//Leadwerks Material File

blendmode=0
castshadows=1
zsort=0
cullbackfaces=1
depthtest=1
pickmode=1
depthmask=1
diffuse=1.00000000,1.00000000,1.00000000,1.00000000
specular=1.00000000,1.00000000,1.00000000,1.00000000
alwaysuseshader=0
roughness=0.00000000000000000
mappingscale=1.00000000,1.00000000,1.00000000
drawmode=-1

shader="Shaders/Model/diffuse+normal+specular+emission.shader"
texture0="./spinfusor_diffuse.tex"
texture1="./spinfusor_normal.tex"
texture2="./spinfusor_spec.tex"
texture4="./spinfusor_emission.tex"
