N:205:boiling mud
G:::M
O:0
W:45:1:13:0
T:TRAP:BMUD:6d6
K:DEFAULT:205:0
K:CHASM:141:0
#$ chasm
K:PATH:204:0
#$ boiling mud under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | LAVA | WATER | DEEP | CAN_FLY | CAN_OOZE | CAN_DIG |
F:HIDE_ITEM | HIDE_DIG |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE | ERUPT |

# Part of an erupting geyser

N:206:steam-filled vent which erupts boiling water
G:%:W
U:56
#$ granite wall
O:0
W:45:6:13:431
#$ geothermal ground
T:TRAP:BWATER:4d1
K:DEFAULT:206:0
K:CHASM:141:0
#$ chasm
K:TREE:212:0
#$ steam-filled vent
K:TIMED:711:0
#$ erupting boiling geyser
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | LAVA | WATER | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |

N:207:boiling water under a stone bridge
G:x:w
M:140
#$ stone bridge
O:0
W:55:1:8:50
#$ magma vein
T:TRAP:BWATER:6d6
K:DEFAULT:208:0
#$ boiling water
K:CHASM:141:0
#$ chasm
K:HURT_BWATER:176:0
#$ steam around a stone bridge
K:PATH:207:0
#$ boiling water under a stone bridge
K:TREE:207:0
#$ boiling water under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | LAVA | WATER | HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_SWIM |
F:HIDE_SWIM |
F:HURT_BWATER | OUTSIDE | ATTR_LITE | SPREAD |

N:208:boiling water
G:::P
O:0
W:55:2:14:50
#$ magma vein
T:TRAP:BWATER:6d6
K:DEFAULT:208:0
K:CHASM:151:0
#$ waterfall
K:PATH:207:0
#$ boiling water under a stone bridge
K:HURT_BWATER:180:0
#$ steam over boiling water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | LAVA | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:HURT_WATER | HURT_BWATER | OUTSIDE | MUST_CLIMB | ATTR_LITE | SPREAD |

N:209:geothermal floor
G:.:P
U:56
#$ granite wall
O:0
W:40:1:7:0
K:DEFAULT:209:0
K:CHASM:141:0
#$ chasm
K:HURT_BWATER:177:0
#$ steam over geothermal floor
K:HURT_WATER:153:0
#$ water
K:TIMED:177:0
#$ steam over geothermal floor
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:LAKE | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | HURT_BWATER | ATTR_LITE | TIMED |

# This is used for crust created by cold water on deep lava.

N:210:deep lava under a magma crust
G:;:s
U:216
#$ lava
O:0
W:56:1:7:50
#$ magma vein
T:TRAP:LAVA:24d10
K:DEFAULT:210:0
K:CHASM:214:0
#$ lava fall
K:TIMED:178:0
#$ broken magma crust
F:LOS | PROJECT | MOVE | PLACE | DROP | BASH |
F:PATH | LAKE | COVERED | GLOW | LAVA | CAN_FLY | HIDE_ITEM | KILL_HUGE |
F:ATTR_LITE | TIMED |

N:211:gas-filled vent
G:%:T
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:POISON:4d1
K:DEFAULT:547:0
#$ open vent
K:CHASM:141:0
#$ chasm
K:ADJACENT:566:0
#$ gas-filled vent
K:TREE:211:0
#$ gas-filled vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |
D:You are surrounded by a burning green gas!

N:212:steam-filled vent
G:%:W
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:BWATER:4d1
K:DEFAULT:547:0
#$ open vent
K:CHASM:141:0
#$ chasm
K:ADJACENT:567:0
#$ steam-filled vent
K:TREE:212:0
#$ steam-filled vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |

N:213:fiery vent
G:%:r
U:56
#$ granite wall
O:0
W:51:1:14:432
#$ magma crust
T:TRAP:FIRE:12d1
K:DEFAULT:547:0
#$ open vent
K:CHASM:141:0
#$ chasm
K:ADJACENT:568:0
#$ fiery vent
K:TREE:213:0
#$ fiery vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |

N:214:lava fall
G:>:r
O:0
W:56:3:14:161
#$ falling lava
T:TRAP:FALL_MORE:24d10
K:DEFAULT:214:0
K:PATH:140:0
#$ stone bridge
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | MORE |
F:PATH | RIVER | LAKE | GLOW | LAVA | DEEP | CHASM | CAN_FLY |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into the chasm!

N:215:deep lava under a stone bridge
G:x:w
M:140
#$ stone bridge
O:0
W:56:1:14:0
T:TRAP:LAVA:24d6
K:DEFAULT:218:0
#$ deep lava
K:CHASM:214:0
#$ lava fall
K:PATH:215:0
#$ deep lava under a stone bridge
K:TREE:215:0
#$ deep lava under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | LAVA | CAN_CLIMB | CAN_FLY | HIDE_SWIM | KILL_HUGE |
F:OUTSIDE | ATTR_LITE |

N:216:lava
G:;:r
O:0
W:56:1:14:50
#$ magma vein
T:TRAP:LAVA:12d10
K:DEFAULT:216:0
K:CHASM:214:0
#$ lava fall
K:PATH:432:0
#$ magma crust
K:HURT_WATER:432:0
#$ magma crust
K:TIMED:947:0
#$ magma crust
F:LOS | PROJECT | MOVE | PLACE | REMEMBER |
F:PATH | RIVER | LAKE | GLOW | LAVA | SHALLOW | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | OUTSIDE | ATTR_LITE | TIMED |

N:217:deep lava
G:;:r
M:216
#$ lava
U:216
#$ lava
O:0
W:56:1:14:50
#$ magma vein
T:TRAP:LAVA:24d10
K:DEFAULT:217:0
K:CHASM:214:0
#$ lava fall
K:PATH:432:0
#$ magma crust
K:TIMED:210:0
#$ deep lava under a magma crust
K:HURT_WATER:210:0
#$ deep lava under a magma crust
K:SPREAD:720:0
#$ magma crust
F:LOS | PROJECT | MOVE | PLACE | REMEMBER |
F:PATH | RIVER | LAKE | GLOW | LAVA | DEEP | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | OUTSIDE | MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |

N:218:deep lava
G:::r
O:0
W:57:1:14:50
#$ magma vein
T:TRAP:LAVA:24d10
K:DEFAULT:218:0
K:CHASM:214:0
#$ lava fall
K:PATH:215:0
#$ deep lava under a stone bridge
K:HURT_WATER:210:0
#$ deep lava under a magma crust
K:TIMED:944:0
#$ deep lava which erupts lava
K:SPREAD:946:0
#$ lava
F:LOS | PROJECT | MOVE | PLACE | REMEMBER |
F:PATH | RIVER | LAKE | GLOW | LAVA | DEEP | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | OUTSIDE | MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |

N:219:oil
G:;:D
U:56
#$ granite wall
O:348
W:35:1:13:0
K:DEFAULT:219:0
K:HURT_FIRE:184:0
#$ burning oil
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:LAKE | HURT_FIRE | OIL | CAN_FLY | HIDE_ITEM |
F:USE_FEAT | ATTR_LITE |

N:220:oil fall
G:>:D
U:56
#$ granite wall
O:0
W:48:1:13:219
#$ oil
T:TRAP:FALL_MORE:10d6
K:DEFAULT:220:0
K:PATH:223:0
#$ deep oil under a stone bridge
K:HURT_FIRE:186:0
#$ burning oil fall
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | MORE |
F:PATH | LAKE | DEEP | HURT_FIRE | OIL | CHASM | CAN_FLY | HIDE_SWIM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |

N:221:coal dust
G:;:D
U:56
#$ granite wall
O:0
W:35:2:7:0
K:DEFAULT:221:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:185:0
#$ burning coal dust
K:KILL_MOVE:222:0
#$ coal dust trail
K:PATH:222:0
#$ coal dust trail
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | HURT_FIRE | OIL | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:222:coal dust trail
G:.:Y
U:56
#$ granite wall
O:0
W:35:2:6:0
K:DEFAULT:222:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:185:0
#$ burning coal dust
K:TIMED:221:0
#$ coal dust
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:LAKE | HURT_FIRE | OIL | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE | TIMED |

N:223:deep oil under a stone bridge
G:x:w
M:140
#$ stone bridge
U:56
#$ granite wall
O:348
W:38:1:8:0
K:DEFAULT:223:0
K:HURT_FIRE:187:0
#$ burning oil under a stone bridge
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | RUN |
F:PATH | COVERED | HURT_ROCK | HURT_FIRE | OIL | CAN_CLIMB | CAN_FLY |
F:USE_FEAT | OUTSIDE | ATTR_LITE |

N:224:deep oil
G:;:D
M:219
#$ oil
U:56
#$ granite wall
O:0
W:39:2:7:219
#$ oil
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:224:0
K:CHASM:220:0
#$ oil fall
K:PATH:219:0
#$ oil
K:SECRET:225:0
#$ deep oil
K:HURT_FIRE:188:0
#$ deep burning oil
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | NOTICE | REMEMBER |
F:PATH | RIVER | LAKE | DEEP | HURT_FIRE | OIL | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:The oil is deeper than it looks.

N:225:deep oil
G:::D
U:56
#$ granite wall
O:348
W:37:4:12:219
#$ oil
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:225:0
K:PATH:223:0
#$ deep oil under a stone bridge
K:CHASM:220:0
#$ oil fall
K:HURT_FIRE:189:0
#$ deep burning oil
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:PATH | LAKE | DEEP | HURT_FIRE | OIL | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE |

N:226:acid fall
G:>:g
U:56
#$ granite wall
O:0
W:56:3:13:127
#$ falling acid
T:TRAP:FALL_MORE:10d6
K:DEFAULT:226:0
K:PATH:156:0
#$ deep acid under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | MORE |
F:PATH | RIVER | LAKE | DEEP | ACID | CHASM | CAN_FLY | HIDE_SWIM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into the chasm!

N:227:boiling waterfall
G:>:P
U:56
#$ granite wall
O:0
W:56:3:13:160
#$ falling boiling water
T:TRAP:FALL_MORE:10d6
K:DEFAULT:226:0
#$ acid fall
K:PATH:156:0
#$ deep acid under a stone bridge
K:TREE:227:0
#$ boiling waterfall
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | MORE |
F:PATH | RIVER | LAKE | LAVA | WATER | DEEP | CHASM | CAN_FLY | HIDE_SWIM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into the chasm!

N:228:wall of fire
G:::o
U:56
#$ granite wall
O:0
W:20:2:14:308
#$ burnt floor
T:TRAP:FIRE:4d6
K:DEFAULT:228:4
K:CHASM:141:4
#$ chasm
K:BASH:308:4
#$ burnt floor
K:HURT_WATER:308:4
#$ burnt floor
F:MOVE | PLACE | REMEMBER | BASH |
F:LAKE | GLOW | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | ATTR_LITE | SPREAD |

N:229:storm cloud
G:':y
O:0
W:40:2:14:0
T:TRAP:ELEC:4d6
K:DEFAULT:230:0
#$ storm cloud over broken floor
K:CHASM:232:0
#$ storm cloud over chasm
K:SPREAD:233:0
#$ storm cloud
K:TREE:229:0
#$ storm cloud
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:LAKE | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE | STRIKE | SPREAD |
D:You are struck by lightning!

N:230:storm cloud over broken floor
G:':y
O:0
W:40:2:14:0
T:TRAP:ELEC:4d6
K:DEFAULT:230:0
K:CHASM:232:0
#$ storm cloud over chasm
K:SPREAD:234:0
#$ storm cloud over broken floor
K:HURT_WATER:484:0
#$ the crest of a wave over hidden deep water
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:LAKE | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | ATTR_LITE | STRIKE | SPREAD |
D:You are struck by lightning!

N:231:storm cloud over an open floor over a chasm
G:':y
M:173
#$ steam
U:56
#$ granite wall
O:0
W:48:2:14:0
T:TRAP:ELEC:4d6
K:DEFAULT:141:0
#$ chasm
K:CHASM:232:0
#$ storm cloud over chasm
K:PATH:140:0
#$ stone bridge
K:SPREAD:235:0
#$ storm cloud over an open floor over a chasm
K:TREE:231:0
#$ storm cloud over an open floor over a chasm
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ATTR_LITE | STRIKE | SPREAD |
D:You are struck by lightning!

N:232:storm cloud over chasm
G:':y
O:0
W:48:2:14:231
#$ storm cloud over an open floor over a chasm
T:TRAP:ELEC:6d6
K:DEFAULT:232:0
K:SPREAD:236:0
#$ storm cloud over chasm
F:PROJECT | MOVE | PLACE | REMEMBER |
F:LAKE | CHASM | CAN_FLY | HIDE_ITEM |
F:MUST_CLIMB | ATTR_LITE | STRIKE | SPREAD |
D:You are struck by lightning!

N:233:storm cloud
G:':W
O:0
W:40:2:14:0
K:DEFAULT:234:0
#$ storm cloud over broken floor
K:CHASM:236:0
#$ storm cloud over chasm
K:TIMED:229:0
#$ storm cloud
K:HURT_ELEC:229:0
#$ storm cloud
K:TREE:233:0
#$ storm cloud
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_ELEC | ATTR_LITE | TIMED | STRIKE | SPREAD |

N:234:storm cloud over broken floor
G:':W
O:0
W:40:2:14:0
K:DEFAULT:234:0
K:CHASM:236:0
#$ storm cloud over chasm
K:HURT_ELEC:230:0
#$ storm cloud over broken floor
K:TIMED:229:0
#$ storm cloud
K:HURT_WATER:484:0
#$ the crest of a wave over hidden deep water
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_ELEC | HURT_WATER | ATTR_LITE | TIMED | SPREAD |

N:235:storm cloud over an open floor over a chasm
G:':W
M:173
#$ steam
U:56
#$ granite wall
O:0
W:48:2:14:0
K:DEFAULT:141:0
#$ chasm
K:CHASM:236:0
#$ storm cloud over chasm
K:HURT_ELEC:231:0
#$ storm cloud over an open floor over a chasm
K:TIMED:231:0
#$ storm cloud over an open floor over a chasm
K:PATH:140:0
#$ stone bridge
K:TREE:235:0
#$ storm cloud over an open floor over a chasm
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:HURT_ELEC | ATTR_LITE | TIMED | SPREAD |

N:236:storm cloud over chasm
G:':W
O:0
W:48:2:14:231
#$ storm cloud over an open floor over a chasm
K:DEFAULT:236:0
K:HURT_ELEC:232:0
#$ storm cloud over chasm
K:TIMED:232:0
#$ storm cloud over chasm
F:PROJECT | MOVE | PLACE | REMEMBER |
F:LAKE | CHASM | CAN_FLY | HIDE_ITEM |
F:HURT_ELEC | ATTR_LITE | TIMED | SPREAD |

# Even more dungeon features.

# These invisible traps allow us to always get the same visible trap type.

# 0x02 --> invisible trap (drawn as open floor)

N:237:invisible trap
G:^:w
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:237:5
#$ invisible trap
K:HIT_TRAP:237:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:238:invisible trap
G:^:D
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:SECRET:238:0
#$ invisible trap
K:HIT_TRAP:238:5
#$ invisible trap
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:239:invisible trap
G:^:o
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:SECRET:239:0
#$ invisible trap
K:HIT_TRAP:239:5
#$ invisible trap
K:TREE:541:0
#$ shady ground
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:240:invisible trap
G:^:r
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:240:0
#$ invisible trap
K:HIT_TRAP:240:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:241:invisible trap
G:^:g
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:241:0
#$ invisible trap
K:HIT_TRAP:241:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:242:invisible trap
G:^:b
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:242:0
#$ invisible trap
K:HIT_TRAP:242:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:243:invisible trap
G:^:u
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:243:0
#$ invisible trap
K:HIT_TRAP:243:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:244:invisible trap
G:^:W
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:244:0
#$ invisible trap
K:HIT_TRAP:244:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:245:invisible trap
G:^:P
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:245:0
#$ invisible trap
K:HIT_TRAP:245:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:246:invisible trap
G:^:y
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:246:0
#$ invisible trap
K:HIT_TRAP:246:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:247:invisible trap
G:^:R
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:247:0
#$ invisible trap
K:HIT_TRAP:247:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:248:invisible trap
G:^:G
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:248:0
#$ invisible trap
K:HIT_TRAP:248:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:249:invisible trap
G:^:B
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:SECRET:249:0
#$ invisible trap
K:HIT_TRAP:249:5
#$ invisible trap
K:TREE:541:0
#$ shady ground
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:250:invisible trap
G:^:p
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:250:0
#$ invisible trap
K:HIT_TRAP:250:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:251:invisible trap
G:^:v
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:SECRET:251:0
#$ invisible trap
K:HIT_TRAP:251:5
#$ invisible trap
K:TREE:541:0
#$ shady ground
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:252:invisible trap
G:^:t
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:252:0
#$ invisible trap
K:HIT_TRAP:252:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:253:invisible trap
G:^:m
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:253:0
#$ invisible trap
K:HIT_TRAP:253:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:254:invisible trap
G:^:Y
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:SECRET:254:0
#$ invisible trap
K:HIT_TRAP:254:5
#$ invisible trap
K:TREE:541:0
#$ shady ground
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:255:invisible trap
G:^:i
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:10:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:255:0
#$ invisible trap
K:HIT_TRAP:255:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:256:invisible trap
G:^:T
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:256:0
#$ invisible trap
K:HIT_TRAP:256:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

# Following open doors allow us to close and relock doors.
# We can always bash a door to break its lock.

# 0x04 --> open door

N:257:open door
G:':U
M:4
#$ open door
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:5:0
#$ broken door
K:CLOSE:32:0
#$ door
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:HURT_WATER:619:0
#$ water through an open door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | BASH | DOOR |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

# 0x04 --> open door

N:258:open door
G:':U
M:4
#$ open door
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:5:0
#$ broken door
K:CLOSE:33:0
#$ locked door
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:HURT_WATER:619:0
#$ water through an open door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | BASH | DOOR |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

# 0x04 --> open door

N:259:open door
G:':U
M:4
#$ open door
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:5:0
#$ broken door
K:CLOSE:34:0
#$ locked door
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:HURT_WATER:619:0
#$ water through an open door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | BASH | DOOR |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

# 0x04 --> open door

N:260:open door
G:':U
M:4
#$ open door
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:5:0
#$ broken door
K:CLOSE:35:0
#$ locked door
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:HURT_WATER:619:0
#$ water through an open door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | BASH | DOOR |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

# 0x04 --> open door

N:261:open door
G:':U
M:4
#$ open door
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:5:0
#$ broken door
K:CLOSE:36:0
#$ locked door
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:HURT_WATER:619:0
#$ water through an open door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | BASH | DOOR |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

# 0x04 --> open door

N:262:open door
G:':U
M:4
#$ open door
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:5:0
#$ broken door
K:CLOSE:37:0
#$ locked door
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:HURT_WATER:619:0
#$ water through an open door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | BASH | DOOR |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

# 0x04 --> open door

N:263:open door
G:':U
M:4
#$ open door
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:5:0
#$ broken door
K:CLOSE:38:0
#$ locked door
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
K:HURT_WATER:619:0
#$ water through an open door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | BASH | DOOR |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

N:264:Farmer Maggot's Mushroom Store
G:5:r
O:0
W:1:0:20:0
K:DEFAULT:264:9
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:265:Mill
G:7:U
O:0
W:15:0:20:0
K:DEFAULT:265:10
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:266:'Bag End'
G:8:G
O:0
W:0:0:20:0
K:DEFAULT:266:11
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:267:House of Elrond
G:+:U
O:0
W:0:0:20:0
K:DEFAULT:267:12
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:268:Marketplace
G:7:u
O:0
W:25:0:20:0
K:DEFAULT:268:13
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:269:House of Beorn
G:+:U
O:0
W:0:0:20:0
K:DEFAULT:269:14
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:270:Festhall
G:1:o
O:0
W:25:0:20:0
K:DEFAULT:270:15
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# 0x0F --> shop -- home (perm)

N:271:Music hall
G:1:y
O:0
W:32:0:20:0
K:DEFAULT:271:16
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# Here follow some deep traps.

N:272:stone visage
G:^:W
U:56
#$ granite wall
O:0
W:30:2:20:0
S:BALL_ACID
K:DEFAULT:1:30
#$ open floor
K:HIT_TRAP:272:5
#$ stone visage
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:273:stone visage
G:^:W
M:272
#$ stone visage
U:56
#$ granite wall
O:0
W:15:2:20:0
S:BALL_ELEC
K:DEFAULT:1:15
#$ open floor
K:HIT_TRAP:273:5
#$ stone visage
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:274:stone visage
G:^:W
M:272
#$ stone visage
U:56
#$ granite wall
O:0
W:25:2:20:0
S:BALL_FIRE
K:DEFAULT:1:25
#$ open floor
K:HIT_TRAP:274:5
#$ stone visage
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:275:stone visage
G:^:W
M:272
#$ stone visage
U:56
#$ granite wall
O:0
W:20:2:20:0
S:BALL_COLD
K:DEFAULT:1:20
#$ open floor
K:HIT_TRAP:275:5
#$ stone visage
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:276:stone visage
G:^:W
M:272
#$ stone visage
U:56
#$ granite wall
O:0
W:10:2:20:0
S:BALL_POIS
K:DEFAULT:1:10
#$ open floor
K:HIT_TRAP:276:5
#$ stone visage
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:277:ancient hex
G:^:G
M:88
#$ ancient hex
U:56
#$ granite wall
O:0
W:45:2:20:0
S:BALL_NETHR
K:DEFAULT:1:60
#$ open floor
K:HIT_TRAP:277:5
#$ ancient hex
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:278:magic symbol
G:^:B
M:81
#$ magic symbol
U:56
#$ granite wall
O:0
W:55:2:20:0
S:BALL_MANA
K:DEFAULT:1:80
#$ open floor
K:HIT_TRAP:278:5
#$ magic symbol
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:279:shaft of light
G:^:Y
M:87
#$ shaft of light
U:56
#$ granite wall
O:0
W:50:2:20:0
T:LINE_LOS
S:BALL_DARK
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:279:5
#$ shaft of light
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- surreal painting - cause wounds 1

N:280:surreal painting
G:^:p
U:56
#$ granite wall
O:0
W:6:3:20:0
S:WOUND
K:DEFAULT:1:6
#$ open floor
K:HIT_TRAP:280:5
#$ surreal painting
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- surreal painting - animate dead

N:281:surreal painting
G:^:p
M:280
#$ surreal painting
U:56
#$ granite wall
O:0
W:12:3:20:0
S:A_DEAD
K:DEFAULT:1:12
#$ open floor
K:HIT_TRAP:281:5
#$ surreal painting
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- surreal painting - animate objects

N:282:surreal painting
G:^:p
M:280
#$ surreal painting
U:56
#$ granite wall
O:0
W:18:3:20:0
S:A_OBJECT
K:DEFAULT:1:18
#$ open floor
K:HIT_TRAP:282:5
#$ surreal painting
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- surreal painting - animate elements

N:283:surreal painting
G:^:p
M:280
#$ surreal painting
U:56
#$ granite wall
O:0
W:24:3:20:0
S:A_ELEMENT
K:DEFAULT:1:24
#$ open floor
K:HIT_TRAP:283:5
#$ surreal painting
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# visible trap -- mark of a white hand - summons

N:284:mark of a white hand
G:^:z
U:56
#$ granite wall
O:0
W:10:1:20:0
S:S_ORC
K:DEFAULT:1:10
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:285:strange rune
G:^:o
M:20
#$ strange rune
U:56
#$ granite wall
O:0
W:55:2:20:0
S:S_HI_DEMON
K:DEFAULT:1:80
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are enveloped in a cloud of sulpher!

N:286:strange rune
G:^:o
M:20
#$ strange rune
U:56
#$ granite wall
O:0
W:6:2:20:0
S:S_SPIDER
K:DEFAULT:1:6
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are enveloped in a cloud of cobwebs!

N:287:strange rune
G:^:o
M:20
#$ strange rune
U:56
#$ granite wall
O:0
W:45:2:20:0
S:S_HI_DRAGON
K:DEFAULT:1:60
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are enveloped in a cloud of smoke!

N:288:strange rune
G:^:o
M:20
#$ strange rune
U:56
#$ granite wall
O:0
W:50:2:20:0
S:S_HI_UNDEAD
K:DEFAULT:1:70
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are enveloped in a cloud of dust!

# Radagast's snare -- wooden cage from ceiling

N:289:Radagast's snare
G:^:V
U:56
#$ granite wall
O:0
W:18:1:20:0
K:DEFAULT:1:8
#$ open floor
K:HIT_TRAP:313:8
#$ wooden cage
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A wooden cage falls from the ceiling!

# Radagast's snare -- iron cage from ceiling

N:290:Radagast's snare
G:^:V
M:289
#$ Radagast's snare
U:56
#$ granite wall
O:0
W:31:1:20:0
K:DEFAULT:1:32
#$ open floor
K:HIT_TRAP:314:32
#$ iron cage
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:An iron cage falls from the ceiling!

# Pit

N:291:pit
G:^:D
M:17
#$ pit
U:56
#$ granite wall
O:0
W:13:2:20:0
T:TRAP:FALL:6d6
K:DEFAULT:1:13
#$ open floor
K:HIT_TRAP:155:13
#$ deep water
K:HURT_WATER:155:13
#$ deep water
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into a pit! It quickly fills with water.

# Pit

N:292:pit
G:^:D
M:17
#$ pit
U:56
#$ granite wall
O:0
W:14:2:20:0
T:TRAP:FALL:6d6
K:DEFAULT:1:14
#$ open floor
K:HIT_TRAP:189:14
#$ deep burning oil
K:HURT_WATER:155:14
#$ deep water
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into a pit! It quickly fills with burning oil.

# Pit

N:293:pit
G:^:D
M:17
#$ pit
U:56
#$ granite wall
O:0
W:15:2:20:0
T:TRAP:FALL:6d6
K:DEFAULT:1:15
#$ open floor
K:HIT_TRAP:208:15
#$ boiling water
K:HURT_WATER:155:15
#$ deep water
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into a pit! It quickly fills with boiling water.

# Pit

N:294:pit
G:^:D
M:17
#$ pit
U:56
#$ granite wall
O:0
W:16:2:20:0
T:TRAP:FALL:6d6
K:DEFAULT:1:16
#$ open floor
K:HIT_TRAP:158:16
#$ deep acid
K:HURT_WATER:155:16
#$ deep water
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |
D:You fall into a pit! It quickly fills with acid.

# ---> visible trap -- glowing glyph

N:295:glowing glyph
G:^:M
U:56
#$ granite wall
O:0
W:32:3:20:0
T:BALL:PLASMA:16d6
K:DEFAULT:1:5
#$ open floor
K:HIT_TRAP:295:5
#$ glowing glyph
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- glowing glyph

N:296:glowing glyph
G:^:M
M:295
#$ glowing glyph
U:56
#$ granite wall
O:0
W:33:3:20:0
T:BALL:GRAVITY:16d6
K:DEFAULT:1:36
#$ open floor
K:HIT_TRAP:296:5
#$ glowing glyph
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- glowing glyph

N:297:glowing glyph
G:^:M
M:295
#$ glowing glyph
U:56
#$ granite wall
O:0
W:31:3:20:0
T:BALL:INERTIA:16d6
K:DEFAULT:1:33
#$ open floor
K:HIT_TRAP:297:5
#$ glowing glyph
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- glowing glyph

N:298:glowing glyph
G:^:M
M:295
#$ glowing glyph
U:56
#$ granite wall
O:0
W:30:3:20:0
T:BALL:FORCE:16d6
K:DEFAULT:1:30
#$ open floor
K:HIT_TRAP:298:5
#$ glowing glyph
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- ancient hex

N:299:ancient hex
G:^:G
M:88
#$ ancient hex
U:56
#$ granite wall
O:0
W:27:3:20:0
T:ADJACENT:TIME:16d6
K:DEFAULT:1:27
#$ open floor
K:HIT_TRAP:299:5
#$ ancient hex
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- glowing glyph

N:300:glowing glyph
G:^:M
M:295
#$ glowing glyph
U:56
#$ granite wall
O:0
W:16:3:20:0
T:BALL:SOUND:16d6
K:DEFAULT:1:12
#$ open floor
K:HIT_TRAP:300:5
#$ glowing glyph
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- glowing glyph

N:301:glowing glyph
G:^:M
M:295
#$ glowing glyph
U:56
#$ granite wall
O:0
W:28:3:20:0
T:BALL:SHARD:16d6
K:DEFAULT:1:18
#$ open floor
K:HIT_TRAP:301:5
#$ glowing glyph
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- glowing glyph

N:302:glowing glyph
G:^:M
M:295
#$ glowing glyph
U:56
#$ granite wall
O:0
W:15:3:20:0
T:BALL:NEXUS:16d6
K:DEFAULT:1:15
#$ open floor
K:HIT_TRAP:302:5
#$ glowing glyph
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- glowing glyph

N:303:glowing glyph
G:^:G
U:56
#$ granite wall
O:0
W:24:3:20:0
T:BALL:CHAOS:16d6
K:DEFAULT:1:24
#$ open floor
K:HIT_TRAP:303:5
#$ glowing glyph
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# ---> visible trap -- ancient hex

N:304:ancient hex
G:^:G
M:88
#$ ancient hex
U:56
#$ granite wall
O:0
W:21:3:20:0
T:ADJACENT:DISENCHANT:16d6
K:DEFAULT:1:21
#$ open floor
K:HIT_TRAP:304:5
#$ ancient hex
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

# Following trails are left by creatures of various
# kinds.

N:305:blood-stained floor
G:.:r
U:56
#$ granite wall
O:0
W:12:1:6:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:HURT_WATER:609:0
#$ a wave breaking over open floor
K:HURT_FIRE:308:0
#$ burnt floor
K:HURT_ACID:309:0
#$ melted floor
K:HURT_POIS:181:0
#$ poison gas
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN | FLOOR |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_POIS | HURT_WATER | ATTR_LITE |

N:306:slimy trail
G:.:M
U:56
#$ granite wall
O:0
W:12:1:6:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:HURT_WATER:609:0
#$ a wave breaking over open floor
K:HURT_FIRE:308:0
#$ burnt floor
K:HURT_ACID:309:0
#$ melted floor
K:HURT_POIS:181:0
#$ poison gas
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN | FLOOR |
F:HURT_FIRE | HURT_ACID | CAN_FLY |
F:HURT_POIS | HURT_WATER | ATTR_LITE |

N:307:wet floor
G:.:b
U:56
#$ granite wall
O:224
W:18:2:7:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN | FLOOR |
F:LAKE | CAN_FLY |
F:ATTR_LITE | TIMED |

#K:HURT_WATER:611

N:308:burnt floor
G:.:o
U:56
#$ granite wall
O:0
W:18:2:7:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:162:0
#$ smoke
K:HURT_WATER:609:0
#$ a wave breaking over open floor
K:HURT_ACID:309:0
#$ melted floor
K:HURT_POIS:181:0
#$ poison gas
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN | FLOOR |
F:LAKE | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_POIS | HURT_WATER | ATTR_LITE |

N:309:melted floor
G:.:o
U:56
#$ granite wall
O:0
W:18:2:7:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:HURT_ACID:165:0
#$ acidic vapour
K:HURT_WATER:609:0
#$ a wave breaking over open floor
K:HURT_FIRE:308:0
#$ burnt floor
K:HURT_POIS:181:0
#$ poison gas
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN | FLOOR |
F:LAKE | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:HURT_POIS | HURT_WATER | ATTR_LITE |

# Following two waters are atypical, but used in various
# situations.

N:310:stagnant water
G:;:b
U:56
#$ granite wall
O:239
W:18:1:7:0
K:DEFAULT:310:0
K:HURT_COLD:145:0
#$ ice
K:CHASM:141:0
#$ chasm
K:HURT_WATER:393:0
#$ under poisonous water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SNEAK | HIDE_SWIM |
F:HURT_WATER | USE_FEAT | ATTR_LITE |

N:311:clear water
G:;:b
O:224
W:27:1:7:0
K:DEFAULT:155:0
#$ deep water
K:PATH:153:0
#$ water
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:146:0
#$ hidden deep water under ice
K:HURT_WATER:395:0
#$ poisonous water
K:USE_FEAT:311:0
#$ clear water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HURT_WATER | USE_FEAT | OUTSIDE | ATTR_LITE |

N:312:broken wood
G:':u
U:56
#$ granite wall
O:0
W:10:1:17:0
K:DEFAULT:1:0
#$ open floor
K:HURT_FIRE:502:0
#$ fire
K:HURT_ACID:165:0
#$ acidic vapour
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | BASH |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | CAN_PASS |
F:ATTR_LITE |

N:313:wooden cage
G:+:U
U:56
#$ granite wall
O:0
W:10:1:17:0
K:DEFAULT:312:5
#$ broken wood
K:HURT_FIRE:502:5
#$ fire
K:OPEN:695:5
#$ open cage (wooden)
F:LOS | PROJECT | PLACE | DROP | NOTICE | REMEMBER | OPEN | BASH | TUNNEL |
F:HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ALLOC | ATTR_LITE |

N:314:iron cage
G:+:D
U:56
#$ granite wall
O:0
W:20:1:17:0
K:DEFAULT:727:9
#$ broken bars
K:HURT_ACID:165:9
#$ acidic vapour
K:OPEN:696:9
#$ open cage (iron)
F:LOS | PROJECT | PLACE | DROP | NOTICE | REMEMBER | OPEN | TUNNEL |
F:HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ALLOC | ATTR_LITE |

# We need to allow DROP to prevent getting as well as dropping items,
# so that we can lock items back into chests.

# Note that chests have considerably more valuable contents.

# Small chest -- was only gold. Now 2D2 gold or items (Except wooden).
# Large chest -- was item or gold. Now 3D2 gold or items.

# Wooden chest -- was 2 items. Now drops gold.
# Iron chest -- was 4 items. Now drops good.
# Steel chest -- was 6 items. Now drops great.

# However chest traps for iron and steel chests have been upped in power.

N:315:broken chest
G:':u
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:1:0
#$ open floor
K:CLOSE:32:0
#$ door
K:CHASM:141:0
#$ chasm
K:BASH:315:0
#$ broken chest
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | BASH |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:CHEST | ATTR_LITE |

N:316:small wooden chest
G:&:u
U:56
#$ granite wall
O:0
W:5:1:19:0
K:DEFAULT:1:2
#$ open floor
K:OPEN:319:2
#$ small wooden chest (open)
K:BASH:315:2
#$ broken chest
K:SECRET:318:2
#$ small wooden chest (locked)
K:HURT_FIRE:315:2
#$ broken chest
K:HURT_ACID:315:2
#$ broken chest
K:CHASM:141:2
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_GOLD |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ALLOC | CHEST | DROP_1D3 | ATTR_LITE |
D:The chest is not trapped.

N:317:small wooden chest
G:&:u
M:316
#$ small wooden chest
U:56
#$ granite wall
O:0
W:5:5:19:0
K:DEFAULT:1:2
#$ open floor
K:OPEN:319:2
#$ small wooden chest (open)
K:BASH:315:2
#$ broken chest
K:CHASM:141:2
#$ chasm
K:SECRET:317:2
#$ small wooden chest
K:HIT_TRAP:317:2
#$ small wooden chest
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ALLOC | CHEST | DROP_1D3 | ATTR_LITE |
D:You have discovered a trap on the chest.

