//Leadwerks Material File

blendmode=0
castshadows=1
zsort=1
cullbackfaces=1
depthtest=1
depthmask=1
diffuse=1.00000000,1.00000000,1.00000000,1.00000000
specular=0.000000000,0.000000000,0.000000000,0.000000000
alwaysuseshader=1
drawmode=4

shader="shaders\editor\sprite.shader"
texture0=".\particleemitter.tex"
