//Leadwerks Material File

decalmode=0
blendmode=1
castshadows=0
zsort=0
cullbackfaces=1
depthtest=0
depthmask=0
diffuse=1.00000000,1.00000000,1.00000000,1.00000000
specular=0.0666666701,0.0666666701,0.0666666701,1.00000000
alwaysuseshader=0
mappingscale=1.00000000,1.00000000,1.00000000
drawmode=-1

shader="Shaders/Decal/diffuse+normal.shader"
texture0="./cracks.tex"
texture1="./cracks_dot3.tex"