N:318:small wooden chest (locked)
G:&:u
U:56
#$ granite wall
O:0
W:5:1:19:0
K:DEFAULT:1:2
#$ open floor
K:OPEN:319:2
#$ small wooden chest (open)
K:BASH:315:2
#$ broken chest
K:CHASM:141:2
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | HAS_GOLD |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D3 | ATTR_LITE |

N:319:small wooden chest (open)
G:&:D
U:56
#$ granite wall
O:0
W:5:1:15:0
K:DEFAULT:1:0
#$ open floor
K:CLOSE:465:0
#$ small wooden chest (locked)
K:BASH:315:0
#$ broken chest
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | BASH |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:CHEST | DROP_1D3 | ATTR_LITE |

N:320:small wooden chest (multiple traps)
G:&:P
U:56
#$ granite wall
O:0
W:1:1:20:0
S:TRAPS
K:DEFAULT:1:2
#$ open floor
K:OPEN:319:2
#$ small wooden chest (open)
K:HIT_TRAP:319:2
#$ small wooden chest (open)
K:DISARM:318:2
#$ small wooden chest (locked)
K:BASH:315:2
#$ broken chest
K:CHASM:141:2
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D3 | ATTR_LITE |
D:You hear a click!

N:321:small wooden chest (murder hole)
G:&:R
U:56
#$ granite wall
O:0
W:5:1:20:0
K:DEFAULT:1:2
#$ open floor
K:OPEN:319:2
#$ small wooden chest (open)
K:DISARM:318:2
#$ small wooden chest (locked)
K:BASH:315:2
#$ broken chest
K:CHASM:141:2
#$ chasm
K:HIT_TRAP:321:2
#$ small wooden chest (murder hole)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | ATTR_LITE |

N:322:small wooden chest (spring-loaded trap)
G:&:r
U:56
#$ granite wall
O:0
W:5:1:20:0
K:DEFAULT:1:2
#$ open floor
K:OPEN:319:2
#$ small wooden chest (open)
K:DISARM:318:2
#$ small wooden chest (locked)
K:BASH:315:2
#$ broken chest
K:CHASM:141:2
#$ chasm
K:HIT_TRAP:322:2
#$ small wooden chest (spring-loaded trap)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | ATTR_LITE |

N:323:small wooden chest (gas trap)
G:&:g
U:56
#$ granite wall
O:0
W:5:1:20:0
K:DEFAULT:1:2
#$ open floor
K:OPEN:319:2
#$ small wooden chest (open)
K:DISARM:318:2
#$ small wooden chest (locked)
K:BASH:315:2
#$ broken chest
K:CHASM:141:2
#$ chasm
K:HIT_TRAP:323:2
#$ small wooden chest (gas trap)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | ATTR_LITE |

#Only 1 possible trap, so do it directly.

N:324:small wooden chest (explosive trap)
G:&:b
U:56
#$ granite wall
O:417
W:5:1:20:0
S:EXPLODE
K:DEFAULT:1:2
#$ open floor
K:OPEN:319:2
#$ small wooden chest (open)
K:HIT_TRAP:315:2
#$ broken chest
K:DISARM:318:2
#$ small wooden chest (locked)
K:BASH:315:2
#$ broken chest
K:CHASM:141:2
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D3 | ATTR_LITE |

#Only 1 possible trap, so do it directly.

N:325:trapped door (explosive trap)
G:+:b
U:56
#$ granite wall
O:417
W:11:3:20:0
S:EXPLODE
K:DEFAULT:1:2
#$ open floor
K:BASH:5:2
#$ broken door
K:SPIKE:41:2
#$ jammed door
K:DISARM:4:2
#$ open door
K:HIT_TRAP:5:2
#$ broken door
K:CHASM:141:2
#$ chasm
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:326:explosive trap
G:^:b
U:56
#$ granite wall
O:417
W:10:1:20:0
S:EXPLODE
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:327:large wooden chest
G:&:U
U:56
#$ granite wall
O:0
W:15:1:19:0
K:DEFAULT:1:4
#$ open floor
K:OPEN:330:4
#$ large wooden chest (open)
K:BASH:315:4
#$ broken chest
K:SECRET:329:4
#$ large wooden chest (locked)
K:CHASM:141:4
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_ITEM |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ALLOC | CHEST | DROP_1D2 | DROP_1D3 | ATTR_LITE |
D:The chest is not trapped.

N:328:large wooden chest
G:&:U
M:327
#$ large wooden chest
U:56
#$ granite wall
O:0
W:15:3:19:0
K:DEFAULT:1:4
#$ open floor
K:OPEN:330:4
#$ large wooden chest (open)
K:BASH:315:4
#$ broken chest
K:CHASM:141:4
#$ chasm
K:SECRET:328:4
#$ large wooden chest
K:HIT_TRAP:328:4
#$ large wooden chest
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ALLOC | CHEST | DROP_1D2 | DROP_1D3 | ATTR_LITE |
D:You have discovered a trap on the chest.

N:329:large wooden chest (locked)
G:&:U
U:56
#$ granite wall
O:0
W:15:1:19:0
K:DEFAULT:1:4
#$ open floor
K:OPEN:330:4
#$ large wooden chest (open)
K:BASH:315:4
#$ broken chest
K:CHASM:141:4
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | HAS_ITEM |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D2 | DROP_1D3 | ATTR_LITE |

N:330:large wooden chest (open)
G:&:D
U:56
#$ granite wall
O:0
W:15:1:15:0
K:DEFAULT:1:0
#$ open floor
K:CLOSE:466:0
#$ large wooden chest (locked)
K:BASH:315:0
#$ broken chest
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | BASH |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:CHEST | ATTR_LITE |

N:331:large wooden chest (multiple traps)
G:&:P
U:56
#$ granite wall
O:0
W:1:1:20:0
S:TRAPS
K:DEFAULT:1:4
#$ open floor
K:OPEN:330:4
#$ large wooden chest (open)
K:DISARM:329:4
#$ large wooden chest (locked)
K:BASH:315:4
#$ broken chest
K:HIT_TRAP:330:4
#$ large wooden chest (open)
K:CHASM:141:4
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D2 | DROP_1D3 | ATTR_LITE |
D:You hear a click!

N:332:large wooden chest (murder hole)
G:&:R
U:56
#$ granite wall
O:0
W:15:1:20:0
K:DEFAULT:1:4
#$ open floor
K:OPEN:330:4
#$ large wooden chest (open)
K:DISARM:329:4
#$ large wooden chest (locked)
K:BASH:315:4
#$ broken chest
K:CHASM:141:4
#$ chasm
K:HIT_TRAP:332:5
#$ large wooden chest (murder hole)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | ATTR_LITE |

N:333:large wooden chest (spring-loaded trap)
G:&:r
U:56
#$ granite wall
O:0
W:15:1:20:0
K:DEFAULT:1:4
#$ open floor
K:OPEN:330:4
#$ large wooden chest (open)
K:BASH:315:4
#$ broken chest
K:DISARM:329:4
#$ large wooden chest (locked)
K:CHASM:141:4
#$ chasm
K:HIT_TRAP:333:5
#$ large wooden chest (spring-loaded trap)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | ATTR_LITE |

N:334:large wooden chest (gas trap)
G:&:g
U:56
#$ granite wall
O:0
W:15:1:20:0
K:DEFAULT:1:4
#$ open floor
K:OPEN:330:4
#$ large wooden chest (open)
K:BASH:315:4
#$ broken chest
K:DISARM:329:4
#$ large wooden chest (locked)
K:CHASM:141:4
#$ chasm
K:HIT_TRAP:334:5
#$ large wooden chest (gas trap)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | ATTR_LITE |

#Only 1 possible trap, so do it directly.

N:335:large wooden chest (explosive trap)
G:&:b
U:56
#$ granite wall
O:417
W:15:1:20:0
S:EXPLODE
K:DEFAULT:1:4
#$ open floor
K:OPEN:330:4
#$ large wooden chest (open)
K:BASH:315:4
#$ broken chest
K:DISARM:329:4
#$ large wooden chest (locked)
K:HIT_TRAP:315:4
#$ broken chest
K:CHASM:141:4
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D2 | DROP_1D3 | ATTR_LITE |

N:336:small iron chest
G:&:s
U:56
#$ granite wall
O:0
W:25:1:19:0
K:DEFAULT:1:6
#$ open floor
K:OPEN:339:6
#$ small iron chest (open)
K:BASH:315:6
#$ broken chest
K:SECRET:338:6
#$ small iron chest (locked)
K:CHASM:141:6
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_GOLD |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ALLOC | CHEST | DROP_1D3 | DROP_GOOD | ATTR_LITE |
D:The chest is not trapped.

N:337:small iron chest
G:&:s
M:336
#$ small iron chest
U:56
#$ granite wall
O:0
W:25:1:19:0
K:DEFAULT:1:6
#$ open floor
K:OPEN:339:6
#$ small iron chest (open)
K:BASH:315:6
#$ broken chest
K:CHASM:141:6
#$ chasm
K:SECRET:337:6
#$ small iron chest
K:HIT_TRAP:337:6
#$ small iron chest
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ALLOC | CHEST | DROP_1D3 | DROP_GOOD | ATTR_LITE |
D:You have discovered a trap on the chest.

N:338:small iron chest (locked)
G:&:s
U:56
#$ granite wall
O:0
W:25:1:19:0
K:DEFAULT:1:6
#$ open floor
K:OPEN:339:6
#$ small iron chest (open)
K:BASH:315:6
#$ broken chest
K:CHASM:141:6
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | HAS_GOLD |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D3 | DROP_GOOD | ATTR_LITE |

N:339:small iron chest (open)
G:&:D
U:56
#$ granite wall
O:0
W:25:1:15:0
K:DEFAULT:1:0
#$ open floor
K:CLOSE:467:0
#$ small iron chest (locked)
K:BASH:315:0
#$ broken chest
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | BASH |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:CHEST | ATTR_LITE |

N:340:small iron chest (multiple traps)
G:&:P
U:56
#$ granite wall
O:0
W:1:1:20:0
S:TRAPS
K:DEFAULT:1:6
#$ open floor
K:OPEN:339:6
#$ small iron chest (open)
K:BASH:315:6
#$ broken chest
K:DISARM:338:6
#$ small iron chest (locked)
K:HIT_TRAP:339:6
#$ small iron chest (open)
K:CHASM:141:6
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D3 | DROP_GOOD | ATTR_LITE |
D:You hear a click!

N:341:small iron chest (magic symbol)
G:&:B
U:56
#$ granite wall
O:0
W:25:1:20:0
K:DEFAULT:1:6
#$ open floor
K:OPEN:339:6
#$ small iron chest (open)
K:BASH:315:6
#$ broken chest
K:DISARM:338:6
#$ small iron chest (locked)
K:CHASM:141:6
#$ chasm
K:HIT_TRAP:341:5
#$ small iron chest (magic symbol)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | DROP_GOOD | ATTR_LITE |

N:342:small iron chest (tripwire)
G:&:y
U:56
#$ granite wall
O:0
W:25:1:20:0
K:DEFAULT:1:6
#$ open floor
K:OPEN:339:6
#$ small iron chest (open)
K:BASH:315:6
#$ broken chest
K:DISARM:338:6
#$ small iron chest (locked)
K:CHASM:141:6
#$ chasm
K:HIT_TRAP:342:5
#$ small iron chest (tripwire)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | DROP_GOOD | ATTR_LITE |

N:343:small iron chest (ancient hex)
G:&:G
U:56
#$ granite wall
O:0
W:25:1:20:0
K:DEFAULT:1:6
#$ open floor
K:OPEN:339:6
#$ small iron chest (open)
K:BASH:315:6
#$ broken chest
K:DISARM:338:6
#$ small iron chest (locked)
K:HIT_TRAP:342:6
#$ small iron chest (tripwire)
K:CHASM:141:6
#$ chasm
K:HIT_TRAP:343:5
#$ small iron chest (ancient hex)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | DROP_GOOD | ATTR_LITE |

N:344:small iron chest (deadfall)
G:&:m
U:56
#$ granite wall
O:0
W:25:1:20:0
K:DEFAULT:1:6
#$ open floor
K:OPEN:339:6
#$ small iron chest (open)
K:BASH:315:6
#$ broken chest
K:DISARM:338:6
#$ small iron chest (locked)
K:CHASM:141:6
#$ chasm
K:HIT_TRAP:344:5
#$ small iron chest (deadfall)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | HAS_GOLD |
F:TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | DROP_GOOD | ATTR_LITE |

N:345:large iron chest
G:&:W
U:56
#$ granite wall
O:0
W:32:3:19:0
K:DEFAULT:1:8
#$ open floor
K:OPEN:348:8
#$ large iron chest (open)
K:BASH:315:8
#$ broken chest
K:SECRET:347:8
#$ large iron chest (locked)
K:CHASM:141:8
#$ chasm
K:HIT_TRAP:345:5
#$ large iron chest
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_ITEM |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ALLOC | CHEST | DROP_1D2 | DROP_1D3 | DROP_GOOD | ATTR_LITE |
D:The chest is not trapped.

N:346:large iron chest
G:&:W
M:345
#$ large iron chest
U:56
#$ granite wall
O:0
W:32:1:19:0
K:DEFAULT:1:8
#$ open floor
K:OPEN:348:8
#$ large iron chest (open)
K:BASH:315:8
#$ broken chest
K:CHASM:141:8
#$ chasm
K:SECRET:346:8
#$ large iron chest
K:HIT_TRAP:346:8
#$ large iron chest
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ALLOC | CHEST | DROP_1D2 | DROP_1D3 | DROP_GOOD | ATTR_LITE |
D:You have discovered a trap on the chest.

N:347:large iron chest (locked)
G:&:W
U:56
#$ granite wall
O:0
W:32:1:19:0
K:DEFAULT:1:8
#$ open floor
K:OPEN:348:8
#$ large iron chest (open)
K:BASH:315:8
#$ broken chest
K:CHASM:141:8
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | HAS_ITEM |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D2 | DROP_1D3 | DROP_GOOD | ATTR_LITE |

N:348:large iron chest (open)
G:&:D
U:56
#$ granite wall
O:0
W:32:1:15:0
K:DEFAULT:1:0
#$ open floor
K:CLOSE:468:0
#$ large iron chest (locked)
K:BASH:315:0
#$ broken chest
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | BASH |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:CHEST | ATTR_LITE |

N:349:large iron chest (multiple traps)
G:&:P
U:56
#$ granite wall
O:0
W:1:1:20:0
S:TRAPS
K:DEFAULT:1:8
#$ open floor
K:OPEN:348:8
#$ large iron chest (open)
K:BASH:315:8
#$ broken chest
K:DISARM:347:8
#$ large iron chest (locked)
K:HIT_TRAP:348:8
#$ large iron chest (open)
K:CHASM:141:8
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | DROP_GOOD | ATTR_LITE |
D:You hear a click!

N:350:large iron chest (magic symbol)
G:&:B
U:56
#$ granite wall
O:0
W:32:1:20:0
K:DEFAULT:1:8
#$ open floor
K:OPEN:348:8
#$ large iron chest (open)
K:BASH:315:8
#$ broken chest
K:DISARM:347:8
#$ large iron chest (locked)
K:CHASM:141:8
#$ chasm
K:HIT_TRAP:350:5
#$ large iron chest (magic symbol)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | DROP_GOOD | ATTR_LITE |

N:351:large iron chest (tripwire)
G:&:y
U:56
#$ granite wall
O:0
W:32:1:20:0
K:DEFAULT:1:8
#$ open floor
K:OPEN:348:8
#$ large iron chest (open)
K:BASH:315:8
#$ broken chest
K:DISARM:347:8
#$ large iron chest (locked)
K:CHASM:141:8
#$ chasm
K:HIT_TRAP:351:5
#$ large iron chest (tripwire)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | DROP_GOOD | ATTR_LITE |

N:352:large iron chest (ancient hex)
G:&:G
U:56
#$ granite wall
O:0
W:32:1:20:0
K:DEFAULT:1:8
#$ open floor
K:OPEN:348:8
#$ large iron chest (open)
K:BASH:315:8
#$ broken chest
K:HIT_TRAP:351:8
#$ large iron chest (tripwire)
K:DISARM:347:8
#$ large iron chest (locked)
K:CHASM:141:8
#$ chasm
K:HIT_TRAP:352:5
#$ large iron chest (ancient hex)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | DROP_GOOD | ATTR_LITE |

N:353:large iron chest (deadfall)
G:&:m
U:56
#$ granite wall
O:0
W:32:1:20:0
K:DEFAULT:1:8
#$ open floor
K:OPEN:348:8
#$ large iron chest (open)
K:BASH:315:8
#$ broken chest
K:DISARM:347:8
#$ large iron chest (locked)
K:CHASM:141:8
#$ chasm
K:HIT_TRAP:353:5
#$ large iron chest (deadfall)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | DROP_GOOD | ATTR_LITE |

N:354:small steel chest
G:&:s
U:56
#$ granite wall
O:0
W:37:1:19:0
K:DEFAULT:1:10
#$ open floor
K:OPEN:357:10
#$ small steel chest (open)
K:BASH:315:10
#$ broken chest
K:SECRET:356:10
#$ small steel chest (locked)
K:CHASM:141:10
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_GOLD |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ALLOC | CHEST | DROP_1D3 | DROP_GREAT | ATTR_LITE |
D:The chest is not trapped.

N:355:small steel chest
G:&:s
M:354
#$ small steel chest
U:56
#$ granite wall
O:0
W:37:1:19:0
K:DEFAULT:1:10
#$ open floor
K:OPEN:357:10
#$ small steel chest (open)
K:BASH:315:10
#$ broken chest
K:CHASM:141:10
#$ chasm
K:SECRET:355:10
#$ small steel chest
K:HIT_TRAP:355:10
#$ small steel chest
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ALLOC | CHEST | DROP_1D3 | DROP_GREAT | ATTR_LITE |
D:You have discovered a trap on the chest.

N:356:small steel chest (locked)
G:&:s
U:56
#$ granite wall
O:0
W:37:1:19:0
K:DEFAULT:1:10
#$ open floor
K:OPEN:357:10
#$ small steel chest (open)
K:BASH:315:10
#$ broken chest
K:CHASM:141:10
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | HAS_GOLD |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D3 | DROP_GREAT | ATTR_LITE |

N:357:small steel chest (open)
G:&:D
U:56
#$ granite wall
O:0
W:37:1:15:0
K:DEFAULT:1:0
#$ open floor
K:CLOSE:469:0
#$ small steel chest (locked)
K:BASH:315:0
#$ broken chest
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | BASH |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:CHEST | ATTR_LITE |

N:358:small steel chest (multiple traps)
G:&:P
U:56
#$ granite wall
O:0
W:1:1:20:0
S:TRAPS
K:DEFAULT:1:10
#$ open floor
K:OPEN:357:10
#$ small steel chest (open)
K:HIT_TRAP:357:10
#$ small steel chest (open)
K:DISARM:356:10
#$ small steel chest (locked)
K:BASH:315:10
#$ broken chest
K:CHASM:141:10
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | DROP_GREAT | ATTR_LITE |
D:You hear a click!

N:359:small steel chest (demonic sign)
G:&:T
U:56
#$ granite wall
O:0
W:37:1:20:0
K:DEFAULT:1:10
#$ open floor
K:OPEN:357:10
#$ small steel chest (open)
K:DISARM:356:10
#$ small steel chest (locked)
K:BASH:315:10
#$ broken chest
K:CHASM:141:10
#$ chasm
K:HIT_TRAP:359:5
#$ small steel chest (demonic sign)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | DROP_GREAT | ATTR_LITE |

N:360:small steel chest (ever burning eye)
G:&:v
U:56
#$ granite wall
O:0
W:37:1:20:0
K:DEFAULT:1:10
#$ open floor
K:OPEN:357:10
#$ small steel chest (open)
K:HIT_TRAP:359:10
#$ small steel chest (demonic sign)
K:DISARM:356:10
#$ small steel chest (locked)
K:BASH:315:10
#$ broken chest
K:CHASM:141:10
#$ chasm
K:HIT_TRAP:360:5
#$ small steel chest (ever burning eye)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | DROP_GREAT | ATTR_LITE |

N:361:small steel chest (glowing glyph)
G:&:M
U:56
#$ granite wall
O:0
W:37:1:20:0
K:DEFAULT:1:10
#$ open floor
K:OPEN:357:10
#$ small steel chest (open)
K:HIT_TRAP:359:10
#$ small steel chest (demonic sign)
K:DISARM:356:10
#$ small steel chest (locked)
K:BASH:315:10
#$ broken chest
K:CHASM:141:10
#$ chasm
K:HIT_TRAP:361:5
#$ small steel chest (glowing glyph)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | DROP_GREAT | ATTR_LITE |

N:362:small steel chest (strange rune)
G:&:o
U:56
#$ granite wall
O:0
W:37:1:20:0
K:DEFAULT:1:10
#$ open floor
K:OPEN:357:10
#$ small steel chest (open)
K:BASH:315:10
#$ broken chest
K:DISARM:356:10
#$ small steel chest (locked)
K:CHASM:141:10
#$ chasm
K:HIT_TRAP:362:5
#$ small steel chest (strange rune)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_GOLD | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D3 | DROP_GREAT | ATTR_LITE |

N:363:large steel chest
G:&:W
U:56
#$ granite wall
O:0
W:42:5:19:0
K:DEFAULT:1:12
#$ open floor
K:OPEN:366:12
#$ large steel chest (open)
K:BASH:315:12
#$ broken chest
K:SECRET:365:12
#$ large steel chest (locked)
K:CHASM:141:12
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_ITEM |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ALLOC | CHEST | DROP_1D2 | DROP_1D3 | DROP_GREAT | ATTR_LITE |
D:The chest is not trapped.

N:364:large steel chest
G:&:W
M:363
#$ large steel chest
U:56
#$ granite wall
O:0
W:42:1:19:0
K:DEFAULT:1:12
#$ open floor
K:OPEN:366:12
#$ large steel chest (open)
K:BASH:315:12
#$ broken chest
K:CHASM:141:12
#$ chasm
K:SECRET:364:12
#$ large steel chest
K:HIT_TRAP:364:12
#$ large steel chest
F:LOS | PROJECT | MOVE | PLACE | SECRET | NOTICE | REMEMBER | OPEN | BASH |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ALLOC | CHEST | DROP_1D2 | DROP_1D3 | DROP_GREAT | ATTR_LITE |
D:You have discovered a trap on the chest.

N:365:large steel chest (locked)
G:&:W
U:56
#$ granite wall
O:0
W:42:1:19:0
K:DEFAULT:1:12
#$ open floor
K:OPEN:366:12
#$ large steel chest (open)
K:BASH:315:12
#$ broken chest
K:CHASM:141:12
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | HAS_ITEM |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | DROP_1D2 | DROP_1D3 | DROP_GREAT | ATTR_LITE |

N:366:large steel chest (open)
G:&:D
U:56
#$ granite wall
O:0
W:42:1:15:0
K:DEFAULT:1:0
#$ open floor
K:CLOSE:470:0
#$ large steel chest (locked)
K:BASH:315:0
#$ broken chest
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | BASH |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:CHEST | ATTR_LITE |

N:367:large steel chest (multiple traps)
G:&:P
U:56
#$ granite wall
O:0
W:1:1:20:0
S:TRAPS
K:DEFAULT:1:12
#$ open floor
K:OPEN:366:12
#$ large steel chest (open)
K:DISARM:365:12
#$ large steel chest (locked)
K:HIT_TRAP:128:12
#$ loose rock
K:BASH:315:12
#$ broken chest
K:CHASM:141:12
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | DROP_GREAT | ATTR_LITE |
D:You hear a click!

N:368:large steel chest (demonic sign)
G:&:T
U:56
#$ granite wall
O:0
W:42:1:20:0
K:DEFAULT:1:12
#$ open floor
K:OPEN:366:12
#$ large steel chest (open)
K:DISARM:365:12
#$ large steel chest (locked)
K:BASH:315:12
#$ broken chest
K:CHASM:141:12
#$ chasm
K:HIT_TRAP:368:5
#$ large steel chest (demonic sign)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | DROP_GREAT | ATTR_LITE |

N:369:large steel chest (ever burning eye)
G:&:v
U:56
#$ granite wall
O:0
W:42:1:20:0
K:DEFAULT:1:12
#$ open floor
K:OPEN:366:12
#$ large steel chest (open)
K:DISARM:365:12
#$ large steel chest (locked)
K:HIT_TRAP:369:12
#$ large steel chest (ever burning eye)
K:BASH:315:12
#$ broken chest
K:CHASM:141:12
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | DROP_GREAT | ATTR_LITE |

N:370:large steel chest (glowing glyph)
G:&:M
U:56
#$ granite wall
O:0
W:42:1:20:0
K:DEFAULT:1:12
#$ open floor
K:OPEN:366:12
#$ large steel chest (open)
K:DISARM:365:12
#$ large steel chest (locked)
K:HIT_TRAP:370:12
#$ large steel chest (glowing glyph)
K:BASH:315:12
#$ broken chest
K:CHASM:141:12
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | DROP_GREAT | ATTR_LITE |

N:371:large steel chest (strange rune)
G:&:o
U:56
#$ granite wall
O:0
W:42:1:20:0
K:DEFAULT:1:12
#$ open floor
K:OPEN:366:12
#$ large steel chest (open)
K:DISARM:365:12
#$ large steel chest (locked)
K:BASH:315:12
#$ broken chest
K:CHASM:141:12
#$ chasm
K:HIT_TRAP:371:5
#$ large steel chest (strange rune)
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH | DISARM |
F:HAS_ITEM | TRAP | HIT_TRAP |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | CHEST | DROP_1D2 | DROP_1D3 | DROP_GREAT | ATTR_LITE |

#It is possible to modify some altars by using water (blood-stained or dusty),
#acid (golden or iron altars) or fire, or bashing them (wooden altars only).

# broken altar - equivalent to Prayer Book of Laying of Hands

N:372:broken altar
G:0:B
U:56
#$ granite wall
O:386
W:20:1:20:0
K:DEFAULT:372:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# wooden altar - equivalent to Prayer Book of the Way of God

N:373:wooden altar
G:0:B
U:56
#$ granite wall
O:384
W:30:1:20:0
K:DEFAULT:372:2
#$ broken altar
F:MOVE | NOTICE | REMEMBER | BASH |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# stone altar - equivalent to Prayer Book of Abjurations

N:374:stone altar
G:0:B
U:56
#$ granite wall
O:537
W:17:1:20:0
K:DEFAULT:372:3
#$ broken altar
K:HURT_FIRE:378:3
#$ ashen altar
F:MOVE | NOTICE | REMEMBER |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# blood-stained altar - equivalent to Prayer Book of Accursed Ways

N:375:blood-stained altar
G:0:B
U:56
#$ granite wall
O:539
W:35:1:20:0
K:DEFAULT:372:5
#$ broken altar
K:HURT_WATER:374:5
#$ stone altar
K:HURT_FIRE:378:5
#$ ashen altar
F:MOVE | NOTICE | REMEMBER |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:ALLOC | HURT_WATER | USE_FEAT | ATTR_LITE |

# dusty altar - equivalent to Prayer Book of Most Holy Relics

N:376:dusty altar
G:0:B
U:56
#$ granite wall
O:387
W:35:2:20:0
K:DEFAULT:372:5
#$ broken altar
K:HURT_WATER:374:5
#$ stone altar
K:HURT_FIRE:378:5
#$ ashen altar
F:MOVE | NOTICE | REMEMBER |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:ALLOC | HURT_WATER | USE_FEAT | ATTR_LITE |

# corroded altar - equivalent to Prayer Book of Holy Wrath

N:377:corroded altar
G:0:B
U:56
#$ granite wall
O:388
W:40:4:20:0
K:DEFAULT:372:4
#$ broken altar
F:MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# ashen altar - equivalent to Prayer Book of Retribution

N:378:ashen altar
G:0:B
U:56
#$ granite wall
O:541
W:32:2:20:0
K:DEFAULT:372:4
#$ broken altar
K:HURT_WATER:374:4
#$ stone altar
F:MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | HURT_WATER | USE_FEAT | ATTR_LITE |

# golden altar - equivalent to Prayer Book of Miracles

N:379:golden altar
G:0:B
U:56
#$ granite wall
O:538
W:22:1:20:0
K:DEFAULT:372:4
#$ broken altar
F:MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# iron altar - equivalent to Prayer Book of Battle Hymns

N:380:iron altar
G:0:B
U:56
#$ granite wall
O:542
W:37:2:20:0
K:DEFAULT:372:5
#$ broken altar
K:HURT_ACID:377:5
#$ corroded altar
K:HURT_WATER:377:5
#$ corroded altar
F:MOVE | NOTICE | REMEMBER |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# bone altar - equivalent to Prayer Book of the Dead

N:381:bone altar
G:0:B
U:56
#$ granite wall
O:540
W:22:1:20:0
K:DEFAULT:372:3
#$ broken altar
F:MOVE | NOTICE | REMEMBER | BASH |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | HURT_WATER | USE_FEAT | ATTR_LITE |

# glass altar - equivalent to Prayer Book of Divine Insights

N:382:glass altar
G:0:B
U:56
#$ granite wall
O:385
W:25:1:20:0
K:DEFAULT:372:1
#$ broken altar
F:LOS | MOVE | NOTICE | REMEMBER | BASH |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# broken fountain

N:383:broken fountain
G:':u
U:56
#$ granite wall
O:0
W:0:0:0:0
K:DEFAULT:1:0
#$ open floor
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY |
F:ALLOC | ATTR_LITE |

# empty fountain

N:384:empty fountain
G:0:D
U:56
#$ granite wall
O:0
W:1:1:20:0
K:DEFAULT:1:0
#$ open floor
K:HURT_WATER:385:0
#$ clear fountain
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY |
F:ALLOC | HURT_WATER | ATTR_LITE |
D:The fountain fills with water.

# clear fountain - equivalent to potion of water

N:385:clear fountain
G:0:b
U:56
#$ granite wall
O:224
W:1:1:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:383:5
#$ broken fountain
K:OPEN:383:5
#$ broken fountain
K:USE_FEAT:385:5
#$ clear fountain
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | BASH |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# cloudy fountain - equivalent to potion of lose memories

N:386:cloudy fountain
G:0:b
U:56
#$ granite wall
O:254
W:10:3:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:383:5
#$ broken fountain
K:OPEN:383:5
#$ broken fountain
K:USE_FEAT:386:5
#$ cloudy fountain
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | BASH |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# bubbling fountain - equivalent to potion of cure critical wounds

N:387:bubbling fountain
G:0:b
U:56
#$ granite wall
O:241
W:10:3:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:383:5
#$ broken fountain
K:OPEN:383:5
#$ broken fountain
K:USE_FEAT:387:5
#$ bubbling fountain
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | BASH |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# misty fountain - equivalent to potion of restore body

N:388:misty fountain
G:0:b
U:56
#$ granite wall
O:432
W:30:3:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:383:5
#$ broken fountain
K:OPEN:383:5
#$ broken fountain
K:USE_FEAT:388:5
#$ misty fountain
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | BASH |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# smoky fountain - equivalent to potion of enlightenment

N:389:smoky fountain
G:0:b
U:56
#$ granite wall
O:256
W:20:3:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:383:5
#$ broken fountain
K:OPEN:383:5
#$ broken fountain
K:USE_FEAT:389:5
#$ smoky fountain
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | BASH |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:390:muddy floor
G:.:m
U:56
#$ granite wall
O:0
W:12:2:6:0
K:DEFAULT:1:0
#$ open floor
K:HURT_WATER:307:0
#$ wet floor
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | FLOOR |
F:LAKE | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

N:391:stone well
G:0:T
U:56
#$ granite wall
O:224
W:0:1:20:0
K:DEFAULT:1:10
#$ open floor
K:SECRET:814:10
#$ water-filled well
K:USE_FEAT:391:10
#$ stone well
F:LOS | PROJECT | SECRET | NOTICE | REMEMBER | MORE |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_SWIM | HIDE_SNEAK | HIDE_SWIM |
F:ALLOC | USE_FEAT | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |
D:The well is full of water.

#various undrinkable waters. Perculiarly, freezing them
#renders them drinkable... equivalent to potion of
#sickliness

N:392:underwater
G:#:v
M:56
#$ granite wall
U:56
#$ granite wall
O:248
W:54:6:13:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:397:36
#$ deep poisonous water
K:PATH:396:36
#$ hidden deep poisonous water
K:SECRET:393:36
#$ under poisonous water
K:CHASM:164:36
#$ poisonous waterfall
K:HURT_COLD:150:36
#$ deep water under an ice wall
F:MOVE | PLACE | DROP | SECRET | REMEMBER | TUNNEL |
F:PATH | RIVER | LAKE | WATER | FILLED | HURT_COLD | CAN_SWIM | CAN_PASS |
F:HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE |

N:393:under poisonous water
G:#:v
U:56
#$ granite wall
O:248
W:54:6:13:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:397:36
#$ deep poisonous water
K:HURT_COLD:150:36
#$ deep water under an ice wall
K:CHASM:164:36
#$ poisonous waterfall
K:USE_FEAT:393:36
#$ under poisonous water
K:PATH:393:36
#$ under poisonous water
F:MOVE | PLACE | DROP | REMEMBER | TUNNEL |
F:PATH | LAKE | WATER | FILLED | HURT_COLD | CAN_SWIM | CAN_PASS | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | ATTR_LITE |

N:394:deep poisonous water under a stone bridge
G:x:w
M:140
#$ stone bridge
U:140
#$ stone bridge
O:248
W:38:3:8:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:397:0
#$ deep poisonous water
K:CHASM:164:0
#$ poisonous waterfall
K:HURT_COLD:147:0
#$ deep water under ice under a stone bridge
K:HURT_WATER:492:0
#$ a poisonous wave breaking over a stone bridge
K:PATH:394:0
#$ deep poisonous water under a stone bridge
K:USE_FEAT:394:0
#$ deep poisonous water under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | LAKE | COVERED | WATER | HURT_COLD | CAN_CLIMB | CAN_FLY | CAN_SWIM |
F:HIDE_SWIM |
F:HURT_WATER | USE_FEAT | OUTSIDE | ATTR_LITE |

N:395:poisonous water
G:;:p
O:248
W:33:6:7:0
K:DEFAULT:395:0
K:HURT_COLD:145:0
#$ ice
K:CHASM:164:0
#$ poisonous waterfall
K:HURT_WATER:493:0
#$ the crest of a wave over poisonous water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | RIVER | LAKE | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SNEAK | HIDE_SWIM |
F:HURT_WATER | USE_FEAT | OUTSIDE | ATTR_LITE |

N:396:hidden deep poisonous water
G:;:p
U:395
#$ poisonous water
O:248
W:38:6:7:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:396:0
K:CHASM:164:0
#$ poisonous waterfall
K:PATH:395:0
#$ poisonous water
K:SECRET:397:0
#$ deep poisonous water
K:HURT_COLD:146:0
#$ hidden deep water under ice
K:HURT_WATER:494:0
#$ the crest of a wave over deep poisonous water
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | RIVER | LAKE | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:HURT_WATER | USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:The water is deeper than it looks.

N:397:deep poisonous water
G:::p
O:248
W:47:6:12:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:397:0
K:CHASM:164:0
#$ poisonous waterfall
K:PATH:394:0
#$ deep poisonous water under a stone bridge
K:HURT_COLD:146:0
#$ hidden deep water under ice
K:HURT_WATER:495:0
#$ the crest of a wave over deep poisonous water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:HURT_WATER | USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE |

#Equivalent to potion of salt water. Also salt water doesn't freeze.

