//Leadwerks Material File

blendmode=0
castshadows=0
zsort=0
cullbackfaces=1
depthtest=1
depthmask=1
diffuse=1.00000000,1.00000000,1.00000000,1.00000000
specular=0.000000000,0.000000000,0.000000000,0.000000000
alwaysuseshader=0
drawmode=-1

shader="shaders\model\flat\diffuse.shader"
texture0=".\caulk.tex"
