//Leadwerks Material File

blendmode=0
castshadows=1
zsort=0
cullbackfaces=1
depthtest=1
pickmode=1
depthmask=1
diffuse=1.00000000,1.00000000,1.00000000,1.00000000
specular=0.000000000,0.000000000,0.000000000,0.000000000
alwaysuseshader=1
mappingscale=1.00000000,1.00000000,1.00000000
drawmode=4

shader="Shaders/Editor/sprite.shader"
texture0="./directionallight.tex"