N:398:undersea
G:#:t
M:56
#$ granite wall
O:255
W:57:4:13:0
T:TRAP:SALT_WATER:4d6
K:DEFAULT:403:36
#$ deep salt water
K:SECRET:399:36
#$ undersea
K:PATH:402:36
#$ deep salt water
F:MOVE | PLACE | DROP | SECRET | REMEMBER | TUNNEL |
F:PATH | RIVER | LAKE | WATER | FILLED | CAN_SWIM | CAN_PASS | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | ATTR_LITE |

N:399:undersea
G:#:t
U:56
#$ granite wall
O:255
W:57:4:13:0
T:TRAP:SALT_WATER:4d6
K:DEFAULT:399:36
F:MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | WATER | FILLED | CAN_SWIM | CAN_PASS | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE |

# Wetting sand forces diggers out

N:400:wet sand
G:.:b
M:192
#$ sand
U:192
#$ sand
O:0
W:22:3:7:0
K:DEFAULT:193:0
#$ deep sand
K:KILL_MOVE:195:0
#$ deep sandy trail
K:PATH:195:0
#$ deep sandy trail
K:CHASM:403:0
#$ deep salt water
K:HURT_WATER:472:0
#$ a wave breaking over sand
K:TREE:400:0
#$ wet sand
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY | KILL_MOVE |
F:HURT_WATER | OUTSIDE | ATTR_LITE |

N:401:salt water
G:;:t
O:255
W:38:4:7:0
T:TRAP:SALT_WATER:4d6
K:DEFAULT:401:0
K:CHASM:403:0
#$ deep salt water
K:HURT_WATER:473:0
#$ the crest of a wave over salt water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | RIVER | LAKE | WATER | SHALLOW | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:HURT_WATER | USE_FEAT | OUTSIDE | ATTR_LITE |

N:402:deep salt water
G:;:t
M:401
#$ salt water
U:401
#$ salt water
O:255
W:43:4:7:0
T:TRAP:SALT_WATER:4d6
K:DEFAULT:402:0
K:PATH:401:0
#$ salt water
K:SECRET:403:0
#$ deep salt water
K:HURT_WATER:474:0
#$ the crest of a wave over deep salt water
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | RIVER | LAKE | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:HURT_WATER | USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:The water is deeper than it looks.

# Note: never COVERED. Full of waves.

N:403:deep salt water
G:::t
O:255
W:52:4:12:401
#$ salt water
T:TRAP:SALT_WATER:4d6
K:DEFAULT:403:0
K:HURT_WATER:475:0
#$ the crest of a wave over deep salt water
K:TIMED:475:0
#$ the crest of a wave over deep salt water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:HURT_WATER | USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE | TIMED |

N:404:brazier
G:0:r
U:56
#$ granite wall
O:346
W:1:1:15:0
T:TRAP:FIRE:1d6
K:DEFAULT:405:0
#$ unlit brazier
F:LOS | PROJECT | NOTICE | REMEMBER | BASH | RUN | FLOOR | HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY |
F:ALLOC | HURT_WATER | USE_FEAT | EASY_CLIMB | ATTR_LITE |

N:405:unlit brazier
G:0:M
O:346
W:1:1:15:0
K:DEFAULT:405:0
K:HURT_FIRE:404:0
#$ brazier
K:CHASM:445:0
#$ wooden deck over chasm
F:LOS | PROJECT | REMEMBER |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:ALLOC | GET_FEAT | EASY_CLIMB | ATTR_LITE |

N:406:brazier containing something
G:&:r
U:56
#$ granite wall
O:346
W:1:15:15:0
T:TRAP:FIRE:1d6
K:DEFAULT:405:0
#$ unlit brazier
F:LOS | PROJECT | NOTICE | REMEMBER | BASH | HAS_ITEM | RUN | FLOOR |
F:HIT_TRAP |
F:GLOW | CAN_CLIMB | CAN_FLY |
F:ALLOC | HURT_WATER | USE_FEAT | EASY_CLIMB | ATTR_LITE |

N:407:earth
G:.:u
O:0
W:1:10:15:0
K:DEFAULT:407:0
K:CHASM:141:0
#$ chasm
K:PATH:408:0
#$ dirt trail
K:TREE:536:0
#$ shaded earth
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE |

#Note -- open trail through earth

N:408:dirt trail
G:.:Y
U:407
#$ earth
O:0
W:1:10:16:0
K:DEFAULT:408:0
K:CHASM:141:0
#$ chasm
K:TREE:537:0
#$ shady dirt trail
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE |

N:409:rock
G:;:w
O:598
W:1:10:15:0
K:DEFAULT:409:0
K:CHASM:141:0
#$ chasm
K:GET_FEAT:410:0
#$ pebbles
K:TREE:538:0
#$ rock in the shade
K:HURT_WATER:626:0
#$ a wave breaking over rock
F:LOS | PROJECT | PLACE | DROP |
F:LAKE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | GET_FEAT | GROUND | OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:410:pebbles
G:.:s
O:82
W:1:10:15:0
K:DEFAULT:410:0
K:CHASM:141:0
#$ chasm
K:TREE:561:0
#$ pebbles in the shade
K:HURT_WATER:627:0
#$ a wave breaking over pebbles
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:LAKE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | GET_FEAT | GROUND | OUTSIDE | ATTR_LITE |

N:411:grass
G:.:G
O:0
W:1:10:15:0
K:DEFAULT:411:0
K:PATH:412:0
#$ open trail through grass
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:TREE:539:0
#$ shaded grass
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_ITEM | HIDE_SNEAK |
F:HIDE_DIG |
F:HURT_WATER | GROUND | OUTSIDE | LIVING | ATTR_LITE |

N:412:open trail through grass
G:.:Y
U:411
#$ grass
O:0
W:1:10:16:0
K:DEFAULT:412:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:TREE:540:0
#$ shady trail through grass
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | GROUND | OUTSIDE | LIVING | ATTR_LITE |

N:413:fire
G:':o
U:162
#$ smoke
O:0
W:37:1:17:0
T:TRAP:FIRE:3d6
K:DEFAULT:413:0
K:CHASM:141:0
#$ chasm
K:INSTANT:418:0
#$ burnt ground
K:HURT_WATER:629:0
#$ a wave breaking over open ground
K:BASH:418:0
#$ burnt ground
K:OPEN:418:0
#$ burnt ground
F:LOS | PROJECT | MOVE | DROP | NOTICE | REMEMBER | BASH |
F:PATH | LAKE | GLOW | OIL | CAN_CLIMB | CAN_FLY | HIDE_ITEM | HIDE_DIG |
F:HURT_WATER | OUTSIDE | ATTR_LITE | INSTANT | SPREAD |

N:414:open ground
G:.:U
O:0
W:1:10:15:0
K:DEFAULT:414:0
K:CHASM:141:0
#$ chasm
K:PATH:415:0
#$ open trail
K:HURT_FIRE:413:0
#$ fire
K:TREE:541:0
#$ shady ground
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | GROUND | OUTSIDE | LIVING | ATTR_LITE |

N:415:open trail
G:.:Y
U:407
#$ earth
O:0
W:1:10:16:0
K:DEFAULT:415:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:TREE:542:0
#$ shady trail
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE |

N:416:impassable thorns
G:#:T
M:435
#$ bush
U:435
#$ bush
O:0
W:30:1:17:0
T:TRAP:POISON:2d4
K:DEFAULT:441:5
#$ poisonous thorns
K:HURT_FIRE:424:5
#$ wall of fire
K:CHASM:455:5
#$ tree trunk over a chasm
K:TREE:700:5
#$ impassable tree trunk
K:SECRET:434:5
#$ impassable poisonous thorns
F:SECRET | REMEMBER | BASH | TUNNEL | HIT_TRAP |
F:PATH | LAKE | HURT_FIRE | HIDE_SNEAK |
F:LIVING | TREE | ATTR_LITE |
D:The poisonous thorns block your way!

N:417:smoke over burnt ground
G:':D
U:162
#$ smoke
O:0
W:32:1:17:0
T:TRAP:SMOKE:2d4
K:DEFAULT:417:0
K:CHASM:141:0
#$ chasm
K:SPREAD:418:0
#$ burnt ground
K:HURT_COLD:418:0
#$ burnt ground
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:PROJECT | MOVE | PLACE | DROP |
F:PATH | LAKE | CAN_FLY |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE | SPREAD |

N:418:burnt ground
G:.:D
U:162
#$ smoke
O:0
W:31:1:17:0
K:DEFAULT:418:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:417:0
#$ smoke over burnt ground
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:PATH | LAKE | CAN_FLY |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE |

N:419:thicket
G:::G
O:0
W:20:2:17:0
K:DEFAULT:435:1
#$ bush
K:HURT_FIRE:424:1
#$ wall of fire
K:CHASM:455:1
#$ tree trunk over a chasm
K:PATH:419:1
#$ thicket
K:TREE:419:1
#$ thicket
F:MOVE | REMEMBER | BASH |
F:PATH | LAKE | HURT_FIRE | CAN_FLY |
F:EASY_CLIMB | MUST_CLIMB | LIVING | ATTR_LITE |

N:420:tree trunk
G:::U
U:421
#$ tree
O:0
W:10:1:17:0
K:DEFAULT:427:1
#$ tree trunk
K:PATH:408:1
#$ dirt trail
K:HURT_FIRE:424:1
#$ wall of fire
K:CHASM:455:1
#$ tree trunk over a chasm
K:TREE:421:1
#$ tree
K:HURT_WATER:628:1
#$ a wave breaking over a tree trunk
F:REMEMBER | BASH | TUNNEL |
F:PATH | LAKE | HURT_FIRE | CAN_FLY | HIDE_SNEAK |
F:HURT_WATER | OUTSIDE | EASY_CLIMB | MUST_CLIMB | LIVING | TREE | ATTR_LITE |

# Tree trunk covered in branches

N:421:tree
G:0:G
O:0
W:7:1:17:0
K:DEFAULT:427:1
#$ tree trunk
K:PATH:408:1
#$ dirt trail
K:HURT_FIRE:424:1
#$ wall of fire
K:CHASM:455:1
#$ tree trunk over a chasm
K:HURT_WATER:628:1
#$ a wave breaking over a tree trunk
K:TREE:421:1
#$ tree
F:REMEMBER | BASH | TUNNEL |
F:PATH | LAKE | HURT_FIRE | CAN_FLY | HIDE_SNEAK |
F:HURT_WATER | EASY_CLIMB | MUST_CLIMB | LIVING | TREE | ATTR_LITE |

N:422:herbs
G:.:I
O:0
W:4:3:15:0
K:DEFAULT:414:0
#$ open ground
K:CHASM:141:0
#$ chasm
K:PATH:415:0
#$ open trail
K:HURT_FIRE:413:0
#$ fire
K:TREE:543:0
#$ herbs in the shade
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | GROUND | OUTSIDE | LIVING | ATTR_LITE |

N:423:burning tree
G:':o
U:162
#$ smoke
O:0
W:32:1:16:0
T:TRAP:FIRE:4d6
K:DEFAULT:423:1
K:CHASM:141:1
#$ chasm
K:BASH:425:1
#$ burnt tree
K:OPEN:425:1
#$ burnt tree
K:TIMED:425:1
#$ burnt tree
K:HURT_WATER:628:1
#$ a wave breaking over a tree trunk
F:MOVE | PLACE | REMEMBER | BASH |
F:LAKE | GLOW | CAN_FLY |
F:HURT_WATER | ATTR_LITE | TIMED | SPREAD |

N:424:wall of fire
G:':o
U:162
#$ smoke
O:0
W:34:1:16:0
T:TRAP:FIRE:6d6
K:DEFAULT:424:4
K:CHASM:141:4
#$ chasm
K:BASH:418:4
#$ burnt ground
K:OPEN:418:4
#$ burnt ground
K:TIMED:418:4
#$ burnt ground
K:HURT_WATER:629:4
#$ a wave breaking over open ground
F:MOVE | PLACE | DROP | REMEMBER | BASH |
F:LAKE | GLOW | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | ATTR_LITE | TIMED | SPREAD |

N:425:burnt tree
G:':D
U:162
#$ smoke
O:0
W:15:1:16:0
K:DEFAULT:425:0
K:CHASM:141:0
#$ chasm
K:BASH:427:0
#$ tree trunk
K:OPEN:427:0
#$ tree trunk
F:LOS | PROJECT | NOTICE | REMEMBER | BASH |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY |
F:OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:426:apple tree
G:::I
U:421
#$ tree
O:29
W:10:3:17:0
K:DEFAULT:427:1
#$ tree trunk
K:PATH:408:1
#$ dirt trail
K:CHASM:454:1
#$ impassable tree trunk
K:HURT_FIRE:423:1
#$ burning tree
K:HURT_WATER:629:1
#$ a wave breaking over open ground
K:GET_FEAT:426:1
#$ apple tree
K:TREE:426:1
#$ apple tree
F:LOS | REMEMBER | BASH |
F:PATH | LAKE | HURT_FIRE | CAN_FLY | HIDE_SNEAK |
F:HURT_WATER | GET_FEAT | EASY_CLIMB | MUST_CLIMB | LIVING | TREE |
F:ATTR_LITE |

# Fallen tree

N:427:tree trunk
G:::U
U:407
#$ earth
O:0
W:13:1:17:0
K:DEFAULT:427:1
K:CHASM:141:1
#$ chasm
K:HURT_FIRE:423:1
#$ burning tree
K:HURT_WATER:629:1
#$ a wave breaking over open ground
F:REMEMBER |
F:PATH | LAKE | HURT_FIRE | CAN_FLY | HIDE_SNEAK |
F:HURT_WATER | OUTSIDE | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:428:snow
G:;:z
O:0
W:32:1:17:0
K:DEFAULT:428:0
K:PATH:429:0
#$ snowy trail
K:CHASM:141:0
#$ chasm
K:KILL_MOVE:429:0
#$ snowy trail
K:TREE:544:0
#$ snow in the shade
K:HURT_WATER:199:0
#$ mud
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:PATH | LAKE | SHALLOW | ICE | CAN_FLY | HIDE_ITEM | HIDE_SNEAK | HIDE_DIG |
F:KILL_MOVE |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE |

N:429:snowy trail
G:.:Z
U:428
#$ snow
O:0
W:0:1:17:0
K:DEFAULT:429:0
K:CHASM:141:0
#$ chasm
K:TREE:545:0
#$ shady snowy trail
K:HURT_WATER:199:0
#$ mud
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | ICE | CAN_FLY | HIDE_DIG |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE |

N:430:deep snowy trail
G:;:Z
U:428
#$ snow
O:0
W:0:1:17:0
K:DEFAULT:430:0
K:CHASM:141:0
#$ chasm
K:TREE:546:0
#$ shady deep snowy trail
K:HURT_WATER:201:0
#$ deep mud
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | SHALLOW | ICE | CAN_FLY | HIDE_DIG |
F:HURT_WATER | OUTSIDE | MUST_CLIMB | ATTR_LITE |

N:431:geothermal ground
G:.:v
O:0
W:40:2:7:0
K:DEFAULT:431:0
K:CHASM:141:0
#$ chasm
K:TIMED:433:0
#$ steam over geothermal ground
K:HURT_BWATER:433:0
#$ steam over geothermal ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | CAN_FLY | HIDE_ITEM |
F:HURT_BWATER | GROUND | OUTSIDE | ATTR_LITE | TIMED |

N:432:magma crust
G:;:s
U:216
#$ lava
O:0
W:51:2:7:50
#$ magma vein
T:TRAP:LAVA:24d10
K:DEFAULT:432:0
K:CHASM:214:0
#$ lava fall
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | BASH |
F:PATH | LAKE | COVERED | GLOW | LAVA | CAN_FLY | HIDE_ITEM | KILL_HUGE |
F:OUTSIDE | ATTR_LITE |

N:433:steam over geothermal ground
G:':W
O:0
W:40:2:7:0
T:TRAP:STEAM:1d3
K:DEFAULT:433:0
K:CHASM:141:0
#$ chasm
K:SPREAD:431:0
#$ geothermal ground
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | CAN_FLY | HIDE_ITEM |
F:GROUND | OUTSIDE | ATTR_LITE | SPREAD |

N:434:impassable poisonous thorns
G:#:T
U:435
#$ bush
O:0
W:35:1:17:454
#$ impassable tree trunk
T:TRAP:POISON:2d4
K:DEFAULT:441:5
#$ poisonous thorns
K:HURT_FIRE:424:5
#$ wall of fire
K:CHASM:455:5
#$ tree trunk over a chasm
K:TREE:701:5
#$ impassable tree trunk
F:REMEMBER | BASH | TUNNEL | HIT_TRAP |
F:PATH | LAKE | HURT_FIRE | HIDE_SNEAK |
F:LIVING | TREE | ATTR_LITE |

N:435:bush
G:;:G
O:0
W:5:1:15:0
K:DEFAULT:435:0
K:PATH:407:0
#$ earth
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:437:0
#$ bush fire
K:TREE:419:0
#$ thicket
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:LAKE | HURT_FIRE | HIDE_ITEM |
F:OUTSIDE | LIVING | ATTR_LITE |

N:436:thorns
G:;:U
M:435
#$ bush
U:435
#$ bush
O:0
W:30:1:15:0
T:TRAP:HURT:1d4
K:DEFAULT:436:0
K:PATH:407:0
#$ earth
K:HURT_FIRE:437:0
#$ bush fire
K:CHASM:141:0
#$ chasm
K:SECRET:448:0
#$ thorns
K:TREE:419:0
#$ thicket
F:PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER | HIT_TRAP |
F:LAKE | HURT_FIRE | HIDE_ITEM |
F:OUTSIDE | MUST_CLIMB | LIVING | ATTR_LITE |
D:The bush is full of thorns.

N:437:bush fire
G:':o
U:162
#$ smoke
O:0
W:31:1:17:0
T:TRAP:FIRE:3d6
K:DEFAULT:437:0
K:CHASM:141:0
#$ chasm
K:TIMED:418:0
#$ burnt ground
K:BASH:418:0
#$ burnt ground
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:PROJECT | MOVE | PLACE | DROP | REMEMBER | BASH |
F:LAKE | GLOW | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | OUTSIDE | ATTR_LITE | TIMED | SPREAD |

N:438:wooden deck
G:.:U
O:0
W:24:10:15:0
K:DEFAULT:771:0
#$ pile of wood
K:HURT_FIRE:502:0
#$ fire
K:CHASM:445:0
#$ wooden deck over chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:OUTSIDE | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:439:tiled floor
G:.:I
U:56
#$ granite wall
O:0
W:24:10:15:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN | FLOOR |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:ATTR_LITE |

N:440:brambles
G:;:R
U:435
#$ bush
O:599
W:30:1:15:0
T:TRAP:HURT:2d4
K:DEFAULT:440:0
K:PATH:407:0
#$ earth
K:HURT_FIRE:437:0
#$ bush fire
K:CHASM:141:0
#$ chasm
K:GET_FEAT:436:0
#$ thorns
K:TREE:419:0
#$ thicket
F:PROJECT | MOVE | PLACE | DROP | REMEMBER | HIT_TRAP |
F:LAKE | HURT_FIRE | HIDE_ITEM |
F:GET_FEAT | OUTSIDE | LIVING | ATTR_LITE |
D:The bush has shiny berries amidst sharp thorns.

N:441:poisonous thorns
G:;:T
M:435
#$ bush
U:435
#$ bush
O:0
W:35:1:15:0
T:TRAP:POISON:2d4
K:DEFAULT:441:0
K:PATH:407:0
#$ earth
K:HURT_FIRE:437:0
#$ bush fire
K:SECRET:442:0
#$ poisonous thorns
K:CHASM:141:0
#$ chasm
K:TREE:419:0
#$ thicket
F:PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER | HIT_TRAP |
F:LAKE | HURT_FIRE | HIDE_ITEM |
F:OUTSIDE | LIVING | ATTR_LITE |
D:The bush is full of poisonous thorns.

N:442:poisonous thorns
G:;:T
U:435
#$ bush
O:0
W:35:1:15:0
T:TRAP:POISON:2d4
K:DEFAULT:442:0
K:PATH:435:0
#$ bush
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:437:0
#$ bush fire
K:TREE:419:0
#$ thicket
F:PROJECT | MOVE | PLACE | DROP | REMEMBER | HIT_TRAP |
F:LAKE | HURT_FIRE | HIDE_ITEM |
F:OUTSIDE | LIVING | ATTR_LITE |

N:443:curtain
G:':R
U:56
#$ granite wall
O:0
W:0:1:20:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:OPEN:444:0
#$ open curtain
K:HURT_FIRE:162:0
#$ smoke
K:HURT_WATER:620:0
#$ a wave breaking through an open door
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | OPEN | DOOR |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | ATTR_LITE |

N:444:open curtain
G:':r
U:56
#$ granite wall
O:0
W:0:1:20:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:CLOSE:443:0
#$ curtain
K:HURT_FIRE:162:0
#$ smoke
K:HURT_WATER:620:0
#$ a wave breaking through an open door
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | ATTR_LITE |

N:445:wooden deck over chasm
G:.:U
U:438
#$ wooden deck
O:0
W:24:10:15:0
K:DEFAULT:141:0
#$ chasm
K:CHASM:445:0
#$ wooden deck over chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:OUTSIDE | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:446:giant spider web
G:::Z
U:56
#$ granite wall
O:0
W:25:3:7:0
K:DEFAULT:1:0
#$ open floor
K:HURT_FIRE:162:0
#$ smoke
K:CHASM:459:0
#$ giant spider web over a chasm
K:TREE:446:0
#$ giant spider web
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:LAKE | HURT_FIRE | CAN_CLIMB | HIDE_ITEM |
F:MUST_CLIMB | ATTR_LITE |

N:447:dusty cobwebs
G:::W
U:56
#$ granite wall
O:0
W:15:3:7:0
K:DEFAULT:1:0
#$ open floor
K:HURT_FIRE:162:0
#$ smoke
K:TREE:447:0
#$ dusty cobwebs
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | RUN |
F:PATH | LAKE | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | KILL_MOVE |
F:HURT_WATER | HURT_BWATER | ATTR_LITE |

N:448:thorns
G:;:U
U:435
#$ bush
O:0
W:30:1:15:0
T:TRAP:HURT:1d2
K:DEFAULT:448:0
K:PATH:435:0
#$ bush
K:HURT_FIRE:437:0
#$ bush fire
K:CHASM:141:0
#$ chasm
K:TREE:419:0
#$ thicket
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | HIT_TRAP |
F:LAKE | HURT_FIRE | HIDE_ITEM |
F:OUTSIDE | MUST_CLIMB | LIVING | ATTR_LITE |
D:The bush is full of thorns.

N:449:cupboard
G:*:U
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:56:0
#$ granite wall
K:SECRET:827:0
#$ empty cupboard
K:HURT_FIRE:502:0
#$ fire
K:BASH:771:0
#$ pile of wood
K:OPEN:827:0
#$ empty cupboard
F:SECRET | NOTICE | REMEMBER | OPEN | BASH | TUNNEL | WALL |
F:HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS | HIDE_ITEM |
F:ATTR_LITE |
D:You find nothing interesting.

N:450:locked cupboard
G:*:U
M:449
#$ cupboard
O:0
W:1:3:10:0
K:DEFAULT:1:2
#$ open floor
K:CHASM:141:2
#$ chasm
K:TREE:56:2
#$ granite wall
K:SECRET:872:2
#$ locked cupboard
K:HURT_FIRE:502:2
#$ fire
K:BASH:767:2
#$ a pile of wood containing something
K:OPEN:872:2
#$ locked cupboard
F:SECRET | NOTICE | REMEMBER | OPEN | BASH | TUNNEL | HAS_ITEM | WALL |
F:HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS | HIDE_ITEM |
F:ATTR_LITE |
D:The cupboard is locked.

#Deep snow - hidden

N:451:deep snow
G:::z
M:428
#$ snow
U:428
#$ snow
O:0
W:40:1:17:0
K:DEFAULT:430:5
#$ deep snowy trail
K:SECRET:452:5
#$ deep snow
K:CHASM:141:5
#$ chasm
K:TREE:548:5
#$ deep snow in the shade
K:HURT_WATER:200:5
#$ deep mud
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET |
F:PATH | LAKE | DEEP | ICE | CAN_FLY | CAN_DIG | HIDE_ITEM | HIDE_SNEAK |
F:HIDE_DIG |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE |

N:452:deep snow
G:::z
U:428
#$ snow
O:0
W:37:1:17:0
K:DEFAULT:430:3
#$ deep snowy trail
K:CHASM:141:3
#$ chasm
K:TREE:549:3
#$ deep snow in the shade
K:HURT_WATER:201:3
#$ deep mud
F:LOS | PROJECT | MOVE | PLACE | DROP | TUNNEL |
F:PATH | LAKE | DEEP | ICE | CAN_FLY | CAN_DIG | HIDE_ITEM | HIDE_SNEAK |
F:HIDE_DIG |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE |

N:453:impassable tree trunk
G:#:U
M:420
#$ tree trunk
U:421
#$ tree
O:0
W:30:1:17:0
K:DEFAULT:427:5
#$ tree trunk
K:HURT_FIRE:424:5
#$ wall of fire
K:CHASM:455:5
#$ tree trunk over a chasm
K:TREE:700:5
#$ impassable tree trunk
K:SECRET:454:5
#$ impassable tree trunk
F:SECRET | REMEMBER | BASH | TUNNEL |
F:PATH | LAKE | HURT_FIRE | HIDE_SNEAK |
F:LIVING | TREE | ATTR_LITE |
D:The tree trunk blocks your way!

N:454:impassable tree trunk
G:#:U
U:421
#$ tree
O:0
W:35:1:17:454
#$ impassable tree trunk
K:DEFAULT:427:5
#$ tree trunk
K:HURT_FIRE:424:5
#$ wall of fire
K:CHASM:455:5
#$ tree trunk over a chasm
K:TREE:701:5
#$ impassable tree trunk
F:REMEMBER | BASH | TUNNEL |
F:PATH | LAKE | HURT_FIRE | HIDE_SNEAK |
F:LIVING | TREE | ATTR_LITE |

N:455:tree trunk over a chasm
G:::U
U:454
#$ impassable tree trunk
O:0
W:48:4:17:421
#$ tree
K:DEFAULT:141:0
#$ chasm
K:PATH:140:0
#$ stone bridge
K:TREE:455:0
#$ tree trunk over a chasm
F:NOTICE | REMEMBER |
F:PATH | LAKE | COVERED | HURT_FIRE | CAN_FLY |
F:HURT_WATER | EASY_HIDE | EASY_CLIMB | MUST_CLIMB | LIVING | TREE |
F:ATTR_LITE |

N:456:vines
G:':g
W:10:1:20:0
K:DEFAULT:407:0
#$ earth
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | OPEN |
F:LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | OUTSIDE | LIVING | ATTR_LITE |

N:457:shallow pit
G:^:U
O:0
W:0:0:0:0
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:TUNNEL:17:5
#$ pit
K:HURT_WATER:153:5
#$ water
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | TUNNEL |
F:PATH | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:HURT_WATER | EASY_HIDE | MUST_CLIMB | ATTR_LITE |

# clear fountain - equivalent to potion of water - contains gold

N:458:clear fountain
G:0:b
U:56
M:385
#$ granite wall
O:224
W:1:10:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:383:5
#$ broken fountain
K:OPEN:383:5
#$ broken fountain
K:USE_FEAT:385:5
#$ clear fountain
K:USE_FEAT:385:5
#$ clear fountain
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | BASH |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | HAS_GOLD |
F:ALLOC | USE_FEAT | ATTR_LITE |
D:You have found something!

N:459:giant spider web over a chasm
G:x:W
O:0
W:52:3:7:142
#$ chasm
K:DEFAULT:785:0
#$ giant spider web hanging over a chasm
K:CHASM:459:0
#$ giant spider web over a chasm
K:PATH:459:0
#$ giant spider web over a chasm
K:TREE:459:0
#$ giant spider web over a chasm
F:PROJECT | PLACE | NOTICE | REMEMBER | RUN |
F:PATH | LAKE | COVERED | HURT_FIRE | CAN_CLIMB | HIDE_ITEM |
F:HURT_WATER | OUTSIDE | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:460:impassable thicket
G:#:G
M:419
#$ thicket
U:421
#$ tree
O:0
W:35:1:17:0
K:DEFAULT:419:5
#$ thicket
K:HURT_FIRE:424:5
#$ wall of fire
K:CHASM:141:5
#$ chasm
K:SECRET:461:5
#$ impassable thicket
K:TREE:460:5
#$ impassable thicket
F:SECRET | REMEMBER | BASH | TUNNEL |
F:PATH | LAKE | HURT_FIRE | CAN_FLY | HIDE_SNEAK |
F:LIVING | ATTR_LITE |
D:The thicket is impassable.

N:461:impassable thicket
G:#:G
U:421
#$ tree
O:0
W:35:1:17:0
K:DEFAULT:419:5
#$ thicket
K:HURT_FIRE:424:5
#$ wall of fire
K:CHASM:141:5
#$ chasm
K:TREE:461:5
#$ impassable thicket
F:REMEMBER | BASH | TUNNEL |
F:PATH | LAKE | HURT_FIRE | CAN_FLY | HIDE_SNEAK |
F:LIVING | ATTR_LITE |

# -> visible trap -- loose rock -- closes adjacent

N:462:loose rock
G:^:P
U:56
#$ granite wall
O:0
W:3:1:20:0
T:TRAP:HURT
K:DEFAULT:463:1
#$ loose rock
K:DISARM:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:541:1
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You hear a click!

# -> visible trap -- loose rock -- closing adjacent

N:463:loose rock
G:^:P
U:56
#$ granite wall
O:0
W:3:1:20:0
T:TRAP:LOCK_DOOR
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:541:1
#$ shady ground
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE | ADJACENT |

N:464:pile of ice rubble
G:::B
O:0
W:40:12:12:0
T:TRAP:ICE:2d4
K:DEFAULT:145:16
#$ ice
K:CHASM:144:16
#$ ice chasm
K:TREE:464:16
#$ pile of ice rubble
F:NOTICE | REMEMBER | TUNNEL | WALL | HIT_TRAP |
F:LAKE | ICE | CAN_PASS | CAN_OOZE | CAN_DIG |
F:OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:465:small wooden chest (locked)
G:&:u
M:318
#$ small wooden chest (locked)
U:56
#$ granite wall
O:0
W:5:1:19:0
K:DEFAULT:1:0
#$ open floor
K:OPEN:319:0
#$ small wooden chest (open)
K:BASH:315:0
#$ broken chest
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | ATTR_LITE |

N:466:large wooden chest (locked)
G:&:U
M:329
#$ large wooden chest (locked)
U:56
#$ granite wall
O:0
W:15:1:19:0
K:DEFAULT:1:0
#$ open floor
K:OPEN:330:0
#$ large wooden chest (open)
K:BASH:315:0
#$ broken chest
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH |
F:HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | ATTR_LITE |

N:467:small iron chest (locked)
G:&:s
M:338
#$ small iron chest (locked)
U:56
#$ granite wall
O:0
W:25:1:19:0
K:DEFAULT:1:0
#$ open floor
K:OPEN:339:0
#$ small iron chest (open)
K:BASH:315:0
#$ broken chest
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | ATTR_LITE |

N:468:large iron chest (locked)
G:&:W
M:347
#$ large iron chest (locked)
U:56
#$ granite wall
O:0
W:32:1:19:0
K:DEFAULT:1:0
#$ open floor
K:OPEN:348:0
#$ large iron chest (open)
K:BASH:315:0
#$ broken chest
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | ATTR_LITE |

N:469:small steel chest (locked)
G:&:s
M:356
#$ small steel chest (locked)
U:56
#$ granite wall
O:0
W:37:1:19:0
K:DEFAULT:1:0
#$ open floor
K:OPEN:357:0
#$ small steel chest (open)
K:BASH:315:0
#$ broken chest
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | ATTR_LITE |

N:470:large steel chest (locked)
G:&:W
M:365
#$ large steel chest (locked)
U:56
#$ granite wall
O:0
W:42:1:19:0
K:DEFAULT:1:0
#$ open floor
K:OPEN:366:0
#$ large steel chest (open)
K:BASH:315:0
#$ broken chest
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | OPEN | BASH |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:CHEST | ATTR_LITE |

N:471:dungeon entrance
G:>:w
O:0
W:0:1:25:0
K:DEFAULT:471:0
K:MORE:6:0
#$ up staircase
K:LESS:6:0
#$ up staircase
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
F:PERMANENT |
F:CAN_CLIMB | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# Hack -- we build up a wave with three components: the crest,
# which blocks projection, spreads to adjacent squares, is one deeper than the water and has to be climbed,
# the wave itself, which is one deeper than the water, and the wake, which is identical to
# the original water terrain.

N:472:a wave breaking over sand
G:':b
U:153
#$ water
O:224
W:34:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:472:0
K:CHASM:151:0
#$ waterfall
K:INSTANT:610:0
#$ water over open floor
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:473:the crest of a wave over salt water
G:':w
U:401
#$ salt water
O:255
W:38:2:7:0
T:TRAP:SALT_WATER:4d6
K:DEFAULT:473:0
K:CHASM:403:0
#$ deep salt water
K:ADJACENT:476:0
#$ a wave over salt water
K:TIMED:476:0
#$ a wave over salt water
F:LOS | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:USE_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT | TIMED |

N:474:the crest of a wave over deep salt water
G:':w
M:473
#$ the crest of a wave over salt water
U:401
#$ salt water
O:255
W:43:2:7:0
T:TRAP:SALT_WATER:4d6
K:DEFAULT:474:0
K:PATH:401:0
#$ salt water
K:SECRET:475:0
#$ the crest of a wave over deep salt water
K:ADJACENT:477:0
#$ a wave over deep salt water
K:TIMED:477:0
#$ a wave over deep salt water
F:LOS | PLACE | DROP | SECRET | REMEMBER |
F:PATH | WATER | FILLED | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:USE_FEAT | OUTSIDE | EASY_HIDE | EASY_CLIMB | ATTR_LITE | ADJACENT | TIMED |
D:The water is deeper than it looks.

N:475:the crest of a wave over deep salt water
G:':w
U:403
#$ deep salt water
O:255
W:52:2:12:401
#$ salt water
T:TRAP:SALT_WATER:4d6
K:DEFAULT:475:0
K:ADJACENT:478:0
#$ a wave over deep salt water
K:TIMED:478:0
#$ a wave over deep salt water
F:LOS | PLACE | DROP | REMEMBER |
F:PATH | WATER | FILLED | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:USE_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT | TIMED |

N:476:a wave over salt water
G:':t
U:401
#$ salt water
O:255
W:38:2:7:0
T:TRAP:SALT_WATER:4d6
K:DEFAULT:476:0
K:CHASM:403:0
#$ deep salt water
K:INSTANT:479:0
#$ rough salt water
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:477:a wave over deep salt water
G:':t
M:476
#$ a wave over salt water
U:401
#$ salt water
O:255
W:43:2:7:0
T:TRAP:WATER:4d6
K:DEFAULT:477:0
K:PATH:401:0
#$ salt water
K:SECRET:478:0
#$ a wave over deep salt water
K:INSTANT:480:0
#$ hidden deep rough salt water
F:PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | WATER | FILLED | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |
D:The water is deeper than it looks.

N:478:a wave over deep salt water
G:':t
U:403
#$ deep salt water
O:255
W:52:2:12:401
#$ salt water
T:TRAP:WATER:4d6
K:DEFAULT:478:0
K:INSTANT:481:0
#$ deep rough salt water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | FILLED | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:479:rough salt water
G:;:t
M:401
#$ salt water
U:401
#$ salt water
O:255
W:38:2:7:0
T:TRAP:SALT_WATER:4d6
K:DEFAULT:479:0
K:CHASM:403:0
#$ deep salt water
K:INSTANT:401:0
#$ salt water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | SHALLOW | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:480:hidden deep rough salt water
G:;:t
M:401
#$ salt water
U:401
#$ salt water
O:255
W:43:2:7:0
T:TRAP:SALT_WATER:4d6
K:DEFAULT:480:0
K:PATH:401:0
#$ salt water
K:SECRET:481:0
#$ deep rough salt water
K:INSTANT:402:0
#$ deep salt water
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE | INSTANT |
D:The water is deeper than it looks.

