//Leadwerks Material File

blendmode=0
castshadows=1
zsort=0
cullbackfaces=1
depthtest=1
depthmask=1
diffuse=0.458823532,0.427450985,0.341176480,1.00000000
specular=1.00000000,1.00000000,1.00000000,0.501960814
alwaysuseshader=0
drawmode=-1

shader="shaders\model\diffuse+normal+specular+displacement.shader"
texture0=".\rockwall_diffuse.tex"
texture1=".\rockwall_bump.tex"
texture2=".\rockwall_diffuse.tex"
texture3=".\rockwall_height.tex"