N:481:deep rough salt water
G:::t
M:403
#$ deep salt water
U:403
#$ deep salt water
O:255
W:42:2:12:401
#$ salt water
T:TRAP:SALT_WATER:4d6
K:DEFAULT:481:0
K:INSTANT:403:0
#$ deep salt water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE | INSTANT |

N:482:a wave breaking over a stone bridge
G:x:b
U:152
#$ deep water under a stone bridge
O:224
W:27:1:8:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:482:0
K:CHASM:151:0
#$ waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:HURT_COLD:147:0
#$ deep water under ice under a stone bridge
K:ADJACENT:152:0
#$ deep water under a stone bridge
K:HURT_POIS:492:0
#$ a poisonous wave breaking over a stone bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_CLIMB | CAN_FLY | CAN_SWIM |
F:HIDE_SWIM |
F:HURT_POIS | USE_FEAT | OUTSIDE | ATTR_LITE | ADJACENT |

N:483:the crest of a wave over water
G:':w
U:153
#$ water
O:224
W:18:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:483:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:ADJACENT:486:0
#$ a wave over water
K:TIMED:486:0
#$ a wave over water
K:HURT_POIS:493:0
#$ the crest of a wave over poisonous water
F:LOS | PROJECT | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HURT_POIS | USE_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT | TIMED |

N:484:the crest of a wave over hidden deep water
G:':w
M:483
#$ the crest of a wave over water
U:153
#$ water
O:224
W:37:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:484:0
K:CHASM:151:0
#$ waterfall
K:PATH:483:0
#$ the crest of a wave over water
K:SECRET:485:0
#$ the crest of a wave over deep water
K:ADJACENT:487:0
#$ a wave over deep water
K:TIMED:487:0
#$ a wave over deep water
K:HURT_POIS:494:0
#$ the crest of a wave over deep poisonous water
K:HURT_COLD:146:0
#$ hidden deep water under ice
F:LOS | PLACE | DROP | SECRET | REMEMBER |
F:PATH | WATER | FILLED | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HURT_POIS | USE_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT | TIMED |
D:The water is deeper than it looks.

N:485:the crest of a wave over deep water
G:':w
U:155
#$ deep water
O:224
W:27:2:12:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:485:0
K:CHASM:151:0
#$ waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:ADJACENT:488:0
#$ a wave over deep water
K:TIMED:488:0
#$ a wave over deep water
K:HURT_POIS:495:0
#$ the crest of a wave over deep poisonous water
K:HURT_COLD:133:0
#$ deep water under ice
F:LOS | PLACE | DROP | REMEMBER |
F:PATH | WATER | FILLED | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HURT_POIS | USE_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT | TIMED |

N:486:a wave over water
G:':b
U:153
#$ water
O:224
W:18:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:486:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:489:0
#$ rough water
K:HURT_POIS:496:0
#$ a wave over poisonous water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:HURT_POIS | USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:487:a wave over deep water
G:':b
M:486
#$ a wave over water
U:153
#$ water
O:224
W:37:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:487:0
K:CHASM:151:0
#$ waterfall
K:PATH:486:0
#$ a wave over water
K:SECRET:488:0
#$ a wave over deep water
K:INSTANT:490:0
#$ hidden deep rough water
K:HURT_POIS:497:0
#$ a wave over deep poisonous water
K:HURT_COLD:146:0
#$ hidden deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | WATER | FILLED | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:HURT_POIS | USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |
D:The water is deeper than it looks.

N:488:a wave over deep water
G:':b
U:155
#$ deep water
O:224
W:27:2:12:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:488:0
K:CHASM:151:0
#$ waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:INSTANT:491:0
#$ deep rough water
K:HURT_POIS:498:0
#$ a wave over deep poisonous water
K:HURT_COLD:133:0
#$ deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | FILLED | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:HURT_POIS | USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:489:rough water
G:;:b
U:153
#$ water
O:224
W:18:2:7:0
K:DEFAULT:489:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:153:0
#$ water
K:HURT_POIS:499:0
#$ poisonous rough water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SNEAK | HIDE_SWIM |
F:HURT_POIS | USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:490:hidden deep rough water
G:;:b
M:489
#$ rough water
U:153
#$ water
O:224
W:37:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:490:0
K:CHASM:151:0
#$ waterfall
K:PATH:489:0
#$ rough water
K:SECRET:491:0
#$ deep rough water
K:INSTANT:154:0
#$ hidden deep water
K:HURT_POIS:500:0
#$ hidden deep poisonous rough water
K:HURT_COLD:146:0
#$ hidden deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:HURT_POIS | USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE | INSTANT |
D:The water is deeper than it looks.

N:491:deep rough water
G:::b
U:155
#$ deep water
O:224
W:27:2:12:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:491:0
K:CHASM:151:0
#$ waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:INSTANT:155:0
#$ deep water
K:HURT_POIS:501:0
#$ deep poisonous rough water
K:HURT_COLD:133:0
#$ deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:HURT_POIS | USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE | INSTANT |

N:492:a poisonous wave breaking over a stone bridge
G:x:p
U:152
#$ deep water under a stone bridge
O:248
W:27:1:8:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:492:0
K:CHASM:164:0
#$ poisonous waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:HURT_COLD:147:0
#$ deep water under ice under a stone bridge
K:ADJACENT:394:0
#$ deep poisonous water under a stone bridge
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_CLIMB | CAN_FLY | CAN_SWIM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | ADJACENT |

N:493:the crest of a wave over poisonous water
G:':P
U:395
#$ poisonous water
O:248
W:18:2:7:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:493:0
K:CHASM:164:0
#$ poisonous waterfall
K:HURT_COLD:145:0
#$ ice
K:ADJACENT:496:0
#$ a wave over poisonous water
K:TIMED:496:0
#$ a wave over poisonous water
F:LOS | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:USE_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT | TIMED |

N:494:the crest of a wave over deep poisonous water
G:':P
U:395
#$ poisonous water
O:248
W:37:2:7:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:494:0
K:CHASM:164:0
#$ poisonous waterfall
K:PATH:493:0
#$ the crest of a wave over poisonous water
K:SECRET:495:0
#$ the crest of a wave over deep poisonous water
K:ADJACENT:497:0
#$ a wave over deep poisonous water
K:TIMED:497:0
#$ a wave over deep poisonous water
K:HURT_COLD:146:0
#$ hidden deep water under ice
F:LOS | PLACE | DROP | SECRET | REMEMBER |
F:PATH | WATER | FILLED | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:USE_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT | TIMED |
D:The water is deeper than it looks.

N:495:the crest of a wave over deep poisonous water
G:':P
U:397
#$ deep poisonous water
O:248
W:27:2:12:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:495:0
K:CHASM:164:0
#$ poisonous waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:ADJACENT:498:0
#$ a wave over deep poisonous water
K:TIMED:498:0
#$ a wave over deep poisonous water
K:HURT_COLD:133:0
#$ deep water under ice
F:LOS | PLACE | DROP | REMEMBER |
F:PATH | FILLED | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:USE_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT | TIMED |

N:496:a wave over poisonous water
G:':v
M:486
#$ a wave over water
U:395
#$ poisonous water
O:248
W:18:2:7:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:496:0
K:CHASM:164:0
#$ poisonous waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:499:0
#$ poisonous rough water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:497:a wave over deep poisonous water
G:':v
M:486
#$ a wave over water
U:395
#$ poisonous water
O:248
W:37:2:7:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:497:0
K:CHASM:164:0
#$ poisonous waterfall
K:PATH:496:0
#$ a wave over poisonous water
K:SECRET:498:0
#$ a wave over deep poisonous water
K:INSTANT:500:0
#$ hidden deep poisonous rough water
K:HURT_COLD:146:0
#$ hidden deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | WATER | FILLED | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |
D:The water is deeper than it looks.

N:498:a wave over deep poisonous water
G:':v
M:487
#$ a wave over deep water
U:397
#$ deep poisonous water
O:248
W:27:2:12:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:498:0
K:CHASM:164:0
#$ poisonous waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:INSTANT:501:0
#$ deep poisonous rough water
K:HURT_COLD:133:0
#$ deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | FILLED | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:499:poisonous rough water
G:;:p
U:395
#$ poisonous water
O:248
W:18:2:7:0
K:DEFAULT:499:0
K:CHASM:164:0
#$ poisonous waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:395:0
#$ poisonous water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SNEAK | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:500:hidden deep poisonous rough water
G:;:p
M:499
#$ poisonous rough water
U:499
#$ poisonous rough water
O:248
W:37:2:7:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:500:0
K:CHASM:164:0
#$ poisonous waterfall
K:PATH:499:0
#$ poisonous rough water
K:SECRET:501:0
#$ deep poisonous rough water
K:INSTANT:396:0
#$ hidden deep poisonous water
K:HURT_COLD:146:0
#$ hidden deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE | INSTANT |
D:The water is deeper than it looks.

N:501:deep poisonous rough water
G:::p
U:397
#$ deep poisonous water
O:248
W:27:2:12:0
T:TRAP:POISON_WATER:4d6
K:DEFAULT:501:0
K:CHASM:164:0
#$ poisonous waterfall
K:PATH:394:0
#$ deep poisonous water under a stone bridge
K:INSTANT:397:0
#$ deep poisonous water
K:HURT_COLD:133:0
#$ deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE | INSTANT |

N:502:fire
G:':o
U:56
#$ granite wall
O:0
W:31:1:16:0
T:TRAP:FIRE:4d6
K:DEFAULT:502:0
K:CHASM:141:0
#$ chasm
K:TIMED:308:0
#$ burnt floor
K:HURT_WATER:308:0
#$ burnt floor
K:BASH:308:0
#$ burnt floor
K:OPEN:308:0
#$ burnt floor
F:PROJECT | MOVE | REMEMBER | BASH |
F:LAKE | GLOW | CAN_FLY |
F:HURT_WATER | ATTR_LITE | TIMED | SPREAD |

N:503:Fletcher
G:3:U
O:0
W:25:0:20:0
K:DEFAULT:503:17
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:504:Jewelers
G:6:y
O:0
W:32:0:20:0
K:DEFAULT:504:18
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:505:Library
G:6:R
O:0
W:32:0:20:0
K:DEFAULT:505:19
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:506:newly erected statue in your honor
G:9:w
O:0
W:45:0:20:0
K:DEFAULT:506:20
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:507:Farmhouse
G:+:U
O:0
W:0:0:20:0
K:DEFAULT:507:21
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:508:Inn
G:8:U
O:0
W:10:0:20:0
K:DEFAULT:508:22
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:509:Barracks
G:1:D
O:0
W:30:0:20:0
K:DEFAULT:509:23
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:510:Mirror of Galadriel
G:0:B
O:0
W:45:0:20:0
K:DEFAULT:510:24
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:511:Shrine
G:4:G
O:0
W:32:0:20:0
K:DEFAULT:511:25
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:512:Storeroom
G:+:U
O:0
W:35:0:20:0
K:DEFAULT:512:26
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:513:Bilbo's House
G:8:g
O:0
W:0:0:20:0
K:DEFAULT:513:27
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:514:House of Tom Bombadil
G:+:U
O:0
W:0:0:20:0
K:DEFAULT:514:28
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:515:Small Goods Store
G:2:U
O:0
W:0:0:0:0
K:DEFAULT:515:29
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:516:Heavy Armoury
G:2:D
O:0
W:32:0:20:0
K:DEFAULT:516:30
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:517:Heavy Weapon Smith
G:3:W
O:0
W:32:0:20:0
K:DEFAULT:517:31
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:518:Runesmith
G:6:g
O:0
W:32:0:20:0
K:DEFAULT:518:32
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:519:Chemist
G:5:R
O:0
W:32:0:20:0
K:DEFAULT:519:33
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:520:Storeroom
G:+:U
O:0
W:35:0:20:0
K:DEFAULT:520:26
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:521:Storeroom
G:+:U
O:0
W:35:0:20:0
K:DEFAULT:521:26
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:522:Storeroom
G:+:U
O:0
W:35:0:20:0
K:DEFAULT:522:26
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:523:a wave breaking over sand
G:':b
U:192
#$ sand
O:0
W:22:3:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:193:0
#$ deep sand
K:KILL_MOVE:195:0
#$ deep sandy trail
K:PATH:195:0
#$ deep sandy trail
K:CHASM:403:0
#$ deep salt water
K:INSTANT:400:0
#$ wet sand
K:TREE:523:0
#$ a wave breaking over sand
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:PATH | DEEP | CAN_FLY | CAN_SWIM | HIDE_DIG | KILL_MOVE |
F:OUTSIDE | ATTR_LITE | INSTANT |

N:524:murder hole
G:^:R
M:91
#$ murder hole
U:56
#$ granite wall
O:81
W:36:1:20:0
T:ARROW:PETRIFY:36d6
K:DEFAULT:1:11
#$ open floor
K:CHASM:141:11
#$ chasm
K:TREE:541:11
#$ shady ground
K:HIT_TRAP:94:5
#$ murder hole
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A seeker bolt pins you.

N:525:sand dune
G:<:y
O:0
W:22:3:7:192
K:DEFAULT:525:0
K:KILL_MOVE:526:0
#$ steep sandy trail
K:CHASM:141:0
#$ chasm
K:PATH:526:0
#$ steep sandy trail
K:TREE:550:0
#$ shaded sand dune
F:LOS | PROJECT | PLACE | DROP |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY | CAN_DIG | HIDE_DIG | KILL_MOVE |
F:OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:526:steep sandy trail
G:;:Y
U:525
#$ sand dune
O:0
W:22:3:6:0
K:DEFAULT:526:0
K:CHASM:141:0
#$ chasm
K:TREE:551:0
#$ steep sandy trail in the shade
F:LOS | PROJECT | PLACE | DROP | REMEMBER |
F:CAN_CLIMB | CAN_FLY | CAN_DIG | HIDE_DIG |
F:OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:527:earth mound
G:<:u
O:0
W:19:1:15:0
K:DEFAULT:527:0
K:CHASM:141:0
#$ chasm
K:PATH:528:0
#$ steep dirt trail
K:TREE:552:0
#$ shaded earth mound
F:LOS | PROJECT | PLACE | DROP | RUN |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY |
F:GROUND | OUTSIDE | EASY_CLIMB | ATTR_LITE |

#Note -- open trail through earth

N:528:steep dirt trail
G:<:Y
U:407
#$ earth
O:0
W:19:1:16:0
K:DEFAULT:528:0
K:CHASM:141:0
#$ chasm
K:TREE:553:0
#$ steep dirt trail in the shade
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN |
F:PATH | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:529:steep trail
G:<:Y
U:528
#$ steep dirt trail
O:0
W:13:1:16:0
K:DEFAULT:529:0
K:CHASM:141:0
#$ chasm
K:TREE:554:0
#$ steep trail in the shade
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN |
F:PATH | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:530:grassy hill
G:<:G
O:0
W:16:1:15:0
K:DEFAULT:530:0
K:PATH:531:0
#$ steep trail through grass
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:532:0
#$ burning hillside
K:TREE:555:0
#$ shady grassy hill
F:LOS | PROJECT | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_ITEM | HIDE_SNEAK |
F:HIDE_DIG |
F:GROUND | OUTSIDE | EASY_CLIMB | LIVING | ATTR_LITE |

N:531:steep trail through grass
G:<:Y
U:530
#$ grassy hill
O:0
W:16:1:16:0
K:DEFAULT:531:0
K:PATH:532:0
#$ burning hillside
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:532:0
#$ burning hillside
K:TREE:556:0
#$ steep shady trail through grass
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN |
F:PATH | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:OUTSIDE | EASY_CLIMB | LIVING | ATTR_LITE |

N:532:burning hillside
G:<:o
U:162
#$ smoke
O:0
W:34:1:17:0
T:TRAP:FIRE:3d6
K:DEFAULT:532:0
K:CHASM:141:0
#$ chasm
K:TIMED:535:0
#$ burnt hillside
K:HURT_WATER:535:0
#$ burnt hillside
K:HURT_COLD:535:0
#$ burnt hillside
K:BASH:535:0
#$ burnt hillside
K:OPEN:535:0
#$ burnt hillside
F:PROJECT | NOTICE | REMEMBER | BASH |
F:PATH | LAKE | GLOW | HURT_COLD | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | OUTSIDE | EASY_CLIMB | ATTR_LITE | TIMED | SPREAD |

N:533:open hill
G:<:U
O:0
W:13:1:15:0
K:DEFAULT:533:0
K:CHASM:141:0
#$ chasm
K:PATH:529:0
#$ steep trail
K:HURT_FIRE:532:0
#$ burning hillside
K:TREE:557:0
#$ shadowy hill
F:LOS | PROJECT | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:GROUND | OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:534:smoke over burnt hillside
G:':D
U:162
#$ smoke
O:0
W:33:1:17:0
T:TRAP:SMOKE:2d4
K:DEFAULT:534:0
K:CHASM:141:0
#$ chasm
K:SPREAD:535:0
#$ burnt hillside
K:HURT_COLD:535:0
#$ burnt hillside
F:PROJECT | PLACE | DROP |
F:PATH | LAKE | CAN_FLY |
F:GROUND | OUTSIDE | EASY_CLIMB | ATTR_LITE | SPREAD |

N:535:burnt hillside
G:<:D
U:162
#$ smoke
O:0
W:25:1:17:0
K:DEFAULT:535:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:534:0
#$ smoke over burnt hillside
F:LOS | PROJECT | PLACE | DROP |
F:PATH | LAKE | HURT_FIRE | CAN_FLY |
F:GROUND | OUTSIDE | EASY_CLIMB | ATTR_LITE |

# The following are all generated shaded by a tree.

N:536:shaded earth
G:.:u
U:421
#$ tree
O:0
W:1:10:15:0
K:DEFAULT:536:0
K:CHASM:141:0
#$ chasm
K:PATH:537:0
#$ shady dirt trail
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:407:0
#$ earth
K:HURT_WATER:630:0
#$ a wave breaking over shady ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | GROUND | LIVING | NEED_TREE | ATTR_LITE |

#Note -- open trail through earth

N:537:shady dirt trail
G:.:Y
U:421
#$ tree
O:0
W:1:10:16:0
K:DEFAULT:537:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:408:0
#$ dirt trail
K:HURT_WATER:630:0
#$ a wave breaking over shady ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | LIVING | NEED_TREE | ATTR_LITE |

N:538:rock in the shade
G:;:w
U:421
#$ tree
O:82
W:1:10:15:0
K:DEFAULT:538:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:409:0
#$ rock
K:HURT_WATER:626:0
#$ a wave breaking over rock
F:LOS | PROJECT | PLACE | DROP |
F:LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | GET_FEAT | GROUND | EASY_CLIMB | LIVING | NEED_TREE |
F:ATTR_LITE |

N:539:shaded grass
G:.:G
U:421
#$ tree
O:0
W:1:10:15:0
K:DEFAULT:539:0
K:PATH:540:0
#$ shady trail through grass
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:411:0
#$ grass
K:HURT_WATER:630:0
#$ a wave breaking over shady ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_ITEM | HIDE_SNEAK |
F:HIDE_DIG |
F:HURT_WATER | GROUND | LIVING | NEED_TREE | ATTR_LITE |

N:540:shady trail through grass
G:.:Y
U:421
#$ tree
O:0
W:1:10:16:0
K:DEFAULT:540:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:412:0
#$ open trail through grass
K:HURT_WATER:630:0
#$ a wave breaking over shady ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | LIVING | NEED_TREE | ATTR_LITE |

N:541:shady ground
G:.:U
O:0
W:1:10:15:0
K:DEFAULT:414:0
#$ open ground
K:CHASM:141:0
#$ chasm
K:PATH:415:0
#$ open trail
K:HURT_FIRE:413:0
#$ fire
K:HURT_WATER:630:0
#$ a wave breaking over shady ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | GROUND | LIVING | NEED_TREE | ATTR_LITE |

N:542:shady trail
G:<:Y
U:421
#$ tree
O:0
W:1:10:16:0
K:DEFAULT:542:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:415:0
#$ open trail
K:HURT_WATER:630:0
#$ a wave breaking over shady ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:HURT_WATER | LIVING | NEED_TREE | ATTR_LITE |

N:543:herbs in the shade
G:.:I
U:421
#$ tree
O:0
W:4:1:15:0
K:DEFAULT:541:0
#$ shady ground
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:422:0
#$ herbs
K:HURT_WATER:630:0
#$ a wave breaking over shady ground
K:TREE:543:0
#$ herbs in the shade
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | GROUND | LIVING | NEED_TREE | ATTR_LITE |

N:544:snow in the shade
G:;:z
U:421
#$ tree
O:0
W:32:1:17:0
K:DEFAULT:544:0
K:PATH:545:0
#$ shady snowy trail
K:CHASM:141:0
#$ chasm
K:KILL_MOVE:545:0
#$ shady snowy trail
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:428:0
#$ snow
K:HURT_WATER:199:0
#$ mud
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:PATH | LAKE | SHALLOW | HURT_FIRE | ICE | CAN_FLY | HIDE_ITEM | HIDE_SNEAK |
F:KILL_MOVE |
F:HURT_WATER | GROUND | LIVING | NEED_TREE | ATTR_LITE |

N:545:shady snowy trail
G:.:Z
U:421
#$ tree
O:0
W:0:1:17:0
K:DEFAULT:545:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:439:0
#$ tiled floor
K:HURT_WATER:199:0
#$ mud
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | HURT_FIRE | ICE | CAN_FLY |
F:HURT_WATER | LIVING | NEED_TREE | ATTR_LITE |

N:546:shady deep snowy trail
G:;:Z
U:421
#$ tree
O:0
W:0:1:17:0
K:DEFAULT:546:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:430:0
#$ deep snowy trail
K:HURT_WATER:201:0
#$ deep mud
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | SHALLOW | HURT_FIRE | ICE | CAN_FLY |
F:HURT_WATER | MUST_CLIMB | LIVING | NEED_TREE | ATTR_LITE |

N:547:open vent
G:0:m
U:56
#$ granite wall
O:0
W:40:1:13:0
K:DEFAULT:547:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:HURT_POIS:211:0
#$ gas-filled vent
K:HURT_BWATER:212:0
#$ steam-filled vent
K:HURT_FIRE:213:0
#$ fiery vent
K:HURT_ACID:564:0
#$ acid-filled vent
K:HURT_WATER:565:0
#$ water-filled vent
F:NOTICE | REMEMBER | WALL |
F:PATH | HURT_FIRE | HURT_ACID | CAN_OOZE |
F:HURT_POIS | HURT_WATER | HURT_BWATER | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

#Deep snow - hidden

N:548:deep snow in the shade
G:::z
U:421
#$ tree
O:0
W:40:1:17:0
K:DEFAULT:548:5
K:KILL_MOVE:546:5
#$ shady deep snowy trail
K:SECRET:549:5
#$ deep snow in the shade
K:CHASM:141:5
#$ chasm
K:HURT_FIRE:413:5
#$ fire
K:NEED_TREE:451:5
#$ deep snow
K:HURT_WATER:200:5
#$ deep mud
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET |
F:PATH | LAKE | SHALLOW | DEEP | HURT_FIRE | ICE | CAN_FLY | HIDE_ITEM |
F:HIDE_SNEAK | KILL_MOVE |
F:HURT_WATER | GROUND | LIVING | NEED_TREE | ATTR_LITE |

N:549:deep snow in the shade
G:::z
U:421
#$ tree
O:0
W:37:1:17:0
K:DEFAULT:430:5
#$ deep snowy trail
K:CHASM:141:5
#$ chasm
K:HURT_FIRE:413:5
#$ fire
K:NEED_TREE:452:5
#$ deep snow
K:HURT_WATER:201:5
#$ deep mud
K:TREE:549:5
#$ deep snow in the shade
F:LOS | PROJECT | MOVE | PLACE | DROP | TUNNEL |
F:PATH | LAKE | SHALLOW | DEEP | HURT_FIRE | ICE | CAN_FLY | HIDE_ITEM |
F:HIDE_SNEAK |
F:HURT_WATER | GROUND | LIVING | NEED_TREE | ATTR_LITE |

N:550:shaded sand dune
G:<:y
U:421
#$ tree
O:0
W:22:3:7:0
K:DEFAULT:550:0
K:KILL_MOVE:551:0
#$ steep sandy trail in the shade
K:CHASM:141:0
#$ chasm
K:PATH:551:0
#$ steep sandy trail in the shade
K:HURT_FIRE:532:0
#$ burning hillside
K:NEED_TREE:525:0
#$ sand dune
F:LOS | PROJECT | PLACE | DROP |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY | CAN_DIG | HIDE_DIG |
F:KILL_MOVE |
F:EASY_CLIMB | LIVING | NEED_TREE | ATTR_LITE |

N:551:steep sandy trail in the shade
G:<:Y
M:526
#$ steep sandy trail
U:421
#$ tree
O:0
W:12:1:6:0
K:DEFAULT:551:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:532:0
#$ burning hillside
K:NEED_TREE:526:0
#$ steep sandy trail
F:LOS | PROJECT | PLACE | DROP | REMEMBER |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY | CAN_DIG | HIDE_DIG |
F:EASY_CLIMB | LIVING | NEED_TREE | ATTR_LITE |

N:552:shaded earth mound
G:<:u
U:421
#$ tree
O:0
W:30:1:15:0
K:DEFAULT:552:0
K:CHASM:141:0
#$ chasm
K:PATH:553:0
#$ steep dirt trail in the shade
K:HURT_FIRE:532:0
#$ burning hillside
K:NEED_TREE:527:0
#$ earth mound
F:LOS | PROJECT | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:GROUND | EASY_CLIMB | LIVING | NEED_TREE | ATTR_LITE |

#Note -- open trail through earth

N:553:steep dirt trail in the shade
G:<:Y
U:421
#$ tree
O:0
W:30:1:16:0
K:DEFAULT:553:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:532:0
#$ burning hillside
K:NEED_TREE:528:0
#$ steep dirt trail
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN |
F:PATH | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:EASY_CLIMB | LIVING | NEED_TREE | ATTR_LITE |

N:554:steep trail in the shade
G:<:Y
M:529
#$ steep trail
U:421
#$ tree
O:0
W:24:1:16:0
K:DEFAULT:554:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:532:0
#$ burning hillside
K:NEED_TREE:529:0
#$ steep trail
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN |
F:PATH | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:GET_FEAT | EASY_CLIMB | LIVING | NEED_TREE | ATTR_LITE |

N:555:shady grassy hill
G:<:G
U:421
#$ tree
O:0
W:27:1:15:0
K:DEFAULT:555:0
K:PATH:556:0
#$ steep shady trail through grass
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:532:0
#$ burning hillside
K:NEED_TREE:530:0
#$ grassy hill
F:LOS | PROJECT | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_ITEM | HIDE_SNEAK |
F:HIDE_DIG |
F:GROUND | EASY_CLIMB | LIVING | NEED_TREE | ATTR_LITE |

N:556:steep shady trail through grass
G:<:Y
M:531
#$ steep trail through grass
U:421
#$ tree
O:0
W:27:1:16:0
K:DEFAULT:556:0
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:532:0
#$ burning hillside
K:NEED_TREE:531:0
#$ steep trail through grass
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN |
F:PATH | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:EASY_CLIMB | LIVING | NEED_TREE | ATTR_LITE |

N:557:shadowy hill
G:<:U
U:421
#$ tree
O:0
W:24:1:15:0
K:DEFAULT:557:0
K:CHASM:141:0
#$ chasm
K:PATH:554:0
#$ steep trail in the shade
K:HURT_FIRE:532:0
#$ burning hillside
K:NEED_TREE:533:0
#$ open hill
F:LOS | PROJECT | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:GROUND | EASY_CLIMB | LIVING | NEED_TREE | ATTR_LITE |

N:558:chasm in the shade
G:>:D
M:142
#$ chasm
U:421
#$ tree
O:0
W:48:2:13:140
#$ stone bridge
T:TRAP:FALL_MORE:10d6
K:DEFAULT:141:0
#$ chasm
K:PATH:140:0
#$ stone bridge
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | MORE |
F:PATH | RIVER | LAKE | HURT_FIRE | CHASM | CAN_FLY |
F:MUST_CLIMB | LIVING | NEED_TREE | ATTR_LITE |
D:You fall into the chasm!

N:559:salt
G:.:W
O:0
W:22:3:7:0
K:DEFAULT:559:0
K:KILL_MOVE:560:0
#$ salty trail
K:CHASM:141:0
#$ chasm
K:PATH:560:0
#$ salty trail
K:HURT_WATER:401:0
#$ salt water
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:PATH | LAKE | CAN_CLIMB | CAN_FLY | CAN_DIG | HIDE_DIG | KILL_MOVE |
F:HURT_WATER | OUTSIDE | ATTR_LITE |

N:560:salty trail
G:.:Y
U:559
#$ salt
O:0
W:12:1:6:0
K:DEFAULT:560:0
K:CHASM:141:0
#$ chasm
K:HURT_WATER:401:0
#$ salt water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:LAKE | CAN_CLIMB | CAN_FLY | CAN_DIG | HIDE_DIG |
F:HURT_WATER | OUTSIDE | ATTR_LITE |

N:561:pebbles in the shade
G:.:s
U:421
#$ tree
O:82
W:1:10:15:0
K:DEFAULT:561:0
K:CHASM:141:0
#$ chasm
K:GET_FEAT:410:0
#$ pebbles
K:HURT_FIRE:413:0
#$ fire
K:NEED_TREE:410:0
#$ pebbles
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:LAKE | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:GET_FEAT | GROUND | OUTSIDE | LIVING | NEED_TREE | ATTR_LITE |

# Weak walls can be bashed through, but only 'partially' leaving behind rubble.

N:562:cracked granite wall
G:%:w
M:113
#$ cracked granite wall
U:56
#$ granite wall
O:0
W:10:5:10:56
#$ granite wall
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:59:5
#$ granite wall
K:BASH:49:5
#$ pile of rubble
K:OPEN:49:5
#$ pile of rubble
K:SECRET:563:5
#$ weak granite wall
K:HURT_WATER:49:5
#$ pile of rubble
K:STREAMER:113:5
#$ cracked granite wall
F:SECRET | REMEMBER | BASH | TUNNEL | STREAMER | WALL | SOLID |
F:LAKE | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |
D:The granite wall looks especially weak here.

N:563:weak granite wall
G:%:D
U:56
#$ granite wall
O:0
W:20:2:10:56
#$ granite wall
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:59:5
#$ granite wall
K:BASH:49:5
#$ pile of rubble
K:OPEN:49:5
#$ pile of rubble
K:HURT_WATER:49:5
#$ pile of rubble
K:STREAMER:113:5
#$ cracked granite wall
F:REMEMBER | BASH | TUNNEL | STREAMER | WALL |
F:LAKE | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

# Note, we exclude HURT_COLD and HURT_ELEC from vent types. HURT_COLD on water-filled vents freezes the
# vent and turns it into rubble, and turns covered rubble into broken floor

N:564:acid-filled vent
G:%:g
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:ACID:4d1
K:DEFAULT:564:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:ADJACENT:569:0
#$ acid-filled vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | ACID | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |

N:565:water-filled vent
G:%:b
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:WATER:4d1
K:DEFAULT:565:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:ADJACENT:570:0
#$ water-filled vent
K:HURT_COLD:574:0
#$ ice-filled vent
F:NOTICE | REMEMBER | WALL |
F:PATH | WATER | FILLED | HURT_COLD | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |
D:You are surrounded by a geyser of water!

N:566:gas-filled vent
G:%:T
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:POISON:4d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:211:0
#$ gas-filled vent
K:INSTANT:581:0
#$ gas-filled vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |
D:You are surrounded by a burning green gas!

N:567:steam-filled vent
G:%:W
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:BWATER:4d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:212:0
#$ steam-filled vent
K:INSTANT:582:0
#$ steam-filled vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:568:fiery vent
G:%:r
U:56
#$ granite wall
O:0
W:51:1:14:432
#$ magma crust
T:TRAP:FIRE:12d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:213:0
#$ fiery vent
K:INSTANT:583:0
#$ fiery vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:569:acid-filled vent
G:%:g
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:ACID:4d1
K:DEFAULT:569:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:INSTANT:584:0
#$ acid-filled vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | ACID | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:570:water-filled vent
G:%:b
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:WATER:4d1
K:DEFAULT:570:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:INSTANT:585:0
#$ water-filled vent
K:HURT_COLD:574:0
#$ ice-filled vent
F:NOTICE | REMEMBER | WALL |
F:PATH | WATER | FILLED | HURT_COLD | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |
D:You are surrounded by a geyser of water!

N:571:open valve
G:':m
U:56
#$ granite wall
O:0
W:40:1:13:0
K:DEFAULT:547:0
#$ open vent
K:CLOSE:859:0
#$ closing valve
K:CHASM:141:0
#$ chasm
K:HURT_POIS:586:0
#$ gas-filled valve
K:HURT_BWATER:587:0
#$ steam-filled valve
K:HURT_FIRE:588:0
#$ fiery valve
K:HURT_ACID:589:0
#$ acid-filled valve
K:HURT_WATER:590:0
#$ water-filled valve
K:OPEN:571:0
#$ open valve
F:NOTICE | REMEMBER | CLOSE | BASH | WALL |
F:PATH | HURT_FIRE | HURT_ACID | CAN_OOZE |
F:HURT_POIS | HURT_WATER | HURT_BWATER | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:572:closed valve
G:+:U
U:56
#$ granite wall
O:0
W:40:1:13:0
K:DEFAULT:547:0
#$ open vent
K:CHASM:141:0
#$ chasm
K:OPEN:858:0
#$ opening valve
K:SPIKE:573:0
#$ jammed valve
K:TREE:572:0
#$ closed valve
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | WALL |
F:PATH |
F:ATTR_LITE |

N:573:jammed valve
G:+:u
U:56
#$ granite wall
O:0
W:40:1:13:0
K:DEFAULT:547:15
#$ open vent
K:CHASM:141:15
#$ chasm
K:OPEN:858:15
#$ opening valve
K:TREE:573:15
#$ jammed valve
F:NOTICE | REMEMBER | BASH | WALL |
F:PATH |
F:ATTR_LITE |
D:The valve is stuck.

N:574:ice-filled vent
G:%:B
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:ICE:4d4
K:DEFAULT:574:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:INSTANT:570:0
#$ water-filled vent
K:HURT_FIRE:547:0
#$ open vent
F:NOTICE | REMEMBER | WALL | HIT_TRAP |
F:PATH | FILLED | HURT_FIRE |
F:MUST_CLIMB | ATTR_LITE |

N:575:cracked ice wall
G:%:B
U:148
#$ ice wall
O:0
W:30:12:12:148
#$ ice wall
T:TRAP:ICE:4d4
K:DEFAULT:145:4
#$ ice
K:CHASM:144:4
#$ ice chasm
K:TREE:115:4
#$ cracked ice wall
K:SECRET:576:4
#$ weak ice wall
K:BASH:464:4
#$ pile of ice rubble
K:OPEN:464:4
#$ pile of ice rubble
K:STREAMER:115:4
#$ cracked ice wall
F:PROJECT | SECRET | REMEMBER | BASH | TUNNEL | STREAMER | WALL | HIT_TRAP |
F:LAKE | HURT_FIRE | ICE | CAN_PASS | CAN_OOZE |
F:ATTR_LITE |
D:The ice wall looks especially weak here.

N:576:weak ice wall
G:%:b
U:148
#$ ice wall
O:0
W:30:12:12:148
#$ ice wall
T:TRAP:ICE:4d4
K:DEFAULT:145:4
#$ ice
K:CHASM:144:4
#$ ice chasm
K:TREE:115:4
#$ cracked ice wall
K:BASH:464:4
#$ pile of ice rubble
K:OPEN:464:4
#$ pile of ice rubble
K:STREAMER:115:4
#$ cracked ice wall
F:PROJECT | REMEMBER | BASH | TUNNEL | STREAMER | WALL | HIT_TRAP |
F:LAKE | HURT_FIRE | ICE | CAN_PASS | CAN_OOZE |
F:ATTR_LITE |

N:577:water-filled cracked granite wall
G:%:w
U:56
#$ granite wall
O:0
W:13:3:12:56
#$ granite wall
K:DEFAULT:1:20
#$ open floor
K:CHASM:141:20
#$ chasm
K:TREE:113:20
#$ cracked granite wall
K:HURT_COLD:563:20
#$ weak granite wall
K:HURT_WATER:578:20
#$ water-filled cracked granite wall
K:STREAMER:113:20
#$ cracked granite wall
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:PATH | LAKE | FILLED | HURT_ROCK | HURT_COLD | CAN_PASS | CAN_OOZE |
F:HURT_WATER | ATTR_LITE |

N:578:water-filled cracked granite wall
G:%:w
U:56
#$ granite wall
O:0
W:23:3:12:56
#$ granite wall
T:TRAP:WATER:4d6
K:DEFAULT:1:20
#$ open floor
K:CHASM:141:20
#$ chasm
K:TREE:113:20
#$ cracked granite wall
K:HURT_COLD:563:20
#$ weak granite wall
K:ADJACENT:579:20
#$ water-filled cracked granite wall
K:STREAMER:113:20
#$ cracked granite wall
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:PATH | LAKE | FILLED | HURT_ROCK | HURT_COLD | CAN_PASS | CAN_OOZE |
F:ATTR_LITE | ADJACENT |

N:579:water-filled cracked granite wall
G:%:w
U:56
#$ granite wall
O:0
W:23:6:12:56
#$ granite wall
K:DEFAULT:1:20
#$ open floor
K:CHASM:141:20
#$ chasm
K:TREE:113:20
#$ cracked granite wall
K:HURT_COLD:563:20
#$ weak granite wall
K:INSTANT:580:20
#$ water-filled cracked granite wall
K:STREAMER:113:20
#$ cracked granite wall
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:PATH | LAKE | FILLED | HURT_ROCK | HURT_COLD | CAN_CLIMB | CAN_PASS |
F:CAN_OOZE |
F:ATTR_LITE | INSTANT |

N:580:water-filled cracked granite wall
G:%:w
U:56
#$ granite wall
O:0
W:23:9:12:56
#$ granite wall
K:DEFAULT:1:20
#$ open floor
K:CHASM:141:20
#$ chasm
K:TREE:113:20
#$ cracked granite wall
K:HURT_COLD:563:20
#$ weak granite wall
K:INSTANT:577:20
#$ water-filled cracked granite wall
K:STREAMER:113:20
#$ cracked granite wall
F:REMEMBER | TUNNEL | STREAMER | WALL |
F:PATH | LAKE | FILLED | HURT_ROCK | HURT_COLD | CAN_PASS | CAN_OOZE |
F:ATTR_LITE | INSTANT |

N:581:gas-filled vent
G:%:T
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:POISON:4d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:211:0
#$ gas-filled vent
K:INSTANT:547:0
#$ open vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |
D:You are surrounded by a burning green gas!

N:582:steam-filled vent
G:%:W
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:BWATER:4d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:212:0
#$ steam-filled vent
K:INSTANT:547:0
#$ open vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:583:fiery vent
G:%:r
U:56
#$ granite wall
O:0
W:51:1:14:432
#$ magma crust
T:TRAP:FIRE:12d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:213:0
#$ fiery vent
K:INSTANT:547:0
#$ open vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:584:acid-filled vent
G:%:g
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:ACID:4d1
K:DEFAULT:584:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:INSTANT:547:0
#$ open vent
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | ACID | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:585:water-filled vent
G:%:b
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:WATER:4d1
K:DEFAULT:585:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:INSTANT:547:0
#$ open vent
F:NOTICE | REMEMBER | WALL |
F:PATH | WATER | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |
D:You are surrounded by a geyser of water!

N:586:gas-filled valve
G:%:T
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:POISON:4d1
K:DEFAULT:547:0
#$ open vent
K:CHASM:141:0
#$ chasm
K:TREE:211:0
#$ gas-filled vent
K:ADJACENT:591:0
#$ gas-filled valve
K:CLOSE:572:0
#$ closed valve
F:NOTICE | REMEMBER | CLOSE | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |
D:You are surrounded by a burning green gas!

N:587:steam-filled valve
G:%:W
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:BWATER:4d1
K:DEFAULT:547:0
#$ open vent
K:CHASM:141:0
#$ chasm
K:TREE:212:0
#$ steam-filled vent
K:ADJACENT:592:0
#$ steam-filled valve
K:CLOSE:572:0
#$ closed valve
F:NOTICE | REMEMBER | CLOSE | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |

N:588:fiery valve
G:%:r
U:56
#$ granite wall
O:0
W:51:1:14:0
T:TRAP:FIRE:12d1
K:DEFAULT:547:0
#$ open vent
K:CHASM:141:0
#$ chasm
K:TREE:213:0
#$ fiery vent
K:ADJACENT:593:0
#$ fiery valve
K:CLOSE:572:0
#$ closed valve
F:NOTICE | REMEMBER | CLOSE | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |

N:589:acid-filled valve
G:%:g
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:ACID:4d1
K:DEFAULT:589:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:ADJACENT:594:0
#$ acid-filled valve
K:CLOSE:572:0
#$ closed valve
F:NOTICE | REMEMBER | CLOSE | WALL |
F:PATH | FILLED | ACID | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |

N:590:water-filled valve
G:%:b
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:WATER:4d1
K:DEFAULT:590:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:ADJACENT:595:0
#$ water-filled valve
K:CLOSE:572:0
#$ closed valve
F:NOTICE | REMEMBER | CLOSE | WALL |
F:PATH | WATER | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |
D:You are surrounded by a geyser of water!

N:591:gas-filled valve
G:%:T
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:POISON:4d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:211:0
#$ gas-filled vent
K:INSTANT:596:0
#$ gas-filled valve
K:CLOSE:572:0
#$ closed valve
F:NOTICE | REMEMBER | CLOSE | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |
D:You are surrounded by a burning green gas!

N:592:steam-filled valve
G:%:W
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:BWATER:4d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:212:0
#$ steam-filled vent
K:INSTANT:597:0
#$ steam-filled valve
F:NOTICE | REMEMBER | CLOSE | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:593:fiery valve
G:%:r
U:56
#$ granite wall
O:0
W:51:1:14:0
T:TRAP:FIRE:12d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:213:0
#$ fiery vent
K:INSTANT:598:0
#$ fiery valve
F:NOTICE | REMEMBER | CLOSE | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:594:acid-filled valve
G:%:g
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:ACID:4d1
K:DEFAULT:594:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:INSTANT:599:0
#$ acid-filled valve
F:NOTICE | REMEMBER | CLOSE | WALL |
F:PATH | FILLED | ACID | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:595:water-filled valve
G:%:b
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:WATER:4d1
K:DEFAULT:595:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:INSTANT:600:0
#$ water-filled valve
F:NOTICE | REMEMBER | WALL |
F:PATH | WATER | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |
D:You are surrounded by a geyser of water!

N:596:gas-filled valve
G:%:T
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:POISON:4d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:211:0
#$ gas-filled vent
K:INSTANT:571:0
#$ open valve
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |
D:You are surrounded by a burning green gas!

N:597:steam-filled valve
G:%:W
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:BWATER:4d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:212:0
#$ steam-filled vent
K:INSTANT:571:0
#$ open valve
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:598:fiery valve
G:%:r
U:56
#$ granite wall
O:0
W:51:1:14:0
T:TRAP:FIRE:12d1
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:213:0
#$ fiery vent
K:INSTANT:571:0
#$ open valve
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:599:acid-filled valve
G:%:g
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:ACID:4d1
K:DEFAULT:599:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:INSTANT:571:0
#$ open valve
F:NOTICE | REMEMBER | WALL |
F:PATH | FILLED | ACID | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:600:water-filled valve
G:%:b
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:WATER:4d1
K:DEFAULT:600:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:INSTANT:571:0
#$ open valve
F:NOTICE | REMEMBER | WALL |
F:PATH | WATER | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |
D:You are surrounded by a geyser of water!

N:601:falling water
G:<:b
U:151
#$ waterfall
O:224
W:35:2:13:938
#$ rough water
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:126:0
#$ falling water
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:125:0
#$ unstable ice wall
K:TIMED:938:0
#$ rough water
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | WATER | DEEP | FILLED | HURT_COLD | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT | TIMED |

N:602:falling acid
G:<:g
U:56
#$ granite wall
O:344
W:54:2:13:157
#$ acid
T:TRAP:ACID:6d6
K:DEFAULT:127:0
#$ falling acid
K:CHASM:126:0
#$ falling water
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | DEEP | FILLED | ACID | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT | SPREAD |

N:603:falling boiling water
G:<:P
U:227
#$ boiling waterfall
O:0
W:55:3:14:942
#$ steam over geothermal ground
T:TRAP:BWATER:6d6
K:DEFAULT:160:0
#$ falling boiling water
K:CHASM:227:0
#$ boiling waterfall
K:TIMED:942:0
#$ steam over geothermal ground
F:MOVE | PLACE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | GLOW | LAVA | WATER | DEEP | FILLED | HIDE_ITEM | HIDE_SWIM |
F:OUTSIDE | ATTR_LITE | INSTANT | TIMED | SPREAD |

N:604:falling lava
G:<:r
U:214
#$ lava fall
O:0
W:57:1:14:136
#$ broken floor
T:TRAP:LAVA:24d10
K:DEFAULT:161:0
#$ falling lava
K:PATH:210:0
#$ deep lava under a magma crust
K:CHASM:214:0
#$ lava fall
F:MOVE | PLACE | NOTICE | REMEMBER | LESS |
F:PATH | LAKE | GLOW | LAVA | DEEP | FILLED | HIDE_ITEM | HIDE_SWIM |
F:OUTSIDE | ATTR_LITE | INSTANT |

N:605:falling oil
G:<:D
U:56
#$ granite wall
O:348
W:40:2:13:153
#$ water
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:190:0
#$ falling oil
K:CHASM:220:0
#$ oil fall
K:HURT_FIRE:191:0
#$ falling burning oil
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | DEEP | FILLED | HURT_COLD | OIL | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT | SPREAD |

N:606:falling burning oil
G:<:o
U:56
#$ granite wall
O:348
W:50:4:13:184
#$ burning oil
T:TRAP:FIRE:10d6
K:DEFAULT:191:0
#$ falling burning oil
K:CHASM:186:0
#$ burning oil fall
K:TIMED:190:0
#$ falling oil
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | DEEP | FILLED | HURT_COLD | OIL | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT | TIMED | SPREAD |

N:607:clear deep water
G:::b
O:224
W:22:4:12:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:155:0
#$ deep water
K:CHASM:151:0
#$ waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:HURT_POIS:397:0
#$ deep poisonous water
K:HURT_WATER:485:0
#$ the crest of a wave over deep water
K:HURT_COLD:133:0
#$ deep water under ice
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | RIVER | LAKE | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM |
F:HURT_POIS | HURT_WATER | USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE |

N:608:water over open floor
G:;:b
U:56
#$ granite wall
O:224
W:18:2:7:0
K:DEFAULT:608:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:HURT_WATER:611:0
#$ the crest of a wave over open floor
K:INSTANT:307:0
#$ wet floor
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | RIVER | LAKE | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SNEAK | HIDE_SWIM |
F:HURT_WATER | USE_FEAT | ATTR_LITE | INSTANT |

#M:153
#K:TIMED:307

N:609:a wave breaking over open floor
G:':b
U:56
#$ granite wall
O:224
W:18:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:609:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:610:0
#$ water over open floor
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT |

N:610:water over open floor
G:;:b
U:56
#$ granite wall
O:224
W:18:2:7:0
K:DEFAULT:610:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:307:0
#$ wet floor
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SNEAK | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT |

#M:153

N:611:the crest of a wave over open floor
G:':w
U:56
#$ granite wall
O:224
W:18:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:611:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:ADJACENT:612:0
#$ a wave over open floor
K:TIMED:498:0
#$ a wave over deep poisonous water
F:LOS | PROJECT | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HURT_POIS | HURT_WATER | USE_FEAT | EASY_CLIMB | ATTR_LITE | ADJACENT |
F:TIMED |

N:612:a wave over open floor
G:':b
U:56
#$ granite wall
O:224
W:18:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:612:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:613:0
#$ water over open floor
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT |

N:613:water over open floor
G:;:b
U:56
#$ granite wall
O:224
W:18:2:7:0
K:DEFAULT:613:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:608:0
#$ water over open floor
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SNEAK | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT |

#M:153

N:614:water over sand
G:;:b
M:153
#$ water
U:173
#$ steam
O:224
W:18:2:7:0
K:DEFAULT:614:0
K:CHASM:151:0
#$ waterfall
K:HURT_WATER:616:0
#$ the crest of a wave over sand
K:INSTANT:400:0
#$ wet sand
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | RIVER | WATER | SHALLOW | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SNEAK | HIDE_SWIM |
F:HURT_WATER | USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

#K:TIMED:400

N:615:water over sand
G:;:b
M:153
#$ water
U:173
#$ steam
O:224
W:18:2:7:0
K:DEFAULT:615:0
K:CHASM:151:0
#$ waterfall
K:INSTANT:400:0
#$ wet sand
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | SHALLOW | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SNEAK |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:616:the crest of a wave over sand
G:':w
U:173
#$ steam
O:224
W:18:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:616:0
K:CHASM:151:0
#$ waterfall
K:ADJACENT:617:0
#$ a wave over sand
K:TIMED:617:0
#$ a wave over sand
F:LOS | PROJECT | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HURT_POIS | HURT_WATER | USE_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE |
F:ADJACENT | TIMED |

N:617:a wave over sand
G:':b
U:173
#$ steam
O:224
W:18:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:617:0
K:CHASM:151:0
#$ waterfall
K:INSTANT:618:0
#$ water over sand
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:618:water over sand
G:;:b
M:153
#$ water
U:173
#$ steam
O:224
W:18:2:7:0
K:DEFAULT:618:0
K:CHASM:151:0
#$ waterfall
K:INSTANT:614:0
#$ water over sand
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | SHALLOW | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SNEAK |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:619:water through an open door
G:;:b
M:153
#$ water
U:56
#$ granite wall
O:224
W:18:2:7:0
K:DEFAULT:619:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:HURT_WATER:622:0
#$ the crest of a wave through an open door
K:INSTANT:4:0
#$ open door
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | CLOSE | RUN |
F:PATH | RIVER | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SNEAK | HIDE_SWIM |
F:HURT_WATER | USE_FEAT | ATTR_LITE | INSTANT |
D:The water holds the door open.

#K:TIMED:4

N:620:a wave breaking through an open door
G:':b
U:56
#$ granite wall
O:224
W:18:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:620:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:621:0
#$ water through an open door
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | CLOSE |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT |
D:The water holds the door open.

N:621:water through an open door
G:;:b
M:153
#$ water
U:56
#$ granite wall
O:224
W:18:2:7:0
K:DEFAULT:621:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:4:0
#$ open door
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | CLOSE |
F:PATH | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SNEAK | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT |
D:The water holds the door open.

N:622:the crest of a wave through an open door
G:':w
U:56
#$ granite wall
O:224
W:18:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:622:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:ADJACENT:623:0
#$ a wave through an open door
K:TIMED:498:0
#$ a wave over deep poisonous water
F:LOS | PROJECT | PLACE | DROP | REMEMBER | CLOSE |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HURT_POIS | HURT_WATER | USE_FEAT | EASY_CLIMB | ATTR_LITE | ADJACENT |
F:TIMED |
D:The water holds the door open.

N:623:a wave through an open door
G:':b
U:56
#$ granite wall
O:224
W:18:2:7:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:623:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:624:0
#$ water through an open door
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | CLOSE |
F:PATH | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT |
D:The water holds the door open.

N:624:water through an open door
G:;:b
M:153
#$ water
U:56
#$ granite wall
O:224
W:18:2:7:0
K:DEFAULT:624:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:619:0
#$ water through an open door
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | CLOSE |
F:PATH | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SNEAK | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT |
D:The water holds the door open.

N:625:a wave breaking over a pile of rubble
G:':b
O:82
W:1:1:13:0
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:TREE:49:10
#$ pile of rubble
K:INSTANT:49:10
#$ pile of rubble
F:REMEMBER | TUNNEL |
F:WATER | DEEP | HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:CAN_DIG |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | INSTANT |

N:626:a wave breaking over rock
G:':b
O:598
W:0:1:15:0
K:DEFAULT:409:0
#$ rock
K:CHASM:141:0
#$ chasm
K:GET_FEAT:410:0
#$ pebbles
K:TREE:538:0
#$ rock in the shade
F:LOS | PROJECT | PLACE | DROP |
F:WATER | DEEP | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:GET_FEAT | GROUND | OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:627:a wave breaking over pebbles
G:':b
O:82
W:0:1:15:0
K:DEFAULT:410:0
#$ pebbles
K:CHASM:141:0
#$ chasm
K:TREE:561:0
#$ pebbles in the shade
F:LOS | PROJECT | MOVE | PLACE | DROP |
F:WATER | DEEP | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:GET_FEAT | GROUND | OUTSIDE | ATTR_LITE |

N:628:a wave breaking over a tree trunk
G:':b
U:407
#$ earth
O:0
W:0:1:17:0
K:DEFAULT:628:1
K:CHASM:141:1
#$ chasm
K:PATH:427:1
#$ tree trunk
K:HURT_FIRE:423:1
#$ burning tree
K:INSTANT:427:1
#$ tree trunk
F:LOS | REMEMBER | BASH |
F:PATH | WATER | DEEP | HURT_FIRE | CAN_FLY | HIDE_SNEAK |
F:OUTSIDE | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:629:a wave breaking over open ground
G:':b
O:0
W:0:1:15:0
K:DEFAULT:414:0
#$ open ground
K:CHASM:141:0
#$ chasm
K:PATH:415:0
#$ open trail
K:INSTANT:633:0
#$ wet ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | WATER | DEEP | CAN_CLIMB | CAN_FLY |
F:GROUND | OUTSIDE | ATTR_LITE | INSTANT |

N:630:a wave breaking over shady ground
G:':b
U:421
#$ tree
O:0
W:0:1:15:0
K:DEFAULT:414:0
#$ open ground
K:CHASM:141:0
#$ chasm
K:PATH:415:0
#$ open trail
K:TREE:541:0
#$ shady ground
K:INSTANT:634:0
#$ shady wet ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | WATER | DEEP | CAN_CLIMB | CAN_FLY |
F:GROUND | OUTSIDE | ATTR_LITE | INSTANT |

N:631:water
G:;:b
M:153
#$ water
U:633
#$ wet ground
O:224
W:18:2:7:0
K:DEFAULT:631:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:633:0
#$ wet ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SNEAK | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT |

N:632:shady water
G:;:b
M:153
#$ water
U:421
#$ tree
O:224
W:18:2:7:0
K:DEFAULT:632:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:145:0
#$ ice
K:INSTANT:634:0
#$ shady wet ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | SHALLOW | HURT_COLD | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SNEAK | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | INSTANT |

N:633:wet ground
G:.:b
O:0
W:35:2:15:0
K:DEFAULT:414:0
#$ open ground
K:CHASM:141:0
#$ chasm
K:PATH:415:0
#$ open trail
K:HURT_COLD:145:0
#$ ice
K:TREE:634:0
#$ shady wet ground
K:HURT_WATER:629:0
#$ a wave breaking over open ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_COLD | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE |

N:634:shady wet ground
G:.:b
U:421
#$ tree
O:0
W:35:2:15:0
K:DEFAULT:414:0
#$ open ground
K:CHASM:141:0
#$ chasm
K:PATH:415:0
#$ open trail
K:HURT_COLD:541:0
#$ shady ground
K:HURT_WATER:630:0
#$ a wave breaking over shady ground
K:TREE:634:0
#$ shady wet ground
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | LAKE | HURT_COLD | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | GROUND | OUTSIDE | ATTR_LITE |

N:635:water over deep mud
G:::m
M:153
#$ water
O:0
W:42:3:13:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:201:0
#$ deep mud
K:CHASM:141:0
#$ chasm
K:PATH:198:0
#$ deep mud under a stone bridge
K:HURT_WATER:484:0
#$ the crest of a wave over hidden deep water
K:HURT_COLD:199:0
#$ mud
K:SECRET:636:0
#$ shady water over deep mud
F:LOS | PROJECT | MOVE | DROP | SECRET | REMEMBER |
F:PATH | LAKE | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_DIG | HIDE_ITEM |
F:HIDE_DIG |
F:HURT_WATER | OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:The water covers deep mud.

N:636:shady water over deep mud
G:::m
M:153
#$ water
O:0
W:42:3:13:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:201:0
#$ deep mud
K:CHASM:141:0
#$ chasm
K:PATH:198:0
#$ deep mud under a stone bridge
K:HURT_WATER:485:0
#$ the crest of a wave over deep water
K:HURT_COLD:199:0
#$ mud
F:LOS | PROJECT | MOVE | DROP | SECRET | REMEMBER |
F:PATH | LAKE | WATER | DEEP | HURT_COLD | CAN_FLY | CAN_DIG | HIDE_ITEM |
F:HIDE_DIG |
F:HURT_WATER | OUTSIDE | MUST_CLIMB | ATTR_LITE |
D:The water covers deep mud.

# Magic circles are for mage books

# of Resistances

N:637:magic circle
G:0:R
U:56
#$ granite wall
O:379
W:30:1:20:0
K:DEFAULT:637:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Escapes

N:638:magic triangle
G:0:R
U:56
#$ granite wall
O:380
W:35:1:20:0
K:DEFAULT:638:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Destruction

N:639:magic square
G:0:R
U:56
#$ granite wall
O:383
W:40:1:20:0
K:DEFAULT:639:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Transformations

N:640:magic pentagram
G:0:R
U:56
#$ granite wall
O:382
W:45:2:20:0
K:DEFAULT:640:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Power

N:641:magic hexagram
G:0:R
U:56
#$ granite wall
O:381
W:50:2:20:0
K:DEFAULT:641:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Glamours

N:642:magic circle
G:0:R
M:637
#$ magic circle
U:56
#$ granite wall
O:520
W:23:1:20:0
K:DEFAULT:642:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Life Magic

N:643:magic circle
G:0:R
M:637
#$ magic circle
U:56
#$ granite wall
O:521
W:26:1:20:0
K:DEFAULT:643:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Rune Magic

N:644:magic triangle
G:0:R
M:638
#$ magic triangle
U:56
#$ granite wall
O:522
W:45:1:20:0
K:DEFAULT:644:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Celestial Magic

N:645:magic triangle
G:0:R
M:638
#$ magic triangle
U:56
#$ granite wall
O:523
W:31:1:20:0
K:DEFAULT:645:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Earth Magic

N:646:magic triangle
G:0:R
M:638
#$ magic triangle
U:56
#$ granite wall
O:524
W:33:1:20:0
K:DEFAULT:646:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Air Magic

N:647:magic square
G:0:R
M:639
#$ magic square
U:56
#$ granite wall
O:525
W:35:1:20:0
K:DEFAULT:647:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Water Magic

N:648:magic square
G:0:R
M:639
#$ magic square
U:56
#$ granite wall
O:526
W:36:1:20:0
K:DEFAULT:648:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Fire Magic

N:649:magic square
G:0:R
M:639
#$ magic square
U:56
#$ granite wall
O:527
W:43:1:20:0
K:DEFAULT:649:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Frost Magic

N:650:magic pentagram
G:0:R
M:640
#$ magic pentagram
U:56
#$ granite wall
O:528
W:45:1:20:0
K:DEFAULT:650:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Acid Magic

N:651:magic pentagram
G:0:R
M:640
#$ magic pentagram
U:56
#$ granite wall
O:529
W:46:1:20:0
K:DEFAULT:651:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Storm Magic

N:652:magic pentagram
G:0:R
M:640
#$ magic pentagram
U:56
#$ granite wall
O:530
W:48:1:20:0
K:DEFAULT:652:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Alchemy

N:653:magic hexagram
G:0:R
M:641
#$ magic hexagram
U:56
#$ granite wall
O:531
W:30:1:20:0
K:DEFAULT:653:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Necromancy

N:654:magic hexagram
G:0:R
M:641
#$ magic hexagram
U:56
#$ granite wall
O:532
W:45:2:20:0
K:DEFAULT:654:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Artifice

N:655:magic hexagram
G:0:R
M:641
#$ magic hexagram
U:56
#$ granite wall
O:533
W:46:2:20:0
K:DEFAULT:655:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Lore

N:656:magic hexagram
G:0:R
M:641
#$ magic hexagram
U:56
#$ granite wall
O:534
W:53:2:20:0
K:DEFAULT:656:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Animal Magic

N:657:magic circle
G:0:R
M:637
#$ magic circle
U:56
#$ granite wall
O:535
W:31:2:20:0
K:DEFAULT:657:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Illusions

N:658:magic circle
G:0:R
M:637
#$ magic circle
U:56
#$ granite wall
O:536
W:33:2:20:0
K:DEFAULT:658:2
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

# Musical furnishings are for bardic magic. These can
# be more easily destroyed.

# of Progressions

N:659:harpsichord
G:0:y
U:56
#$ granite wall
O:546
W:26:2:20:0
K:DEFAULT:1:2
#$ open floor
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Soothing

N:660:grand harp
G:0:y
U:56
#$ granite wall
O:547
W:30:2:20:0
K:DEFAULT:1:2
#$ open floor
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Drills

N:661:iron bell
G:0:y
U:56
#$ granite wall
O:548
W:31:2:20:0
K:DEFAULT:1:2
#$ open floor
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Snake Charming

N:662:snake basket
G:0:y
U:56
#$ granite wall
O:549
W:33:2:20:0
K:DEFAULT:1:2
#$ open floor
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Shanties

N:663:great horn
G:0:y
U:56
#$ granite wall
O:550
W:35:2:20:0
K:DEFAULT:1:2
#$ open floor
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Dirges

N:664:pipe organ
G:0:y
U:56
#$ granite wall
O:551
W:36:2:20:0
K:DEFAULT:1:2
#$ open floor
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Pandemonium

N:665:giant war drum
G:0:y
U:56
#$ granite wall
O:552
W:38:2:20:0
K:DEFAULT:1:2
#$ open floor
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Discordance

N:666:brass gong
G:0:y
U:56
#$ granite wall
O:549
W:40:2:20:0
K:DEFAULT:1:2
#$ open floor
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ALLOC | USE_FEAT | ATTR_LITE |

# of Symphonies

N:667:grand piano
G:0:y
U:56
#$ granite wall
O:549
W:45:2:20:0
K:DEFAULT:1:2
#$ open floor
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ALLOC | USE_FEAT | ATTR_LITE |

# Shrines are for rune magic. Described to allow decision
# as to whether to apply the rune or not.

N:668:shrine dedicated to acid
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:600
W:10:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |
D:A shrine dedicated to acid.

N:669:shrine dedicated to arrows
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:601
W:40:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:670:shrine dedicated to blood
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:602
W:5:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:671:shrine dedicated to clouds
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:603
W:30:3:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:672:shrine dedicated to the cross
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:604
W:15:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:673:shrine dedicated to demons
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:605
W:15:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:674:shrine dedicated to doors
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:606
W:5:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:675:shrine dedicated to dragons
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:607
W:35:3:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:676:shrine dedicated to dwarves
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:608
W:20:3:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:677:shrine dedicated to elves
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:609
W:25:3:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:678:shrine dedicated to explosives
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:610
W:15:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:679:shrine dedicated to the eye
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:611
W:15:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:680:shrine dedicated to flame
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:612
W:5:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:681:shrine dedicated to frost
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:613
W:5:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:682:shrine dedicated to summoning
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:614
W:5:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:683:shrine dedicated to the hand
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:615
W:15:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:684:shrine dedicated to magic
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:616
W:35:4:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:685:shrine dedicated to the moon
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:617
W:35:3:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:686:shrine dedicated to the mouth
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:618
W:15:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:687:shrine dedicated to shields
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:619
W:30:3:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:688:shrine dedicated to the stars
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:620
W:5:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:689:shrine dedicated to storms
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:621
W:5:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:690:shrine dedicated to swords
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:622
W:25:3:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:691:shrine dedicated to trees
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:623
W:20:3:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:692:shrine dedicated to the earth
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:624
W:5:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:693:shrine dedicated to waves
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:627
W:5:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:694:shrine dedicated to the wheel
G:0:g
M:818
#$ shrine
U:56
#$ granite wall
O:628
W:5:2:20:0
K:DEFAULT:1:2
#$ open floor
K:USE_FEAT:820:2
#$ empty shrine
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER |
F:CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |

N:695:open cage (wooden)
G:':U
U:56
#$ granite wall
O:0
W:10:1:17:0
K:DEFAULT:312:5
#$ broken wood
K:HURT_FIRE:502:5
#$ fire
K:HURT_ACID:165:5
#$ acidic vapour
K:CLOSE:313:5
#$ wooden cage
K:CHASM:141:5
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | BASH |
F:TUNNEL |
F:HURT_ROCK | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | CAN_PASS |
F:ALLOC | ATTR_LITE |

N:696:open cage (iron)
G:':U
U:56
#$ granite wall
O:0
W:20:1:17:0
K:DEFAULT:727:9
#$ broken bars
K:HURT_ACID:165:9
#$ acidic vapour
K:CLOSE:314:9
#$ iron cage
K:CHASM:141:9
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | TUNNEL |
F:HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_FLY | CAN_PASS |
F:ALLOC | ATTR_LITE |

# impassable pile of rubble

N:697:impassable pile of rubble
G:#:w
M:49
#$ pile of rubble
O:82
W:15:3:13:0
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:SECRET:698:10
#$ impassable pile of rubble
K:STREAMER:113:10
#$ cracked granite wall
K:TREE:697:10
#$ impassable pile of rubble
F:SECRET | NOTICE | REMEMBER | TUNNEL | STREAMER |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE | CAN_DIG |
F:GET_FEAT | OUTSIDE | ATTR_LITE |
D:The rubble blocks your way!

# known impassable pile of rubble

N:698:impassable pile of rubble
G:#:w
O:82
W:15:3:13:0
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:STREAMER:113:10
#$ cracked granite wall
K:TREE:698:10
#$ impassable pile of rubble
F:NOTICE | REMEMBER | TUNNEL | STREAMER |
F:LAKE | HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE | CAN_DIG |
F:GET_FEAT | OUTSIDE | ATTR_LITE |

N:699:invisible trap
G:^:s
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:977:0
#$ invisible trap
K:HIT_TRAP:977:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:700:impassable tree trunk
G:#:U
M:421
#$ tree
U:421
#$ tree
O:0
W:0:1:17:0
K:DEFAULT:427:5
#$ tree trunk
K:PATH:408:5
#$ dirt trail
K:HURT_FIRE:424:5
#$ wall of fire
K:CHASM:455:5
#$ tree trunk over a chasm
K:TREE:701:5
#$ impassable tree trunk
K:SECRET:701:5
#$ impassable tree trunk
K:STREAMER:113:5
#$ cracked granite wall
F:LOS | SECRET | NOTICE | REMEMBER | BASH | STREAMER |
F:PATH | LAKE | HURT_FIRE | HIDE_SNEAK |
F:LIVING | TREE | ATTR_LITE |
D:The tree trunk blocks your way!

N:701:impassable tree trunk
G:#:G
U:421
#$ tree
O:0
W:0:1:17:0
K:DEFAULT:427:5
#$ tree trunk
K:PATH:408:5
#$ dirt trail
K:HURT_FIRE:424:5
#$ wall of fire
K:CHASM:455:5
#$ tree trunk over a chasm
K:STREAMER:113:5
#$ cracked granite wall
K:TREE:701:5
#$ impassable tree trunk
F:LOS | NOTICE | REMEMBER | BASH | STREAMER |
F:PATH | LAKE | HURT_FIRE | HIDE_SNEAK |
F:LIVING | TREE | ATTR_LITE |

N:702:impassable pile of ice rubble
G:#:B
M:464
#$ pile of ice rubble
O:0
W:30:12:12:0
T:TRAP:ICE:2d4
K:DEFAULT:145:16
#$ ice
K:CHASM:144:16
#$ ice chasm
K:SECRET:703:16
#$ impassable pile of ice rubble
K:STREAMER:115:16
#$ cracked ice wall
K:TREE:702:16
#$ impassable pile of ice rubble
F:SECRET | NOTICE | REMEMBER | TUNNEL | STREAMER | WALL | HIT_TRAP |
F:LAKE | ICE | CAN_PASS | CAN_OOZE | CAN_DIG |
F:OUTSIDE | ATTR_LITE |
D:The ice rubble blocks your way!

N:703:impassable pile of ice rubble
G:#:B
O:0
W:30:12:12:0
T:TRAP:ICE:2d4
K:DEFAULT:145:16
#$ ice
K:CHASM:144:16
#$ ice chasm
K:STREAMER:115:16
#$ cracked ice wall
K:TREE:703:16
#$ impassable pile of ice rubble
F:NOTICE | REMEMBER | TUNNEL | STREAMER | WALL | HIT_TRAP |
F:LAKE | ICE | CAN_PASS | CAN_OOZE | CAN_DIG |
F:OUTSIDE | ATTR_LITE |

#Fallen tree trunks

N:704:impassable tree trunk
G:#:U
M:427
#$ tree trunk
U:421
#$ tree
O:0
W:0:1:17:0
K:DEFAULT:427:5
#$ tree trunk
K:PATH:408:5
#$ dirt trail
K:HURT_FIRE:424:5
#$ wall of fire
K:CHASM:455:5
#$ tree trunk over a chasm
K:SECRET:705:5
#$ impassable tree trunk
K:STREAMER:114:5
#$ earth wall
F:LOS | SECRET | NOTICE | REMEMBER | BASH | STREAMER |
F:PATH | LAKE | HURT_FIRE |
F:LIVING | ATTR_LITE |
D:The tree trunk blocks your way!

N:705:impassable tree trunk
G:#:U
U:421
#$ tree
O:0
W:0:1:17:0
K:DEFAULT:427:5
#$ tree trunk
K:PATH:408:5
#$ dirt trail
K:HURT_FIRE:424:5
#$ wall of fire
K:CHASM:455:5
#$ tree trunk over a chasm
K:STREAMER:114:5
#$ earth wall
F:LOS | NOTICE | REMEMBER | BASH | STREAMER |
F:PATH | LAKE | HURT_FIRE |
F:LIVING | ATTR_LITE |

#Semi-active phase

N:706:gas-filled vent which erupts gas
G:%:T
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:POISON:4d1
K:DEFAULT:706:0
K:CHASM:141:0
#$ chasm
K:TREE:211:0
#$ gas-filled vent
K:TIMED:710:0
#$ erupting gas-filled vent
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |
D:You are surrounded by a burning green gas!

N:707:fiery vent which erupts fire
G:%:r
U:56
#$ granite wall
O:0
W:51:1:14:432
#$ magma crust
T:TRAP:FIRE:12d1
K:DEFAULT:707:0
K:CHASM:141:0
#$ chasm
K:TREE:213:0
#$ fiery vent
K:TIMED:712:0
#$ erupting fiery vent
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |

N:708:acid-filled vent which erupts acid
G:%:g
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:ACID:4d1
K:DEFAULT:708:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:TIMED:713:0
#$ erupting acid vent
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | FILLED | ACID | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |

N:709:water-filled vent which erupts water
G:%:b
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:WATER:4d1
K:DEFAULT:709:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:HURT_COLD:574:0
#$ ice-filled vent
K:TIMED:714:0
#$ erupting water spout
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | WATER | FILLED | HURT_COLD | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |
D:You are surrounded by a geyser of water!

# Eruption phase

N:710:erupting gas-filled vent
G:<:T
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
T:TRAP:POISON:4d6
K:DEFAULT:710:0
K:CHASM:141:0
#$ chasm
K:TREE:211:0
#$ gas-filled vent
K:ERUPT:715:0
#$ open vent which erupts poison
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | FILLED | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | ADJACENT | ERUPT |
D:You are surrounded by a burning green gas!

N:711:erupting boiling geyser
G:<:P
U:227
#$ boiling waterfall
O:0
W:55:3:14:431
#$ geothermal ground
T:TRAP:BWATER:6d6
K:DEFAULT:711:0
K:CHASM:227:0
#$ boiling waterfall
K:ERUPT:716:0
#$ open vent which erupts boiling water
F:MOVE | PLACE | DROP | NOTICE | REMEMBER |
F:LAKE | GLOW | LAVA | WATER | DEEP | FILLED | HIDE_ITEM | HIDE_SWIM |
F:OUTSIDE | ATTR_LITE | ADJACENT | ERUPT |

N:712:erupting fiery vent
G:<:o
U:56
#$ granite wall
O:836
W:50:4:13:432
#$ magma crust
T:TRAP:FIRE:12d6
K:DEFAULT:712:0
K:CHASM:186:0
#$ burning oil fall
K:ERUPT:717:0
#$ open vent which erupts fire
K:TREE:191:0
#$ falling burning oil
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | GLOW | DEEP | FILLED | HURT_COLD | OIL | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | ADJACENT | ERUPT |

N:713:erupting acid vent
G:<:g
U:56
#$ granite wall
O:344
W:54:2:13:157
#$ acid
T:TRAP:ACID:6d6
K:DEFAULT:713:0
K:CHASM:126:0
#$ falling water
K:TREE:191:0
#$ falling burning oil
K:ERUPT:718:0
#$ open vent which erupts acid
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | DEEP | FILLED | ACID | CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | ADJACENT | ERUPT |

N:714:erupting water spout
G:<:b
U:151
#$ waterfall
O:224
W:35:2:13:153
#$ water
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:714:0
K:CHASM:151:0
#$ waterfall
K:HURT_COLD:464:0
#$ pile of ice rubble
K:ERUPT:719:0
#$ open vent which erupts water
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | WATER | DEEP | FILLED | HURT_COLD | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | ADJACENT | ERUPT |

#Quescient phase

N:715:open vent which erupts poison
G:0:m
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
K:DEFAULT:715:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:TIMED:706:0
#$ gas-filled vent which erupts gas
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED |

N:716:open vent which erupts boiling water
G:0:m
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
K:DEFAULT:716:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:TIMED:206:0
#$ steam-filled vent which erupts boiling water
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | LAVA | WATER | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED |

N:717:open vent which erupts fire
G:0:m
U:56
#$ granite wall
O:0
W:40:1:13:432
#$ magma crust
K:DEFAULT:717:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:TIMED:707:0
#$ fiery vent which erupts fire
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED |

N:718:open vent which erupts acid
G:0:m
U:56
#$ granite wall
O:0
W:40:1:13:431
#$ geothermal ground
K:DEFAULT:718:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:TIMED:708:0
#$ acid-filled vent which erupts acid
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | ACID | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED |

N:719:open vent which erupts water
G:0:m
U:56
#$ granite wall
O:0
W:40:1:13:0
K:DEFAULT:719:0
K:CHASM:141:0
#$ chasm
K:TREE:562:0
#$ cracked granite wall
K:TIMED:709:0
#$ water-filled vent which erupts water
F:NOTICE | REMEMBER | WALL |
F:PATH | LAKE | WATER | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED |

N:720:magma crust
G:;:s
M:432
#$ magma crust
U:216
#$ lava
O:82
W:52:3:7:50
#$ magma vein
T:TRAP:LAVA:24d10
K:DEFAULT:136:8
#$ broken floor
K:CHASM:141:8
#$ chasm
K:TREE:541:8
#$ shady ground
K:TIMED:943:8
#$ broken magma crust
K:PATH:432:8
#$ magma crust
F:LOS | PROJECT | PLACE | DROP | NOTICE | REMEMBER | RUN |
F:PATH | LAKE | COVERED | GLOW | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:GET_FEAT | EASY_CLIMB | ATTR_LITE | TIMED |

N:721:deep lava which erupts lava
G:%:r
O:0
W:55:1:14:50
#$ magma vein
T:TRAP:LAVA:12d10
K:DEFAULT:721:0
K:CHASM:214:0
#$ lava fall
K:PATH:210:0
#$ deep lava under a magma crust
K:TIMED:722:0
#$ erupting lava
K:HURT_WATER:720:0
#$ magma crust
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:PATH | LAKE | GLOW | LAVA | SHALLOW | CAN_FLY | HIDE_ITEM |
F:OUTSIDE | ATTR_LITE | TIMED | SPREAD |

N:722:erupting lava
G:<:r
O:0
W:56:1:14:50
#$ magma vein
T:TRAP:LAVA:24d10
K:DEFAULT:722:0
K:CHASM:214:0
#$ lava fall
K:PATH:215:0
#$ deep lava under a stone bridge
K:TREE:217:0
#$ deep lava
K:ERUPT:770:0
#$ broken magma crust which erupts lava
K:TIMED:943:0
#$ broken magma crust
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:PATH | LAKE | GLOW | LAVA | DEEP | CAN_FLY | HIDE_ITEM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE | ADJACENT | TIMED | ERUPT |

N:723:window
G:*:Z
U:56
#$ granite wall
O:0
W:1:1:17:0
K:DEFAULT:725:0
#$ broken window
K:OPEN:724:0
#$ open window
K:CHASM:141:0
#$ chasm
K:TREE:723:0
#$ window
F:LOS | NOTICE | REMEMBER | OPEN | BASH | TUNNEL | DOOR |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS | KILL_HUGE |
F:ATTR_LITE |

N:724:open window
G:':Z
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:725:0
#$ broken window
K:CLOSE:723:0
#$ window
K:CHASM:141:0
#$ chasm
K:TREE:724:0
#$ open window
F:LOS | PROJECT | PLACE | NOTICE | REMEMBER | CLOSE | BASH | DOOR | RUN |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:725:broken window
G:0:D
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:547:0
#$ open vent
K:CHASM:141:0
#$ chasm
K:CLOSE:725:0
#$ broken window
K:TREE:725:0
#$ broken window
F:LOS | PROJECT | PLACE | NOTICE | REMEMBER | CLOSE | DOOR |
F:CAN_CLIMB | CAN_FLY |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE |
D:The window appears broken.

N:726:locked gate
G:*:D
U:56
#$ granite wall
O:0
W:30:1:17:0
K:DEFAULT:727:15
#$ broken bars
K:OPEN:851:15
#$ opening gate
K:CHASM:141:15
#$ chasm
K:TREE:726:15
#$ locked gate
F:LOS | PROJECT | NOTICE | REMEMBER | OPEN | TUNNEL | DOOR |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS | KILL_HUGE |
F:ATTR_LITE |

N:727:broken bars
G:':s
U:56
#$ granite wall
O:0
W:10:1:17:0
K:DEFAULT:1:0
#$ open floor
K:HURT_ACID:165:0
#$ acidic vapour
K:SPIKE:726:0
#$ locked gate
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | BASH | SPIKE |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | CAN_PASS |
F:ATTR_LITE |

N:728:acid-marked granite wall
G:%:o
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:58:40
#$ granite wall
K:SOLID:821:40
#$ acid-marked granite wall
K:INNER:309:40
#$ melted floor
K:DOOR:309:40
#$ melted floor
F:REMEMBER | TUNNEL | WALL | OUTER |
F:LAKE | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is been corroded with acid.

N:729:burnt granite wall
G:%:o
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:59:40
#$ granite wall
K:SOLID:828:40
#$ burnt granite wall
K:INNER:308:40
#$ burnt floor
K:DOOR:308:40
#$ burnt floor
F:REMEMBER | TUNNEL | WALL | OUTER |
F:LAKE | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is been burned with fire.

N:730:shelf
G:*:u
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:1
#$ granite wall
K:CHASM:141:1
#$ chasm
K:HURT_FIRE:502:1
#$ fire
K:SECRET:761:1
#$ empty shelf
K:DOOR:883:1
#$ shelf
K:SOLID:884:1
#$ shelf
K:INNER:885:1
#$ shelf
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:731:shelf
G:*:u
M:730
#$ shelf
U:56
#$ granite wall
O:0
W:1:3:10:0
K:DEFAULT:767:1
#$ a pile of wood containing something
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:SECRET:761:1
#$ empty shelf
K:HURT_FIRE:502:1
#$ fire
K:DOOR:883:1
#$ shelf
K:SOLID:884:1
#$ shelf
K:INNER:886:1
#$ shelf
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL | OUTER |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find something!

N:732:painting on a granite wall
G:*:I
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:SOLID:822:40
#$ painting on a granite wall
K:DOOR:733:40
#$ painting on a granite wall
K:INNER:860:40
#$ painting on a granite wall
K:SECRET:56:40
#$ granite wall
K:TREE:732:40
#$ painting on a granite wall
F:SECRET | REMEMBER | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:733:painting on a granite wall
G:*:I
M:732
#$ painting on a granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:SECRET:32:40
#$ door
K:TREE:733:40
#$ painting on a granite wall
F:SECRET | NOTICE | REMEMBER | TUNNEL | DOOR | WALL |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_DOOR | ATTR_LITE |
D:You have found a secret door.

N:734:lit fireplace
G:*:o
U:56
#$ granite wall
O:0
W:1:1:10:0
T:TRAP:FIRE:4d6
K:DEFAULT:762:1
#$ empty fireplace
K:CHASM:141:1
#$ chasm
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
K:INNER:404:1
#$ brazier
K:SOLID:905:1
#$ lit fireplace
K:DOOR:906:1
#$ lit fireplace
K:HIT_TRAP:734:1
#$ lit fireplace
F:NOTICE | REMEMBER | BASH | TUNNEL | WALL | OUTER | HIT_TRAP |
F:GLOW | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

N:735:lit fireplace
G:*:o
M:734
#$ lit fireplace
U:56
#$ granite wall
O:0
W:1:8:10:0
T:TRAP:FIRE:4d6
K:DEFAULT:762:1
#$ empty fireplace
K:CHASM:141:1
#$ chasm
K:SECRET:758:1
#$ a lit fireplace containing something
K:BASH:97:1
#$ a pile of rubble containing something
K:OPEN:97:1
#$ a pile of rubble containing something
K:INNER:406:1
#$ brazier containing something
K:SOLID:905:1
#$ lit fireplace
K:DOOR:906:1
#$ lit fireplace
K:HIT_TRAP:735:1
#$ lit fireplace
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL | OUTER |
F:HIT_TRAP |
F:GLOW | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |
D:You find something!

N:736:burning torch on a granite wall
G:*:y
U:56
#$ granite wall
O:346
W:1:1:10:0
K:DEFAULT:58:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:SOLID:823:40
#$ burning torch on a granite wall
K:INNER:737:40
#$ burning torch on a granite wall
K:DOOR:861:40
#$ burning torch on a granite wall
K:TUNNEL:1:40
#$ open floor
F:REMEMBER | TUNNEL | WALL | OUTER |
F:GLOW | FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | GET_FEAT | ATTR_LITE |

N:737:burning torch on a granite wall
G:*:y
U:56
#$ granite wall
O:346
W:1:0:10:0
K:DEFAULT:57:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:TUNNEL:1:40
#$ open floor
F:REMEMBER | TUNNEL | WALL | INNER |
F:GLOW | FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | GET_FEAT | ATTR_LITE |

N:738:open lever on a granite wall
G:+:D
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:0
#$ granite wall
K:CHASM:141:0
#$ chasm
K:CLOSE:752:0
#$ closing lever on a granite wall
K:SOLID:752:0
#$ closing lever on a granite wall
K:INNER:862:0
#$ open lever on a granite wall
K:DOOR:850:0
#$ open gate
F:NOTICE | REMEMBER | CLOSE | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

#F:POWER_40

N:739:closed lever on a granite wall
G:+:U
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:0
#$ granite wall
K:CHASM:141:0
#$ chasm
K:OPEN:753:0
#$ opening lever on a granite wall
K:PATH:1:0
#$ open floor
K:SOLID:753:0
#$ opening lever on a granite wall
K:INNER:862:0
#$ open lever on a granite wall
K:DOOR:726:0
#$ locked gate
F:NOTICE | REMEMBER | OPEN | TUNNEL | WALL | OUTER |
F:PATH | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

#F:POWER_40

N:740:weapon rack
G:*:s
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:SECRET:761:40
#$ empty shelf
K:DOOR:887:40
#$ weapon rack
K:SOLID:888:40
#$ weapon rack
K:INNER:889:40
#$ weapon rack
K:HURT_ACID:821:40
#$ acid-marked granite wall
F:SECRET | NOTICE | REMEMBER | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:741:weapon rack
G:*:s
M:740
#$ weapon rack
U:56
#$ granite wall
O:0
W:1:4:10:0
K:DEFAULT:767:40
#$ a pile of wood containing something
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SECRET:761:40
#$ empty shelf
K:HURT_ACID:821:40
#$ acid-marked granite wall
K:DOOR:887:40
#$ weapon rack
K:SOLID:888:40
#$ weapon rack
K:INNER:890:40
#$ weapon rack
F:SECRET | NOTICE | REMEMBER | TUNNEL | HAS_ITEM | WALL | OUTER |
F:FILLED | HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find something!

N:742:vine-covered granite wall
G:*:G
U:56
#$ granite wall
W:10:1:10:0
K:DEFAULT:58:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:TUNNEL:456:40
#$ vines
K:SOLID:824:40
#$ vine-covered granite wall
K:DOOR:743:40
#$ vine-covered granite wall
K:INNER:456:40
#$ vines
K:STREAMER:56:40
#$ granite wall
K:SECRET:920:40
#$ vine-covered granite wall
F:SECRET | REMEMBER | TUNNEL | STREAMER | WALL | OUTER |
F:LAKE | FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:LIVING | ATTR_LITE |
D:You find nothing interesting.

N:743:vine-covered granite wall
G:*:G
M:742
#$ vine-covered granite wall
U:56
#$ granite wall
W:1:0:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:SECRET:456:1
#$ vines
K:TUNNEL:456:1
#$ vines
F:SECRET | REMEMBER | TUNNEL | WALL |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:LIVING | ATTR_LITE |
D:You find a tunnel hidden behind the vines.

N:744:basin
G:*:B
U:56
#$ granite wall
O:0
W:10:1:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:SECRET:764:1
#$ empty basin
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:745:basin
G:*:B
M:744
#$ basin
U:56
#$ granite wall
O:0
W:1:8:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:SECRET:764:1
#$ empty basin
K:BASH:97:1
#$ a pile of rubble containing something
K:OPEN:97:1
#$ a pile of rubble containing something
K:INNER:385:1
#$ clear fountain
K:SOLID:907:1
#$ basin
K:DOOR:908:1
#$ basin
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find something!

N:746:midden
G:*:t
U:56
#$ granite wall
O:0
W:1:1:10:0
T:TRAP:POISON
K:DEFAULT:49:1
#$ pile of rubble
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:SECRET:765:1
#$ empty midden
K:SOLID:909:1
#$ midden
K:DOOR:910:1
#$ midden
K:INNER:457:1
#$ shallow pit
K:HIT_TRAP:746:1
#$ midden
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | OUTER | HIT_TRAP |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |
D:You find nothing pleasant.

N:747:midden
G:*:t
M:746
#$ midden
U:56
#$ granite wall
O:0
W:1:7:10:0
T:TRAP:POISON
K:DEFAULT:97:1
#$ a pile of rubble containing something
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:SECRET:768:1
#$ a midden containing something
K:HURT_WATER:765:1
#$ empty midden
K:HIT_TRAP:746:1
#$ midden
K:SOLID:909:1
#$ midden
K:DOOR:910:1
#$ midden
K:INNER:457:1
#$ shallow pit
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL | OUTER |
F:HIT_TRAP |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |
D:You find something! It's not pleasant...

N:748:coffers
G:*:w
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SECRET:769:40
#$ empty coffers
K:BASH:56:40
#$ granite wall
K:OPEN:56:40
#$ granite wall
K:INNER:807:40
#$ stone furnishings
K:SOLID:924:40
#$ coffers
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:749:coffers
G:*:w
M:748
#$ coffers
O:0
W:1:2:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:SECRET:769:40
#$ empty coffers
K:BASH:767:40
#$ a pile of wood containing something
K:OPEN:767:40
#$ a pile of wood containing something
K:INNER:808:40
#$ stone furnishings
K:SOLID:925:40
#$ coffers
K:DOOR:1:40
#$ open floor
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find something!

N:750:writing on a granite wall
G:*:W
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SECRET:56:40
#$ granite wall
K:SOLID:825:40
#$ writing on a granite wall
K:DOOR:751:40
#$ writing on granite wall
K:INNER:817:40
#$ writing-covered floor
F:SECRET | REMEMBER | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:751:writing on granite wall
G:*:W
M:750
#$ writing on a granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SECRET:32:40
#$ door
F:SECRET | NOTICE | REMEMBER | TUNNEL | DOOR | WALL |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_DOOR | ATTR_LITE |
D:You have found a secret door!

N:752:closing lever on a granite wall
G:+:u
U:56
#$ granite wall
O:0
W:1:1:10:0
T:TRAP:LOCK_DOOR
K:DEFAULT:56:0
#$ granite wall
K:CHASM:141:0
#$ chasm
K:ADJACENT:739:0
#$ closed lever on a granite wall
K:PATH:1:0
#$ open floor
K:INSTANT:739:0
#$ closed lever on a granite wall
F:NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:PATH | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE | INSTANT | ADJACENT |

#M:738
#F:POWER_40

N:753:opening lever on a granite wall
G:+:u
U:56
#$ granite wall
O:0
W:1:1:10:0
T:TRAP:KILL_TRAP
K:DEFAULT:56:0
#$ granite wall
K:CHASM:141:0
#$ chasm
K:ADJACENT:738:0
#$ open lever on a granite wall
K:PATH:1:0
#$ open floor
K:INSTANT:738:0
#$ opening lever on a granite wall
F:NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:PATH | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE | INSTANT | ADJACENT |

#M:739
#F:POWER_40

N:754:blood-stained wall
G:#:r
U:56
#$ granite wall
O:0
W:55:1:10:0
K:DEFAULT:305:40
#$ blood-stained floor
K:CHASM:141:40
#$ chasm
K:TREE:58:40
#$ granite wall
K:HURT_WATER:58:40
#$ granite wall
K:SOLID:755:40
#$ blood-stained wall
K:STREAMER:56:40
#$ granite wall
K:DOOR:1:40
#$ open floor
F:REMEMBER | TUNNEL | STREAMER | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

N:755:blood-stained wall
G:#:r
M:754
#$ blood-stained wall
U:56
#$ granite wall
O:0
W:55:0:10:0
K:DEFAULT:305:40
#$ blood-stained floor
K:CHASM:141:40
#$ chasm
K:TREE:59:40
#$ granite wall
K:HURT_WATER:59:40
#$ granite wall
K:STREAMER:56:40
#$ granite wall
F:NOTICE | REMEMBER | TUNNEL | STREAMER | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:756:slime-covered wall
G:#:M
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:306:40
#$ slimy trail
K:CHASM:141:40
#$ chasm
K:TREE:57:40
#$ granite wall
K:HURT_WATER:57:40
#$ granite wall
K:SOLID:757:40
#$ slime-covered wall
K:STREAMER:56:40
#$ granite wall
K:DOOR:1:40
#$ open floor
F:REMEMBER | TUNNEL | STREAMER | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_PASS |
F:ATTR_LITE |

N:757:slime-covered wall
G:#:M
M:756
#$ slime-covered wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:306:40
#$ slimy trail
K:CHASM:141:40
#$ chasm
K:TREE:58:40
#$ granite wall
K:HURT_WATER:58:40
#$ granite wall
K:STREAMER:56:40
#$ granite wall
F:NOTICE | REMEMBER | TUNNEL | STREAMER | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_PASS |
F:ATTR_LITE |

N:758:a lit fireplace containing something
G:*:R
U:56
#$ granite wall
O:0
W:1:1:10:0
T:TRAP:FIRE:4d6
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:HURT_WATER:762:1
#$ empty fireplace
K:BASH:97:1
#$ a pile of rubble containing something
K:OPEN:97:1
#$ a pile of rubble containing something
K:HIT_TRAP:758:1
#$ a lit fireplace containing something
F:NOTICE | REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL | HIT_TRAP |
F:GLOW | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

N:759:trapped wall (multiple traps)
G:#:P
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:1:10:0
S:TRAPS
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SECRET:760:40
#$ trapped wall (multiple traps)
K:SOLID:826:40
#$ trapped wall (multiple traps)
K:INNER:2:40
#$ invisible trap
K:DOOR:2:40
#$ invisible trap
F:SECRET | NOTICE | REMEMBER | TUNNEL | WALL | OUTER | HIT_TRAP |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You hear a click.

N:760:trapped wall (multiple traps)
G:#:P
U:56
#$ granite wall
O:0
W:1:1:10:0
S:TRAPS
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:HIT_TRAP:56:40
#$ granite wall
K:SOLID:826:40
#$ trapped wall (multiple traps)
K:INNER:2:40
#$ invisible trap
K:DOOR:2:40
#$ invisible trap
F:NOTICE | REMEMBER | TUNNEL | WALL | OUTER | HIT_TRAP |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You hear a click.

N:761:empty shelf
G:%:u
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:1
#$ granite wall
K:CHASM:141:1
#$ chasm
K:HURT_FIRE:502:1
#$ fire
K:DOOR:32:1
#$ door
K:INNER:881:1
#$ empty shelf
K:SOLID:882:1
#$ empty shelf
K:TREE:761:1
#$ empty shelf
F:REMEMBER | BASH | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:762:empty fireplace
G:%:u
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:49:1
#$ pile of rubble
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
K:HURT_FIRE:734:1
#$ lit fireplace
K:INNER:405:1
#$ unlit brazier
K:SOLID:911:1
#$ empty fireplace
K:DOOR:572:1
#$ closed valve
F:REMEMBER | BASH | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:763:empty weapon rack
G:%:u
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:DOOR:32:40
#$ door
K:OUTER:881:40
#$ empty shelf
K:INNER:882:40
#$ empty shelf
K:HURT_ACID:821:40
#$ acid-marked granite wall
K:TREE:763:40
#$ empty weapon rack
F:REMEMBER | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:764:empty basin
G:%:D
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:49:1
#$ pile of rubble
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
K:SOLID:912:1
#$ empty basin
K:INNER:384:1
#$ empty fountain
K:DOOR:572:1
#$ closed valve
K:HURT_WATER:744:1
#$ basin
F:REMEMBER | BASH | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

N:765:empty midden
G:%:D
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:49:1
#$ pile of rubble
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
K:SOLID:913:1
#$ empty midden
K:INNER:457:1
#$ shallow pit
K:DOOR:572:1
#$ closed valve
F:REMEMBER | BASH | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:766:pile of wood
G:::U
U:56
#$ granite wall
O:0
W:15:7:17:0
K:DEFAULT:312:1
#$ broken wood
K:CHASM:141:1
#$ chasm
K:HURT_FIRE:502:1
#$ fire
K:PATH:766:1
#$ pile of wood
F:LOS | PROJECT | REMEMBER | TUNNEL | HAS_ITEM |
F:PATH | HURT_FIRE | CAN_FLY | CAN_DIG | HIDE_SNEAK |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE |
D:You have found something!

N:767:a pile of wood containing something
G:&:U
U:56
#$ granite wall
O:0
W:15:7:17:0
K:DEFAULT:312:1
#$ broken wood
K:CHASM:141:1
#$ chasm
K:HURT_FIRE:502:1
#$ fire
K:PATH:767:1
#$ a pile of wood containing something
F:LOS | PROJECT | REMEMBER | TUNNEL | HAS_ITEM |
F:PATH | HURT_FIRE | CAN_FLY | CAN_DIG | HIDE_SNEAK |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:768:a midden containing something
G:*:R
M:746
#$ midden
U:56
#$ granite wall
O:0
W:1:1:10:0
T:TRAP:POISON
K:DEFAULT:765:1
#$ empty midden
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:BASH:97:1
#$ a pile of rubble containing something
K:OPEN:97:1
#$ a pile of rubble containing something
K:SOLID:909:1
#$ midden
K:DOOR:910:1
#$ midden
K:INNER:457:1
#$ shallow pit
K:HIT_TRAP:768:1
#$ a midden containing something
F:REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL | OUTER | HIT_TRAP |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |
D:The stench of the midden makes you sick!

N:769:empty coffers
G:%:D
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:SOLID:926:40
#$ empty coffers
K:DOOR:1:40
#$ open floor
K:INNER:809:40
#$ empty stone furnishings
F:REMEMBER | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:770:broken magma crust which erupts lava
G:::o
M:943
#$ broken magma crust
U:216
#$ lava
O:82
W:57:3:7:50
#$ magma vein
T:TRAP:FIRE:4d6
K:DEFAULT:770:0
K:CHASM:141:0
#$ chasm
K:TREE:217:0
#$ deep lava
K:TIMED:721:0
#$ deep lava which erupts lava
F:LOS | PROJECT | PLACE | DROP | NOTICE | REMEMBER | RUN |
F:LAKE | GLOW | LAVA | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:GET_FEAT | EASY_CLIMB | ATTR_LITE | TIMED |

N:771:pile of wood
G:::U
U:56
#$ granite wall
O:0
W:10:1:17:0
K:DEFAULT:312:1
#$ broken wood
K:CHASM:141:1
#$ chasm
K:HURT_FIRE:502:1
#$ fire
K:PATH:771:1
#$ pile of wood
F:LOS | NOTICE | REMEMBER | TUNNEL |
F:PATH | LAKE | HURT_FIRE | CAN_FLY | CAN_DIG | HIDE_SNEAK |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:772:Gandalf's Firework Shop
G:6:P
O:0
W:1:0:20:0
K:DEFAULT:772:34
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:773:Inn of the Green Dragon
G:1:g
O:0
W:1:0:20:0
K:DEFAULT:773:35
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:774:tree with a banner 'Happy Eleventy-One'
G:0:G
O:0
W:60:0:20:0
K:DEFAULT:774:36
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |
D:Wild cheers break out as you step from under the tree!

N:775:Inn of the Prancing Pony
G:8:w
O:0
W:1:0:20:0
K:DEFAULT:775:37
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:776:Goldberry's Pool
G:0:b
O:0
W:10:0:20:0
K:DEFAULT:776:38
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:777:White Tree
G:0:w
O:0
W:55:0:20:0
K:DEFAULT:777:39
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:778:Frodo's House
G:8:B
O:0
W:10:0:20:0
K:DEFAULT:778:40
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# Alternate bridge types

N:779:rope bridge
G:x:y
O:345
W:48:1:8:0
K:DEFAULT:786:0
#$ rope hanging over a chasm
K:PATH:779:0
#$ rope bridge
K:CHASM:779:0
#$ rope bridge
K:TREE:779:0
#$ rope bridge
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN |
F:PATH | LAKE | COVERED | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:KILL_HUGE |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:780:chain bridge
G:x:s
O:345
W:48:1:8:0
K:DEFAULT:787:15
#$ chain hanging over a chasm
K:OPEN:893:15
#$ opening chain bridge
K:CLOSE:894:15
#$ closing chain bridge
K:PATH:780:15
#$ chain bridge
K:CHASM:780:15
#$ chain bridge
K:TREE:780:15
#$ chain bridge
F:LOS | PROJECT | PLACE | DROP | REMEMBER | OPEN | CLOSE | RUN |
F:PATH | LAKE | COVERED | HURT_ACID | CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE |

N:781:wooden bridge
G:x:U
O:0
W:35:1:8:0
K:DEFAULT:783:0
#$ weak wooden bridge over a chasm
K:HURT_FIRE:784:0
#$ burning wooden bridge over a chasm
K:PATH:781:0
#$ wooden bridge
K:CHASM:781:0
#$ wooden bridge
K:TREE:781:0
#$ wooden bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:OUTSIDE | ATTR_LITE |

N:782:weak wooden bridge (hidden)
G:x:u
M:781
#$ wooden bridge
O:0
W:35:1:8:0
K:DEFAULT:788:0
#$ broken wooden bridge (hidden)
K:HURT_FIRE:790:0
#$ burning wooden bridge over a chasm
K:SECRET:783:0
#$ weak wooden bridge over a chasm
K:PATH:782:0
#$ weak wooden bridge (hidden)
K:CHASM:782:0
#$ weak wooden bridge (hidden)
K:TREE:782:0
#$ weak wooden bridge (hidden)
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER | RUN |
F:PATH | COVERED | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:783:weak wooden bridge over a chasm
G:x:u
O:0
W:35:1:8:0
K:DEFAULT:789:0
#$ broken wooden bridge over a chasm
K:HURT_FIRE:790:0
#$ burning wooden bridge over a chasm
K:PATH:783:0
#$ weak wooden bridge over a chasm
K:CHASM:783:0
#$ weak wooden bridge over a chasm
K:TREE:783:0
#$ weak wooden bridge over a chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | HURT_FIRE | HURT_ACID | CAN_CLIMB | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:784:burning wooden bridge over a chasm
G:x:o
O:0
W:35:1:8:0
T:TRAP:FIRE:4d6
K:DEFAULT:790:0
#$ burning wooden bridge over a chasm
K:PATH:784:0
#$ burning wooden bridge over a chasm
K:CHASM:784:0
#$ burning wooden bridge over a chasm
K:TREE:784:0
#$ burning wooden bridge over a chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | OUTSIDE | ATTR_LITE | SPREAD |

N:785:giant spider web hanging over a chasm
G:>:W
O:0
W:48:3:7:0
K:DEFAULT:791:0
#$ falling giant spider web
K:CHASM:785:0
#$ giant spider web hanging over a chasm
K:PATH:785:0
#$ giant spider web hanging over a chasm
K:TREE:785:0
#$ giant spider web hanging over a chasm
F:PROJECT | PLACE | NOTICE | REMEMBER | MORE | RUN |
F:PATH | LAKE | COVERED | HURT_FIRE | CAN_CLIMB | HIDE_ITEM | KILL_HUGE |
F:KILL_MOVE |
F:HURT_WATER | OUTSIDE | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:786:rope hanging over a chasm
G:>:y
O:844
W:48:1:8:0
K:DEFAULT:792:0
#$ falling rope
K:SPIKE:779:0
#$ rope bridge
K:KILL_HUGE:802:0
#$ rope swinging over a chasm
K:KILL_MOVE:802:0
#$ rope swinging over a chasm
K:TIMED:802:0
#$ rope swinging over a chasm
K:MORE:1:0
#$ open floor
K:PATH:786:0
#$ rope hanging over a chasm
K:CHASM:786:0
#$ rope hanging over a chasm
K:TREE:786:0
#$ rope hanging over a chasm
F:LOS | PROJECT | PLACE | REMEMBER | SPIKE | STAIRS | MORE | RUN |
F:PATH | LAKE | COVERED | HURT_FIRE | HURT_ACID | CHASM | CAN_CLIMB |
F:CAN_FLY | KILL_HUGE | KILL_MOVE |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED |

N:787:chain hanging over a chasm
G:>:s
O:845
W:48:1:8:0
K:DEFAULT:793:0
#$ falling chain
K:SPIKE:780:0
#$ chain bridge
K:KILL_MOVE:803:0
#$ chain swinging over a chasm
K:KILL_HUGE:803:0
#$ chain swinging over a chasm
K:TIMED:802:0
#$ rope swinging over a chasm
K:MORE:1:0
#$ open floor
K:PATH:787:0
#$ chain hanging over a chasm
K:CHASM:787:0
#$ chain hanging over a chasm
K:TREE:787:0
#$ chain hanging over a chasm
F:LOS | PROJECT | PLACE | REMEMBER | SPIKE | STAIRS | MORE | RUN |
F:PATH | LAKE | COVERED | HURT_ACID | CHASM | CAN_CLIMB | CAN_FLY |
F:KILL_HUGE | KILL_MOVE |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | MUST_CLIMB | ATTR_LITE | TIMED |

N:788:broken wooden bridge (hidden)
G:>:u
M:783
#$ weak wooden bridge over a chasm
O:0
W:48:1:8:0
K:DEFAULT:794:0
#$ falling wooden bridge
K:HURT_FIRE:795:0
#$ falling burning wood
K:SECRET:789:0
#$ broken wooden bridge over a chasm
K:PATH:788:0
#$ broken wooden bridge (hidden)
K:CHASM:788:0
#$ broken wooden bridge (hidden)
K:TREE:788:0
#$ broken wooden bridge (hidden)
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER | RUN |
F:PATH | COVERED | HURT_FIRE | HURT_ACID | CHASM | CAN_CLIMB | CAN_FLY |
F:KILL_MOVE |
F:OUTSIDE | ATTR_LITE |

N:789:broken wooden bridge over a chasm
G:>:u
O:0
W:48:1:8:0
K:DEFAULT:794:0
#$ falling wooden bridge
K:HURT_FIRE:795:0
#$ falling burning wood
K:PATH:789:0
#$ broken wooden bridge over a chasm
K:CHASM:789:0
#$ broken wooden bridge over a chasm
K:TREE:789:0
#$ broken wooden bridge over a chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | HURT_FIRE | HURT_ACID | CHASM | CAN_CLIMB | CAN_FLY |
F:KILL_MOVE |
F:OUTSIDE | ATTR_LITE |

N:790:burning wooden bridge over a chasm
G:>:o
O:0
W:48:1:8:0
T:TRAP:FIRE:4d6
K:DEFAULT:795:0
#$ falling burning wood
K:HURT_WATER:789:0
#$ broken wooden bridge over a chasm
K:PATH:790:0
#$ burning wooden bridge over a chasm
K:CHASM:790:0
#$ burning wooden bridge over a chasm
K:TREE:790:0
#$ burning wooden bridge over a chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | COVERED | HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:HURT_WATER | OUTSIDE | ATTR_LITE | SPREAD |

N:791:falling giant spider web
G:>:W
O:0
W:15:3:7:0
K:DEFAULT:141:0
#$ chasm
F:PROJECT | PLACE | NOTICE | REMEMBER | RUN |
F:PATH | COVERED | HURT_FIRE | CHASM | HIDE_ITEM | KILL_MOVE |
F:HURT_WATER | OUTSIDE | EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:792:falling rope
G:>:y
O:0
W:48:1:8:0
K:DEFAULT:142:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | RUN |
F:PATH | COVERED | CHASM | CAN_FLY |
F:OUTSIDE | ATTR_LITE | INSTANT |

N:793:falling chain
G:>:s
O:0
W:48:1:8:0
K:DEFAULT:142:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | RUN |
F:PATH | COVERED | CHASM | CAN_FLY |
F:OUTSIDE | ATTR_LITE | INSTANT |

N:794:falling wooden bridge
G:>:u
O:0
W:48:1:8:0
T:TRAP:HURT:4d6
K:DEFAULT:142:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | RUN |
F:PATH | COVERED | CHASM | CAN_FLY |
F:OUTSIDE | ATTR_LITE | INSTANT | ADJACENT |

N:795:falling burning wood
G:>:o
O:0
W:48:1:8:0
T:TRAP:FIRE:4d6
K:DEFAULT:142:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | RUN |
F:PATH | COVERED | CHASM | CAN_FLY |
F:OUTSIDE | ATTR_LITE | INSTANT | ADJACENT | SPREAD |

N:796:ice bridge
G:x:B
O:0
W:48:1:8:142
#$ chasm
K:DEFAULT:797:0
#$ broken ice bridge over a chasm
K:PATH:796:0
#$ ice bridge
K:CHASM:796:0
#$ ice bridge
K:TREE:796:0
#$ ice bridge
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | LAKE | COVERED | HURT_FIRE | CAN_FLY | KILL_HUGE |
F:OUTSIDE | ATTR_LITE |

N:797:broken ice bridge over a chasm
G:>:B
O:0
W:48:1:8:142
#$ chasm
K:DEFAULT:798:0
#$ falling ice
K:PATH:797:0
#$ broken ice bridge over a chasm
K:CHASM:797:0
#$ broken ice bridge over a chasm
K:TREE:797:0
#$ broken ice bridge over a chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN |
F:PATH | LAKE | COVERED | HURT_FIRE | CHASM | CAN_FLY | KILL_HUGE |
F:KILL_MOVE |
F:OUTSIDE | ATTR_LITE |

N:798:falling ice
G:>:B
O:0
W:48:1:8:0
T:TRAP:ICE:4d6
K:DEFAULT:144:0
#$ ice chasm
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | RUN |
F:PATH | COVERED | CHASM | CAN_FLY | KILL_HUGE |
F:OUTSIDE | ATTR_LITE | INSTANT | ADJACENT |

N:799:vine bridge
G:x:G
W:48:1:8:0
K:DEFAULT:800:0
#$ vine hanging over a chasm
K:PATH:799:0
#$ vine bridge
K:CHASM:799:0
#$ vine bridge
K:TREE:799:0
#$ vine bridge
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN |
F:PATH | LAKE | COVERED | HURT_FIRE | HURT_ACID | CHASM | CAN_CLIMB |
F:CAN_FLY | KILL_HUGE |
F:OUTSIDE | EASY_CLIMB | LIVING | ATTR_LITE |

N:800:vine hanging over a chasm
G:>:G
W:48:1:8:0
K:DEFAULT:801:0
#$ falling vine
K:KILL_HUGE:804:0
#$ vine swinging over a chasm
K:KILL_MOVE:804:0
#$ vine swinging over a chasm
K:TIMED:804:0
#$ vine swinging over a chasm
K:MORE:456:0
#$ vines
K:PATH:800:0
#$ vine hanging over a chasm
K:CHASM:800:0
#$ vine hanging over a chasm
K:TREE:800:0
#$ vine hanging over a chasm
F:LOS | PROJECT | PLACE | REMEMBER | STAIRS | MORE | RUN |
F:PATH | LAKE | COVERED | HURT_FIRE | HURT_ACID | CHASM | CAN_CLIMB |
F:CAN_FLY | KILL_HUGE | KILL_MOVE |
F:OUTSIDE | EASY_CLIMB | MUST_CLIMB | LIVING | ATTR_LITE | TIMED |

N:801:falling vine
G:>:G
O:0
W:48:1:8:0
K:DEFAULT:142:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | RUN |
F:PATH | COVERED | CHASM | CAN_FLY |
F:OUTSIDE | LIVING | ATTR_LITE | INSTANT |

N:802:rope swinging over a chasm
G:x:y
O:844
W:48:1:8:0
K:DEFAULT:792:0
#$ falling rope
K:INSTANT:786:0
#$ rope hanging over a chasm
K:PATH:786:0
#$ rope hanging over a chasm
K:CHASM:786:0
#$ rope hanging over a chasm
K:TREE:786:0
#$ rope hanging over a chasm
K:SPIKE:779:0
#$ rope bridge
K:MORE:1:0
#$ open floor
F:LOS | PROJECT | PLACE | REMEMBER | SPIKE | STAIRS | MORE | RUN |
F:PATH | LAKE | COVERED | HURT_FIRE | HURT_ACID | CHASM | CAN_CLIMB |
F:CAN_FLY |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT |

N:803:chain swinging over a chasm
G:x:s
O:845
W:48:1:8:0
K:DEFAULT:793:0
#$ falling chain
K:INSTANT:787:0
#$ chain hanging over a chasm
K:PATH:787:0
#$ chain hanging over a chasm
K:CHASM:787:0
#$ chain hanging over a chasm
K:TREE:787:0
#$ chain hanging over a chasm
K:SPIKE:780:0
#$ chain bridge
K:MORE:1:0
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | SPIKE | STAIRS | MORE | RUN |
F:PATH | LAKE | COVERED | HURT_ACID | CHASM | CAN_CLIMB | CAN_FLY |
F:GET_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:804:vine swinging over a chasm
G:x:G
W:48:1:8:0
K:DEFAULT:801:0
#$ falling vine
K:INSTANT:800:0
#$ vine hanging over a chasm
K:PATH:800:0
#$ vine hanging over a chasm
K:CHASM:800:0
#$ vine hanging over a chasm
K:TREE:800:0
#$ vine hanging over a chasm
K:MORE:456:0
#$ vines
F:LOS | PROJECT | MOVE | PLACE | REMEMBER | STAIRS | MORE | RUN |
F:PATH | LAKE | COVERED | HURT_FIRE | HURT_ACID | CHASM | CAN_CLIMB |
F:CAN_FLY |
F:OUTSIDE | LIVING | ATTR_LITE | INSTANT |

N:805:tomb of Balin
G:+:U
O:0
W:30:0:20:0
K:DEFAULT:805:41
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |
D:'Here is located the tomb of Balin and here dwelt the heart of his
D: people.'

N:806:grey slab of stone
G:0:s
O:0
W:30:0:20:0
K:DEFAULT:806:42
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:807:stone furnishings
G:0:w
O:0
W:1:1:20:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:SECRET:809:0
#$ empty stone furnishings
F:LOS | PROJECT | PLACE | DROP | SECRET | REMEMBER | TUNNEL |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE |
D:You find nothing interesting.

N:808:stone furnishings
G:0:w
M:807
#$ stone furnishings
O:0
W:1:10:20:0
K:DEFAULT:1:0
#$ open floor
K:SECRET:809:0
#$ empty stone furnishings
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | PLACE | DROP | SECRET | REMEMBER | TUNNEL | HAS_ITEM |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE |
D:You find something.

N:809:empty stone furnishings
G:0:D
O:0
W:1:1:20:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | PLACE | DROP | REMEMBER | TUNNEL |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE |

N:810:wooden furniture
G:0:U
O:0
W:1:1:15:0
K:DEFAULT:771:0
#$ pile of wood
K:HURT_FIRE:502:0
#$ fire
K:SECRET:812:0
#$ empty wooden furniture
K:CHASM:445:0
#$ wooden deck over chasm
F:LOS | PROJECT | PLACE | DROP | SECRET | REMEMBER | BASH | RUN |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE |
D:You find nothing.

N:811:wooden furniture
G:0:U
M:810
#$ wooden furniture
O:0
W:1:5:15:0
K:DEFAULT:771:0
#$ pile of wood
K:SECRET:812:0
#$ empty wooden furniture
K:HURT_FIRE:502:0
#$ fire
K:CHASM:445:0
#$ wooden deck over chasm
F:LOS | PROJECT | PLACE | DROP | SECRET | REMEMBER | BASH | HAS_ITEM | RUN |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE |
D:You find something.

N:812:empty wooden furniture
G:0:D
O:0
W:24:10:15:0
K:DEFAULT:771:0
#$ pile of wood
K:HURT_FIRE:502:0
#$ fire
K:CHASM:445:0
#$ wooden deck over chasm
F:LOS | PROJECT | PLACE | DROP | REMEMBER | BASH |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE |

N:813:clear fountain
G:0:b
M:385
#$ clear fountain
U:56
#$ granite wall
O:224
W:1:6:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:383:5
#$ broken fountain
K:OPEN:383:5
#$ broken fountain
K:USE_FEAT:385:5
#$ clear fountain
K:SECRET:384:5
#$ empty fountain
F:LOS | PROJECT | MOVE | SECRET | NOTICE | REMEMBER | BASH | HAS_ITEM |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY |
F:ALLOC | USE_FEAT | ATTR_LITE |
D:You find something in the fountain!

N:814:water-filled well
G:0:t
U:56
#$ granite wall
O:224
W:0:1:20:0
K:DEFAULT:1:10
#$ open floor
K:USE_FEAT:391:10
#$ stone well
F:LOS | PROJECT | NOTICE | REMEMBER | MORE |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_SWIM | CAN_PASS | HIDE_SNEAK |
F:HIDE_SWIM |
F:ALLOC | USE_FEAT | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:815:stone well
G:0:T
U:56
#$ granite wall
O:0
W:0:1:20:0
K:DEFAULT:1:10
#$ open floor
K:SECRET:816:10
#$ empty well
F:LOS | PROJECT | MOVE | SECRET | NOTICE | REMEMBER | STAIRS | MORE |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_PASS | HIDE_SNEAK |
F:ALLOC | MUST_CLIMB | ATTR_LITE |
D:The well is empty.

N:816:empty well
G:>:T
U:56
#$ granite wall
O:0
W:0:1:20:0
K:DEFAULT:1:10
#$ open floor
F:LOS | PROJECT | NOTICE | REMEMBER | STAIRS | MORE |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_PASS | HIDE_SNEAK |
F:ALLOC | EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:817:writing-covered floor
G:.:o
U:56
#$ granite wall
O:0
W:24:10:15:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | RUN | FLOOR |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY |
F:ATTR_LITE |

N:818:shrine
G:0:g
O:0
W:5:1:20:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:SECRET:820:0
#$ empty shrine
F:LOS | PROJECT | PLACE | SECRET | REMEMBER | TUNNEL |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:ALLOC | EASY_CLIMB | ATTR_LITE |
D:You find nothing interesting.

N:819:shrine
G:0:g
M:818
#$ shrine
O:0
W:5:1:20:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | PLACE | SECRET | REMEMBER | TUNNEL | HAS_ITEM |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:ALLOC | EASY_CLIMB | ATTR_LITE |
D:You find something.

N:820:empty shrine
G:0:D
O:0
W:5:1:20:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
F:LOS | PROJECT | PLACE | REMEMBER | TUNNEL |
F:HURT_ROCK | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:ALLOC | EASY_CLIMB | ATTR_LITE |

N:821:acid-marked granite wall
G:%:o
M:728
#$ acid-marked granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
F:NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is been corroded with acid.

N:822:painting on a granite wall
G:*:i
M:732
#$ painting on a granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SECRET:56:40
#$ granite wall
F:SECRET | NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:823:burning torch on a granite wall
G:*:y
M:736
#$ burning torch on a granite wall
U:56
#$ granite wall
O:346
W:1:0:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:TUNNEL:1:40
#$ open floor
F:REMEMBER | TUNNEL | WALL | SOLID |
F:GLOW | FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | GET_FEAT | ATTR_LITE |

N:824:vine-covered granite wall
G:*:G
M:742
#$ vine-covered granite wall
U:56
#$ granite wall
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:GET_FEAT:56:40
#$ granite wall
K:SECRET:920:40
#$ vine-covered granite wall
F:SECRET | NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:LIVING | ATTR_LITE |

N:825:writing on a granite wall
G:*:W
M:750
#$ writing on a granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SECRET:56:40
#$ granite wall
F:SECRET | NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:826:trapped wall (multiple traps)
G:#:P
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
S:TRAPS
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SECRET:760:40
#$ trapped wall (multiple traps)
F:SECRET | REMEMBER | TUNNEL | WALL | SOLID | HIT_TRAP |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You hear a click.

N:827:empty cupboard
G:':U
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:763:1
#$ empty weapon rack
K:OPEN:771:1
#$ pile of wood
K:BASH:771:1
#$ pile of wood
K:CLOSE:449:1
#$ cupboard
K:HURT_FIRE:502:1
#$ fire
F:LOS | PROJECT | MOVE | DROP | REMEMBER | CLOSE | BASH | TUNNEL | WALL |
F:HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:828:burnt granite wall
G:%:o
M:729
#$ burnt granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
F:NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is been burned with fire.

N:829:web-covered granite wall
G:%:o
U:56
#$ granite wall
O:0
W:1:10:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SOLID:830:40
#$ web-covered granite wall
F:REMEMBER | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is covered in webs.

N:830:web-covered granite wall
G:%:o
M:829
#$ web-covered granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
F:NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is covered in webs.

N:831:mossy granite wall
G:%:o
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SOLID:832:40
#$ mossy granite wall
K:STREAMER:56:40
#$ granite wall
F:REMEMBER | TUNNEL | STREAMER | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:LIVING | ATTR_LITE |
D:The wall is covered in moss.

N:832:mossy granite wall
G:%:o
M:831
#$ mossy granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
F:NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:LIVING | ATTR_LITE |
D:The wall is covered in moss.

N:833:scratched granite wall
G:%:o
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SOLID:834:40
#$ scratched granite wall
F:REMEMBER | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is covered in scratch marks.

N:834:scratched granite wall
G:%:o
M:833
#$ scratched granite wall
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
F:NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is covered in scratch marks.

N:835:roughly-hewn granite wall
G:%:o
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SOLID:836:40
#$ roughly-hewn granite wall
K:STREAMER:56:40
#$ granite wall
F:REMEMBER | TUNNEL | STREAMER | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is roughly hewn from the rock.

N:836:roughly-hewn granite wall
G:%:o
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
F:NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is roughly hewn from the rock.

N:837:wet granite wall
G:%:o
U:56
#$ granite wall
O:0
W:20:1:10:0
K:DEFAULT:307:40
#$ wet floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SOLID:838:40
#$ wet granite wall
K:STREAMER:56:40
#$ granite wall
K:HURT_COLD:839:40
#$ icy granite wall
K:DOOR:1:40
#$ open floor
F:REMEMBER | TUNNEL | STREAMER | WALL | OUTER |
F:WATER | FILLED | HURT_ROCK | HURT_COLD | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is slick with moisture.

N:838:wet granite wall
G:%:o
M:836
#$ roughly-hewn granite wall
U:56
#$ granite wall
O:0
W:20:0:10:0
K:DEFAULT:307:40
#$ wet floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:HURT_COLD:840:40
#$ icy granite wall
F:NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:WATER | FILLED | HURT_ROCK | HURT_COLD | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is slick with moisture.

N:839:icy granite wall
G:%:o
U:56
#$ granite wall
O:0
W:45:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SOLID:840:40
#$ icy granite wall
K:STREAMER:115:40
#$ cracked ice wall
F:REMEMBER | TUNNEL | STREAMER | WALL | OUTER |
F:FILLED | HURT_ROCK | ICE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is cold to touch.

N:840:icy granite wall
G:%:o
M:836
#$ roughly-hewn granite wall
U:56
#$ granite wall
O:0
W:45:0:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
F:NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | ICE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The wall is cold to touch.

N:841:wooden wall
G:#:U
U:56
#$ granite wall
O:0
W:1:1:17:0
K:DEFAULT:766:5
#$ pile of wood
K:TUNNEL:1:5
#$ open floor
K:HURT_FIRE:502:5
#$ fire
K:CHASM:141:5
#$ chasm
K:TREE:701:5
#$ impassable tree trunk
K:SOLID:842:5
#$ wooden wall
K:INNER:864:5
#$ wooden wall
K:DOOR:1:5
#$ open floor
F:REMEMBER | BASH | TUNNEL | OUTER |
F:HURT_FIRE |
F:ATTR_LITE |

N:842:wooden wall
G:#:U
U:56
#$ granite wall
O:0
W:1:0:17:0
K:DEFAULT:766:10
#$ pile of wood
K:TUNNEL:1:10
#$ open floor
K:HURT_FIRE:502:10
#$ fire
K:CHASM:141:10
#$ chasm
K:TREE:701:10
#$ impassable tree trunk
F:REMEMBER | BASH | TUNNEL | SOLID |
F:HURT_FIRE |
F:ATTR_LITE |

N:843:boiling acid
G:;:g
U:56
#$ granite wall
O:344
W:52:2:13:51
#$ quartz vein
T:TRAP:ACID:2d6
K:DEFAULT:846:0
#$ acidic vapour over boiling acid
K:CHASM:226:0
#$ acid fall
K:TREE:157:0
#$ acid
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:RIVER | LAKE | SHALLOW | HURT_ACID | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | TIMED | ERUPT |

N:844:deep boiling acid
G:;:g
M:157
#$ acid
U:56
#$ granite wall
O:344
W:55:3:13:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:847:0
#$ acidic vapour over deep boiling acid
K:CHASM:226:0
#$ acid fall
K:PATH:843:0
#$ boiling acid
K:SECRET:159:0
#$ deep acid
K:TREE:158:0
#$ deep acid
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | REMEMBER |
F:PATH | RIVER | LAKE | DEEP | HURT_ACID | ACID | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | MUST_CLIMB | ATTR_LITE | TIMED | ERUPT |
D:The acid is deeper than it looks.

N:845:deep boiling acid
G:::g
U:56
#$ granite wall
O:344
W:54:2:14:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:849:0
#$ acidic vapour over deep boiling acid
K:CHASM:226:0
#$ acid fall
K:PATH:156:0
#$ deep acid under a stone bridge
K:USE_FEAT:843:0
#$ boiling acid
K:TREE:159:0
#$ deep acid
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | RIVER | LAKE | DEEP | HURT_ACID | ACID | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | MUST_CLIMB | ATTR_LITE | TIMED | ERUPT |

#Acidic vapours over acid - SECRET

N:846:acidic vapour over boiling acid
G:':G
M:165
#$ acidic vapour
U:56
#$ granite wall
O:0
W:52:2:13:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:843:0
#$ boiling acid
K:CHASM:226:0
#$ acid fall
K:SECRET:847:0
#$ acidic vapour over deep boiling acid
K:TREE:846:0
#$ acidic vapour over boiling acid
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:RIVER | LAKE | SHALLOW | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:ATTR_LITE | TIMED | SPREAD |
D:The acidic vapours conceal a pool of acid.

#Acidic vapours over deep acid - SECRET

N:847:acidic vapour over deep boiling acid
G:':G
M:165
#$ acidic vapour
U:56
#$ granite wall
O:0
W:55:3:13:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:844:0
#$ deep boiling acid
K:CHASM:226:0
#$ acid fall
K:PATH:168:0
#$ acidic vapour around a stone bridge
K:SECRET:849:0
#$ acidic vapour over deep boiling acid
K:TREE:170:0
#$ acidic vapour over deep acid
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:PATH | RIVER | LAKE | DEEP | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |
D:The acidic vapours conceal a pool of deep boiling acid.

N:848:acidic vapour over boiling acid
G:':G
U:56
#$ granite wall
O:0
W:54:2:14:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:843:0
#$ boiling acid
K:CHASM:226:0
#$ acid fall
K:TREE:848:0
#$ acidic vapour over boiling acid
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:RIVER | LAKE | SHALLOW | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:ATTR_LITE | TIMED | SPREAD |

N:849:acidic vapour over deep boiling acid
G:':G
U:56
#$ granite wall
O:0
W:54:2:14:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:845:0
#$ deep boiling acid
K:PATH:168:0
#$ acidic vapour around a stone bridge
K:CHASM:141:0
#$ chasm
K:TREE:849:0
#$ acidic vapour over deep boiling acid
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:PATH | RIVER | LAKE | DEEP | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:MUST_CLIMB | ATTR_LITE | TIMED | SPREAD |

N:850:open gate
G:':U
U:56
#$ granite wall
O:0
W:1:1:15:0
K:DEFAULT:850:15
K:CLOSE:852:15
#$ closing gate
K:CHASM:141:15
#$ chasm
K:TREE:4:15
#$ open door
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | BASH | DOOR |
F:RUN |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ATTR_LITE |

N:851:opening gate
G:':s
U:56
#$ granite wall
O:0
W:1:1:17:0
T:TRAP:KILL_TRAP
K:DEFAULT:727:15
#$ broken bars
K:CHASM:141:15
#$ chasm
K:TREE:726:15
#$ locked gate
K:ADJACENT:850:15
#$ open gate
K:INSTANT:850:15
#$ open gate
K:OPEN:851:15
#$ opening gate
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | OPEN | TUNNEL | DOOR |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS | KILL_HUGE |
F:ATTR_LITE | INSTANT | ADJACENT |

N:852:closing gate
G:+:u
U:56
#$ granite wall
O:0
W:1:1:15:0
T:TRAP:LOCK_DOOR
K:DEFAULT:727:15
#$ broken bars
K:CHASM:141:15
#$ chasm
K:TREE:4:15
#$ open door
K:ADJACENT:726:15
#$ locked gate
K:INSTANT:726:15
#$ locked gate
K:CLOSE:852:15
#$ closing gate
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR | RUN |
F:CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:ATTR_LITE | INSTANT | ADJACENT |

N:853:linked chain
G:~:D
U:56
#$ granite wall
O:345
W:1:1:15:0
K:DEFAULT:1:15
#$ open floor
K:GET_FEAT:854:15
#$ loose chain
K:OPEN:855:15
#$ opening chain
K:CLOSE:856:15
#$ closing chain
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | OPEN | CLOSE |
F:RUN | FLOOR |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:ALLOC | GET_FEAT | ATTR_LITE |

N:854:loose chain
G:~:m
M:853
#$ linked chain
U:56
#$ granite wall
O:845
W:1:7:15:0
K:DEFAULT:1:0
#$ open floor
K:SPIKE:853:0
#$ linked chain
K:SECRET:857:0
#$ loose chain
F:LOS | PROJECT | MOVE | PLACE | DROP | SECRET | NOTICE | REMEMBER | SPIKE |
F:RUN | FLOOR |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:ALLOC | GET_FEAT | ATTR_LITE |
D:The chain is loose here.  You need something to link it together.

N:855:opening chain
G:~:M
U:56
#$ granite wall
O:345
W:1:1:15:0
T:TRAP:KILL_TRAP
K:DEFAULT:1:15
#$ open floor
K:GET_FEAT:854:15
#$ loose chain
K:ADJACENT:877:15
#$ winding chain
K:INSTANT:877:15
#$ winding chain
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | RUN | FLOOR |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:ALLOC | GET_FEAT | ATTR_LITE | INSTANT | ADJACENT |

N:856:closing chain
G:~:M
U:56
#$ granite wall
O:345
W:1:1:15:0
T:TRAP:LOCK_DOOR
K:DEFAULT:1:15
#$ open floor
K:GET_FEAT:854:15
#$ loose chain
K:ADJACENT:877:15
#$ winding chain
K:INSTANT:877:15
#$ winding chain
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | RUN | FLOOR |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:ALLOC | GET_FEAT | ATTR_LITE | INSTANT | ADJACENT |

N:857:loose chain
G:~:m
U:56
#$ granite wall
O:845
W:1:1:15:0
K:DEFAULT:1:0
#$ open floor
K:SPIKE:853:0
#$ linked chain
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | SPIKE | RUN |
F:FLOOR |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:ALLOC | GET_FEAT | ATTR_LITE |

N:858:opening valve
G:':M
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:KILL_TRAP
K:DEFAULT:571:0
#$ open valve
K:CHASM:141:0
#$ chasm
F:NOTICE | REMEMBER | WALL |
F:PATH | CAN_OOZE |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE | INSTANT | ADJACENT |

N:859:closing valve
G:+:u
U:56
#$ granite wall
O:0
W:40:1:13:0
T:TRAP:LOCK_DOOR
K:DEFAULT:572:0
#$ closed valve
K:CHASM:141:0
#$ chasm
K:CLOSE:859:0
#$ closing valve
K:OPEN:859:0
#$ closing valve
F:NOTICE | REMEMBER | WALL |
F:PATH |
F:ATTR_LITE | INSTANT | ADJACENT |

N:860:painting on a granite wall
G:*:I
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SOLID:822:40
#$ painting on a granite wall
K:DOOR:733:40
#$ painting on a granite wall
K:SECRET:56:40
#$ granite wall
F:SECRET | REMEMBER | TUNNEL | WALL | INNER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:861:burning torch on a granite wall
G:*:y
U:56
#$ granite wall
O:346
W:1:0:10:0
K:DEFAULT:56:40
#$ granite wall
K:TUNNEL:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:SECRET:32:40
#$ door
F:SECRET | REMEMBER | TUNNEL | DOOR | WALL |
F:GLOW | FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:PICK_DOOR | HURT_WATER | GET_FEAT | ATTR_LITE |
D:You have found a secret door.

N:862:open lever on a granite wall
G:+:D
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:SECRET:752:40
#$ closing lever on a granite wall
K:DOOR:850:40
#$ open gate
F:SECRET | NOTICE | REMEMBER | CLOSE | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find a hidden lever.

N:863:closed lever on a granite wall
G:+:U
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:SECRET:753:40
#$ opening lever on a granite wall
K:DOOR:726:40
#$ locked gate
F:SECRET | NOTICE | REMEMBER | OPEN | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find a hidden lever.

N:864:wooden wall
G:#:U
U:56
#$ granite wall
O:0
W:1:0:17:0
K:DEFAULT:766:10
#$ pile of wood
K:TUNNEL:1:10
#$ open floor
K:HURT_FIRE:502:10
#$ fire
K:CHASM:141:10
#$ chasm
K:TREE:701:10
#$ impassable tree trunk
F:REMEMBER | BASH | TUNNEL | INNER |
F:HURT_FIRE |
F:ATTR_LITE |

N:865:mechanism in a granite wall
G:#:w
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:853:40
#$ linked chain
K:SOLID:752:40
#$ closing lever on a granite wall
K:INNER:867:40
#$ closing mechanism in a granite wall
K:DOOR:726:40
#$ locked gate
K:CLOSE:866:40
#$ opening mechanism in a granite wall
K:OPEN:867:40
#$ closing mechanism in a granite wall
K:CHASM:780:40
#$ chain bridge
F:REMEMBER | OPEN | CLOSE | TUNNEL | WALL | OUTER |
F:PATH | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:866:opening mechanism in a granite wall
G:*:s
U:56
#$ granite wall
O:0
W:1:1:10:0
T:TRAP:KILL_TRAP
K:DEFAULT:853:40
#$ linked chain
K:CHASM:780:40
#$ chain bridge
K:TREE:56:40
#$ granite wall
K:ADJACENT:878:40
#$ mechanism in a granite wall
K:INSTANT:878:40
#$ mechanism in a granite wall
F:REMEMBER | TUNNEL | WALL | SOLID |
F:PATH | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE | INSTANT | ADJACENT |

N:867:closing mechanism in a granite wall
G:*:w
U:56
#$ granite wall
O:0
W:1:1:10:0
T:TRAP:LOCK_DOOR
K:DEFAULT:853:40
#$ linked chain
K:CHASM:780:40
#$ chain bridge
K:TREE:56:40
#$ granite wall
K:INSTANT:878:40
#$ mechanism in a granite wall
K:ADJACENT:878:40
#$ mechanism in a granite wall
F:REMEMBER | TUNNEL | WALL | INNER |
F:PATH | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE | INSTANT | ADJACENT |

N:868:sliding granite wall
G:#:w
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:853:40
#$ linked chain
K:SOLID:752:40
#$ closing lever on a granite wall
K:INNER:867:40
#$ closing mechanism in a granite wall
K:DOOR:726:40
#$ locked gate
K:OPEN:870:40
#$ opening sliding wall
K:CHASM:780:40
#$ chain bridge
F:REMEMBER | OPEN | TUNNEL | WALL | OUTER |
F:PATH | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:869:open sliding wall
G:.:w
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:24:1:15:0
K:DEFAULT:869:15
K:CHASM:780:15
#$ chain bridge
K:TREE:541:15
#$ shady ground
K:CLOSE:871:15
#$ closing sliding wall
K:PATH:853:15
#$ linked chain
F:LOS | PROJECT | MOVE | PLACE | DROP | CLOSE | RUN | FLOOR |
F:PATH | CAN_CLIMB | CAN_FLY |
F:ATTR_LITE |

N:870:opening sliding wall
G:0:Z
U:56
#$ granite wall
O:0
W:1:1:13:0
T:TRAP:KILL_TRAP
K:DEFAULT:853:40
#$ linked chain
K:CHASM:780:40
#$ chain bridge
K:TREE:49:40
#$ pile of rubble
K:ADJACENT:869:40
#$ open sliding wall
F:REMEMBER | TUNNEL |
F:PATH | HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE | ADJACENT |

N:871:closing sliding wall
G:#:s
U:56
#$ granite wall
O:0
W:1:1:13:0
T:TRAP:LOCK_DOOR
K:DEFAULT:853:40
#$ linked chain
K:CHASM:780:40
#$ chain bridge
K:TREE:49:40
#$ pile of rubble
K:ADJACENT:868:40
#$ sliding granite wall
F:REMEMBER | TUNNEL |
F:PATH | HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE | ADJACENT |

N:872:locked cupboard containing something
G:*:U
O:0
W:1:3:10:0
K:DEFAULT:1:2
#$ open floor
K:CHASM:141:2
#$ chasm
K:TREE:56:2
#$ granite wall
K:HURT_FIRE:502:2
#$ fire
K:BASH:767:2
#$ a pile of wood containing something
K:OPEN:827:2
#$ empty cupboard
F:SECRET | NOTICE | REMEMBER | OPEN | BASH | TUNNEL | HAS_ITEM | WALL |
F:HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS | HIDE_ITEM |
F:ATTR_LITE |

N:873:crumbling floor
G:;:w
U:56
#$ granite wall
O:82
W:25:3:7:50
#$ magma vein
K:DEFAULT:136:0
#$ broken floor
K:CHASM:141:0
#$ chasm
K:TREE:141:0
#$ chasm
K:INSTANT:876:0
#$ cracked floor
K:LESS:874:0
#$ trembling pile of rubble
F:LOS | PROJECT | REMEMBER | MORE |
F:LAKE | CAN_CLIMB | CAN_FLY |
F:EASY_CLIMB | ATTR_LITE | INSTANT |

N:874:trembling pile of rubble
G:::w
O:82
W:25:3:13:0
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:TREE:49:10
#$ pile of rubble
K:INSTANT:875:10
#$ pulsing pile of rubble
K:MORE:873:10
#$ crumbling floor
K:LESS:49:10
#$ pile of rubble
F:REMEMBER | TUNNEL | LESS |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE | CAN_DIG |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | INSTANT |

N:875:pulsing pile of rubble
G:::w
O:82
W:25:3:13:0
T:TRAP:FALL_LESS
K:DEFAULT:1:10
#$ open floor
K:CHASM:141:10
#$ chasm
K:TREE:49:10
#$ pile of rubble
K:INSTANT:49:10
#$ pile of rubble
K:LESS:136:10
#$ broken floor
K:MORE:876:10
#$ cracked floor
F:REMEMBER | TUNNEL | TRAP | LESS |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS | CAN_OOZE | CAN_DIG |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | INSTANT |
D:You are squeezed through a crack in the ceiling!

N:876:cracked floor
G:^:w
U:56
#$ granite wall
O:0
W:25:3:20:0
T:TRAP:FALL_MORE
K:DEFAULT:136:5
#$ broken floor
K:CHASM:141:5
#$ chasm
K:TREE:141:5
#$ chasm
K:MORE:49:5
#$ pile of rubble
K:LESS:875:5
#$ pulsing pile of rubble
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | MORE |
F:CAN_CLIMB | CAN_FLY |
F:ATTR_LITE | INSTANT |
D:You fall through a crack in the floor!

N:877:winding chain
G:~:s
U:56
#$ granite wall
O:845
W:1:7:15:0
K:DEFAULT:1:15
#$ open floor
K:INSTANT:879:15
#$ linked chain
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | RUN | FLOOR |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:ALLOC | GET_FEAT | ATTR_LITE | INSTANT |

N:878:mechanism in a granite wall
G:#:w
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SOLID:752:40
#$ closing lever on a granite wall
K:INNER:867:40
#$ closing mechanism in a granite wall
K:DOOR:726:40
#$ locked gate
K:INSTANT:880:40
#$ mechanism in a granite wall
F:REMEMBER | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE | INSTANT |

N:879:linked chain
G:~:D
U:56
#$ granite wall
O:845
W:1:7:15:0
K:DEFAULT:1:15
#$ open floor
K:INSTANT:853:15
#$ linked chain
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | RUN | FLOOR |
F:HURT_ACID | CAN_CLIMB | CAN_FLY |
F:ALLOC | GET_FEAT | ATTR_LITE | INSTANT |

N:880:mechanism in a granite wall
G:#:w
M:56
#$ granite wall
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:1:40
#$ open floor
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SOLID:752:40
#$ closing lever on a granite wall
K:INNER:867:40
#$ closing mechanism in a granite wall
K:DOOR:726:40
#$ locked gate
K:INSTANT:865:40
#$ mechanism in a granite wall
F:REMEMBER | TUNNEL | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE | INSTANT |

N:881:empty shelf
G:%:u
M:761
#$ empty shelf
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:56:1
#$ granite wall
K:CHASM:141:1
#$ chasm
K:TREE:761:1
#$ empty shelf
K:HURT_FIRE:502:1
#$ fire
F:REMEMBER | BASH | TUNNEL | WALL | INNER |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:882:empty shelf
G:%:u
M:761
#$ empty shelf
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:56:1
#$ granite wall
K:CHASM:141:1
#$ chasm
K:TREE:761:1
#$ empty shelf
K:HURT_FIRE:502:1
#$ fire
F:REMEMBER | BASH | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:883:shelf
G:*:u
M:730
#$ shelf
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:1
#$ granite wall
K:CHASM:141:1
#$ chasm
K:HURT_FIRE:502:1
#$ fire
K:SECRET:32:1
#$ door
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | DOOR | WALL |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:PICK_DOOR | ATTR_LITE |
D:You have found a secret door.

N:884:shelf
G:*:u
M:730
#$ shelf
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:1
#$ granite wall
K:CHASM:141:1
#$ chasm
K:HURT_FIRE:502:1
#$ fire
K:SECRET:882:1
#$ empty shelf
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:885:shelf
G:*:u
M:730
#$ shelf
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:56:1
#$ granite wall
K:CHASM:141:1
#$ chasm
K:HURT_FIRE:502:1
#$ fire
K:SECRET:882:1
#$ empty shelf
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | INNER |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:886:shelf
G:*:u
M:730
#$ shelf
U:56
#$ granite wall
O:0
W:1:3:10:0
K:DEFAULT:767:1
#$ a pile of wood containing something
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:SECRET:882:1
#$ empty shelf
K:HURT_FIRE:502:1
#$ fire
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL | INNER |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find something!

N:887:weapon rack
G:*:s
M:740
#$ weapon rack
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:SECRET:32:40
#$ door
K:HURT_ACID:32:40
#$ door
F:SECRET | NOTICE | REMEMBER | TUNNEL | DOOR | WALL |
F:FILLED | HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:PICK_DOOR | ATTR_LITE |
D:You have found a secret door.

N:888:weapon rack
G:*:s
M:740
#$ weapon rack
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:SECRET:761:40
#$ empty shelf
K:HURT_ACID:821:40
#$ acid-marked granite wall
F:SECRET | NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:889:weapon rack
G:*:s
M:740
#$ weapon rack
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:SECRET:761:40
#$ empty shelf
K:HURT_ACID:821:40
#$ acid-marked granite wall
K:DOOR:887:40
#$ weapon rack
K:SOLID:888:40
#$ weapon rack
K:INNER:889:40
#$ weapon rack
F:SECRET | NOTICE | REMEMBER | TUNNEL | WALL | INNER |
F:FILLED | HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:890:weapon rack
G:*:s
M:740
#$ weapon rack
U:56
#$ granite wall
O:0
W:1:4:10:0
K:DEFAULT:767:40
#$ a pile of wood containing something
K:CHASM:141:40
#$ chasm
K:TREE:56:40
#$ granite wall
K:SECRET:761:40
#$ empty shelf
K:HURT_FIRE:821:40
#$ acid-marked granite wall
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL | INNER |
F:FILLED | HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find something!

N:891:empty weapon rack
G:%:u
M:763
#$ empty weapon rack
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:TREE:763:40
#$ empty weapon rack
K:HURT_ACID:821:40
#$ acid-marked granite wall
F:REMEMBER | BASH | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:892:empty weapon rack
G:%:u
M:763
#$ empty weapon rack
U:56
#$ granite wall
O:0
W:1:1:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:TREE:763:40
#$ empty weapon rack
K:HURT_ACID:821:40
#$ acid-marked granite wall
F:REMEMBER | BASH | TUNNEL | WALL | INNER |
F:FILLED | HURT_ROCK | HURT_ACID | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:893:opening chain bridge
G:x:y
O:345
W:48:1:8:0
T:TRAP:KILL_TRAP
K:DEFAULT:787:0
#$ chain hanging over a chasm
K:PATH:780:0
#$ chain bridge
K:CHASM:780:0
#$ chain bridge
K:TREE:780:0
#$ chain bridge
K:ADJACENT:780:0
#$ chain bridge
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN |
F:PATH | LAKE | COVERED | HURT_ACID | CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT |

N:894:closing chain bridge
G:x:y
O:345
W:48:1:8:0
T:TRAP:LOCK_DOOR
K:DEFAULT:787:0
#$ chain hanging over a chasm
K:PATH:780:0
#$ chain bridge
K:CHASM:780:0
#$ chain bridge
K:TREE:780:0
#$ chain bridge
K:ADJACENT:780:0
#$ chain bridge
F:LOS | PROJECT | PLACE | DROP | REMEMBER | RUN |
F:PATH | LAKE | COVERED | HURT_ACID | CAN_CLIMB | CAN_FLY | KILL_HUGE |
F:GET_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT |

N:895:rapidly growing shoot
G:.:G
O:0
W:1:10:15:0
K:DEFAULT:895:0
K:PATH:412:0
#$ open trail through grass
K:CHASM:141:0
#$ chasm
K:HURT_FIRE:413:0
#$ fire
K:TREE:539:0
#$ shaded grass
K:HURT_WATER:629:0
#$ a wave breaking over open ground
K:INSTANT:896:0
#$ quivering sapling
F:LOS | PROJECT | MOVE | PLACE | DROP | RUN |
F:PATH | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_ITEM | HIDE_SNEAK | HIDE_DIG |
F:HURT_WATER | GROUND | OUTSIDE | LIVING | ATTR_LITE | INSTANT |

N:896:quivering sapling
G:':u
O:0
W:10:1:17:0
K:DEFAULT:1:0
#$ open floor
K:HURT_FIRE:413:0
#$ fire
K:INSTANT:420:0
#$ tree trunk
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | BASH |
F:HURT_FIRE | CAN_CLIMB | CAN_FLY | CAN_PASS |
F:LIVING | ATTR_LITE | INSTANT |

N:897:vault of the dwarven city of Erebor
G:+:U
O:0
W:35:0:20:0
K:DEFAULT:897:43
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:898:vault of the dwarven city of Erebor
G:+:U
O:0
W:35:0:20:0
K:DEFAULT:898:43
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:899:vault of the dwarven city of Erebor
G:+:U
O:0
W:35:0:20:0
K:DEFAULT:899:43
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:900:vault of the dwarven city of Erebor
G:+:U
O:0
W:35:0:20:0
K:DEFAULT:900:43
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:901:vault of the dwarven city of Erebor
G:+:U
O:0
W:35:0:20:0
K:DEFAULT:901:43
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:902:vault of the dwarven city of Erebor
G:+:U
O:0
W:35:0:20:0
K:DEFAULT:902:43
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:903:the Brandywine Barge House
G:1:b
O:0
W:1:0:20:0
K:DEFAULT:903:44
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:904:an Inn on the East Road
G:1:y
O:0
W:1:0:20:0
K:DEFAULT:904:45
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:905:lit fireplace
G:*:o
M:734
#$ lit fireplace
U:56
#$ granite wall
O:0
W:1:0:10:0
T:TRAP:FIRE:4d6
K:DEFAULT:762:1
#$ empty fireplace
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
K:HIT_TRAP:734:1
#$ lit fireplace
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | SOLID | HIT_TRAP |
F:GLOW | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |
D:You find nothing interesting.

N:906:lit fireplace
G:*:o
M:734
#$ lit fireplace
U:56
#$ granite wall
O:0
W:1:0:10:0
T:TRAP:FIRE:4d6
K:DEFAULT:572:1
#$ closed valve
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
K:HIT_TRAP:734:1
#$ lit fireplace
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | HIT_TRAP |
F:GLOW | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |
D:You have found a hidden valve.

N:907:basin
G:*:B
M:744
#$ basin
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:SECRET:764:1
#$ empty basin
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:908:basin
G:*:B
M:744
#$ basin
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:SECRET:572:1
#$ closed valve
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find a hidden valve.

N:909:midden
G:*:t
M:746
#$ midden
U:56
#$ granite wall
O:0
W:1:0:10:0
T:TRAP:POISON
K:DEFAULT:49:1
#$ pile of rubble
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:SECRET:765:1
#$ empty midden
K:HIT_TRAP:746:1
#$ midden
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | SOLID | HIT_TRAP |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |
D:You find nothing pleasant.

N:910:midden
G:*:t
M:746
#$ midden
U:56
#$ granite wall
O:0
W:1:0:10:0
T:TRAP:POISON
K:DEFAULT:49:1
#$ pile of rubble
K:CHASM:141:1
#$ chasm
K:TREE:56:1
#$ granite wall
K:SECRET:572:1
#$ closed valve
K:HIT_TRAP:746:1
#$ midden
F:SECRET | NOTICE | REMEMBER | BASH | TUNNEL | WALL | HIT_TRAP |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |
D:You find a hidden valve.

N:911:empty fireplace
G:%:u
M:762
#$ empty fireplace
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:49:1
#$ pile of rubble
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
K:HURT_FIRE:734:1
#$ lit fireplace
F:REMEMBER | BASH | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:912:empty basin
G:%:D
M:764
#$ empty basin
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:49:1
#$ pile of rubble
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
K:HURT_WATER:744:1
#$ basin
F:REMEMBER | BASH | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

N:913:empty midden
G:%:D
M:765
#$ empty midden
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:1
#$ open floor
K:CHASM:141:1
#$ chasm
K:TREE:49:1
#$ pile of rubble
K:BASH:49:1
#$ pile of rubble
K:OPEN:49:1
#$ pile of rubble
F:REMEMBER | BASH | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

N:914:painting on a granite wall
G:*:I
M:732
#$ painting on a granite wall
U:56
#$ granite wall
O:0
W:1:15:10:0
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:732:5
#$ painting on a granite wall
K:SOLID:822:5
#$ painting on a granite wall
K:DOOR:733:5
#$ painting on a granite wall
K:INNER:860:5
#$ painting on a granite wall
K:SECRET:915:5
#$ a weak granite wall containing something
F:SECRET | REMEMBER | TUNNEL | HAS_ITEM | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The granite looks especially weak here, as if someone has bricked up
D: something and painted over it to hide it.

N:915:a weak granite wall containing something
G:*:R
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:59:5
#$ granite wall
K:BASH:97:5
#$ a pile of rubble containing something
K:OPEN:97:5
#$ a pile of rubble containing something
K:HURT_WATER:97:5
#$ a pile of rubble containing something
K:STREAMER:113:5
#$ cracked granite wall
F:REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |

N:916:vine-covered granite wall
G:*:G
M:742
#$ vine-covered granite wall
U:56
#$ granite wall
O:0
W:10:10:10:0
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:732:5
#$ painting on a granite wall
K:SOLID:824:5
#$ vine-covered granite wall
K:DOOR:743:5
#$ vine-covered granite wall
K:INNER:456:5
#$ vines
K:SECRET:915:5
#$ a weak granite wall containing something
F:SECRET | REMEMBER | TUNNEL | HAS_ITEM | WALL | OUTER |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The granite looks especially weak here, as if someone has bricked up
D: something and grown vines over it to hide it.

N:917:vine-covered granite wall
G:%:G
M:742
#$ vine-covered granite wall
U:56
#$ granite wall
O:0
W:15:8:10:0
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:732:5
#$ painting on a granite wall
K:SOLID:824:5
#$ vine-covered granite wall
K:DOOR:743:5
#$ vine-covered granite wall
K:INNER:456:5
#$ vines
K:SECRET:919:5
#$ vine-covered weak granite wall
F:SECRET | REMEMBER | TUNNEL | STREAMER | WALL | OUTER |
F:LAKE | FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:The granite wall looks especially weak here.

N:918:cracked granite wall
G:%:w
M:113
#$ cracked granite wall
U:56
#$ granite wall
O:0
W:10:15:10:56
#$ granite wall
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:59:5
#$ granite wall
K:BASH:49:5
#$ pile of rubble
K:OPEN:49:5
#$ pile of rubble
K:HURT_WATER:49:5
#$ pile of rubble
K:SECRET:915:5
#$ a weak granite wall containing something
F:SECRET | REMEMBER | BASH | TUNNEL | HAS_ITEM | WALL | SOLID |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:HURT_WATER | ATTR_LITE |
D:The granite looks especially weak here, as if someone has bricked up
D: something and then the mortar cracked with age.

N:919:vine-covered weak granite wall
G:%:G
U:56
#$ granite wall
O:0
W:15:10:10:0
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:59:5
#$ granite wall
K:BASH:97:5
#$ a pile of rubble containing something
K:OPEN:97:5
#$ a pile of rubble containing something
K:SOLID:824:5
#$ vine-covered granite wall
K:DOOR:743:5
#$ vine-covered granite wall
K:INNER:456:5
#$ vines
K:STREAMER:113:5
#$ cracked granite wall
F:REMEMBER | BASH | TUNNEL | STREAMER | WALL | OUTER |
F:LAKE | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:LIVING | ATTR_LITE |

N:920:vine-covered granite wall
G:%:o
U:56
#$ granite wall
W:10:1:10:0
K:DEFAULT:58:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:TUNNEL:456:40
#$ vines
K:SOLID:824:40
#$ vine-covered granite wall
K:DOOR:743:40
#$ vine-covered granite wall
K:INNER:456:40
#$ vines
K:STREAMER:56:40
#$ granite wall
F:REMEMBER | TUNNEL | STREAMER | WALL | OUTER |
F:LAKE | FILLED | HURT_ROCK | HURT_FIRE | CAN_CLIMB | CAN_PASS |
F:LIVING | ATTR_LITE |

N:921:metal framework
G:0:s
O:0
W:1:1:15:0
K:DEFAULT:927:0
#$ pile of metal
K:HURT_ACID:502:0
#$ fire
K:SECRET:923:0
#$ empty metal framework
K:CHASM:445:0
#$ wooden deck over chasm
F:LOS | PROJECT | PLACE | DROP | SECRET | REMEMBER | RUN |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE |
D:You find nothing.

N:922:metal framework
G:0:s
M:810
#$ wooden furniture
O:0
W:1:2:15:0
K:DEFAULT:927:0
#$ pile of metal
K:SECRET:923:0
#$ empty metal framework
K:HURT_ACID:502:0
#$ fire
K:CHASM:445:0
#$ wooden deck over chasm
F:LOS | PROJECT | PLACE | DROP | SECRET | REMEMBER | HAS_ITEM | RUN |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE |
D:You find something.

N:923:empty metal framework
G:0:D
O:0
W:24:10:15:0
K:DEFAULT:927:0
#$ pile of metal
K:HURT_ACID:502:0
#$ fire
K:CHASM:445:0
#$ wooden deck over chasm
F:LOS | PROJECT | PLACE | DROP | REMEMBER |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | CAN_PASS | CAN_OOZE |
F:EASY_CLIMB | ATTR_LITE |

N:924:coffers
G:*:w
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:SECRET:926:40
#$ empty coffers
F:SECRET | NOTICE | REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find nothing interesting.

N:925:coffers
G:*:w
M:748
#$ coffers
O:0
W:1:0:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
K:SECRET:926:40
#$ empty coffers
F:SECRET | NOTICE | REMEMBER | TUNNEL | HAS_ITEM | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |
D:You find something!

N:926:empty coffers
G:%:D
U:56
#$ granite wall
O:0
W:1:0:10:0
K:DEFAULT:56:40
#$ granite wall
K:CHASM:141:40
#$ chasm
F:REMEMBER | TUNNEL | WALL | SOLID |
F:FILLED | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:ATTR_LITE |

# Items from piles of metal can only be recovered by acid.

N:927:pile of metal
G:::s
U:56
#$ granite wall
O:0
W:25:5:17:0
K:DEFAULT:930:3
#$ broken metal
K:CHASM:141:3
#$ chasm
K:HURT_ACID:502:3
#$ fire
K:PATH:927:3
#$ pile of metal
F:LOS | PROJECT | REMEMBER | HAS_ITEM |
F:PATH | HURT_ACID | CAN_FLY | HIDE_SNEAK |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE |
D:You have found something!

N:928:a pile of metal containing something
G:&:s
U:56
#$ granite wall
O:0
W:25:5:17:0
K:DEFAULT:930:3
#$ broken metal
K:CHASM:141:3
#$ chasm
K:HURT_ACID:502:3
#$ fire
K:PATH:928:3
#$ a pile of metal containing something
F:LOS | PROJECT | REMEMBER | HAS_ITEM |
F:PATH | HURT_ACID | CAN_FLY | HIDE_SNEAK |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:929:pile of metal
G:::s
U:56
#$ granite wall
O:0
W:25:1:17:0
K:DEFAULT:930:1
#$ broken metal
K:CHASM:141:1
#$ chasm
K:HURT_ACID:165:1
#$ acidic vapour
K:PATH:929:1
#$ pile of metal
F:LOS | NOTICE | REMEMBER |
F:PATH | HURT_ACID | CAN_FLY | HIDE_SNEAK |
F:EASY_CLIMB | MUST_CLIMB | ATTR_LITE |

N:930:broken metal
G:':s
U:56
#$ granite wall
O:0
W:10:1:17:0
K:DEFAULT:1:0
#$ open floor
K:HURT_ACID:165:0
#$ acidic vapour
F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | BASH |
F:HURT_ACID | CAN_CLIMB | CAN_FLY | CAN_PASS |
F:ATTR_LITE |

N:931:deep icy water
G:::b
O:224
W:35:2:12:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:931:0
K:CHASM:151:0
#$ waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:TREE:155:0
#$ deep water
K:HURT_FIRE:155:0
#$ deep water
K:HURT_WATER:485:0
#$ the crest of a wave over deep water
K:HURT_COLD:932:0
#$ deep water under unstable ice
K:TIMED:932:0
#$ deep water under unstable ice
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | RIVER | LAKE | WATER | DEEP | HURT_FIRE | HURT_COLD | CAN_FLY |
F:CAN_SWIM | HIDE_ITEM | HIDE_SWIM |
F:HURT_WATER | USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE | TIMED |

N:932:deep water under unstable ice
G:;:B
O:0
W:35:2:7:148
#$ ice wall
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:931:0
#$ deep icy water
K:HURT_FIRE:155:0
#$ deep water
K:PATH:147:0
#$ deep water under ice under a stone bridge
K:CHASM:151:0
#$ waterfall
K:TREE:133:0
#$ deep water under ice
K:TIMED:125:0
#$ unstable ice wall
K:HURT_WATER:932:0
#$ deep water under unstable ice
F:LOS | PROJECT | MOVE | PLACE | DROP | BASH |
F:RIVER | LAKE | COVERED | WATER | HURT_FIRE | ICE | CAN_FLY | CAN_SWIM |
F:HIDE_SWIM | KILL_HUGE |
F:HURT_WATER | GET_FEAT | OUTSIDE | ATTR_LITE | TIMED | ERUPT |

N:933:unstable pile of ice rubble
G:::B
O:0
W:40:12:12:0
T:TRAP:ICE:2d4
K:DEFAULT:931:16
#$ deep icy water
K:CHASM:144:16
#$ ice chasm
K:TREE:464:16
#$ pile of ice rubble
K:TIMED:934:16
#$ rising ice wall
K:PATH:147:16
#$ deep water under ice under a stone bridge
F:REMEMBER | TUNNEL | WALL | HIT_TRAP |
F:PATH | LAKE | ICE | CAN_PASS | CAN_OOZE | CAN_DIG |
F:OUTSIDE | EASY_CLIMB | ATTR_LITE | TIMED |

N:934:rising ice wall
G:<:B
U:148
#$ ice wall
O:0
W:35:12:12:0
T:TRAP:ICE:4d4
K:DEFAULT:933:16
#$ unstable pile of ice rubble
K:CHASM:144:16
#$ ice chasm
K:TREE:115:16
#$ cracked ice wall
K:INSTANT:125:16
#$ unstable ice wall
K:PATH:147:16
#$ deep water under ice under a stone bridge
F:PROJECT | MOVE | NOTICE | REMEMBER | TUNNEL | WALL | HIT_TRAP |
F:PATH | LAKE | ICE | CAN_PASS | CAN_OOZE |
F:ATTR_LITE | INSTANT |

N:935:the crest of a wave over deep icy water
G:':w
U:155
#$ deep water
O:224
W:27:2:12:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:935:0
K:CHASM:151:0
#$ waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:ADJACENT:936:0
#$ a wave over deep icy water
K:TIMED:936:0
#$ a wave over deep icy water
K:HURT_FIRE:485:0
#$ the crest of a wave over deep water
K:HURT_COLD:933:0
#$ unstable pile of ice rubble
F:LOS | PLACE | DROP | REMEMBER |
F:PATH | WATER | FILLED | HURT_FIRE | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM |
F:USE_FEAT | OUTSIDE | EASY_CLIMB | ATTR_LITE | ADJACENT | TIMED |

N:936:a wave over deep icy water
G:':b
U:155
#$ deep water
O:224
W:27:2:12:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:936:0
K:CHASM:151:0
#$ waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:INSTANT:937:0
#$ deep rough icy water
K:HURT_FIRE:488:0
#$ a wave over deep water
K:HURT_COLD:933:0
#$ unstable pile of ice rubble
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | FILLED | HURT_FIRE | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT |

N:937:deep rough icy water
G:::b
U:155
#$ deep water
O:224
W:27:2:12:0
T:TRAP:WATER_WEAK:4d6
K:DEFAULT:937:0
K:CHASM:151:0
#$ waterfall
K:PATH:152:0
#$ deep water under a stone bridge
K:INSTANT:934:0
#$ rising ice wall
K:HURT_FIRE:491:0
#$ deep rough water
K:HURT_COLD:933:0
#$ unstable pile of ice rubble
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | DEEP | HURT_FIRE | HURT_COLD | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | OUTSIDE | MUST_CLIMB | ATTR_LITE | INSTANT |

# The following terrain surrounds falling water etc. It provides a respite
# from the falling terrain.

N:938:rough water
G:;:b
M:489
#$ rough water
U:153
#$ water
O:224
W:18:2:7:0
K:DEFAULT:938:0
K:CHASM:151:0
#$ waterfall
K:ERUPT:601:0
#$ falling water
K:PATH:153:0
#$ water
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | WATER | SHALLOW | CAN_FLY | CAN_SWIM | HIDE_ITEM | HIDE_SNEAK |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | ERUPT |

N:939:acid
G:;:g
M:157
#$ acid
U:56
#$ granite wall
O:344
W:47:1:13:51
#$ quartz vein
T:TRAP:ACID:2d6
K:DEFAULT:939:0
K:CHASM:226:0
#$ acid fall
K:HURT_ACID:940:0
#$ acidic vapour over acid
K:TIMED:940:0
#$ acidic vapour over acid
K:ERUPT:602:0
#$ falling acid
K:PATH:157:0
#$ acid
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | RIVER | LAKE | SHALLOW | HURT_ACID | ACID | CAN_FLY | CAN_SWIM |
F:HIDE_ITEM | HIDE_SWIM |
F:USE_FEAT | ATTR_LITE | TIMED | ERUPT |

N:940:acidic vapour over acid
G:':G
U:56
#$ granite wall
O:0
W:47:1:13:51
#$ quartz vein
T:TRAP:ACID:4d6
K:DEFAULT:939:0
#$ acid
K:CHASM:226:0
#$ acid fall
K:ERUPT:602:0
#$ falling acid
K:PATH:157:0
#$ acid
F:PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:PATH | RIVER | LAKE | SHALLOW | ACID | CAN_FLY | CAN_SWIM | HIDE_ITEM |
F:ATTR_LITE | TIMED | ERUPT | SPREAD |

N:941:geothermal ground
G:.:v
M:431
#$ geothermal ground
O:0
W:40:2:7:0
K:DEFAULT:941:0
K:CHASM:141:0
#$ chasm
K:PATH:431:0
#$ geothermal ground
K:TIMED:942:0
#$ steam over geothermal ground
K:ERUPT:603:0
#$ falling boiling water
K:HURT_BWATER:942:0
#$ steam over geothermal ground
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | CAN_FLY | HIDE_ITEM |
F:HURT_BWATER | GROUND | OUTSIDE | ATTR_LITE | TIMED | ERUPT |

N:942:steam over geothermal ground
G:':W
M:433
#$ steam over geothermal ground
O:0
W:40:2:7:0
T:TRAP:STEAM:1d3
K:DEFAULT:942:0
K:CHASM:141:0
#$ chasm
K:SPREAD:941:0
#$ geothermal ground
K:ERUPT:603:0
#$ falling boiling water
F:PROJECT | MOVE | PLACE | DROP | REMEMBER |
F:PATH | LAKE | CAN_FLY | HIDE_ITEM |
F:GROUND | OUTSIDE | ATTR_LITE | ERUPT | SPREAD |

N:943:broken magma crust
G:::o
U:216
#$ lava
O:82
W:52:3:7:50
#$ magma vein
T:TRAP:FIRE:4d6
K:DEFAULT:943:8
K:CHASM:141:8
#$ chasm
K:TREE:541:8
#$ shady ground
K:TIMED:770:8
#$ broken magma crust which erupts lava
K:HURT_FIRE:217:8
#$ deep lava
F:LOS | PROJECT | PLACE | DROP | NOTICE | REMEMBER | RUN |
F:LAKE | GLOW | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:GET_FEAT | EASY_CLIMB | ATTR_LITE | TIMED |

N:944:deep lava which erupts lava
G:%:r
O:0
W:55:1:14:50
#$ magma vein
T:TRAP:LAVA:12d10
K:DEFAULT:944:0
K:CHASM:214:0
#$ lava fall
K:PATH:215:0
#$ deep lava under a stone bridge
K:TIMED:945:0
#$ erupting lava
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:PATH | LAKE | GLOW | LAVA | SHALLOW | CAN_FLY | HIDE_ITEM |
F:OUTSIDE | ATTR_LITE | TIMED | SPREAD |

N:945:erupting lava
G:<:r
O:0
W:56:1:14:50
#$ magma vein
T:TRAP:LAVA:24d10
K:DEFAULT:945:0
K:CHASM:214:0
#$ lava fall
K:PATH:215:0
#$ deep lava under a stone bridge
K:TREE:217:0
#$ deep lava
K:ERUPT:946:0
#$ lava
K:TIMED:218:0
#$ deep lava
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
F:PATH | LAKE | GLOW | LAVA | DEEP | CAN_FLY | HIDE_ITEM |
F:OUTSIDE | MUST_CLIMB | ATTR_LITE | ADJACENT | TIMED | ERUPT |

N:946:lava
G:;:r
O:0
W:56:1:14:50
#$ magma vein
T:TRAP:LAVA:12d10
K:DEFAULT:218:0
#$ deep lava
K:CHASM:214:0
#$ lava fall
K:HURT_WATER:210:0
#$ deep lava under a magma crust
K:PATH:215:0
#$ deep lava under a stone bridge
F:LOS | PROJECT | MOVE | PLACE | REMEMBER |
F:PATH | RIVER | LAKE | GLOW | LAVA | SHALLOW | HURT_FIRE | CAN_FLY |
F:HIDE_ITEM |
F:HURT_WATER | OUTSIDE | ATTR_LITE | TIMED |

N:947:magma crust
G:;:s
U:216
#$ lava
O:0
W:51:2:7:50
#$ magma vein
T:TRAP:LAVA:24d10
K:DEFAULT:216:0
#$ lava
K:CHASM:214:0
#$ lava fall
K:PATH:432:0
#$ magma crust
K:TIMED:948:0
#$ broken magma crust
F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | BASH |
F:PATH | LAKE | COVERED | GLOW | LAVA | CAN_FLY | HIDE_ITEM | KILL_HUGE |
F:OUTSIDE | ATTR_LITE | TIMED |

N:948:broken magma crust
G:::o
U:216
#$ lava
O:82
W:52:3:7:50
#$ magma vein
T:TRAP:FIRE:4d6
K:DEFAULT:948:8
K:CHASM:141:8
#$ chasm
K:TREE:541:8
#$ shady ground
K:TIMED:216:8
#$ lava
K:HURT_FIRE:216:8
#$ lava
F:LOS | PROJECT | PLACE | DROP | NOTICE | REMEMBER | RUN |
F:LAKE | GLOW | HURT_FIRE | CAN_CLIMB | CAN_FLY | HIDE_DIG |
F:GET_FEAT | EASY_CLIMB | ATTR_LITE | TIMED |

N:949:mossy ent at the Ent Moot
G:0:g
O:0
W:40:0:20:0
K:DEFAULT:949:46
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |
D:'Ask my leafy brother what he thinks.' this ent says.

N:950:leafy ent at the Ent Moot
G:0:G
O:0
W:40:0:20:0
K:DEFAULT:950:46
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |
D:'Ask my twiggy brother what he thinks.' this ent says.

N:951:twiggy ent at the Ent Moot
G:0:U
O:0
W:40:0:20:0
K:DEFAULT:951:46
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |
D:'Ask my stumpy brother what he thinks.' this ent says.

N:952:stumpy ent at the Ent Moot
G:0:u
O:0
W:40:0:20:0
K:DEFAULT:952:46
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |
D:'Ask my lichen-covered brother what he thinks.' this ent says.

N:953:lichen-covered ent at the Ent Moot
G:0:w
O:0
W:40:0:20:0
K:DEFAULT:953:46
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |
D:'Ask my mossy brother what he thinks.' this ent says.

N:954:Ranger's cache
G:+:U
O:0
W:30:0:20:0
K:DEFAULT:954:47
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:955:Chart Scribe
G:6:R
O:0
W:32:0:20:0
K:DEFAULT:955:48
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:956:the hut of Radagast the Brown
G:8:u
O:0
W:0:0:20:0
K:DEFAULT:956:49
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |
D:A note on the door says 'Refugees welcome. Back soon. Radagast'.

N:957:shaft of light
G:^:Y
M:87
#$ shaft of light
U:56
#$ granite wall
O:0
W:20:2:20:0
T:LINE_LOS
S:BALL_LITE
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:957:5
#$ shaft of light
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |

N:958:upwards draft
G:^:t
U:56
#$ granite wall
O:0
W:15:2:20:0
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:958:5
#$ upwards draft
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are blown into the air!

N:959:demonic sign
G:^:T
U:56
#$ granite wall
O:0
W:25:2:20:0
S:ARC_FORCE
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:959:5
#$ demonic sign
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:Demonic forces gather; a rift in reality tears open!

N:960:demonic sign
G:^:T
M:959
#$ demonic sign
U:56
#$ granite wall
O:0
W:50:2:20:0
S:ARC_HFIRE
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:960:5
#$ demonic sign
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:Demonic forces gather; a rift in reality tears open!

N:961:deadfall
G:^:m
U:56
#$ granite wall
O:0
W:27:2:20:0
T:FLASK:HURT:9d6
K:DEFAULT:1:70
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You've unstacked an avalanche of logs.

N:962:deadfall
G:^:m
M:961
#$ deadfall
U:56
#$ granite wall
O:0
W:40:2:20:0
T:FLASK:HURT:27d6
K:DEFAULT:1:70
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You've unleashed huge rolling boulders.

N:963:deadfall
G:^:m
M:961
#$ deadfall
U:56
#$ granite wall
O:0
W:9:2:20:0
T:FLASK:HURT:3d6
K:DEFAULT:1:70
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You've released a rock fall.

N:964:deadfall
G:^:m
M:961
#$ deadfall
U:56
#$ granite wall
O:0
W:3:2:20:0
T:FLASK:HURT:1d6
K:DEFAULT:1:70
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You've dropped a jumble of junk from the ceiling.

N:965:deadfall
G:^:m
M:961
#$ deadfall
U:56
#$ granite wall
O:0
W:1:2:20:0
T:FLASK:POTS
K:DEFAULT:1:70
#$ open floor
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You've tipped over a stack of valuable looking pots.

N:966:siege engine
G:^:I
U:56
#$ granite wall
O:0
W:10:2:20:0
T:BEAM:HURT:5d6
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:966:5
#$ siege engine
K:OPEN:966:5
#$ siege engine
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP | OPEN
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:The catapult hurls a handful of stone shot.

N:967:siege engine
G:^:I
M:966
#$ siege engine
U:56
#$ granite wall
O:0
W:15:2:20:0
T:BEAM:HURT:15d6
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:967:5
#$ siege engine
K:OPEN:967:5
#$ siege engine
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP | OPEN
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:The ballista shoots a great steel bolt.

N:968:siege engine
G:^:I
M:966
#$ siege engine
U:56
#$ granite wall
O:0
W:20:2:20:0
T:BEAM:HURT:25d6
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:968:5
#$ siege engine
K:OPEN:968:5
#$ siege engine
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP | OPEN
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:The mangonel launches a block of stone.

N:969:siege engine
G:^:I
M:966
#$ siege engine
U:56
#$ granite wall
O:0
W:30:2:20:0
T:BEAM:HURT:50d6
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:969:5
#$ siege engine
K:OPEN:969:5
#$ siege engine
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP | OPEN
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:The trebuchet lobs a lump of old architecture.

N:970:siege engine
G:^:I
M:966
#$ siege engine
U:56
#$ granite wall
O:0
W:50:2:20:0
T:BEAM:HURT:75d6
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:970:5
#$ siege engine
K:HIT_TRAP:970:5
#$ siege engine
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP | OPEN
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:The cannon fires an ornate iron ball in a roar of gunpowder.

N:971:clockwork mechanism
G:^:i
U:56
#$ granite wall
O:0
W:10:2:20:0
T:BEAM:FIRE:4d6
K:DEFAULT:1:70
#$ open floor
K:HIT_TRAP:971:5
#$ clockwork mechanism
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A clockwork mechanism whirrs furiously.

N:972:invisible trap
G:^:V
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:972:0
#$ invisible trap
K:HIT_TRAP:972:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:973:invisible trap
G:^:I
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:973:0
#$ invisible trap
K:HIT_TRAP:973:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:974:invisible trap
G:^:M
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:12:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:974:0
#$ invisible trap
K:HIT_TRAP:974:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:975:invisible trap
G:^:z
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:975:0
#$ invisible trap
K:HIT_TRAP:975:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:976:invisible trap
G:^:Z
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:976:0
#$ invisible trap
K:HIT_TRAP:976:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:977:invisible trap
G:^:V
M:1
#$ open floor
U:56
#$ granite wall
O:0
W:1:1:5:0
K:DEFAULT:1:0
#$ open floor
K:CHASM:141:0
#$ chasm
K:TREE:541:0
#$ shady ground
K:SECRET:977:0
#$ invisible trap
K:HIT_TRAP:977:5
#$ invisible trap
F:LOS | PROJECT | MOVE | SECRET | TRAP | RUN | HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:PICK_TRAP | ATTR_LITE |
D:You have found a trap.

N:978:trapped door (surreal painting)
G:+:p
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:978:5
#$ trapped door (surreal painting)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:979:trapped door (ever burning eye)
G:+:v
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:979:5
#$ trapped door (ever burning eye)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:GLOW | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:980:trapped door (upwards draft)
G:+:t
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:980:5
#$ trapped door (upwards draft)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:981:trapped door (deadfall)
G:+:m
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:981:5
#$ trapped door (deadfall)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:982:trapped door (shaft of light)
G:+:Y
U:56
#$ granite wall
O:0
W:15:9:20:0
T:LINE_LOS
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:982:5
#$ trapped door (shaft of light)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:983:trapped door (glowing glyph)
G:+:M
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:983:5
#$ trapped door (glowing glyph)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:GLOW | HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:984:trapped door (demonic sign)
G:+:T
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:984:5
#$ trapped door (demonic sign)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:985:trapped door (Radagast's snare)
G:+:V
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:985:5
#$ trapped door (Radagast's snare)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:986:trapped door (siege engine)
G:+:I
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:986:5
#$ trapped door (siege engine)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:987:trapped door (clockwork mechanism)
G:+:i
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:987:5
#$ trapped door (clockwork mechanism)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:988:trapped door (mark of a white hand)
G:+:z
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:988:5
#$ trapped door (mark of a white hand)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:989:trapped door (shimmering portal)
G:+:Z
U:56
#$ granite wall
O:0
W:15:9:20:0
K:DEFAULT:1:5
#$ open floor
K:BASH:5:5
#$ broken door
K:SPIKE:41:5
#$ jammed door
K:DISARM:4:5
#$ open door
K:CHASM:141:5
#$ chasm
K:HIT_TRAP:989:5
#$ trapped door (shimmering portal)
F:NOTICE | REMEMBER | OPEN | BASH | SPIKE | DISARM | TUNNEL | DOOR | TRAP |
F:HIT_TRAP |
F:HURT_ROCK | CAN_CLIMB | CAN_PASS |
F:PICK_TRAP | ATTR_LITE |

N:990:falling poisonous water
G:<:p
U:164
#$ poisonous waterfall
O:224
W:35:2:13:499
#$ poisonous rough water
T:TRAP:POISON_WATER:4d6
K:DEFAULT:126:0
#$ falling water
K:CHASM:164:0
#$ poisonous waterfall
K:HURT_COLD:125:0
#$ unstable ice wall
K:ADJACENT:601:0
#$ falling water
K:TIMED:938:0
#$ rough water
K:PATH:153:0
#$ water
F:LOS | MOVE | DROP | NOTICE | REMEMBER | LESS |
F:PATH | LAKE | WATER | DEEP | FILLED | HURT_COLD | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | ADJACENT | TIMED |

N:991:falling poisonous water
G:<:v
U:164
#$ poisonous waterfall
O:224
W:35:2:13:499
#$ poisonous rough water
T:TRAP:POISON_WATER:4d6
K:DEFAULT:990:0
#$ falling poisonous water
K:CHASM:164:0
#$ poisonous waterfall
K:HURT_COLD:125:0
#$ unstable ice wall
K:INSTANT:126:0
#$ falling water
K:TIMED:938:0
#$ rough water
F:MOVE | DROP | NOTICE | REMEMBER | LESS |
F:LAKE | WATER | DEEP | FILLED | HURT_COLD | CAN_SWIM | HIDE_ITEM |
F:HIDE_SWIM |
F:USE_FEAT | OUTSIDE | ATTR_LITE | INSTANT | TIMED |

N:992:pavilion of the Army of the West
G:+:U
O:0
W:45:0:20:0
K:DEFAULT:897:50
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:993:pavilion of the Army of the West
G:+:U
O:0
W:45:0:20:0
K:DEFAULT:897:50
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:994:pavilion of the Army of the West
G:+:U
O:0
W:45:0:20:0
K:DEFAULT:897:50
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

N:995:pavilion of the Army of the West
G:+:U
O:0
W:45:0:20:0
K:DEFAULT:897:50
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER | ENTER | PERMANENT |
F:GLOW | CAN_FLY |
F:OUTSIDE | ATTR_LITE |

# visible trap -- spinning axe -- 

N:996:spring-loaded trap
G:^:r
M:24
#$ spring-loaded trap
U:56
#$ granite wall
O:872
W:11:1:20:0
T:DARTS:WOUND:7d4
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:27:5
#$ spring-loaded trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A spinning axe hits you.

# visible trap -- scything blade -- 

N:997:spring-loaded trap
G:^:r
M:24
#$ spring-loaded trap
U:56
#$ granite wall
O:71
W:21:1:20:0
T:DARTS:WOUND:17d4
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:27:5
#$ spring-loaded trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:A slicing blade hits you.

# visible trap -- gas -- long lasting poison

N:998:gas trap
G:^:g
M:28
#$ gas trap
U:56
#$ granite wall
O:0
W:11:1:20:0
T:MIST:POISON_WEAK:40d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:30:5
#$ gas trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are surrounded by a pungent green gas!

N:999:gas trap
G:^:g
M:28
#$ gas trap
U:56
#$ granite wall
O:0
W:5:1:20:0
T:MIST:DELAY_POISON:10d6
K:DEFAULT:1:5
#$ open floor
K:CHASM:141:5
#$ chasm
K:TREE:541:5
#$ shady ground
K:HIT_TRAP:30:5
#$ gas trap
F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
F:HIT_TRAP |
F:CAN_CLIMB | CAN_FLY | HIDE_ITEM |
F:ATTR_LITE |
D:You are surrounded by a bitter-tasting clear gas! It seems to have no effect.

